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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.41 by root, Thu Jan 18 22:19:59 2007 UTC vs.
Revision 1.67 by root, Tue Oct 16 05:34:24 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
37#include <funcpoint.h> 36#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
39 38
40#include <glib.h> 39#include <glib.h>
41 40
42rand_gen rndm (time (0)); 41refcnt_base::refcnt_t refcnt_dummy;
42size_t slice_alloc;
43rand_gen rndm;
43 44
45void
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) 46tausworthe_random_generator::seed (uint32_t seed)
45{ 47{
46 state [0] = max ( 2, seed * 69069U); 48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = max ( 8, state [0] * 69069U); 49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = max ( 16, state [1] * 69069U); 50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = max (128, state [2] * 69069U); 51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50 52
51 for (int i = 11; --i; ) 53 for (int i = 11; --i; )
52 operator ()(); 54 operator ()();
53} 55}
54 56
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); 61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); 62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62 64
63 return state [0] ^ state [1] ^ state [2] ^ state [3]; 65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
64} 79}
65 80
66/* 81/*
67 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
68 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
81int 96int
82random_roll (int r_min, int r_max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
83{ 98{
84 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
85 100
86 if (r_max < 1 || r_max < r_min) 101 if (r_max < r_min)
87 { 102 {
88 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
89 return r_min; 104 return r_min;
90 } 105 }
91 106
92 if (op->type == PLAYER) 107 if (op->type == PLAYER)
93 { 108 {
104 119
105/* 120/*
106 * This is a 64 bit version of random_roll above. This is needed 121 * This is a 64 bit version of random_roll above. This is needed
107 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
108 */ 123 */
109
110sint64 124sint64
111random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
112{ 126{
113 sint64 omin, diff, luck, ran;
114 int base;
115
116 omin = min; 127 sint64 omin = min;
117 diff = max - min + 1; 128 sint64 diff = max - min + 1;
118 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
119 130
120 if (max < 1 || diff < 1) 131 if (diff < 0)
121 { 132 {
122 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
123 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
124 } 135 }
125 136
126 /* Don't know of a portable call to get 64 bit random values. 137 /*
127 * So make a call to get two 32 bit random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
128 * a little byteshifting. Do make sure the first one is only 139 * a little bitshifting.
129 * 32 bit, so we don't get skewed results
130 */ 140 */
131 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
132 142
133 if (op->type != PLAYER) 143 if (op->type != PLAYER)
134 return ((ran % diff) + min); 144 return ((ran % diff) + min);
135 145
136 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
137 if (RANDOM () % base < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
138 { 149 {
139 /* we have a winner */ 150 /* we have a winner */
140 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
141 diff -= luck; 152 diff -= luck;
142 if (diff < 1) 153 if (diff < 1)
143 return (omin); /*check again */ 154 return (omin); /*check again */
155
144 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
145 157
146 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
147 } 159 }
160
148 return ((ran % diff) + min); 161 return ran % diff + min;
149} 162}
150 163
151/* 164/*
152 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
153 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
154 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
155 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
156 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
157 */ 170 */
158
159int 171int
160die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
161{ 173{
162 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
163 175
164 diff = size; 176 int diff = size;
165 min = 1; 177 min = 1;
166 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
167 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
168 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
169 { 182 {
170 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
171 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
172 } 185 }
173 186
174 if (op->type == PLAYER) 187 if (op->type == PLAYER)
175 luck = op->stats.luck; 188 luck = op->stats.luck;
176 189
177 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
178 { 191 {
179 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
180 { 193 {
181 /* we have a winner */ 194 /* we have a winner */
182 gotlucky++; 195 gotlucky++;
183 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
184 diff -= luck; 197 diff -= luck;
185 if (diff < 1) 198 if (diff < 1)
186 return (num); /*check again */ 199 return (num); /*check again */
187 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
188 ran = RANDOM ();
189 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
190 } 202 }
191 else 203 else
192 {
193 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
194 }
195 } 205 }
206
196 return (total); 207 return total;
197}
198
199/* decay and destroy perishable items in a map */
200void
201maptile::decay_objects ()
202{
203 if (!spaces)
204 return;
205
206 for (mapspace *ms = spaces + size (); ms-- > spaces; )
207 for (object *above, *op = ms->bot; op; op = above)
208 {
209 above = op->above;
210
211 bool destroy = 0;
212
213 // do not decay anything above unique floor tiles (yet :)
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break;
216
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ())
224 ; // do not decay
225 else if (op->is_weapon ())
226 {
227 op->stats.dam--;
228 if (op->stats.dam < 0)
229 destroy = 1;
230 }
231 else if (op->is_armor ())
232 {
233 op->stats.ac--;
234 if (op->stats.ac < 0)
235 destroy = 1;
236 }
237 else if (op->type == FOOD)
238 {
239 op->stats.food -= rndm (5, 20);
240 if (op->stats.food < 0)
241 destroy = 1;
242 }
243 else
244 {
245 int mat = op->material;
246
247 if (mat & M_PAPER
248 || mat & M_LEATHER
249 || mat & M_WOOD
250 || mat & M_ORGANIC
251 || mat & M_CLOTH
252 || mat & M_LIQUID
253 || (mat & M_IRON && rndm (1, 5) == 1)
254 || (mat & M_GLASS && rndm (1, 2) == 1)
255 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
256 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
257 || (mat & M_ICE && temp > 32))
258 destroy = 1;
259 }
260
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 op->destroy ();
264 }
265} 208}
266 209
267/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
268 211
269materialtype_t * 212materialtype_t *
270name_to_material (const char *name) 213name_to_material (const shstr &name)
271{ 214{
272 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
273 218
274 mt = NULL;
275 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
276 {
277 if (strcmp (name, nmt->name) == 0)
278 {
279 mt = nmt;
280 break;
281 }
282 }
283 return mt; 219 return 0;
284} 220}
285 221
286/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
287 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
288 */ 224 */
289
290void 225void
291transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
292{ 227{
293 materialtype_t *mt; 228 materialtype_t *mt;
294 int j; 229 int j;
303 return; 238 return;
304 239
305 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
306 if (!mt) 241 if (!mt)
307 { 242 {
308 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
309 return; 244 return;
310 } 245 }
311 246
312 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
