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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.42 by root, Fri Jan 19 15:15:49 2007 UTC vs.
Revision 1.88 by root, Sun Oct 11 05:31:54 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
34#include <signal.h> 33#include <signal.h>
35 34
36#include <global.h> 35#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
39 41
40#include <glib.h> 42#include <glib.h>
41 43
42rand_gen rndm; 44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
43 47
44void 48void
45tausworthe_random_generator::seed (uint32_t seed) 49tausworthe_random_generator::seed (uint32_t seed)
46{ 50{
47 state [0] = max ( 2, seed * 69069U); 51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8, state [0] * 69069U); 52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16, state [1] * 69069U); 53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128, state [2] * 69069U); 54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51 55
52 for (int i = 11; --i; ) 56 for (int i = 11; --i; )
53 operator ()(); 57 next ();
54} 58}
55 59
56uint32_t 60uint32_t
57tausworthe_random_generator::next () 61tausworthe_random_generator::next ()
58{ 62{
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63 67
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 68 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 69}
66 70
71template<class generator>
67uint32_t 72uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 73random_number_generator<generator>::get_range (uint32_t num)
69{ 74{
70 return next () % r_max; 75 return (this->next () * (uint64_t)num) >> 32U;
71} 76}
72 77
73// return a number within (min .. max) 78// return a number within (min .. max)
79template<class generator>
74int 80int
75tausworthe_random_generator::get_range (int r_min, int r_max) 81random_number_generator<generator>::get_range (int r_min, int r_max)
76{ 82{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 83 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
79 88
80/* 89/*
81 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
83 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */ 103 */
95int 104int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 105random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 106{
107 r_max = max (r_min, r_max);
108
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105 110
106 if (op->type == PLAYER) 111 if (op->type == PLAYER)
107 { 112 {
108 int luck = op->stats.luck; 113 int luck = op->stats.luck;
109 114
118 123
119/* 124/*
120 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
122 */ 127 */
123
124sint64 128sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
126{ 130{
127 sint64 omin, diff, luck, ran; 131 sint64 omin = r_min;
128 int base; 132 sint64 range = max (0, r_max - r_min + 1);
133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129 134
130 omin = min; 135 /*
131 diff = max - min + 1;
132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
133
134 if (max < 1 || diff < 1)
135 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */
138 }
139
140 /* Don't know of a portable call to get 64 bit random values.
141 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 138 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 140
147 if (op->type != PLAYER) 141 if (op->type != PLAYER)
148 return ((ran % diff) + min); 142 return ((ran % range) + r_min);
149 143
150 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
151 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < min (10, abs (luck)))
152 { 147 {
153 /* we have a winner */ 148 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 150 range -= luck;
156 if (diff < 1) 151 if (range < 1)
157 return (omin); /*check again */ 152 return (omin); /*check again */
153
158 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
159 155
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
161 } 157 }
162 return ((ran % diff) + min); 158
159 return ran % range + r_min;
163} 160}
164 161
165/* 162/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
169 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
170 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
171 */ 168 */
172
173int 169int
174die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
175{ 171{
176 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
177 173
178 diff = size; 174 int diff = size;
179 min = 1; 175 min = 1;
180 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
182 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
183 { 180 {
184 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
186 } 183 }
187 184
188 if (op->type == PLAYER) 185 if (op->type == PLAYER)
189 luck = op->stats.luck; 186 luck = op->stats.luck;
190 187
191 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
192 { 189 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 191 {
195 /* we have a winner */ 192 /* we have a winner */
196 gotlucky++; 193 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 195 diff -= luck;
