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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.46 by root, Mon Feb 5 01:47:22 2007 UTC vs.
Revision 1.67 by root, Tue Oct 16 05:34:24 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
37#include <funcpoint.h> 36#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
39 38
40#include <glib.h> 39#include <glib.h>
41 40
41refcnt_base::refcnt_t refcnt_dummy;
42size_t slice_alloc;
42rand_gen rndm; 43rand_gen rndm;
43 44
44void 45void
45tausworthe_random_generator::seed (uint32_t seed) 46tausworthe_random_generator::seed (uint32_t seed)
46{ 47{
47 state [0] = max ( 2U, seed * 69069U); 48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 52
52 for (int i = 11; --i; ) 53 for (int i = 11; --i; )
53 operator ()(); 54 operator ()();
54} 55}
55 56
63 64
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 65 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 66}
66 67
67uint32_t 68uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 69tausworthe_random_generator::get_range (uint32_t num)
69{ 70{
70 return next () % r_max; 71 return (next () * (uint64_t)num) >> 32U;
71} 72}
72 73
73// return a number within (min .. max) 74// return a number within (min .. max)
74int 75int
75tausworthe_random_generator::get_range (int r_min, int r_max) 76tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 77{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 78 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 79}
79 80
80/* 81/*
81 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
95int 96int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 98{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 100
100 if (r_max < 1 || r_max < r_min) 101 if (r_max < r_min)
101 { 102 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 104 return r_min;
104 } 105 }
105 106
106 if (op->type == PLAYER) 107 if (op->type == PLAYER)
107 { 108 {
121 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
122 */ 123 */
123sint64 124sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{ 126{
126 sint64 omin, diff, luck, ran;
127 int base;
128
129 omin = min; 127 sint64 omin = min;
130 diff = max - min + 1; 128 sint64 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
132 130
133 if (max < 1 || diff < 1) 131 if (diff < 0)
134 { 132 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
137 } 135 }
138 136
139 /* 137 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 139 * a little bitshifting.
142 */ 140 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 142
145 if (op->type != PLAYER) 143 if (op->type != PLAYER)
146 return ((ran % diff) + min); 144 return ((ran % diff) + min);
147 145
148 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
149 if (rndm (base) < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
150 { 149 {
151 /* we have a winner */ 150 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 152 diff -= luck;
154 if (diff < 1) 153 if (diff < 1)
155 return (omin); /*check again */ 154 return (omin); /*check again */
155
156 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
157 157
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 } 159 }
160 160
161 return ((ran % diff) + min); 161 return ran % diff + min;
162} 162}
163 163
164/* 164/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 170 */
171
172int 171int
173die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
174{ 173{
175 int min, diff, luck, total, i, gotlucky, base; 174 int min, luck, total, i, gotlucky;
176 175
177 diff = size; 176 int diff = size;
178 min = 1; 177 min = 1;
179 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
181 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
182 { 182 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
185 } 185 }
186 186
187 if (op->type == PLAYER) 187 if (op->type == PLAYER)
188 luck = op->stats.luck; 188 luck = op->stats.luck;
189 189
205 } 205 }
206 206
207 return total; 207 return total;
208} 208}
209 209
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
279 211
280materialtype_t * 212materialtype_t *
281name_to_material (const char *name) 213name_to_material (const shstr &name)
282{ 214{
283 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
284 218
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 219 return 0;
295} 220}
296 221
297/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
299 */ 224 */
300
301void 225void
302transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
303{ 227{
304 materialtype_t *mt; 228 materialtype_t *mt;
305 int j; 229 int j;
314 return; 238 return;
315 239
316 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
317 if (!mt) 241 if (!mt)
318 { 242 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
320 return; 244 return;
321 } 245 }
322 246
323 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
335void 259void
336set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
337{ 261{
338 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
339 263
340#ifdef NEW_MATERIAL_CODE
341 int j;
342#endif
343
344 if (op->materialname != NULL) 264 if (op->materialname != NULL)
345 return; 265 return;
346 266
347
348
349 if (nmt == NULL) 267 if (nmt == NULL)
350 { 268 {
351 lmt = NULL; 269 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE 270
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
354 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
355 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 { 274 {
357 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
358 break; 277 break;
359 } 278 }
360 }
361
362#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
364 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 {
368 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ()))
370 break;
371 }
372 }
373#endif
374 } 279 }
375 else 280 else
376 {
377 lmt = nmt; 281 lmt = nmt;
378 }
379 282
380 if (lmt != NULL) 283 if (lmt != NULL)
381 { 284 {
382#ifndef NEW_MATERIAL_CODE
383 op->materialname = lmt->name;
384 return;
385#else
386
387 if (op->stats.dam && op->is_weapon ()) 285 if (op->stats.dam && op->is_weapon ())
388 { 286 {
389 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
