1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * General convenience functions for crossfire. |
26 | * General convenience functions for crossfire. |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
36 | #include <global.h> |
36 | #include <global.h> |
37 | #include <funcpoint.h> |
37 | #include <funcpoint.h> |
38 | #include <material.h> |
38 | #include <material.h> |
39 | |
39 | |
40 | #include <glib.h> |
40 | #include <glib.h> |
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41 | |
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42 | rand_gen rndm; |
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43 | |
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44 | void |
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45 | tausworthe_random_generator::seed (uint32_t seed) |
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46 | { |
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47 | state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; |
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48 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
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49 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
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50 | state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U; |
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51 | |
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52 | for (int i = 11; --i; ) |
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53 | operator ()(); |
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54 | } |
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55 | |
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56 | uint32_t |
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57 | tausworthe_random_generator::next () |
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58 | { |
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59 | state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U); |
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60 | state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); |
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61 | state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); |
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62 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
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63 | |
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64 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
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65 | } |
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66 | |
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67 | uint32_t |
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68 | tausworthe_random_generator::get_range (uint32_t num) |
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69 | { |
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70 | return (next () * (uint64_t)num) >> 32U; |
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71 | } |
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72 | |
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73 | // return a number within (min .. max) |
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74 | int |
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75 | tausworthe_random_generator::get_range (int r_min, int r_max) |
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76 | { |
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77 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
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78 | } |
41 | |
79 | |
42 | /* |
80 | /* |
43 | * The random functions here take luck into account when rolling random |
81 | * The random functions here take luck into account when rolling random |
44 | * dice or numbers. This function has less of an impact the larger the |
82 | * dice or numbers. This function has less of an impact the larger the |
45 | * difference becomes in the random numbers. IE, the effect is lessened |
83 | * difference becomes in the random numbers. IE, the effect is lessened |
… | |
… | |
52 | * Roll a random number between min and max. Uses op to determine luck, |
90 | * Roll a random number between min and max. Uses op to determine luck, |
53 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
91 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
54 | * Generally, op should be the player/caster/hitter requesting the roll, |
92 | * Generally, op should be the player/caster/hitter requesting the roll, |
55 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
93 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
56 | */ |
94 | */ |
57 | |
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58 | int |
95 | int |
59 | random_roll (int min, int max, const object *op, int goodbad) |
96 | random_roll (int r_min, int r_max, const object *op, int goodbad) |
60 | { |
97 | { |
61 | int omin, diff, luck, base, ran; |
98 | int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ |
62 | |
99 | |
63 | omin = min; |
100 | if (r_max < r_min) |
64 | diff = max - min + 1; |
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65 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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66 | |
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67 | if (max < 1 || diff < 1) |
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68 | { |
101 | { |
69 | LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); |
102 | LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max); |
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103 | return r_min; |
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104 | } |
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105 | |
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106 | if (op->type == PLAYER) |
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107 | { |
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108 | int luck = op->stats.luck; |
