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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.40 by root, Thu Jan 18 19:32:37 2007 UTC vs.
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
37#include <funcpoint.h> 37#include <funcpoint.h>
38#include <material.h> 38#include <material.h>
39 39
40#include <glib.h> 40#include <glib.h>
41 41
42rand_gen rndm (time (0)); 42rand_gen rndm;
43 43
44void
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) 45tausworthe_random_generator::seed (uint32_t seed)
45{ 46{
46 state [0] = max ( 2, seed * 69069U); 47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = max ( 8, state [0] * 69069U); 48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = max ( 16, state [1] * 69069U); 49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = max (128, state [2] * 69069U); 50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50 51
51 for (int i = 11; --i; ) 52 for (int i = 11; --i; )
52 operator ()(); 53 operator ()();
53} 54}
54 55
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); 60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); 61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62 63
63 return state [0] ^ state [1] ^ state [2] ^ state [3]; 64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
64} 78}
65 79
66/* 80/*
67 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
68 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
77 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
78 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
80 */ 94 */
81int 95int
82random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
83{ 97{
84 int omin, diff, luck, base, ran; 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
85 99
86 omin = min; 100 if (r_max < r_min)
87 diff = max - min + 1;
88 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
89
90 if (max < 1 || diff < 1)
91 { 101 {
92 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
93 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
94 } 134 }
95 135
96 ran = RANDOM (); 136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
97 141
98 if (op->type != PLAYER) 142 if (op->type != PLAYER)
99 return ((ran % diff) + min); 143 return ((ran % diff) + min);
100 144
101 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
102 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
103 { 148 {
104 /* we have a winner */ 149 /* we have a winner */
105 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
106 diff -= luck; 151 diff -= luck;
107 if (diff < 1) 152 if (diff < 1)
108 return (omin); /*check again */ 153 return (omin); /*check again */
154
109 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
110 156
111 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
112 } 158 }
159
113 return ((ran % diff) + min); 160 return ran % diff + min;
114}
115
116/*
117 * This is a 64 bit version of random_roll above. This is needed
118 * for exp loss calculations for players changing religions.
119 */
120
121sint64
122random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
123{
124 sint64 omin, diff, luck, ran;
125 int base;
126
127 omin = min;
128 diff = max - min + 1;
129 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
130
131 if (max < 1 || diff < 1)
132 {
133 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
134 return (min); /* avoids a float exception */
135 }
136
137 /* Don't know of a portable call to get 64 bit random values.
138 * So make a call to get two 32 bit random numbers, and just to
139 * a little byteshifting. Do make sure the first one is only
140 * 32 bit, so we don't get skewed results
141 */
142 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
143
144 if (op->type != PLAYER)
145 return ((ran % diff) + min);
146
147 luck = op->stats.luck;
148 if (RANDOM () % base < MIN (10, abs (luck)))
149 {
150 /* we have a winner */
151 ((luck > 0) ? (luck = 1) : (luck = -1));
152 diff -= luck;
153 if (diff < 1)
154 return (omin); /*check again */
155 ((goodbad) ? (min += luck) : (diff));
156
157 return (MAX (omin, MIN (max, (ran % diff) + min)));
158 }
159 return ((ran % diff) + min);
160} 161}
161 162
162/* 163/*
163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
165 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
166 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
167 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
168 */ 169 */
169
170int 170int
171die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
172{ 172{
173 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
174 174
175 diff = size; 175 int diff = size;
176 min = 1; 176 min = 1;
177 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
178 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
179 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
180 { 181 {
181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
182 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
183 } 184 }
184 185
185 if (op->type == PLAYER) 186 if (op->type == PLAYER)
186 luck = op->stats.luck; 187 luck = op->stats.luck;
187 188
188 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
189 { 190 {
190 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 { 192 {
192 /* we have a winner */ 193 /* we have a winner */
193 gotlucky++; 194 gotlucky++;
194 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
195 diff -= luck; 196 diff -= luck;
196 if (diff < 1) 197 if (diff < 1)
197 return (num); /*check again */ 198 return (num); /*check again */
198 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
199 ran = RANDOM ();
200 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
201 } 201 }
202 else 202 else
203 {
204 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
205 }
206 } 204 }
205
207 return (total); 206 return total;
208}
209
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276} 207}
277 208
278/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
279 210
280materialtype_t * 211materialtype_t *
281name_to_material (const char *name) 212name_to_material (const shstr &name)
282{ 213{
283 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
284 215 if (name == mt->name)
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 216 return mt;
217
218 return materialt;
295} 219}
296 220
297/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
299 */ 223 */
314 return; 238 return;
315 239
316 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
317 if (!mt) 241 if (!mt)
318 { 242 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
320 return; 244 return;
321 } 245 }
322 246
323 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
