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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.35 by root, Mon Jan 1 13:31:46 2007 UTC vs.
Revision 1.90 by root, Thu Oct 15 21:09:32 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24/* 25/*
25 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
26 */ 27 */
27 28
28#include <global.h> 29#include <cstdlib>
30#include <sys/types.h>
29#include <funcpoint.h> 31#include <unistd.h>
30#include <material.h>
31
32#include <sys/time.h> 32#include <sys/time.h>
33#include <time.h> 33#include <time.h>
34#include <signal.h>
35
36#include <global.h>
37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
42
34#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
35 89
36/* 90/*
37 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 104 */
51
52int 105int
53random_roll (int min, int max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 107{
55 int omin, diff, luck, base, ran; 108 r_max = max (r_min, r_max);
56 109
57 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 111
61 if (max < 1 || diff < 1)
62 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return (min); /* avoids a float exception */
65 }
66
67 ran = RANDOM ();
68
69 if (op->type != PLAYER) 112 if (op->type == PLAYER)
70 return ((ran % diff) + min); 113 {
71
72 luck = op->stats.luck; 114 int luck = op->stats.luck;
73 if (RANDOM () % base < MIN (10, abs (luck))) 115
116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
74 { 120 }
75 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck;
78 if (diff < 1)
79 return (omin); /*check again */
80 ((goodbad) ? (min += luck) : (diff));
81 121
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 122 return rndm (r_min, r_max);
83 }
84 return ((ran % diff) + min);
85} 123}
86 124
87/* 125/*
88 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
90 */ 128 */
91
92sint64 129sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
94{ 131{
95 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
96 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
97 135
98 omin = min; 136 /*
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 139 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 141
115 if (op->type != PLAYER) 142 if (op->type != PLAYER)
116 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
117 144
118 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
119 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
120 { 148 {
121 /* we have a winner */ 149 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck; 151 range -= luck;
124 if (diff < 1) 152 if (range < 1)
125 return (omin); /*check again */ 153 return (omin); /*check again */
154
126 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
127 156
128 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
129 } 158 }
130 return ((ran % diff) + min); 159
160 return ran % range + r_min;
131} 161}
132 162
133/* 163/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 169 */
140
141int 170int
142die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
143{ 172{
144 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
145 174
146 diff = size; 175 int diff = size;
147 min = 1; 176 min = 1;
148 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
150 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
151 { 181 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
154 } 184 }
155 185
156 if (op->type == PLAYER) 186 if (op->type == PLAYER)
157 luck = op->stats.luck; 187 luck = op->stats.luck;
158 188
159 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
160 { 190 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 192 {
163 /* we have a winner */ 193 /* we have a winner */
164 gotlucky++; 194 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 196 diff -= luck;
167 if (diff < 1) 197 if (diff < 1)
168 return (num); /*check again */ 198 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 201 }
173 else 202 else
174 {
175 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
176 }
177 } 204 }
205
178 return (total); 206 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy perishable items in a map */
201void
202maptile::decay_objects ()
203{
204 if (!spaces)
205 return;
206
207 for (mapspace *ms = spaces + size (); ms-- > spaces; )
208 for (object *above, *op = ms->bot; op; op = above)
209 {
210 above = op->above;
211
212 bool destroy = 0;
213
214 // do not decay anything above unique floor tiles (yet :)
215 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
216 break;
217
218 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
219 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
220 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
221 || QUERY_FLAG (op, FLAG_UNIQUE)
222 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
223 || QUERY_FLAG (op, FLAG_UNPAID)
224 || op->is_alive ())
225 ; // do not decay
226 else if (op->is_weapon ())
227 {
228 op->stats.dam--;
229 if (op->stats.dam < 0)
230 destroy = 1;
231 }
232 else if (op->is_armor ())
233 {
234 op->stats.ac--;
235 if (op->stats.ac < 0)
236 destroy = 1;
237 }
238 else if (op->type == FOOD)
239 {
240 op->stats.food -= rndm (5, 20);
241 if (op->stats.food < 0)
242 destroy = 1;
243 }
244 else
245 {
246 int mat = op->material;
247
248 if (mat & M_PAPER