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109 | |
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110 | if (rndm (base) < min (10, abs (luck))) |
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111 | { |
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112 | //TODO: take luck into account |
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113 | } |
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114 | } |
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115 | |
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116 | return rndm (r_min, r_max); |
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117 | } |
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118 | |
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119 | /* |
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120 | * This is a 64 bit version of random_roll above. This is needed |
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121 | * for exp loss calculations for players changing religions. |
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122 | */ |
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123 | sint64 |
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124 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
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125 | { |
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126 | sint64 omin = min; |
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127 | sint64 diff = max - min + 1; |
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128 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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129 | |
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130 | if (diff < 0) |
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131 | { |
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132 | LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
70 | return (min); /* avoids a float exception */ |
133 | return (min); /* avoids a float exception */ |
71 | } |
134 | } |
72 | |
135 | |
73 | ran = RANDOM (); |
136 | /* |
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137 | * Make a call to get two 32 bit unsigned random numbers, and just to |
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138 | * a little bitshifting. |
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139 | */ |
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140 | sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); |
74 | |
141 | |
75 | if (op->type != PLAYER) |
142 | if (op->type != PLAYER) |
76 | return ((ran % diff) + min); |
143 | return ((ran % diff) + min); |
77 | |
144 | |
78 | luck = op->stats.luck; |
145 | int luck = op->stats.luck; |
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146 | |
79 | if (RANDOM () % base < MIN (10, abs (luck))) |
147 | if (rndm (base) < MIN (10, abs (luck))) |
80 | { |
148 | { |
81 | /* we have a winner */ |
149 | /* we have a winner */ |
82 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
150 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
83 | diff -= luck; |
151 | diff -= luck; |
84 | if (diff < 1) |
152 | if (diff < 1) |
85 | return (omin); /*check again */ |
153 | return (omin); /*check again */ |
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154 | |
86 | ((goodbad) ? (min += luck) : (diff)); |
155 | ((goodbad) ? (min += luck) : (diff)); |
87 | |
156 | |
88 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
157 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
89 | } |
158 | } |
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159 | |
90 | return ((ran % diff) + min); |
160 | return ran % diff + min; |
91 | } |
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92 | |
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93 | /* |
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94 | * This is a 64 bit version of random_roll above. This is needed |
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95 | * for exp loss calculations for players changing religions. |
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96 | */ |
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97 | |
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98 | sint64 |
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99 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
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100 | { |
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101 | sint64 omin, diff, luck, ran; |
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102 | int base; |
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103 | |
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104 | omin = min; |
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105 | diff = max - min + 1; |
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106 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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107 | |
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108 | if (max < 1 || diff < 1) |
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109 | { |
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110 | LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
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111 | return (min); /* avoids a float exception */ |
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112 | } |
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113 | |
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114 | /* Don't know of a portable call to get 64 bit random values. |
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115 | * So make a call to get two 32 bit random numbers, and just to |
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116 | * a little byteshifting. Do make sure the first one is only |
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117 | * 32 bit, so we don't get skewed results |
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118 | */ |