348 272
349 if (nmt == NULL) 273 if (nmt == NULL)
350 { 274 {
351 lmt = NULL; 275 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE 276#ifndef NEW_MATERIAL_CODE
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 277 for (mt = materialt; mt && mt->next; mt = mt->next)
354 { 278 {
355 if (op->material & mt->material) 279 if (op->materials & mt->material)
356 { 280 {
357 lmt = mt; 281 lmt = mt;
358 break; 282 break;
359 } 283 }
360 } 284 }
361 285
362#else 286#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 287 for (mt = materialt; mt && mt->next; mt = mt->next)
364 { 288 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 { 291 {
368 lmt = mt; 292 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ())) 293 if (!(op->is_weapon () || op->is_armor ()))
370 break; 294 break;
388 { 312 {
389 op->stats.dam += lmt->damage; 313 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 314 if (op->stats.dam < 1)
391 op->stats.dam = 1; 315 op->stats.dam = 1;
392 } 316 }
317
393 if (op->stats.sp && op->type == BOW) 318 if (op->stats.sp && op->type == BOW)
394 op->stats.sp += lmt->sp; 319 op->stats.sp += lmt->sp;
395 if (op->stats.wc && op->is_weapon ()) 320 if (op->stats.wc && op->is_weapon ())
396 op->stats.wc += lmt->wc; 321 op->stats.wc += lmt->wc;
397 if (op->is_armor ()) 322 if (op->is_armor ())
406 op->resist[j] = 100; 331 op->resist[j] = 100;
407 if (op->resist[j] < -100) 332 if (op->resist[j] < -100)
408 op->resist[j] = -100; 333 op->resist[j] = -100;
409 } 334 }
410 } 335 }
411 op->materialname = add_string (lmt->name); 336 op->materialname = lmt->name;
412 /* dont make it unstackable if it doesn't need to be */ 337 /* dont make it unstackable if it doesn't need to be */
413 if (op->is_weapon () || op->is_armor ()) 338 if (op->is_weapon () || op->is_armor ())
414 { 339 {
415 op->weight = (op->weight * lmt->weight) / 100; 340 op->weight = (op->weight * lmt->weight) / 100;
416 op->value = (op->value * lmt->value) / 100; 341 op->value = (op->value * lmt->value) / 100;
559fork_abort (const char *msg) 484fork_abort (const char *msg)
560{ 485{
561 if (!fork ()) 486 if (!fork ())
562 { 487 {
563 signal (SIGABRT, SIG_DFL); 488 signal (SIGABRT, SIG_DFL);
489 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load.
491 chdir ("cores");
564 abort (); 492 abort ();
565 } 493 }
566 494
567 LOG (llevError, "fork abort: %s\n", msg); 495 LOG (llevError, "fork abort: %s\n", msg);
568} 496}
569 497
570void *salloc_ (int n) throw (std::bad_alloc) 498void *salloc_ (int n) throw (std::bad_alloc)
571{ 499{
500#ifdef PREFER_MALLOC
501 void *ptr = malloc (n);
502#else
572 void *ptr = g_slice_alloc (n); 503 void *ptr = g_slice_alloc (n);
504#endif
573 505
574 if (!ptr) 506 if (!ptr)
575 throw std::bad_alloc (); 507 throw std::bad_alloc ();
576 508
577 return ptr; 509 return ptr;
611 } 543 }
612 else 544 else
613 memcpy (dst, src, len + 1); 545 memcpy (dst, src, len + 1);
614} 546}
615 547
548const std::string
549format (const char *format, ...)
550{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap;
557 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap);
559 va_end (ap);
560
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf;
581 }
582}
583
616tstamp now () 584tstamp now ()
617{ 585{
618 struct timeval tv; 586 struct timeval tv;
619 587
620 gettimeofday (&tv, 0); 588 gettimeofday (&tv, 0);
629 597
630 int diff = (b - a) & 7; 598 int diff = (b - a) & 7;
631 return diff <= 1 || diff >= 7; 599 return diff <= 1 || diff >= 7;
632} 600}
633 601
602/* crc32 0xdebb20e3 table and supplementary functions. */
603extern const uint32_t crc_32_tab[256] =
604{
605 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
606 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
607 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
608 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
609 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
610 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
611 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
612 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
613 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
614 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
615 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
616 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
617 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
618 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
619 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
620 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
621 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
622 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
623 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
624 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
625 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
626 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
627 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
628 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
629 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
630 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
631 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
632 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
633 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
634 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
635 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
636 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
637 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
638 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
639 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
640 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
641 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
642 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
643 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
644 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
645 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
646 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
647 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
648 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
649 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
650 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
651 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
652 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
653 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL
657};
658
659

Diff Legend

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