--- deliantra/server/common/utils.C 2008/12/28 06:59:26 1.83 +++ deliantra/server/common/utils.C 2008/12/30 07:24:16 1.84 @@ -53,7 +53,7 @@ state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U; for (int i = 11; --i; ) - operator ()(); + next (); } uint32_t @@ -67,19 +67,24 @@ return state [0] ^ state [1] ^ state [2] ^ state [3]; } +template uint32_t -tausworthe_random_generator::get_range (uint32_t num) +random_number_generator::get_range (uint32_t num) { - return (next () * (uint64_t)num) >> 32U; + return (this->next () * (uint64_t)num) >> 32U; } // return a number within (min .. max) +template int -tausworthe_random_generator::get_range (int r_min, int r_max) +random_number_generator::get_range (int r_min, int r_max) { return r_min + get_range (max (r_max - r_min + 1, 0)); } +template struct random_number_generator; +template struct random_number_generator; + /* * The random functions here take luck into account when rolling random * dice or numbers. This function has less of an impact the larger the