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119 | ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); |
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120 | |
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121 | if (op->type != PLAYER) |
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122 | return ((ran % diff) + min); |
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123 | |
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124 | luck = op->stats.luck; |
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125 | if (RANDOM () % base < MIN (10, abs (luck))) |
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126 | { |
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127 | /* we have a winner */ |
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128 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
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129 | diff -= luck; |
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130 | if (diff < 1) |
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131 | return (omin); /*check again */ |
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132 | ((goodbad) ? (min += luck) : (diff)); |
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133 | |
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134 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
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135 | } |
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136 | return ((ran % diff) + min); |
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137 | } |
161 | } |
138 | |
162 | |
139 | /* |
163 | /* |
140 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
164 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
141 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
165 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
142 | * Generally, op should be the player/caster/hitter requesting the roll, |
166 | * Generally, op should be the player/caster/hitter requesting the roll, |
143 | * not the recipient (ie, the poor slob getting hit). |
167 | * not the recipient (ie, the poor slob getting hit). |
144 | * The args are num D size (ie 4d6) [garbled 20010916] |
168 | * The args are num D size (ie 4d6) [garbled 20010916] |
145 | */ |
169 | */ |
146 | |
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147 | int |
170 | int |
148 | die_roll (int num, int size, const object *op, int goodbad) |
171 | die_roll (int num, int size, const object *op, int goodbad) |
149 | { |
172 | { |
150 | int min, diff, luck, total, i, gotlucky, base, ran; |
173 | int min, luck, total, i, gotlucky; |
151 | |
174 | |
152 | diff = size; |
175 | int diff = size; |
153 | min = 1; |
176 | min = 1; |
154 | luck = total = gotlucky = 0; |
177 | luck = total = gotlucky = 0; |
155 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
178 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
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179 | |
156 | if (size < 2 || diff < 1) |
180 | if (size < 2 || diff < 1) |
157 | { |
181 | { |
158 | LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
182 | LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
159 | return (num); /* avoids a float exception */ |
183 | return num; /* avoids a float exception */ |
160 | } |
184 | } |
161 | |
185 | |
162 | if (op->type == PLAYER) |
186 | if (op->type == PLAYER) |
163 | luck = op->stats.luck; |
187 | luck = op->stats.luck; |
164 | |
188 | |
165 | for (i = 0; i < num; i++) |
189 | for (i = 0; i < num; i++) |
166 | { |
190 | { |
167 | if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) |
191 | if (rndm (base) < MIN (10, abs (luck)) && !gotlucky) |
168 | { |
192 | { |
169 | /* we have a winner */ |
193 | /* we have a winner */ |
170 | gotlucky++; |
194 | gotlucky++; |
171 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
195 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
172 | diff -= luck; |
196 | diff -= luck; |
173 | if (diff < 1) |
197 | if (diff < 1) |
174 | return (num); /*check again */ |
198 | return (num); /*check again */ |
175 | ((goodbad) ? (min += luck) : (diff)); |
199 | ((goodbad) ? (min += luck) : (diff)); |
176 | ran = RANDOM (); |
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177 | total += MAX (1, MIN (size, (ran % diff) + min)); |
200 | total += MAX (1, MIN (size, rndm (diff) + min)); |
178 | } |
201 | } |
179 | else |
202 | else |
180 | { |
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181 | total += RANDOM () % size + 1; |
203 | total += rndm (size) + 1; |
182 | } |
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183 | } |
204 | } |
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205 | |
184 | return (total); |
206 | return total; |
185 | } |
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186 | |
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187 | /* |
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188 | * Another convenience function. Returns a number between min and max. |
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189 | * It is suggested one use these functions rather than RANDOM()%, as it |
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190 | * would appear that a number of off-by-one-errors exist due to improper |
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191 | * use of %. This should also prevent SIGFPE. |
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192 | */ |
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193 | |
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194 | int |
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195 | rndm (int min, int max) |
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196 | { |
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197 | int diff; |
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198 | |
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199 | diff = max - min + 1; |
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200 | if (max < 1 || diff < 1) |