249 || mat & M_LEATHER
250 || mat & M_WOOD
251 || mat & M_ORGANIC
252 || mat & M_CLOTH
253 || mat & M_LIQUID
254 || (mat & M_IRON && rndm (1, 5) == 1)
255 || (mat & M_GLASS && rndm (1, 2) == 1)
256 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
257 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
258 || (mat & M_ICE && temp > 32))
259 destroy = 1;
260 }
261
262 /* adjust overall chance below */
263 if (destroy && rndm (0, 1))
264 op->destroy ();
265 }
266} 207}
267 208
268/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
269 210
270materialtype_t * 211materialtype_t *
271name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
272{ 213{
273 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
274 217
275 mt = NULL;
276 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
277 {
278 if (strcmp (name, nmt->name) == 0)
279 {
280 mt = nmt;
281 break;
282 }
283 }
284 return mt; 218 return 0;
285} 219}
286 220
287/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
288 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
289 */ 223 */
290
291void 224void
292transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
293{ 226{
294 materialtype_t *mt; 227 materialtype_t *mt;
295 int j; 228 int j;
296 229
297 if (op->materialname == NULL) 230 if (!op->materialname)
298 return; 231 return;
299 232
300 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
301 return; 234 return;
302 235
303 if (!op->is_armor ()) 236 if (!op->is_armor ())
304 return; 237 return;
305 238
306 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
307 if (!mt) 240 if (!mt)
308 { 241 {
309 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
310 return; 243 return;
311 } 244 }
312 245
313 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
314 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
325void 258void
326set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
327{ 260{
328 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
329 262
330#ifdef NEW_MATERIAL_CODE
331 int j;
332#endif
333
334 if (op->materialname != NULL) 263 if (!op->materialname)
335 return; 264 return;
336 265
337 266 if (nmt)
338 267 lmt = nmt;
339 if (nmt == NULL) 268 else
340 { 269 {
341 lmt = NULL; 270 lmt = 0;
342#ifndef NEW_MATERIAL_CODE 271
343 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
344 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
345 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
346 { 275 {
347 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
348 break; 278 break;
349 } 279 }
350 }
351
352#else
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
354 {
355 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
356 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
357 {
358 lmt = mt;
359 if (!(op->is_weapon () || op->is_armor ()))
360 break;
361 }
362 }
363#endif
364 }
365 else
366 { 280 }
367 lmt = nmt; 281
282 if (lmt)
368 } 283 {
369
370 if (lmt != NULL)
371 {
372#ifndef NEW_MATERIAL_CODE
373 op->materialname = lmt->name;
374 return;
375#else
376
377 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
378 { 285 {
379 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
380 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
381 op->stats.dam = 1; 288 op->stats.dam = 1;
382 } 289 }
290
383 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
384 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
385 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
386 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
387 if (op->is_armor ()) 295 if (op->is_armor ())
388 { 296 {
389 if (op->stats.ac) 297 if (op->stats.ac)
390 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
391 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
392 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
393 { 302 {
394 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
395 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
396 op->resist[j] = 100; 305 op->resist[j] = 100;
397 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
398 op->resist[j] = -100; 307 op->resist[j] = -100;
399 } 308 }
400 } 309 }
310
401 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
402 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
403 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
404 { 314 {
405 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
406 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
407 } 317 }
408#endif
409 } 318 }
410} 319}
411 320
412/* 321/*
413 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
508 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
509 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
510 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
511 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
512 */ 421 */
513
514void 422void
515make_list_like (char *input) 423make_list_like (char *input)
516{ 424{
517 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
518 int i; 426 int i;
541 strcpy (input, tmp); 449 strcpy (input, tmp);
542 450
543 return; 451 return;
544} 452}
545 453
454/******************************************************************************/
455
456/* Checks a player-provided string which will become the msg property of
457 * an object for dangerous input.
