--- deliantra/server/common/utils.C 2007/01/01 12:28:46 1.34 +++ deliantra/server/common/utils.C 2007/01/01 13:31:46 1.35 @@ -201,66 +201,68 @@ void maptile::decay_objects () { - for (int x = 0; x < width; x++) - for (int y = 0; y < height; y++) - for (object *above = 0, *op = at (x, y).bot; op; op = above) - { - bool destroy = 0; - - above = op->above; - - // do not decay anything above unique floor tiles (yet :) - if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) - break; - - if (QUERY_FLAG (op, FLAG_IS_FLOOR) - || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) - || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) - || QUERY_FLAG (op, FLAG_UNIQUE) - || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) - || QUERY_FLAG (op, FLAG_UNPAID) - || op->is_alive ()) - ; // do not decay - else if (op->is_weapon ()) - { - op->stats.dam--; - if (op->stats.dam < 0) - destroy = 1; - } - else if (op->is_armor ()) - { - op->stats.ac--; - if (op->stats.ac < 0) - destroy = 1; - } - else if (op->type == FOOD) - { - op->stats.food -= rndm (5, 20); - if (op->stats.food < 0) - destroy = 1; - } - else - { - int mat = op->material; - - if (mat & M_PAPER - || mat & M_LEATHER - || mat & M_WOOD - || mat & M_ORGANIC - || mat & M_CLOTH - || mat & M_LIQUID - || (mat & M_IRON && rndm (1, 5) == 1) - || (mat & M_GLASS && rndm (1, 2) == 1) - || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) - || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) - || (mat & M_ICE && temp > 32)) - destroy = 1; - } - - /* adjust overall chance below */ - if (destroy && rndm (0, 1)) - op->destroy (); - } + if (!spaces) + return; + + for (mapspace *ms = spaces + size (); ms-- > spaces; ) + for (object *above, *op = ms->bot; op; op = above) + { + above = op->above; + + bool destroy = 0; + + // do not decay anything above unique floor tiles (yet :) + if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) + break; + + if (QUERY_FLAG (op, FLAG_IS_FLOOR) + || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) + || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) + || QUERY_FLAG (op, FLAG_UNIQUE) + || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) + || QUERY_FLAG (op, FLAG_UNPAID) + || op->is_alive ()) + ; // do not decay + else if (op->is_weapon ()) + { + op->stats.dam--; + if (op->stats.dam < 0) + destroy = 1; + } + else if (op->is_armor ()) + { + op->stats.ac--; + if (op->stats.ac < 0) + destroy = 1; + } + else if (op->type == FOOD) + { + op->stats.food -= rndm (5, 20); + if (op->stats.food < 0) + destroy = 1; + } + else + { + int mat = op->material; + + if (mat & M_PAPER + || mat & M_LEATHER + || mat & M_WOOD + || mat & M_ORGANIC + || mat & M_CLOTH + || mat & M_LIQUID + || (mat & M_IRON && rndm (1, 5) == 1) + || (mat & M_GLASS && rndm (1, 2) == 1) + || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) + || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) + || (mat & M_ICE && temp > 32)) + destroy = 1; + } + + /* adjust overall chance below */ + if (destroy && rndm (0, 1)) + op->destroy (); + } } /* convert materialname to materialtype_t */