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201 | return (min); |
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202 | |
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203 | return (RANDOM () % diff + min); |
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204 | } |
207 | } |
205 | |
208 | |
206 | /* decay and destroy perishable items in a map */ |
209 | /* decay and destroy perishable items in a map */ |
207 | void |
210 | void |
208 | maptile::decay_objects () |
211 | maptile::decay_objects () |
… | |
… | |
247 | if (op->stats.food < 0) |
250 | if (op->stats.food < 0) |
248 | destroy = 1; |
251 | destroy = 1; |
249 | } |
252 | } |
250 | else |
253 | else |
251 | { |
254 | { |
252 | int mat = op->material; |
255 | int mat = op->materials; |
253 | |
256 | |
254 | if (mat & M_PAPER |
257 | if (mat & M_PAPER |
255 | || mat & M_LEATHER |
258 | || mat & M_LEATHER |
256 | || mat & M_WOOD |
259 | || mat & M_WOOD |
257 | || mat & M_ORGANIC |
260 | || mat & M_ORGANIC |
… | |
… | |
272 | } |
275 | } |
273 | |
276 | |
274 | /* convert materialname to materialtype_t */ |
277 | /* convert materialname to materialtype_t */ |
275 | |
278 | |
276 | materialtype_t * |
279 | materialtype_t * |
277 | name_to_material (const char *name) |
280 | name_to_material (const shstr &name) |
278 | { |
281 | { |
279 | materialtype_t *mt, *nmt; |
282 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
280 | |
283 | if (name == mt->name) |
281 | mt = NULL; |
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282 | for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next) |
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283 | { |
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284 | if (strcmp (name, nmt->name) == 0) |
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285 | { |
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286 | mt = nmt; |
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287 | break; |
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288 | } |
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289 | } |
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290 | return mt; |
284 | return mt; |
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285 | |
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286 | return materialt; |
291 | } |
287 | } |
292 | |
288 | |
293 | /* when doing transmutation of objects, we have to recheck the resistances, |
289 | /* when doing transmutation of objects, we have to recheck the resistances, |
294 | * as some that did not apply previously, may apply now. |
290 | * as some that did not apply previously, may apply now. |
295 | */ |
291 | */ |
… | |
… | |
344 | |
340 | |
345 | if (nmt == NULL) |
341 | if (nmt == NULL) |
346 | { |
342 | { |
347 | lmt = NULL; |
343 | lmt = NULL; |
348 | #ifndef NEW_MATERIAL_CODE |
344 | #ifndef NEW_MATERIAL_CODE |
349 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
345 | for (mt = materialt; mt && mt->next; mt = mt->next) |
350 | { |
346 | { |
351 | if (op->material & mt->material) |
347 | if (op->materials & mt->material) |
352 | { |
348 | { |
353 | lmt = mt; |
349 | lmt = mt; |
354 | break; |
350 | break; |
355 | } |
351 | } |
356 | } |
352 | } |
357 | |
353 | |
358 | #else |
354 | #else |
359 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
355 | for (mt = materialt; mt && mt->next; mt = mt->next) |
360 | { |
356 | { |
361 | if (op->material & mt->material && rndm (1, 100) <= mt->chance && |
357 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
362 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
358 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
363 | { |
359 | { |
364 | lmt = mt; |
360 | lmt = mt; |
365 | if (!(op->is_weapon () || op->is_armor ())) |
361 | if (!(op->is_weapon () || op->is_armor ())) |
366 | break; |
362 | break; |
… | |
… | |
384 | { |
380 | { |
385 | op->stats.dam += lmt->damage; |
381 | op->stats.dam += lmt->damage; |
386 | if (op->stats.dam < 1) |
382 | if (op->stats.dam < 1) |
387 | op->stats.dam = 1; |
383 | op->stats.dam = 1; |
388 | } |
384 | } |
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385 | |
389 | if (op->stats.sp && op->type == BOW) |
386 | if (op->stats.sp && op->type == BOW) |
390 | op->stats.sp += lmt->sp; |
387 | op->stats.sp += lmt->sp; |
391 | if (op->stats.wc && op->is_weapon ()) |
388 | if (op->stats.wc && op->is_weapon ()) |
392 | op->stats.wc += lmt->wc; |
389 | op->stats.wc += lmt->wc; |
393 | if (op->is_armor ()) |
390 | if (op->is_armor ()) |
… | |
… | |
402 | op->resist[j] = 100; |
399 | op->resist[j] = 100; |
403 | if (op->resist[j] < -100) |
400 | if (op->resist[j] < -100) |
404 | op->resist[j] = -100; |
401 | op->resist[j] = -100; |
405 | } |
402 | } |
406 | } |
403 | } |
407 | op->materialname = add_string (lmt->name); |
404 | op->materialname = lmt->name; |
408 | /* dont make it unstackable if it doesn't need to be */ |
405 | /* dont make it unstackable if it doesn't need to be */ |
409 | if (op->is_weapon () || op->is_armor ()) |
406 | if (op->is_weapon () || op->is_armor ()) |
410 | { |
407 | { |
411 | op->weight = (op->weight * lmt->weight) / 100; |
408 | op->weight = (op->weight * lmt->weight) / 100; |
412 | op->value = (op->value * lmt->value) / 100; |
409 | op->value = (op->value * lmt->value) / 100; |
… | |
… | |
555 | fork_abort (const char *msg) |
552 | fork_abort (const char *msg) |
556 | { |
553 | { |
557 | if (!fork ()) |
554 | if (!fork ()) |
558 | { |
555 | { |
559 | signal (SIGABRT, SIG_DFL); |
556 | signal (SIGABRT, SIG_DFL); |
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|
557 | // try to put corefiles into a subdirectory, if existing, to allow |
|
|
558 | // an administrator to reduce the I/O load. |
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559 | chdir ("cores"); |
560 | abort (); |
560 | abort (); |
561 | } |
561 | } |
562 | |
562 | |
563 | LOG (llevError, "fork abort: %s\n", msg); |
563 | LOG (llevError, "fork abort: %s\n", msg); |
564 | } |
564 | } |
565 | |
565 | |
566 | void *salloc_ (int n) throw (std::bad_alloc) |
