--- deliantra/server/common/utils.C 2006/12/25 14:54:44 1.31 +++ deliantra/server/common/utils.C 2007/01/06 14:42:29 1.36 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -197,73 +198,72 @@ return (RANDOM () % diff + min); } -/* decay and destroy persihable items in a map */ - +/* decay and destroy perishable items in a map */ void -decay_objects (maptile *m) +maptile::decay_objects () { - int x, y, destroy; - object *op, *otmp; - - if (m->unique) + if (!spaces) return; - for (x = 0; x < m->width; x++) - for (y = 0; y < m->height; y++) - for (op = GET_MAP_OB (m, x, y); op; op = otmp) - { - destroy = 0; - otmp = op->above; - if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) - break; - if (QUERY_FLAG (op, FLAG_IS_FLOOR) - || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) - || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) - || QUERY_FLAG (op, FLAG_UNIQUE) - || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) - || QUERY_FLAG (op, FLAG_UNPAID) - || op->is_alive ()) - continue; + for (mapspace *ms = spaces + size (); ms-- > spaces; ) + for (object *above, *op = ms->bot; op; op = above) + { + above = op->above; - /* otherwise, we decay and destroy */ - if (op->is_weapon ()) - { - op->stats.dam--; - if (op->stats.dam < 0) - destroy = 1; - } - else if (op->is_armor ()) - { - op->stats.ac--; - if (op->stats.ac < 0) - destroy = 1; - } - else if (op->type == FOOD) - { - op->stats.food -= rndm (5, 20); - if (op->stats.food < 0) - destroy = 1; - } - else - { - if (op->material & M_PAPER || op->material & M_LEATHER || - op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) - destroy = 1; - if (op->material & M_IRON && rndm (1, 5) == 1) - destroy = 1; - if (op->material & M_GLASS && rndm (1, 2) == 1) - destroy = 1; - if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1) - destroy = 1; - if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1) - destroy = 1; - if (op->material & M_ICE && m->temp > 32) - destroy = 1; - } - /* adjust overall chance below */ - if (destroy && rndm (0, 1)) - op->destroy (); - } + bool destroy = 0; + + // do not decay anything above unique floor tiles (yet :) + if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) + break; + + if (QUERY_FLAG (op, FLAG_IS_FLOOR) + || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) + || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) + || QUERY_FLAG (op, FLAG_UNIQUE) + || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) + || QUERY_FLAG (op, FLAG_UNPAID) + || op->is_alive ()) + ; // do not decay + else if (op->is_weapon ()) + { + op->stats.dam--; + if (op->stats.dam < 0) + destroy = 1; + } + else if (op->is_armor ()) + { + op->stats.ac--; + if (op->stats.ac < 0) + destroy = 1; + } + else if (op->type == FOOD) + { + op->stats.food -= rndm (5, 20); + if (op->stats.food < 0) + destroy = 1; + } + else + { + int mat = op->material; + + if (mat & M_PAPER + || mat & M_LEATHER + || mat & M_WOOD + || mat & M_ORGANIC + || mat & M_CLOTH + || mat & M_LIQUID + || (mat & M_IRON && rndm (1, 5) == 1) + || (mat & M_GLASS && rndm (1, 2) == 1) + || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) + || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) + || (mat & M_ICE && temp > 32)) + destroy = 1; + } + + /* adjust overall chance below */ + if (destroy && rndm (0, 1)) + op->destroy (); + } } /* convert materialname to materialtype_t */ @@ -600,3 +600,13 @@ return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); } +int +similar_direction (int a, int b) +{ + if (!a || !b) + return 0; + + int diff = (b - a) & 7; + return diff <= 1 || diff >= 7; +} +