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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.47 by root, Wed Feb 7 02:04:46 2007 UTC vs.
Revision 1.78 by root, Fri May 16 17:09:38 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
34#include <signal.h> 33#include <signal.h>
35 34
36#include <global.h> 35#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 36#include <material.h>
39 37
40#include <glib.h> 38#include <glib.h>
41 39
42rand_gen rndm; 40refcnt_base::refcnt_t refcnt_dummy;
41ssize_t slice_alloc;
42rand_gen rndm, rmg_rndm;
43 43
44void 44void
45tausworthe_random_generator::seed (uint32_t seed) 45tausworthe_random_generator::seed (uint32_t seed)
46{ 46{
47 state [0] = max ( 2U, seed * 69069U); 47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 50 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51 51
52 for (int i = 11; --i; ) 52 for (int i = 11; --i; )
53 operator ()(); 53 operator ()();
54} 54}
55 55
63 63
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 65}
66 66
67uint32_t 67uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 68tausworthe_random_generator::get_range (uint32_t num)
69{ 69{
70 return next () % r_max; 70 return (next () * (uint64_t)num) >> 32U;
71} 71}
72 72
73// return a number within (min .. max) 73// return a number within (min .. max)
74int 74int
75tausworthe_random_generator::get_range (int r_min, int r_max) 75tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 76{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 77 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 78}
79 79
80/* 80/*
81 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */ 94 */
95int 95int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 97{
98 r_max = max (r_min, r_max);
99
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 100 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105 101
106 if (op->type == PLAYER) 102 if (op->type == PLAYER)
107 { 103 {
108 int luck = op->stats.luck; 104 int luck = op->stats.luck;
109 105
119/* 115/*
120 * This is a 64 bit version of random_roll above. This is needed 116 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 117 * for exp loss calculations for players changing religions.
122 */ 118 */
123sint64 119sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 120random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
125{ 121{
126 sint64 omin, diff, luck, ran; 122 sint64 omin = r_min;
127 int base; 123 sint64 range = max (0, r_max - r_min + 1);
128 124 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129 omin = min;
130 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
132
133 if (max < 1 || diff < 1)
134 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */
137 }
138 125
139 /* 126 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 127 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 128 * a little bitshifting.
142 */ 129 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 130 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 131
145 if (op->type != PLAYER) 132 if (op->type != PLAYER)
146 return ((ran % diff) + min); 133 return ((ran % range) + r_min);
147 134
148 luck = op->stats.luck; 135 int luck = op->stats.luck;
136
149 if (rndm (base) < MIN (10, abs (luck))) 137 if (rndm (base) < min (10, abs (luck)))
150 { 138 {
151 /* we have a winner */ 139 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 140 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 141 range -= luck;
154 if (diff < 1) 142 if (range < 1)
155 return (omin); /*check again */ 143 return (omin); /*check again */
144
156 ((goodbad) ? (min += luck) : (diff)); 145 ((goodbad) ? (r_min += luck) : (range));
157 146
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 147 return (max (omin, min (r_max, (ran % range) + r_min)));
159 } 148 }
160 149
161 return ((ran % diff) + min); 150 return ran % range + r_min;
162} 151}
163 152
164/* 153/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 154 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 155 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 156 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 157 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 158 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 159 */
171
172int 160int
173die_roll (int num, int size, const object *op, int goodbad) 161die_roll (int num, int size, const object *op, int goodbad)
174{ 162{
175 int min, diff, luck, total, i, gotlucky, base; 163 int min, luck, total, i, gotlucky;
176 164
177 diff = size; 165 int diff = size;
178 min = 1; 166 min = 1;
179 luck = total = gotlucky = 0; 167 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 168 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
169
181 if (size < 2 || diff < 1) 170 if (size < 2 || diff < 1)
182 { 171 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 172 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 173 return num; /* avoids a float exception */
185 } 174 }
186 175
187 if (op->type == PLAYER) 176 if (op->type == PLAYER)
188 luck = op->stats.luck; 177 luck = op->stats.luck;
189 178
205 } 194 }
206 195
207 return total; 196 return total;
208} 197}
209 198
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->materials;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 199/* convert materialname to materialtype_t */
279 200
280materialtype_t * 201materialtype_t *
281name_to_material (const shstr &name) 202name_to_material (const shstr &name)
282{ 203{
283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) 204 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
284 if (name == mt->name) 205 if (name == mt->name)
285 return mt; 206 return mt;
286 207
287 return materialt; 208 return 0;
288} 209}
289 210
290/* when doing transmutation of objects, we have to recheck the resistances, 211/* when doing transmutation of objects, we have to recheck the resistances,
291 * as some that did not apply previously, may apply now. 212 * as some that did not apply previously, may apply now.