566 | void *salloc_ (int n) throw (std::bad_alloc) |
567 | { |
567 | { |
|
|
568 | #ifdef PREFER_MALLOC |
|
|
569 | void *ptr = malloc (n); |
|
|
570 | #else |
568 | void *ptr = g_slice_alloc (n); |
571 | void *ptr = g_slice_alloc (n); |
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|
572 | #endif |
569 | |
573 | |
570 | if (!ptr) |
574 | if (!ptr) |
571 | throw std::bad_alloc (); |
575 | throw std::bad_alloc (); |
572 | |
576 | |
573 | return ptr; |
577 | return ptr; |
… | |
… | |
607 | } |
611 | } |
608 | else |
612 | else |
609 | memcpy (dst, src, len + 1); |
613 | memcpy (dst, src, len + 1); |
610 | } |
614 | } |
611 | |
615 | |
|
|
616 | const std::string |
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617 | format (const char *format, ...) |
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618 | { |
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619 | int len; |
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620 | |
|
|
621 | { |
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622 | char buf[128]; |
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|
623 | |
|
|
624 | va_list ap; |
|
|
625 | va_start (ap, format); |
|
|
626 | len = vsnprintf (buf, sizeof (buf), format, ap); |
|
|
627 | va_end (ap); |
|
|
628 | |
|
|
629 | assert (len >= 0); // shield againstz broken vsnprintf's |
|
|
630 | |
|
|
631 | // was our static buffer short enough? |
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632 | if (len < sizeof (buf)) |
|
|
633 | return std::string (buf, len); |
|
|
634 | } |
|
|
635 | |
|
|
636 | { |
|
|
637 | // longer, try harder |
|
|
638 | char *buf = salloc<char> (len + 1); |
|
|
639 | |
|
|
640 | va_list ap; |
|
|
641 | va_start (ap, format); |
|
|
642 | vsnprintf (buf, len + 1, format, ap); |
|
|
643 | va_end (ap); |
|
|
644 | |
|
|
645 | const std::string s (buf, len); |
|
|
646 | sfree<char> (buf, len + 1); |
|
|
647 | |
|
|
648 | return buf; |
|
|
649 | } |
|
|
650 | } |
|
|
651 | |
612 | tstamp now () |
652 | tstamp now () |
613 | { |
653 | { |
614 | struct timeval tv; |
654 | struct timeval tv; |
615 | |
655 | |
616 | gettimeofday (&tv, 0); |
656 | gettimeofday (&tv, 0); |
… | |
… | |
625 | |
665 | |
626 | int diff = (b - a) & 7; |
666 | int diff = (b - a) & 7; |
627 | return diff <= 1 || diff >= 7; |
667 | return diff <= 1 || diff >= 7; |
628 | } |
668 | } |
629 | |
669 | |
|
|
670 | /* crc32 0xdebb20e3 table and supplementary functions. */ |
|
|
671 | extern const uint32_t crc_32_tab[256] = |
|
|
672 | { |
|
|
673 | 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL, |
|
|
674 | 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL, |
|
|
675 | 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL, |
|
|
676 | 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL, |
|
|
677 | 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL, |
|
|
678 | 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL, |
|
|
679 | 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL, |
|
|
680 | 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL, |
|
|
681 | 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL, |
|
|
682 | 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL, |
|
|
683 | 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL, |
|
|
684 | 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL, |
|
|
685 | 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL, |
|
|
686 | 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL, |
|
|
687 | 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL, |
|
|
688 | 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL, |
|
|
689 | 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL, |
|
|
690 | 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL, |
|
|
691 | 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL, |
|
|
692 | 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL, |
|
|
693 | 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL, |
|
|
694 | 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL, |
|
|
695 | 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL, |
|
|
696 | 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL, |
|
|
697 | 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL, |
|
|
698 | 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL, |
|
|
699 | 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL, |
|
|
700 | 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL, |
|
|
701 | 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL, |
|
|
702 | 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL, |
|
|
703 | 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL, |
|
|
704 | 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL, |
|
|
705 | 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL, |
|
|
706 | 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL, |
|
|
707 | 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL, |
|
|
708 | 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL, |
|
|
709 | 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL, |
|
|
710 | 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL, |
|
|
711 | 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL, |
|
|
712 | 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL, |
|
|
713 | 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL, |
|
|
714 | 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL, |
|
|
715 | 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL, |
|
|
716 | 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL, |
|
|
717 | 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL, |
|
|
718 | 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL, |
|
|
719 | 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL, |
|
|
720 | 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL, |
|
|
721 | 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL, |
|
|
722 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
|
|
723 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
|
|
724 | 0x2d02ef8dL |
|
|
725 | }; |
|
|
726 | |
|
|
727 | |