199 if (diff < 1) 196 if (diff < 1)
200 return (num); /*check again */ 197 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 200 }
205 else 201 else
206 {
207 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
208 }
209 } 203 }
204
210 return (total); 205 return total;
211}
212
213/* decay and destroy perishable items in a map */
214void
215maptile::decay_objects ()
216{
217 if (!spaces)
218 return;
219
220 for (mapspace *ms = spaces + size (); ms-- > spaces; )
221 for (object *above, *op = ms->bot; op; op = above)
222 {
223 above = op->above;
224
225 bool destroy = 0;
226
227 // do not decay anything above unique floor tiles (yet :)
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
229 break;
230
231 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
232 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
233 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
234 || QUERY_FLAG (op, FLAG_UNIQUE)
235 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
236 || QUERY_FLAG (op, FLAG_UNPAID)
237 || op->is_alive ())
238 ; // do not decay
239 else if (op->is_weapon ())
240 {
241 op->stats.dam--;
242 if (op->stats.dam < 0)
243 destroy = 1;
244 }
245 else if (op->is_armor ())
246 {
247 op->stats.ac--;
248 if (op->stats.ac < 0)
249 destroy = 1;
250 }
251 else if (op->type == FOOD)
252 {
253 op->stats.food -= rndm (5, 20);
254 if (op->stats.food < 0)
255 destroy = 1;
256 }
257 else
258 {
259 int mat = op->material;
260
261 if (mat & M_PAPER
262 || mat & M_LEATHER
263 || mat & M_WOOD
264 || mat & M_ORGANIC
265 || mat & M_CLOTH
266 || mat & M_LIQUID
267 || (mat & M_IRON && rndm (1, 5) == 1)
268 || (mat & M_GLASS && rndm (1, 2) == 1)
269 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271 || (mat & M_ICE && temp > 32))
272 destroy = 1;
273 }
274
275 /* adjust overall chance below */
276 if (destroy && rndm (0, 1))
277 op->destroy ();
278 }
279} 206}
280 207
281/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
282 209
283materialtype_t * 210materialtype_t *
284name_to_material (const char *name) 211name_to_material (const shstr_cmp name)
285{ 212{
286 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
214 if (name == mt->name)
215 return mt;
287 216
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 217 return 0;
298} 218}
299 219
300/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
302 */ 222 */
303
304void 223void
305transmute_materialname (object *op, const object *change) 224transmute_materialname (object *op, const object *change)
306{ 225{
307 materialtype_t *mt; 226 materialtype_t *mt;
308 int j; 227 int j;
309 228
310 if (op->materialname == NULL) 229 if (!op->materialname)
311 return; 230 return;
312 231
313 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
314 return; 233 return;
315 234
316 if (!op->is_armor ()) 235 if (!op->is_armor ())
317 return; 236 return;
318 237
319 mt = name_to_material (op->materialname); 238 mt = name_to_material (op->materialname);
320 if (!mt) 239 if (!mt)
321 { 240 {
322 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
323 return; 242 return;
324 } 243 }
325 244
326 for (j = 0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
327 if (op->resist[j] == 0 && change->resist[j] != 0) 246 if (op->resist[j] == 0 && change->resist[j] != 0)
338void 257void
339set_materialname (object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
340{ 259{
341 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
342 261
343#ifdef NEW_MATERIAL_CODE
344 int j;
345#endif
346
347 if (op->materialname != NULL) 262 if (!op->materialname)
348 return; 263 return;
349 264
350 265 if (nmt)
351 266 lmt = nmt;
352 if (nmt == NULL) 267 else
353 { 268 {
354 lmt = NULL; 269 lmt = 0;
355#ifndef NEW_MATERIAL_CODE 270
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt; mt = mt->next)
357 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
358 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 { 274 {
360 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
361 break; 277 break;
362 } 278 }
363 }
364
365#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
367 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 {
371 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ()))
373 break;
374 }
375 }
376#endif
377 }
378 else
379 { 279 }
380 lmt = nmt; 280
281 if (lmt)
381 } 282 {
382
383 if (lmt != NULL)
384 {
385#ifndef NEW_MATERIAL_CODE
386 op->materialname = lmt->name;
387 return;
388#else
389
390 if (op->stats.dam && op->is_weapon ()) 283 if (op->stats.dam && op->is_weapon ())
391 { 284 {
392 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
394 op->stats.dam = 1; 287 op->stats.dam = 1;
395 } 288 }
289
396 if (op->stats.sp && op->type == BOW) 290 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 291 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 292 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 294 if (op->is_armor ())
401 { 295 {
402 if (op->stats.ac) 296 if (op->stats.ac)