391 op->stats.dam = 1; 289 op->stats.dam = 1;
397 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
398 if (op->is_armor ()) 296 if (op->is_armor ())
399 { 297 {
400 if (op->stats.ac) 298 if (op->stats.ac)
401 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
402 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
403 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
404 { 303 {
405 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
406 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
407 op->resist[j] = 100; 306 op->resist[j] = 100;
408 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
409 op->resist[j] = -100; 308 op->resist[j] = -100;
410 } 309 }
411 } 310 }
311
412 op->materialname = lmt->name; 312 op->materialname = lmt->name;
413 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
414 if (op->is_weapon () || op->is_armor ()) 314 if (op->is_weapon () || op->is_armor ())
415 { 315 {
416 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
417 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
418 } 318 }
419#endif
420 } 319 }
421} 320}
422 321
423/* 322/*
424 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
519 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
520 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
521 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
522 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
523 */ 422 */
524
525void 423void
526make_list_like (char *input) 424make_list_like (char *input)
527{ 425{
528 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
529 int i; 427 int i;
560fork_abort (const char *msg) 458fork_abort (const char *msg)
561{ 459{
562 if (!fork ()) 460 if (!fork ())
563 { 461 {
564 signal (SIGABRT, SIG_DFL); 462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
565 abort (); 466 abort ();
566 } 467 }
567 468
568 LOG (llevError, "fork abort: %s\n", msg); 469 LOG (llevError, "fork abort: %s\n", msg);
569} 470}
571void *salloc_ (int n) throw (std::bad_alloc) 472void *salloc_ (int n) throw (std::bad_alloc)
572{ 473{
573#ifdef PREFER_MALLOC 474#ifdef PREFER_MALLOC
574 void *ptr = malloc (n); 475 void *ptr = malloc (n);
575#else 476#else
477 slice_alloc += n;
576 void *ptr = g_slice_alloc (n); 478 void *ptr = g_slice_alloc (n);
577#endif 479#endif
578 480
579 if (!ptr) 481 if (!ptr)
580 throw std::bad_alloc (); 482 throw std::bad_alloc ();
616 } 518 }
617 else 519 else
618 memcpy (dst, src, len + 1); 520 memcpy (dst, src, len + 1);
619} 521}
620 522
523const char *
524format (const char *format, ...)
525{
526 static dynbuf_text buf;
527
528 buf.clear ();
529
530 va_list ap;
531 va_start (ap, format);
532 buf.vprintf (format, ap);
533 va_end (ap);
534
535 return buf;
536}
537
621tstamp now () 538tstamp now ()
622{ 539{
623 struct timeval tv; 540 struct timeval tv;
624 541
625 gettimeofday (&tv, 0); 542 gettimeofday (&tv, 0);
634 551
635 int diff = (b - a) & 7; 552 int diff = (b - a) & 7;
636 return diff <= 1 || diff >= 7; 553 return diff <= 1 || diff >= 7;
637} 554}
638 555
556/* crc32 0xdebb20e3 table and supplementary functions. */
557extern const uint32_t crc_32_tab[256] =
558{
559 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
560 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
561 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
562 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
563 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
564 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
565 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
566 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
567 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
568 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
569 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
570 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
571 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
572 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
573 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
574 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
575 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
576 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
577 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
578 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
579 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
580 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
581 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
582 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
583 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
584 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
585 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
586 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
587 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
588 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
589 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
590 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
591 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
592 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
593 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
594 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
595 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
596 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
597 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
598 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
599 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
600 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
601 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
602 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
603 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
604 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
605 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
606 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
607 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
608 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
609 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
610 0x2d02ef8dL
611};
612

Diff Legend

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