313 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
324void 259void
325set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
326{ 261{
327 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
328 263
329#ifdef NEW_MATERIAL_CODE
330 int j;
331#endif
332
333 if (op->materialname != NULL) 264 if (op->materialname != NULL)
334 return; 265 return;
335 266
336
337
338 if (nmt == NULL) 267 if (nmt == NULL)
339 { 268 {
340 lmt = NULL; 269 lmt = NULL;
341#ifndef NEW_MATERIAL_CODE 270
342 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
343 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
344 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
345 { 274 {
346 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
347 break; 277 break;
348 } 278 }
349 }
350
351#else
352 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
353 {
354 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
355 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 {
357 lmt = mt;
358 if (!(op->is_weapon () || op->is_armor ()))
359 break;
360 }
361 }
362#endif
363 } 279 }
364 else 280 else
365 {
366 lmt = nmt; 281 lmt = nmt;
367 }
368 282
369 if (lmt != NULL) 283 if (lmt != NULL)
370 { 284 {
371#ifndef NEW_MATERIAL_CODE
372 op->materialname = lmt->name;
373 return;
374#else
375
376 if (op->stats.dam && op->is_weapon ()) 285 if (op->stats.dam && op->is_weapon ())
377 { 286 {
378 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
379 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
380 op->stats.dam = 1; 289 op->stats.dam = 1;
381 } 290 }
291
382 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
383 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
384 if (op->stats.wc && op->is_weapon ()) 294 if (op->stats.wc && op->is_weapon ())
385 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
386 if (op->is_armor ()) 296 if (op->is_armor ())
387 { 297 {
388 if (op->stats.ac) 298 if (op->stats.ac)
389 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
390 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
391 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
392 { 303 {
393 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
394 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
395 op->resist[j] = 100; 306 op->resist[j] = 100;
396 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
397 op->resist[j] = -100; 308 op->resist[j] = -100;
398 } 309 }
399 } 310 }
311
400 op->materialname = add_string (lmt->name); 312 op->materialname = lmt->name;
401 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
402 if (op->is_weapon () || op->is_armor ()) 314 if (op->is_weapon () || op->is_armor ())
403 { 315 {
404 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
405 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
406 } 318 }
407#endif
408 } 319 }
409} 320}
410 321
411/* 322/*
412 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
507 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
508 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
509 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
510 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
511 */ 422 */
512
513void 423void
514make_list_like (char *input) 424make_list_like (char *input)
515{ 425{
516 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
517 int i; 427 int i;
548fork_abort (const char *msg) 458fork_abort (const char *msg)
549{ 459{
550 if (!fork ()) 460 if (!fork ())
551 { 461 {
552 signal (SIGABRT, SIG_DFL); 462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
553 abort (); 466 abort ();
554 } 467 }
555 468
556 LOG (llevError, "fork abort: %s\n", msg); 469 LOG (llevError, "fork abort: %s\n", msg);
557} 470}
558 471
559void *salloc_ (int n) throw (std::bad_alloc) 472void *salloc_ (int n) throw (std::bad_alloc)
560{ 473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
477 slice_alloc += n;
561 void *ptr = g_slice_alloc (n); 478 void *ptr = g_slice_alloc (n);
479#endif
562 480
563 if (!ptr) 481 if (!ptr)
564 throw std::bad_alloc (); 482 throw std::bad_alloc ();
565 483
566 return ptr; 484 return ptr;
600 } 518 }
601 else 519 else
602 memcpy (dst, src, len + 1); 520 memcpy (dst, src, len + 1);
603} 521}
604 522
523const char *
524format (const char *format, ...)
525{
526 static dynbuf_text buf;
527
528 buf.clear ();
529
530 va_list ap;
531 va_start (ap, format);
532 buf.vprintf (format, ap);
533 va_end (ap);
534
535 return buf;
536}
537
605tstamp now () 538tstamp now ()
606{ 539{
607 struct timeval tv; 540 struct timeval tv;
608 541
609 gettimeofday (&tv, 0); 542 gettimeofday (&tv, 0);
618 551
619 int diff = (b - a) & 7; 552 int diff = (b - a) & 7;
620 return diff <= 1 || diff >= 7; 553 return diff <= 1 || diff >= 7;
621} 554}
622 555
556/* crc32 0xdebb20e3 table and supplementary functions. */
557extern const uint32_t crc_32_tab[256] =
558{
559 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
560 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
561 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
562 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
563 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
564 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
565 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
566 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
567 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
568 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
569 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
570 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
571 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
572 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
573 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
574 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
575 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
576 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
577 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
578 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
579 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
580 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
581 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
582 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
583 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
584 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
585 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
586 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
587 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
588 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
589 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
590 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
591 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
592 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
593 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
594 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
595 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
596 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
597 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
598 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
599 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
600 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
601 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
602 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
603 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
604 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
605 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
606 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
607 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
608 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
609 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
610 0x2d02ef8dL
611};
612

Diff Legend

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