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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.40 by root, Thu Jan 18 19:32:37 2007 UTC vs.
Revision 1.50 by root, Sat Apr 21 23:03:54 2007 UTC

37#include <funcpoint.h> 37#include <funcpoint.h>
38#include <material.h> 38#include <material.h>
39 39
40#include <glib.h> 40#include <glib.h>
41 41
42rand_gen rndm (time (0)); 42rand_gen rndm;
43 43
44void
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) 45tausworthe_random_generator::seed (uint32_t seed)
45{ 46{
46 state [0] = max ( 2, seed * 69069U); 47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = max ( 8, state [0] * 69069U); 48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = max ( 16, state [1] * 69069U); 49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = max (128, state [2] * 69069U); 50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50 51
51 for (int i = 11; --i; ) 52 for (int i = 11; --i; )
52 operator ()(); 53 operator ()();
53} 54}
54 55
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); 60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); 61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62 63
63 return state [0] ^ state [1] ^ state [2] ^ state [3]; 64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
64} 78}
65 79
66/* 80/*
67 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
68 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
77 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
78 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
80 */ 94 */
81int 95int
82random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
83{ 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
84 int omin, diff, luck, base, ran; 126 sint64 omin, diff, luck, ran;
127 int base;
85 128
86 omin = min; 129 omin = min;
87 diff = max - min + 1; 130 diff = max - min + 1;
88 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
89 132
90 if (max < 1 || diff < 1) 133 if (max < 1 || diff < 1)
91 { 134 {
92 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
93 return (min); /* avoids a float exception */ 136 return (min); /* avoids a float exception */
94 } 137 }
95 138
96 ran = RANDOM (); 139 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting.
142 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
97 144
98 if (op->type != PLAYER) 145 if (op->type != PLAYER)
99 return ((ran % diff) + min); 146 return ((ran % diff) + min);
100 147
101 luck = op->stats.luck; 148 luck = op->stats.luck;
102 if (RANDOM () % base < MIN (10, abs (luck))) 149 if (rndm (base) < MIN (10, abs (luck)))
103 { 150 {
104 /* we have a winner */ 151 /* we have a winner */
105 ((luck > 0) ? (luck = 1) : (luck = -1)); 152 ((luck > 0) ? (luck = 1) : (luck = -1));
106 diff -= luck; 153 diff -= luck;
107 if (diff < 1) 154 if (diff < 1)
108 return (omin); /*check again */ 155 return (omin); /*check again */
109 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
110 157
111 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
112 } 159 }
113 return ((ran % diff) + min);
114}
115 160
116/*
117 * This is a 64 bit version of random_roll above. This is needed
118 * for exp loss calculations for players changing religions.
119 */
120
121sint64
122random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
123{
124 sint64 omin, diff, luck, ran;
125 int base;
126
127 omin = min;
128 diff = max - min + 1;
129 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
130
131 if (max < 1 || diff < 1)
132 {
133 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
134 return (min); /* avoids a float exception */
135 }
136
137 /* Don't know of a portable call to get 64 bit random values.
138 * So make a call to get two 32 bit random numbers, and just to
139 * a little byteshifting. Do make sure the first one is only
140 * 32 bit, so we don't get skewed results
141 */
142 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
143
144 if (op->type != PLAYER)
145 return ((ran % diff) + min);
146
147 luck = op->stats.luck;
148 if (RANDOM () % base < MIN (10, abs (luck)))
149 {
150 /* we have a winner */
151 ((luck > 0) ? (luck = 1) : (luck = -1));
152 diff -= luck;
153 if (diff < 1)
154 return (omin); /*check again */
155 ((goodbad) ? (min += luck) : (diff));
156
157 return (MAX (omin, MIN (max, (ran % diff) + min)));
158 }
159 return ((ran % diff) + min); 161 return ((ran % diff) + min);
160} 162}
161 163
162/* 164/*
163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
168 */ 170 */
169 171
170int 172int
171die_roll (int num, int size, const object *op, int goodbad) 173die_roll (int num, int size, const object *op, int goodbad)
172{ 174{
173 int min, diff, luck, total, i, gotlucky, base, ran; 175 int min, diff, luck, total, i, gotlucky, base;
174 176
175 diff = size; 177 diff = size;
176 min = 1; 178 min = 1;
177 luck = total = gotlucky = 0; 179 luck = total = gotlucky = 0;
178 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
185 if (op->type == PLAYER) 187 if (op->type == PLAYER)
186 luck = op->stats.luck; 188 luck = op->stats.luck;
187 189
188 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
189 { 191 {
190 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 { 193 {
192 /* we have a winner */ 194 /* we have a winner */
193 gotlucky++; 195 gotlucky++;
194 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
195 diff -= luck; 197 diff -= luck;
196 if (diff < 1) 198 if (diff < 1)
197 return (num); /*check again */ 199 return (num); /*check again */
198 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
199 ran = RANDOM ();
200 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
201 } 202 }
202 else 203 else
203 {
204 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
205 }
206 } 205 }
206
207 return (total); 207 return total;
208} 208}
209 209
210/* decay and destroy perishable items in a map */ 210/* decay and destroy perishable items in a map */
211void 211void
212maptile::decay_objects () 212maptile::decay_objects ()
251 if (op->stats.food < 0) 251 if (op->stats.food < 0)
252 destroy = 1; 252 destroy = 1;
253 } 253 }
254 else 254 else
255 { 255 {
256 int mat = op->material; 256 int mat = op->materials;
257 257
258 if (mat & M_PAPER 258 if (mat & M_PAPER
259 || mat & M_LEATHER 259 || mat & M_LEATHER
260 || mat & M_WOOD 260 || mat & M_WOOD
261 || mat & M_ORGANIC 261 || mat & M_ORGANIC
276} 276}
277 277
278/* convert materialname to materialtype_t */ 278/* convert materialname to materialtype_t */
279 279
280materialtype_t * 280materialtype_t *
281name_to_material (const char *name) 281name_to_material (const shstr &name)
282{ 282{
283 materialtype_t *mt, *nmt; 283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
284 284 if (name == mt->name)
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 285 return mt;
286
287 return materialt;
295} 288}
296 289
297/* when doing transmutation of objects, we have to recheck the resistances, 290/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 291 * as some that did not apply previously, may apply now.