403 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
404 for (j = 0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
405 if (op->resist[j] != 0) 300 if (op->resist[j] != 0)
406 { 301 {
407 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
408 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
409 op->resist[j] = 100; 304 op->resist[j] = 100;
410 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
411 op->resist[j] = -100; 306 op->resist[j] = -100;
412 } 307 }
413 } 308 }
309
414 op->materialname = add_string (lmt->name); 310 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 312 if (op->is_weapon () || op->is_armor ())
417 { 313 {
418 op->weight = (op->weight * lmt->weight) / 100; 314 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 315 op->value = (op->value * lmt->value) / 100;
420 } 316 }
421#endif
422 } 317 }
423} 318}
424 319
425/* 320/*
426 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
521 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
522 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
523 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
524 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
525 */ 420 */
526
527void 421void
528make_list_like (char *input) 422make_list_like (char *input)
529{ 423{
530 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
531 int i; 425 int i;
554 strcpy (input, tmp); 448 strcpy (input, tmp);
555 449
556 return; 450 return;
557} 451}
558 452
453/******************************************************************************/
454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
460{
461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
465 || strstr (msg, "\nendmsg"))
466 safe = false;
467
468 /* Trying to make the object talk, and potentially access arbitrary code */
469 if (object::msg_has_dialogue (msg))
470 safe = false;
471
472 return safe;
473}
474
559///////////////////////////////////////////////////////////////////////////// 475/////////////////////////////////////////////////////////////////////////////
560 476
561void 477void
562fork_abort (const char *msg) 478fork_abort (const char *msg)
563{ 479{
564 if (!fork ()) 480 if (!fork ())
565 { 481 {
482 signal (SIGINT , SIG_IGN);
483 signal (SIGTERM, SIG_IGN);
566 signal (SIGABRT, SIG_DFL); 484 signal (SIGABRT, SIG_IGN);
485
486 signal (SIGSEGV, SIG_DFL);
487 signal (SIGBUS , SIG_DFL);
488 signal (SIGILL , SIG_DFL);
489 signal (SIGTRAP, SIG_DFL);
490
491 // try to put corefiles into a subdirectory, if existing, to allow
492 // an administrator to reduce the I/O load.
493 chdir ("cores");
494
495 // try to detach us from as many external dependencies as possible
496 // as coredumping can take time by closing all fd's.
497 {
498 struct rlimit lim;
499
500 if (getrlimit (RLIMIT_NOFILE, &lim))
501 lim.rlim_cur = 1024;
502
503 for (int i = 0; i < lim.rlim_cur; ++i)
504 close (i);
505 }
506
507 {
508 sigset_t empty;
509 sigemptyset (&empty);
510 sigprocmask (SIG_SETMASK, &empty, 0);
511 }
512
513 // try to coredump with SIGTRAP
514 kill (getpid (), SIGTRAP);
567 abort (); 515 abort ();
568 } 516 }
569 517
570 LOG (llevError, "fork abort: %s\n", msg); 518 LOG (llevError, "fork abort: %s\n", msg);
571} 519}
575 void *ptr = g_slice_alloc (n); 523 void *ptr = g_slice_alloc (n);
576 524
577 if (!ptr) 525 if (!ptr)
578 throw std::bad_alloc (); 526 throw std::bad_alloc ();
579 527
528 slice_alloc += n;
580 return ptr; 529 return ptr;
581} 530}
582 531
583void *salloc_ (int n, void *src) throw (std::bad_alloc) 532void *salloc_ (int n, void *src) throw (std::bad_alloc)
584{ 533{
590 memset (ptr, 0, n); 539 memset (ptr, 0, n);
591 540
592 return ptr; 541 return ptr;
593} 542}
594 543
544/******************************************************************************/
545
546#if DEBUG_SALLOC
547
548#define MAGIC 0xa1b2c35543deadLL
549
550void *g_slice_alloc (unsigned long size)
551{
552 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
553 *p++ = size ^ MAGIC;
554 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
555 return (void *)p;
556}
557
558void *g_slice_alloc0 (unsigned long size)
559{
560 return memset (g_slice_alloc (size), 0, size);
561}
562
563void g_slice_free1 (unsigned long size, void *ptr)
564{
565 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
566 if (expect_true (ptr))
567 {
568 unsigned long *p = (unsigned long *)ptr;
569 unsigned long s = *--p ^ MAGIC;
570
571 if (size != (unsigned long)(*p ^ MAGIC))
572 {
573 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
574 abort ();
575 }
576
577 *p = MAGIC;
578
579 (g_slice_free1)(s + sizeof (unsigned long), p);
580 }
581}
582
583#endif
584
585/******************************************************************************/
586
587int
595void assign (char *dst, const char *src, int maxlen) 588assign (char *dst, const char *src, int maxsize)
596{ 589{
597 if (!src) 590 if (!src)
598 src = ""; 591 src = "";
599 592
600 int len = strlen (src); 593 int len = strlen (src);
