--- deliantra/server/common/utils.C 2007/01/25 03:54:44 1.44 +++ deliantra/server/common/utils.C 2007/01/27 02:19:36 1.45 @@ -120,7 +120,6 @@ * This is a 64 bit version of random_roll above. This is needed * for exp loss calculations for players changing religions. */ - sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) { @@ -137,18 +136,17 @@ return (min); /* avoids a float exception */ } - /* Don't know of a portable call to get 64 bit random values. - * So make a call to get two 32 bit random numbers, and just to - * a little byteshifting. Do make sure the first one is only - * 32 bit, so we don't get skewed results + /* + * Make a call to get two 32 bit unsigned random numbers, and just to + * a little bitshifting. */ - ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); + ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); if (op->type != PLAYER) return ((ran % diff) + min); luck = op->stats.luck; - if (RANDOM () % base < MIN (10, abs (luck))) + if (rndm (base) < MIN (10, abs (luck))) { /* we have a winner */ ((luck > 0) ? (luck = 1) : (luck = -1)); @@ -159,6 +157,7 @@ return (MAX (omin, MIN (max, (ran % diff) + min))); } + return ((ran % diff) + min); } @@ -173,7 +172,7 @@ int die_roll (int num, int size, const object *op, int goodbad) { - int min, diff, luck, total, i, gotlucky, base, ran; + int min, diff, luck, total, i, gotlucky, base; diff = size; min = 1; @@ -190,7 +189,7 @@ for (i = 0; i < num; i++) { - if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) + if (rndm (base) < MIN (10, abs (luck)) && !gotlucky) { /* we have a winner */ gotlucky++; @@ -199,15 +198,13 @@ if (diff < 1) return (num); /*check again */ ((goodbad) ? (min += luck) : (diff)); - ran = RANDOM (); - total += MAX (1, MIN (size, (ran % diff) + min)); + total += MAX (1, MIN (size, rndm (diff) + min)); } else - { - total += RANDOM () % size + 1; - } + total += rndm (size) + 1; } - return (total); + + return total; } /* decay and destroy perishable items in a map */