458 */
459bool
460msg_is_safe (const char *msg)
461{
462 bool safe = true;
463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
474}
475
546///////////////////////////////////////////////////////////////////////////// 476/////////////////////////////////////////////////////////////////////////////
477
478void
479fork_abort (const char *msg)
480{
481 if (!fork ())
482 {
483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
485 signal (SIGABRT, SIG_IGN);
486
487 signal (SIGSEGV, SIG_DFL);
488 signal (SIGBUS , SIG_DFL);
489 signal (SIGILL , SIG_DFL);
490 signal (SIGTRAP, SIG_DFL);
491
492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
516 abort ();
517 }
518
519 LOG (llevError, "fork abort: %s\n", msg);
520}
547 521
548void *salloc_ (int n) throw (std::bad_alloc) 522void *salloc_ (int n) throw (std::bad_alloc)
549{ 523{
550 void *ptr = g_slice_alloc (n); 524 void *ptr = g_slice_alloc (n);
551 525
552 if (!ptr) 526 if (!ptr)
553 throw std::bad_alloc (); 527 throw std::bad_alloc ();
554 528
529 slice_alloc += n;
555 return ptr; 530 return ptr;
556} 531}
557 532
558void *salloc_ (int n, void *src) throw (std::bad_alloc) 533void *salloc_ (int n, void *src) throw (std::bad_alloc)
559{ 534{
565 memset (ptr, 0, n); 540 memset (ptr, 0, n);
566 541
567 return ptr; 542 return ptr;
568} 543}
569 544
545/******************************************************************************/
546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
570void assign (char *dst, const char *src, int maxlen) 589assign (char *dst, const char *src, int maxsize)
571{ 590{
572 if (!src) 591 if (!src)
573 src = ""; 592 src = "";
574 593
575 int len = strlen (src); 594 int len = strlen (src);
576 595
577 if (len >= maxlen - 1) 596 if (len >= maxsize)
578 { 597 {
579 if (maxlen <= 4) 598 if (maxsize <= 4)
580 { 599 {
581 memset (dst, '.', maxlen - 1); 600 memset (dst, '.', maxsize - 2);
582 dst [maxlen - 1] = 0; 601 dst [maxsize - 1] = 0;
583 } 602 }
584 else 603 else
585 { 604 {
586 memcpy (dst, src, maxlen - 4); 605 memcpy (dst, src, maxsize - 4);
587 memcpy (dst + maxlen - 4, "...", 4); 606 memcpy (dst + maxsize - 4, "...", 4);
588 } 607 }
608
609 len = maxsize;
589 } 610 }
590 else 611 else
591 memcpy (dst, src, len + 1); 612 memcpy (dst, src, ++len);
613
614 return len;
615}
616
617char *
618vformat (const char *format, va_list ap)
619{
620 static dynbuf_text buf; buf.clear ();
621 buf.vprintf (format, ap);
622 return buf;
623}
624
625char *
626format (const char *format, ...)
627{
628 va_list ap;
629 va_start (ap, format);
630 char *buf = vformat (format, ap);
631 va_end (ap);
632
633 return buf;
592} 634}
593 635
594tstamp now () 636tstamp now ()
595{ 637{
596 struct timeval tv; 638 struct timeval tv;
607 649
608 int diff = (b - a) & 7; 650 int diff = (b - a) & 7;
609 return diff <= 1 || diff >= 7; 651 return diff <= 1 || diff >= 7;
610} 652}
611 653
654/* crc32 0xdebb20e3 table and supplementary functions. */
655extern const uint32_t crc_32_tab[256] =
656{
657 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
658 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
659 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
660 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
661 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
662 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
663 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
664 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
665 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
666 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
667 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
668 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
669 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
670 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
671 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
672 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
673 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
674 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
675 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
676 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
677 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
678 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
679 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
680 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
681 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
682 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
683 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
684 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
685 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
686 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
687 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
688 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
689 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
690 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
691 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
692 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
693 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
694 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
695 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
696 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
697 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
698 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
699 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
700 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
701 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
702 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
703 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
704 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
705 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
706 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
707 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
708 0x2d02ef8dL
709};
710
711void thread::start (void *(*start_routine)(void *), void *arg)
712{
713 pthread_attr_t attr;
714
715 pthread_attr_init (&attr);
716 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
717 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
718 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
719#ifdef PTHREAD_SCOPE_PROCESS
720 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
721#endif
722
723 sigset_t fullsigset, oldsigset;
724 sigfillset (&fullsigset);
725
726 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
727
728 if (pthread_create (&id, &attr, start_routine, arg))
729 cleanup ("unable to create a new thread");
730
731 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
732}
733

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