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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.16 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.34 by root, Mon Jan 1 12:28:46 2007 UTC

27 27
28#include <global.h> 28#include <global.h>
29#include <funcpoint.h> 29#include <funcpoint.h>
30#include <material.h> 30#include <material.h>
31 31
32#include <sys/time.h>
33#include <time.h>
32#include <glib.h> 34#include <glib.h>
33 35
34/* 36/*
35 * The random functions here take luck into account when rolling random 37 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 38 * dice or numbers. This function has less of an impact the larger the
97 diff = max - min + 1; 99 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99 101
100 if (max < 1 || diff < 1) 102 if (max < 1 || diff < 1)
101 { 103 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106#endif
107 return (min); /* avoids a float exception */ 105 return (min); /* avoids a float exception */
108 } 106 }
109 107
110 /* Don't know of a portable call to get 64 bit random values. 108 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to 109 * So make a call to get two 32 bit random numbers, and just to
197 return (min); 195 return (min);
198 196
199 return (RANDOM () % diff + min); 197 return (RANDOM () % diff + min);
200} 198}
201 199
202/* decay and destroy persihable items in a map */ 200/* decay and destroy perishable items in a map */
203
204void 201void
205decay_objects (maptile *m) 202maptile::decay_objects ()
206{ 203{
207 int x, y, destroy; 204 for (int x = 0; x < width; x++)
208 object *op, *otmp; 205 for (int y = 0; y < height; y++)
209 206 for (object *above = 0, *op = at (x, y).bot; op; op = above)
210 if (m->unique)
211 return;
212
213 for (x = 0; x < MAP_WIDTH (m); x++)
214 for (y = 0; y < MAP_HEIGHT (m); y++)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 { 207 {
217 destroy = 0; 208 bool destroy = 0;
209
218 otmp = op->above; 210 above = op->above;
211
212 // do not decay anything above unique floor tiles (yet :)
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 213 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break; 214 break;
215
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) || 216 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || 217 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || 218 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) 219 || QUERY_FLAG (op, FLAG_UNIQUE)
225 continue; 220 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
226 /* otherwise, we decay and destroy */ 221 || QUERY_FLAG (op, FLAG_UNPAID)
227 if (IS_WEAPON (op)) 222 || op->is_alive ())
223 ; // do not decay
224 else if (op->is_weapon ())
228 { 225 {
229 op->stats.dam--; 226 op->stats.dam--;
230 if (op->stats.dam < 0) 227 if (op->stats.dam < 0)
231 destroy = 1; 228 destroy = 1;
232 } 229 }
233 else if (IS_ARMOR (op)) 230 else if (op->is_armor ())
234 { 231 {
235 op->stats.ac--; 232 op->stats.ac--;
236 if (op->stats.ac < 0) 233 if (op->stats.ac < 0)
237 destroy = 1; 234 destroy = 1;
238 } 235 }
242 if (op->stats.food < 0) 239 if (op->stats.food < 0)
243 destroy = 1; 240 destroy = 1;
244 } 241 }
245 else 242 else
246 { 243 {
247 if (op->material & M_PAPER || op->material & M_LEATHER || 244 int mat = op->material;
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) 245
249 destroy = 1; 246 if (mat & M_PAPER
247 || mat & M_LEATHER
248 || mat & M_WOOD
249 || mat & M_ORGANIC
250 || mat & M_CLOTH
251 || mat & M_LIQUID
250 if (op->material & M_IRON && rndm (1, 5) == 1) 252 || (mat & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1) 253 || (mat & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1) 254 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1) 255 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1; 256 || (mat & M_ICE && temp > 32))
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1; 257 destroy = 1;
260 } 258 }
259
261 /* adjust overall chance below */ 260 /* adjust overall chance below */
262 if (destroy && rndm (0, 1)) 261 if (destroy && rndm (0, 1))
263 { 262 op->destroy ();
264 remove_ob (op);
265 free_object (op);
266 }
267 } 263 }
268} 264}
269 265
270/* convert materialname to materialtype_t */ 266/* convert materialname to materialtype_t */
271 267
300 return; 296 return;
301 297
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 298 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
303 return; 299 return;
304 300
305 if (!IS_ARMOR (op)) 301 if (!op->is_armor ())
306 return; 302 return;
307 303
308 mt = name_to_material (op->materialname); 304 mt = name_to_material (op->materialname);
309 if (!mt) 305 if (!mt)
310 { 306 {
356 { 352 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 353 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 354 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 { 355 {
360 lmt = mt; 356 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 357 if (!(op->is_weapon () || op->is_armor ()))
362 break; 358 break;
363 } 359 }
364 } 360 }
365#endif 361#endif
366 } 362 }
374#ifndef NEW_MATERIAL_CODE 370#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name; 371 op->materialname = lmt->name;
376 return; 372 return;
377#else 373#else
378 374
379 if (op->stats.dam && IS_WEAPON (op)) 375 if (op->stats.dam && op->is_weapon ())
380 { 376 {
381 op->stats.dam += lmt->damage; 377 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 378 if (op->stats.dam < 1)
383 op->stats.dam = 1; 379 op->stats.dam = 1;
384 } 380 }
385 if (op->stats.sp && op->type == BOW) 381 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 382 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 383 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 384 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 385 if (op->is_armor ())
390 { 386 {
391 if (op->stats.ac) 387 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 388 op->stats.ac += lmt->ac;
393 for (j = 0; j < NROFATTACKS; j++) 389 for (j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 390 if (op->resist[j] != 0)
400 op->resist[j] = -100; 396 op->resist[j] = -100;
401 } 397 }
402 } 398 }
403 op->materialname = add_string (lmt->name); 399 op->materialname = add_string (lmt->name);
404 /* dont make it unstackable if it doesn't need to be */ 400 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 401 if (op->is_weapon () || op->is_armor ())
406 { 402 {
407 op->weight = (op->weight * lmt->weight) / 100; 403 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 404 op->value = (op->value * lmt->value) / 100;
409 } 405 }
410#endif 406#endif
545 return; 541 return;
546} 542}
547 543
548///////////////////////////////////////////////////////////////////////////// 544/////////////////////////////////////////////////////////////////////////////
549 545
550void *alloc (int s) throw (std::bad_alloc) 546void *salloc_ (int n) throw (std::bad_alloc)
551{ 547{
552 void *p = g_slice_alloc (s); 548 void *ptr = g_slice_alloc (n);
553 549
554 if (!p) 550 if (!ptr)
555 throw std::bad_alloc (); 551 throw std::bad_alloc ();
556 552
557 return p; 553 return ptr;
554}
555
556void *salloc_ (int n, void *src) throw (std::bad_alloc)
557{
558 void *ptr = salloc_ (n);
559
560 if (src)
561 memcpy (ptr, src, n);
562 else
563 memset (ptr, 0, n);
564
565 return ptr;
558} 566}
559 567
560void assign (char *dst, const char *src, int maxlen) 568void assign (char *dst, const char *src, int maxlen)
561{ 569{
562 if (!src) 570 if (!src)
579 } 587 }
580 else 588 else
581 memcpy (dst, src, len + 1); 589 memcpy (dst, src, len + 1);
582} 590}
583 591
592tstamp now ()
593{
594 struct timeval tv;
595
596 gettimeofday (&tv, 0);
597 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
598}
599
600int
601similar_direction (int a, int b)
602{
603 if (!a || !b)
604 return 0;
605
606 int diff = (b - a) & 7;
607 return diff <= 1 || diff >= 7;
608}
609

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