1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * General convenience functions for crossfire. |
26 | * General convenience functions for crossfire. |
26 | */ |
27 | */ |
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28 | |
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29 | #include <cstdlib> |
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30 | #include <sys/types.h> |
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31 | #include <unistd.h> |
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32 | #include <sys/time.h> |
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33 | #include <time.h> |
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34 | #include <signal.h> |
27 | |
35 | |
28 | #include <global.h> |
36 | #include <global.h> |
29 | #include <funcpoint.h> |
37 | #include <funcpoint.h> |
30 | #include <material.h> |
38 | #include <material.h> |
31 | |
39 | |
32 | #include <sys/time.h> |
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33 | #include <time.h> |
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34 | #include <glib.h> |
40 | #include <glib.h> |
35 | |
41 | |
36 | /* |
42 | /* |
37 | * The random functions here take luck into account when rolling random |
43 | * The random functions here take luck into account when rolling random |
38 | * dice or numbers. This function has less of an impact the larger the |
44 | * dice or numbers. This function has less of an impact the larger the |
… | |
… | |
199 | |
205 | |
200 | /* decay and destroy perishable items in a map */ |
206 | /* decay and destroy perishable items in a map */ |
201 | void |
207 | void |
202 | maptile::decay_objects () |
208 | maptile::decay_objects () |
203 | { |
209 | { |
204 | for (int x = 0; x < width; x++) |
210 | if (!spaces) |
205 | for (int y = 0; y < height; y++) |
211 | return; |
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212 | |
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213 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
206 | for (object *above = 0, *op = at (x, y).bot; op; op = above) |
214 | for (object *above, *op = ms->bot; op; op = above) |
207 | { |
215 | { |
208 | bool destroy = 0; |
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209 | |
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210 | above = op->above; |
216 | above = op->above; |
211 | |
217 | |
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218 | bool destroy = 0; |
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219 | |
212 | // do not decay anything above unique floor tiles (yet :) |
220 | // do not decay anything above unique floor tiles (yet :) |
213 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
221 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
214 | break; |
222 | break; |
215 | |
223 | |
216 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
224 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
217 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
225 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
218 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
226 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
219 | || QUERY_FLAG (op, FLAG_UNIQUE) |
227 | || QUERY_FLAG (op, FLAG_UNIQUE) |
220 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
228 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
221 | || QUERY_FLAG (op, FLAG_UNPAID) |
229 | || QUERY_FLAG (op, FLAG_UNPAID) |
222 | || op->is_alive ()) |
230 | || op->is_alive ()) |
223 | ; // do not decay |
231 | ; // do not decay |
224 | else if (op->is_weapon ()) |
232 | else if (op->is_weapon ()) |
225 | { |
233 | { |
226 | op->stats.dam--; |
234 | op->stats.dam--; |
227 | if (op->stats.dam < 0) |
235 | if (op->stats.dam < 0) |
228 | destroy = 1; |
236 | destroy = 1; |
229 | } |
237 | } |
230 | else if (op->is_armor ()) |
238 | else if (op->is_armor ()) |
231 | { |
239 | { |
232 | op->stats.ac--; |
240 | op->stats.ac--; |
233 | if (op->stats.ac < 0) |
241 | if (op->stats.ac < 0) |
234 | destroy = 1; |
242 | destroy = 1; |
235 | } |
243 | } |
236 | else if (op->type == FOOD) |
244 | else if (op->type == FOOD) |
237 | { |
245 | { |
238 | op->stats.food -= rndm (5, 20); |
246 | op->stats.food -= rndm (5, 20); |
239 | if (op->stats.food < 0) |
247 | if (op->stats.food < 0) |
240 | destroy = 1; |
248 | destroy = 1; |
241 | } |
249 | } |
242 | else |
250 | else |
243 | { |
251 | { |
244 | int mat = op->material; |
252 | int mat = op->material; |
245 | |
253 | |
246 | if (mat & M_PAPER |
254 | if (mat & M_PAPER |
247 | || mat & M_LEATHER |
255 | || mat & M_LEATHER |
248 | || mat & M_WOOD |
256 | || mat & M_WOOD |
249 | || mat & M_ORGANIC |
257 | || mat & M_ORGANIC |
250 | || mat & M_CLOTH |
258 | || mat & M_CLOTH |
251 | || mat & M_LIQUID |
259 | || mat & M_LIQUID |
252 | || (mat & M_IRON && rndm (1, 5) == 1) |
260 | || (mat & M_IRON && rndm (1, 5) == 1) |
253 | || (mat & M_GLASS && rndm (1, 2) == 1) |
261 | || (mat & M_GLASS && rndm (1, 2) == 1) |
254 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
262 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
255 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
263 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
256 | || (mat & M_ICE && temp > 32)) |
264 | || (mat & M_ICE && temp > 32)) |
257 | destroy = 1; |
265 | destroy = 1; |
258 | } |
266 | } |
259 | |
267 | |
260 | /* adjust overall chance below */ |
268 | /* adjust overall chance below */ |
261 | if (destroy && rndm (0, 1)) |
269 | if (destroy && rndm (0, 1)) |
262 | op->destroy (); |
270 | op->destroy (); |
263 | } |
271 | } |
264 | } |
272 | } |
265 | |
273 | |
266 | /* convert materialname to materialtype_t */ |
274 | /* convert materialname to materialtype_t */ |
267 | |
275 | |
268 | materialtype_t * |
276 | materialtype_t * |
… | |
… | |
541 | return; |
549 | return; |
542 | } |
550 | } |
543 | |
551 | |
544 | ///////////////////////////////////////////////////////////////////////////// |
552 | ///////////////////////////////////////////////////////////////////////////// |
545 | |
553 | |
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554 | void |
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555 | fork_abort (const char *msg) |
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556 | { |
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557 | if (!fork ()) |
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558 | { |
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559 | signal (SIGABRT, SIG_DFL); |
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560 | abort (); |
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561 | } |
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562 | |
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563 | LOG (llevError, "fork abort: %s\n", msg); |
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564 | } |
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565 | |
546 | void *salloc_ (int n) throw (std::bad_alloc) |
566 | void *salloc_ (int n) throw (std::bad_alloc) |
547 | { |
567 | { |
548 | void *ptr = g_slice_alloc (n); |
568 | void *ptr = g_slice_alloc (n); |
549 | |
569 | |
550 | if (!ptr) |
570 | if (!ptr) |