299 */ 292 */
348 341
349 if (nmt == NULL) 342 if (nmt == NULL)
350 { 343 {
351 lmt = NULL; 344 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE 345#ifndef NEW_MATERIAL_CODE
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 346 for (mt = materialt; mt && mt->next; mt = mt->next)
354 { 347 {
355 if (op->material & mt->material) 348 if (op->materials & mt->material)
356 { 349 {
357 lmt = mt; 350 lmt = mt;
358 break; 351 break;
359 } 352 }
360 } 353 }
361 354
362#else 355#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 356 for (mt = materialt; mt && mt->next; mt = mt->next)
364 { 357 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 { 360 {
368 lmt = mt; 361 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ())) 362 if (!(op->is_weapon () || op->is_armor ()))
370 break; 363 break;
388 { 381 {
389 op->stats.dam += lmt->damage; 382 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 383 if (op->stats.dam < 1)
391 op->stats.dam = 1; 384 op->stats.dam = 1;
392 } 385 }
386
393 if (op->stats.sp && op->type == BOW) 387 if (op->stats.sp && op->type == BOW)
394 op->stats.sp += lmt->sp; 388 op->stats.sp += lmt->sp;
395 if (op->stats.wc && op->is_weapon ()) 389 if (op->stats.wc && op->is_weapon ())
396 op->stats.wc += lmt->wc; 390 op->stats.wc += lmt->wc;
397 if (op->is_armor ()) 391 if (op->is_armor ())
406 op->resist[j] = 100; 400 op->resist[j] = 100;
407 if (op->resist[j] < -100) 401 if (op->resist[j] < -100)
408 op->resist[j] = -100; 402 op->resist[j] = -100;
409 } 403 }
410 } 404 }
411 op->materialname = add_string (lmt->name); 405 op->materialname = lmt->name;
412 /* dont make it unstackable if it doesn't need to be */ 406 /* dont make it unstackable if it doesn't need to be */
413 if (op->is_weapon () || op->is_armor ()) 407 if (op->is_weapon () || op->is_armor ())
414 { 408 {
415 op->weight = (op->weight * lmt->weight) / 100; 409 op->weight = (op->weight * lmt->weight) / 100;
416 op->value = (op->value * lmt->value) / 100; 410 op->value = (op->value * lmt->value) / 100;
567 LOG (llevError, "fork abort: %s\n", msg); 561 LOG (llevError, "fork abort: %s\n", msg);
568} 562}
569 563
570void *salloc_ (int n) throw (std::bad_alloc) 564void *salloc_ (int n) throw (std::bad_alloc)
571{ 565{
566#ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568#else
572 void *ptr = g_slice_alloc (n); 569 void *ptr = g_slice_alloc (n);
570#endif
573 571
574 if (!ptr) 572 if (!ptr)
575 throw std::bad_alloc (); 573 throw std::bad_alloc ();
576 574
577 return ptr; 575 return ptr;
629 627
630 int diff = (b - a) & 7; 628 int diff = (b - a) & 7;
631 return diff <= 1 || diff >= 7; 629 return diff <= 1 || diff >= 7;
632} 630}
633 631
632/* crc32 0xdebb20e3 table and supplementary functions. */
633extern const uint32_t crc_32_tab[256] =
634{
635 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
636 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
637 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
638 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
639 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
640 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
641 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
642 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
643 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
644 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
645 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
646 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
647 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
648 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
649 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
650 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
651 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
652 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
653 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
654 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
655 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
656 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
657 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
658 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
659 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
660 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
661 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
662 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
663 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
664 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
665 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
666 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
667 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
668 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
669 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
670 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
671 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
672 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
673 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
674 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
675 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
676 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
677 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
678 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
679 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
680 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
681 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
682 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
683 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
684 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
685 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
686 0x2d02ef8dL
687};
688
689

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