292 */ 213 */
293
294void 214void
295transmute_materialname (object *op, const object *change) 215transmute_materialname (object *op, const object *change)
296{ 216{
297 materialtype_t *mt; 217 materialtype_t *mt;
298 int j; 218 int j;
307 return; 227 return;
308 228
309 mt = name_to_material (op->materialname); 229 mt = name_to_material (op->materialname);
310 if (!mt) 230 if (!mt)
311 { 231 {
312 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 232 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
313 return; 233 return;
314 } 234 }
315 235
316 for (j = 0; j < NROFATTACKS; j++) 236 for (j = 0; j < NROFATTACKS; j++)
317 if (op->resist[j] == 0 && change->resist[j] != 0) 237 if (op->resist[j] == 0 && change->resist[j] != 0)
328void 248void
329set_materialname (object *op, int difficulty, materialtype_t *nmt) 249set_materialname (object *op, int difficulty, materialtype_t *nmt)
330{ 250{
331 materialtype_t *mt, *lmt; 251 materialtype_t *mt, *lmt;
332 252
333#ifdef NEW_MATERIAL_CODE
334 int j;
335#endif
336
337 if (op->materialname != NULL) 253 if (op->materialname != NULL)
338 return; 254 return;
339 255
340
341
342 if (nmt == NULL) 256 if (nmt == NULL)
343 { 257 {
344 lmt = NULL; 258 lmt = NULL;
345#ifndef NEW_MATERIAL_CODE 259
346 for (mt = materialt; mt && mt->next; mt = mt->next) 260 for (mt = materialt; mt && mt->next; mt = mt->next)
347 { 261 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
348 if (op->materials & mt->material) 262 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
349 { 263 {
350 lmt = mt; 264 lmt = mt;
265 if (!(op->is_weapon () || op->is_armor ()))
351 break; 266 break;
352 } 267 }
353 }
354
355#else
356 for (mt = materialt; mt && mt->next; mt = mt->next)
357 {
358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
360 {
361 lmt = mt;
362 if (!(op->is_weapon () || op->is_armor ()))
363 break;
364 }
365 }
366#endif
367 } 268 }
368 else 269 else
369 {
370 lmt = nmt; 270 lmt = nmt;
371 }
372 271
373 if (lmt != NULL) 272 if (lmt != NULL)
374 { 273 {
375#ifndef NEW_MATERIAL_CODE
376 op->materialname = lmt->name;
377 return;
378#else
379
380 if (op->stats.dam && op->is_weapon ()) 274 if (op->stats.dam && op->is_weapon ())
381 { 275 {
382 op->stats.dam += lmt->damage; 276 op->stats.dam += lmt->damage;
383 if (op->stats.dam < 1) 277 if (op->stats.dam < 1)
384 op->stats.dam = 1; 278 op->stats.dam = 1;
390 op->stats.wc += lmt->wc; 284 op->stats.wc += lmt->wc;
391 if (op->is_armor ()) 285 if (op->is_armor ())
392 { 286 {
393 if (op->stats.ac) 287 if (op->stats.ac)
394 op->stats.ac += lmt->ac; 288 op->stats.ac += lmt->ac;
289
395 for (j = 0; j < NROFATTACKS; j++) 290 for (int j = 0; j < NROFATTACKS; j++)
396 if (op->resist[j] != 0) 291 if (op->resist[j] != 0)
397 { 292 {
398 op->resist[j] += lmt->mod[j]; 293 op->resist[j] += lmt->mod[j];
399 if (op->resist[j] > 100) 294 if (op->resist[j] > 100)
400 op->resist[j] = 100; 295 op->resist[j] = 100;
401 if (op->resist[j] < -100) 296 if (op->resist[j] < -100)
402 op->resist[j] = -100; 297 op->resist[j] = -100;
403 } 298 }
404 } 299 }
300
405 op->materialname = lmt->name; 301 op->materialname = lmt->name;
406 /* dont make it unstackable if it doesn't need to be */ 302 /* dont make it unstackable if it doesn't need to be */
407 if (op->is_weapon () || op->is_armor ()) 303 if (op->is_weapon () || op->is_armor ())
408 { 304 {
409 op->weight = (op->weight * lmt->weight) / 100; 305 op->weight = (op->weight * lmt->weight) / 100;
410 op->value = (op->value * lmt->value) / 100; 306 op->value = (op->value * lmt->value) / 100;
411 } 307 }
412#endif
413 } 308 }
414} 309}
415 310
416/* 311/*
417 * Strip out the media tags from a String. 312 * Strip out the media tags from a String.
512 * a 'list' for the purposes here, is a string of items, seperated by commas, except 407 * a 'list' for the purposes here, is a string of items, seperated by commas, except
513 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 408 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
514 * This function will also strip all trailing non alphanumeric characters. 409 * This function will also strip all trailing non alphanumeric characters.
515 * It does not insert an oxford comma. 410 * It does not insert an oxford comma.
