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199 | |
199 | |
200 | /* decay and destroy perishable items in a map */ |
200 | /* decay and destroy perishable items in a map */ |
201 | void |
201 | void |
202 | maptile::decay_objects () |
202 | maptile::decay_objects () |
203 | { |
203 | { |
204 | for (int x = 0; x < width; x++) |
204 | if (!spaces) |
205 | for (int y = 0; y < height; y++) |
205 | return; |
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206 | |
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207 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
206 | for (object *above = 0, *op = at (x, y).bot; op; op = above) |
208 | for (object *above, *op = ms->bot; op; op = above) |
207 | { |
209 | { |
208 | bool destroy = 0; |
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209 | |
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210 | above = op->above; |
210 | above = op->above; |
211 | |
211 | |
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212 | bool destroy = 0; |
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213 | |
212 | // do not decay anything above unique floor tiles (yet :) |
214 | // do not decay anything above unique floor tiles (yet :) |
213 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
215 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
214 | break; |
216 | break; |
215 | |
217 | |
216 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
218 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
217 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
219 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
218 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
220 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
219 | || QUERY_FLAG (op, FLAG_UNIQUE) |
221 | || QUERY_FLAG (op, FLAG_UNIQUE) |
220 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
222 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
221 | || QUERY_FLAG (op, FLAG_UNPAID) |
223 | || QUERY_FLAG (op, FLAG_UNPAID) |
222 | || op->is_alive ()) |
224 | || op->is_alive ()) |
223 | ; // do not decay |
225 | ; // do not decay |
224 | else if (op->is_weapon ()) |
226 | else if (op->is_weapon ()) |
225 | { |
227 | { |
226 | op->stats.dam--; |
228 | op->stats.dam--; |
227 | if (op->stats.dam < 0) |
229 | if (op->stats.dam < 0) |
228 | destroy = 1; |
230 | destroy = 1; |
229 | } |
231 | } |
230 | else if (op->is_armor ()) |
232 | else if (op->is_armor ()) |
231 | { |
233 | { |
232 | op->stats.ac--; |
234 | op->stats.ac--; |
233 | if (op->stats.ac < 0) |
235 | if (op->stats.ac < 0) |
234 | destroy = 1; |
236 | destroy = 1; |
235 | } |
237 | } |
236 | else if (op->type == FOOD) |
238 | else if (op->type == FOOD) |
237 | { |
239 | { |
238 | op->stats.food -= rndm (5, 20); |
240 | op->stats.food -= rndm (5, 20); |
239 | if (op->stats.food < 0) |
241 | if (op->stats.food < 0) |
240 | destroy = 1; |
242 | destroy = 1; |
241 | } |
243 | } |
242 | else |
244 | else |
243 | { |
245 | { |
244 | int mat = op->material; |
246 | int mat = op->material; |
245 | |
247 | |
246 | if (mat & M_PAPER |
248 | if (mat & M_PAPER |
247 | || mat & M_LEATHER |
249 | || mat & M_LEATHER |
248 | || mat & M_WOOD |
250 | || mat & M_WOOD |
249 | || mat & M_ORGANIC |
251 | || mat & M_ORGANIC |
250 | || mat & M_CLOTH |
252 | || mat & M_CLOTH |
251 | || mat & M_LIQUID |
253 | || mat & M_LIQUID |
252 | || (mat & M_IRON && rndm (1, 5) == 1) |
254 | || (mat & M_IRON && rndm (1, 5) == 1) |
253 | || (mat & M_GLASS && rndm (1, 2) == 1) |
255 | || (mat & M_GLASS && rndm (1, 2) == 1) |
254 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
256 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
255 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
257 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
256 | || (mat & M_ICE && temp > 32)) |
258 | || (mat & M_ICE && temp > 32)) |
257 | destroy = 1; |
259 | destroy = 1; |
258 | } |
260 | } |
259 | |
261 | |
260 | /* adjust overall chance below */ |
262 | /* adjust overall chance below */ |
261 | if (destroy && rndm (0, 1)) |
263 | if (destroy && rndm (0, 1)) |
262 | op->destroy (); |
264 | op->destroy (); |
263 | } |
265 | } |
264 | } |
266 | } |
265 | |
267 | |
266 | /* convert materialname to materialtype_t */ |
268 | /* convert materialname to materialtype_t */ |
267 | |
269 | |
268 | materialtype_t * |
270 | materialtype_t * |