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36 | #include <funcpoint.h> |
36 | #include <funcpoint.h> |
37 | #include <material.h> |
37 | #include <material.h> |
38 | |
38 | |
39 | #include <glib.h> |
39 | #include <glib.h> |
40 | |
40 | |
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41 | refcnt_base::refcnt_t refcnt_dummy; |
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42 | |
41 | rand_gen rndm; |
43 | rand_gen rndm; |
42 | |
44 | |
43 | void |
45 | void |
44 | tausworthe_random_generator::seed (uint32_t seed) |
46 | tausworthe_random_generator::seed (uint32_t seed) |
45 | { |
47 | { |
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212 | { |
214 | { |
213 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
215 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
214 | if (name == mt->name) |
216 | if (name == mt->name) |
215 | return mt; |
217 | return mt; |
216 | |
218 | |
217 | return materialt; |
219 | return 0; |
218 | } |
220 | } |
219 | |
221 | |
220 | /* when doing transmutation of objects, we have to recheck the resistances, |
222 | /* when doing transmutation of objects, we have to recheck the resistances, |
221 | * as some that did not apply previously, may apply now. |
223 | * as some that did not apply previously, may apply now. |
222 | */ |
224 | */ |
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258 | void |
260 | void |
259 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
261 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
260 | { |
262 | { |
261 | materialtype_t *mt, *lmt; |
263 | materialtype_t *mt, *lmt; |
262 | |
264 | |
263 | #ifdef NEW_MATERIAL_CODE |
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264 | int j; |
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265 | #endif |
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266 | |
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267 | if (op->materialname != NULL) |
265 | if (op->materialname != NULL) |
268 | return; |
266 | return; |
269 | |
267 | |
270 | |
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271 | |
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272 | if (nmt == NULL) |
268 | if (nmt == NULL) |
273 | { |
269 | { |
274 | lmt = NULL; |
270 | lmt = NULL; |
275 | #ifndef NEW_MATERIAL_CODE |
271 | |
276 | for (mt = materialt; mt && mt->next; mt = mt->next) |
272 | for (mt = materialt; mt && mt->next; mt = mt->next) |
277 | { |
273 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
278 | if (op->materials & mt->material) |
274 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
279 | { |
275 | { |
280 | lmt = mt; |
276 | lmt = mt; |
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277 | if (!(op->is_weapon () || op->is_armor ())) |
281 | break; |
278 | break; |
282 | } |
279 | } |
283 | } |
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284 | |
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285 | #else |
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286 | for (mt = materialt; mt && mt->next; mt = mt->next) |
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287 | { |
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288 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
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289 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
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290 | { |
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291 | lmt = mt; |
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292 | if (!(op->is_weapon () || op->is_armor ())) |
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293 | break; |
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294 | } |
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295 | } |
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296 | #endif |
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297 | } |
280 | } |
298 | else |
281 | else |
299 | { |
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300 | lmt = nmt; |
282 | lmt = nmt; |
301 | } |
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302 | |
283 | |
303 | if (lmt != NULL) |
284 | if (lmt != NULL) |
304 | { |
285 | { |
305 | #ifndef NEW_MATERIAL_CODE |
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306 | op->materialname = lmt->name; |
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307 | return; |
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308 | #else |
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309 | |
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310 | if (op->stats.dam && op->is_weapon ()) |
286 | if (op->stats.dam && op->is_weapon ()) |
311 | { |
287 | { |
312 | op->stats.dam += lmt->damage; |
288 | op->stats.dam += lmt->damage; |
313 | if (op->stats.dam < 1) |
289 | if (op->stats.dam < 1) |
314 | op->stats.dam = 1; |
290 | op->stats.dam = 1; |
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320 | op->stats.wc += lmt->wc; |
296 | op->stats.wc += lmt->wc; |
321 | if (op->is_armor ()) |
297 | if (op->is_armor ()) |
322 | { |
298 | { |
323 | if (op->stats.ac) |
299 | if (op->stats.ac) |
324 | op->stats.ac += lmt->ac; |
300 | op->stats.ac += lmt->ac; |
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301 | |
325 | for (j = 0; j < NROFATTACKS; j++) |
302 | for (int j = 0; j < NROFATTACKS; j++) |
326 | if (op->resist[j] != 0) |
303 | if (op->resist[j] != 0) |
327 | { |
304 | { |
328 | op->resist[j] += lmt->mod[j]; |
305 | op->resist[j] += lmt->mod[j]; |
329 | if (op->resist[j] > 100) |
306 | if (op->resist[j] > 100) |
330 | op->resist[j] = 100; |
307 | op->resist[j] = 100; |
331 | if (op->resist[j] < -100) |
308 | if (op->resist[j] < -100) |
332 | op->resist[j] = -100; |
309 | op->resist[j] = -100; |
333 | } |
310 | } |
334 | } |
311 | } |
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312 | |
335 | op->materialname = lmt->name; |
313 | op->materialname = lmt->name; |
336 | /* dont make it unstackable if it doesn't need to be */ |
314 | /* dont make it unstackable if it doesn't need to be */ |
337 | if (op->is_weapon () || op->is_armor ()) |
315 | if (op->is_weapon () || op->is_armor ()) |
338 | { |
316 | { |
339 | op->weight = (op->weight * lmt->weight) / 100; |
317 | op->weight = (op->weight * lmt->weight) / 100; |
340 | op->value = (op->value * lmt->value) / 100; |
318 | op->value = (op->value * lmt->value) / 100; |
341 | } |
319 | } |
342 | #endif |
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343 | } |
320 | } |
344 | } |
321 | } |
345 | |
322 | |
346 | /* |
323 | /* |
347 | * Strip out the media tags from a String. |
324 | * Strip out the media tags from a String. |
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653 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
630 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
654 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
631 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
655 | 0x2d02ef8dL |
632 | 0x2d02ef8dL |
656 | }; |
633 | }; |
657 | |
634 | |
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635 | #if 0 |
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636 | void xyzzy (object_ptr &a, object_ptr &o) |
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637 | { |
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638 | asm volatile ("int3"); |
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639 | a = o; |
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640 | asm volatile ("int3"); |
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641 | } |
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642 | #endif |
658 | |
643 | |