601 594
602 if (len >= maxlen - 1) 595 if (len >= maxsize)
603 { 596 {
604 if (maxlen <= 4) 597 if (maxsize <= 4)
605 { 598 {
606 memset (dst, '.', maxlen - 1); 599 memset (dst, '.', maxsize - 2);
607 dst [maxlen - 1] = 0; 600 dst [maxsize - 1] = 0;
608 } 601 }
609 else 602 else
610 { 603 {
611 memcpy (dst, src, maxlen - 4); 604 memcpy (dst, src, maxsize - 4);
612 memcpy (dst + maxlen - 4, "...", 4); 605 memcpy (dst + maxsize - 4, "...", 4);
613 } 606 }
607
608 len = maxsize;
614 } 609 }
615 else 610 else
616 memcpy (dst, src, len + 1); 611 memcpy (dst, src, ++len);
612
613 return len;
614}
615
616const char *
617format (const char *format, ...)
618{
619 static dynbuf_text buf;
620
621 buf.clear ();
622
623 va_list ap;
624 va_start (ap, format);
625 buf.vprintf (format, ap);
626 va_end (ap);
627
628 return buf;
617} 629}
618 630
619tstamp now () 631tstamp now ()
620{ 632{
621 struct timeval tv; 633 struct timeval tv;
632 644
633 int diff = (b - a) & 7; 645 int diff = (b - a) & 7;
634 return diff <= 1 || diff >= 7; 646 return diff <= 1 || diff >= 7;
635} 647}
636 648
649/* crc32 0xdebb20e3 table and supplementary functions. */
650extern const uint32_t crc_32_tab[256] =
651{
652 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
653 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
654 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
655 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
656 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
657 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
658 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
659 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
660 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
661 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
662 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
663 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
664 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
665 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
666 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
667 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
668 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
669 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
670 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
671 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
672 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
673 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
674 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
675 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
676 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
677 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
678 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
679 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
680 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
681 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
682 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
683 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
684 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
685 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
686 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
687 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
688 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
689 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
690 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
691 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
692 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
693 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
694 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
695 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
696 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
697 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
698 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
699 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
700 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
701 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
702 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
703 0x2d02ef8dL
704};
705
706void thread::start (void *(*start_routine)(void *), void *arg)
707{
708 pthread_attr_t attr;
709
710 pthread_attr_init (&attr);
711 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
712 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
713 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
714#ifdef PTHREAD_SCOPE_PROCESS
715 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
716#endif
717
718 sigset_t fullsigset, oldsigset;
719 sigfillset (&fullsigset);
720
721 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
722
723 if (pthread_create (&id, &attr, start_routine, arg))
724 cleanup ("unable to create a new thread");
725
726 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
727}
728

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