--- deliantra/server/common/utils.C 2007/01/18 19:32:37 1.40 +++ deliantra/server/common/utils.C 2007/01/25 03:54:44 1.44 @@ -39,14 +39,15 @@ #include -rand_gen rndm (time (0)); +rand_gen rndm; -tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) +void +tausworthe_random_generator::seed (uint32_t seed) { - state [0] = max ( 2, seed * 69069U); - state [1] = max ( 8, state [0] * 69069U); - state [2] = max ( 16, state [1] * 69069U); - state [3] = max (128, state [2] * 69069U); + state [0] = max ( 2U, seed * 69069U); + state [1] = max ( 8U, state [0] * 69069U); + state [2] = max ( 16U, state [1] * 69069U); + state [3] = max (128U, state [2] * 69069U); for (int i = 11; --i; ) operator ()(); @@ -63,6 +64,19 @@ return state [0] ^ state [1] ^ state [2] ^ state [3]; } +uint32_t +tausworthe_random_generator::get_range (uint32_t r_max) +{ + return next () % r_max; +} + +// return a number within (min .. max) +int +tausworthe_random_generator::get_range (int r_min, int r_max) +{ + return r_min + (*this) (max (r_max - r_min + 1, 1)); +} + /* * The random functions here take luck into account when rolling random * dice or numbers. This function has less of an impact the larger the @@ -79,38 +93,27 @@ * not the recipient (ie, the poor slob getting hit). [garbled 20010916] */ int -random_roll (int min, int max, const object *op, int goodbad) +random_roll (int r_min, int r_max, const object *op, int goodbad) { - int omin, diff, luck, base, ran; + int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ - omin = min; - diff = max - min + 1; - ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ - - if (max < 1 || diff < 1) + if (r_max < 1 || r_max < r_min) { - LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); - return (min); /* avoids a float exception */ + LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); + return r_min; } - ran = RANDOM (); - - if (op->type != PLAYER) - return ((ran % diff) + min); - - luck = op->stats.luck; - if (RANDOM () % base < MIN (10, abs (luck))) + if (op->type == PLAYER) { - /* we have a winner */ - ((luck > 0) ? (luck = 1) : (luck = -1)); - diff -= luck; - if (diff < 1) - return (omin); /*check again */ - ((goodbad) ? (min += luck) : (diff)); + int luck = op->stats.luck; - return (MAX (omin, MIN (max, (ran % diff) + min))); + if (rndm (base) < min (10, abs (luck))) + { + //TODO: take luck into account + } } - return ((ran % diff) + min); + + return rndm (r_min, r_max); } /* @@ -569,7 +572,11 @@ void *salloc_ (int n) throw (std::bad_alloc) { +#ifdef PREFER_MALLOC + void *ptr = malloc (n); +#else void *ptr = g_slice_alloc (n); +#endif if (!ptr) throw std::bad_alloc ();