516 */ 411 */
517
518void 412void
519make_list_like (char *input) 413make_list_like (char *input)
520{ 414{
521 char *p, tmp[MAX_BUF]; 415 char *p, tmp[MAX_BUF];
522 int i; 416 int i;
553fork_abort (const char *msg) 447fork_abort (const char *msg)
554{ 448{
555 if (!fork ()) 449 if (!fork ())
556 { 450 {
557 signal (SIGABRT, SIG_DFL); 451 signal (SIGABRT, SIG_DFL);
452 // try to put corefiles into a subdirectory, if existing, to allow
453 // an administrator to reduce the I/O load.
454 chdir ("cores");
558 abort (); 455 abort ();
559 } 456 }
560 457
561 LOG (llevError, "fork abort: %s\n", msg); 458 LOG (llevError, "fork abort: %s\n", msg);
562} 459}
563 460
564void *salloc_ (int n) throw (std::bad_alloc) 461void *salloc_ (int n) throw (std::bad_alloc)
565{ 462{
566#ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568#else
569 void *ptr = g_slice_alloc (n); 463 void *ptr = g_slice_alloc (n);
570#endif
571 464
572 if (!ptr) 465 if (!ptr)
573 throw std::bad_alloc (); 466 throw std::bad_alloc ();
574 467
468 slice_alloc += n;
575 return ptr; 469 return ptr;
576} 470}
577 471
578void *salloc_ (int n, void *src) throw (std::bad_alloc) 472void *salloc_ (int n, void *src) throw (std::bad_alloc)
579{ 473{
585 memset (ptr, 0, n); 479 memset (ptr, 0, n);
586 480
587 return ptr; 481 return ptr;
588} 482}
589 483
484/******************************************************************************/
485
486#if DEBUG_SALLOC
487
488#define MAGIC 0xa1b2c35543deadLL
489
490void *g_slice_alloc (unsigned long size)
491{
492 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
493 *p++ = size ^ MAGIC;
494 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
495 return (void *)p;
496}
497
498void *g_slice_alloc0 (unsigned long size)
499{
500 return memset (g_slice_alloc (size), 0, size);
501}
502
503void g_slice_free1 (unsigned long size, void *ptr)
504{
505 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
506 if (expect_true (ptr))
507 {
508 unsigned long *p = (unsigned long *)ptr;
509 unsigned long s = *--p ^ MAGIC;
510
511 if (size != (unsigned long)(*p ^ MAGIC))
512 {
513 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
514 abort ();
515 }
516
517 *p = MAGIC;
518
519 (g_slice_free1)(s + sizeof (unsigned long), p);
520 }
521}
522
523#endif
524
525/******************************************************************************/
526
590void assign (char *dst, const char *src, int maxlen) 527void assign (char *dst, const char *src, int maxlen)
591{ 528{
592 if (!src) 529 if (!src)
593 src = ""; 530 src = "";
594 531
609 } 546 }
610 else 547 else
611 memcpy (dst, src, len + 1); 548 memcpy (dst, src, len + 1);
612} 549}
613 550
551const char *
552format (const char *format, ...)
553{
554 static dynbuf_text buf;
555
556 buf.clear ();
557
558 va_list ap;
559 va_start (ap, format);
560 buf.vprintf (format, ap);
561 va_end (ap);
562
563 return buf;
564}
565
614tstamp now () 566tstamp now ()
615{ 567{
616 struct timeval tv; 568 struct timeval tv;
617 569
618 gettimeofday (&tv, 0); 570 gettimeofday (&tv, 0);
627 579
628 int diff = (b - a) & 7; 580 int diff = (b - a) & 7;
629 return diff <= 1 || diff >= 7; 581 return diff <= 1 || diff >= 7;
630} 582}
631 583
584/* crc32 0xdebb20e3 table and supplementary functions. */
585extern const uint32_t crc_32_tab[256] =
586{
587 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
588 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
589 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
590 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
591 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
592 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
593 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
594 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
595 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
596 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
597 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
598 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
599 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
600 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
601 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
602 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
603 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
604 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
605 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
606 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
607 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
608 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
609 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
610 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
611 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
612 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
613 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
614 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
615 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
616 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
617 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
618 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
619 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
620 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
621 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
622 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
623 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
624 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
625 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
626 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
627 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
628 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
629 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
630 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
631 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
632 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
633 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
634 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
635 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
636 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
637 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
638 0x2d02ef8dL
639};
640
641void thread::start (void *(*start_routine)(void *), void *arg)
642{
643 pthread_attr_t attr;
644
645 pthread_attr_init (&attr);
646 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
647 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
648 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
649#ifdef PTHREAD_SCOPE_PROCESS
650 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
651#endif
652
653 sigset_t fullsigset, oldsigset;
654 sigfillset (&fullsigset);
655
656 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
657
658 if (pthread_create (&id, &attr, start_routine, arg))
659 cleanup ("unable to create a new thread");
660
661 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
662}
663

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