… | |
… | |
195 | return (min); |
195 | return (min); |
196 | |
196 | |
197 | return (RANDOM () % diff + min); |
197 | return (RANDOM () % diff + min); |
198 | } |
198 | } |
199 | |
199 | |
200 | /* decay and destroy persihable items in a map */ |
200 | /* decay and destroy perishable items in a map */ |
201 | |
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202 | void |
201 | void |
203 | decay_objects (maptile *m) |
202 | maptile::decay_objects () |
204 | { |
203 | { |
205 | int x, y, destroy; |
204 | if (!spaces) |
206 | object *op, *otmp; |
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207 | |
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208 | if (m->unique) |
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209 | return; |
205 | return; |
210 | |
206 | |
211 | for (x = 0; x < MAP_WIDTH (m); x++) |
207 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
212 | for (y = 0; y < MAP_HEIGHT (m); y++) |
208 | for (object *above, *op = ms->bot; op; op = above) |
213 | for (op = get_map_ob (m, x, y); op; op = otmp) |
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214 | { |
209 | { |
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210 | above = op->above; |
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211 | |
215 | destroy = 0; |
212 | bool destroy = 0; |
216 | otmp = op->above; |
213 | |
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214 | // do not decay anything above unique floor tiles (yet :) |
217 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
215 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
218 | break; |
216 | break; |
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|
217 | |
219 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) || |
218 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
220 | QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || |
219 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
221 | QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || |
220 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
222 | QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) |
221 | || QUERY_FLAG (op, FLAG_UNIQUE) |
223 | continue; |
222 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
224 | /* otherwise, we decay and destroy */ |
223 | || QUERY_FLAG (op, FLAG_UNPAID) |
225 | if (IS_WEAPON (op)) |
224 | || op->is_alive ()) |
|
|
225 | ; // do not decay |
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226 | else if (op->is_weapon ()) |
226 | { |
227 | { |
227 | op->stats.dam--; |
228 | op->stats.dam--; |
228 | if (op->stats.dam < 0) |
229 | if (op->stats.dam < 0) |
229 | destroy = 1; |
230 | destroy = 1; |
230 | } |
231 | } |
231 | else if (IS_ARMOR (op)) |
232 | else if (op->is_armor ()) |
232 | { |
233 | { |
233 | op->stats.ac--; |
234 | op->stats.ac--; |
234 | if (op->stats.ac < 0) |
235 | if (op->stats.ac < 0) |
235 | destroy = 1; |
236 | destroy = 1; |
236 | } |
237 | } |
237 | else if (op->type == FOOD) |
238 | else if (op->type == FOOD) |
238 | { |
239 | { |
239 | op->stats.food -= rndm (5, 20); |
240 | op->stats.food -= rndm (5, 20); |
240 | if (op->stats.food < 0) |
241 | if (op->stats.food < 0) |
241 | destroy = 1; |
242 | destroy = 1; |
242 | } |
243 | } |
243 | else |
244 | else |
244 | { |
245 | { |
245 | if (op->material & M_PAPER || op->material & M_LEATHER || |
246 | int mat = op->material; |
246 | op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) |
247 | |
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248 | if (mat & M_PAPER |
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249 | || mat & M_LEATHER |
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250 | || mat & M_WOOD |
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251 | || mat & M_ORGANIC |
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252 | || mat & M_CLOTH |
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253 | || mat & M_LIQUID |
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254 | || (mat & M_IRON && rndm (1, 5) == 1) |
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255 | || (mat & M_GLASS && rndm (1, 2) == 1) |
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256 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
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257 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
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258 | || (mat & M_ICE && temp > 32)) |
247 | destroy = 1; |
259 | destroy = 1; |
248 | if (op->material & M_IRON && rndm (1, 5) == 1) |
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249 | destroy = 1; |
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250 | if (op->material & M_GLASS && rndm (1, 2) == 1) |
|
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251 | destroy = 1; |
|
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252 | if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1) |
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253 | destroy = 1; |
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254 | if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1) |
|
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255 | destroy = 1; |
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256 | if (op->material & M_ICE && MAP_TEMP (m) > 32) |
|
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257 | destroy = 1; |
|
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258 | } |
260 | } |
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261 | |
259 | /* adjust overall chance below */ |
262 | /* adjust overall chance below */ |
260 | if (destroy && rndm (0, 1)) |
263 | if (destroy && rndm (0, 1)) |
261 | op->destroy (); |
264 | op->destroy (); |
262 | } |
265 | } |
263 | } |
266 | } |
264 | |
267 | |
265 | /* convert materialname to materialtype_t */ |
268 | /* convert materialname to materialtype_t */ |
266 | |
269 | |
267 | materialtype_t * |
270 | materialtype_t * |
… | |
… | |
295 | return; |
298 | return; |
296 | |
299 | |
297 | if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) |
300 | if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) |
298 | return; |
301 | return; |
299 | |
302 | |
300 | if (!IS_ARMOR (op)) |
303 | if (!op->is_armor ()) |
301 | return; |
304 | return; |
302 | |
305 | |
303 | mt = name_to_material (op->materialname); |
306 | mt = name_to_material (op->materialname); |
304 | if (!mt) |
307 | if (!mt) |
305 | { |
308 | { |
… | |
… | |
351 | { |
354 | { |
352 | if (op->material & mt->material && rndm (1, 100) <= mt->chance && |
355 | if (op->material & mt->material && rndm (1, 100) <= mt->chance && |
353 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
356 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
354 | { |
357 | { |
355 | lmt = mt; |
358 | lmt = mt; |
356 | if (!(IS_WEAPON (op) || IS_ARMOR (op))) |
359 | if (!(op->is_weapon () || op->is_armor ())) |
357 | break; |
360 | break; |
358 | } |
361 | } |
359 | } |
362 | } |
360 | #endif |
363 | #endif |
361 | } |
364 | } |
… | |
… | |
369 | #ifndef NEW_MATERIAL_CODE |
372 | #ifndef NEW_MATERIAL_CODE |
370 | op->materialname = lmt->name; |
373 | op->materialname = lmt->name; |
371 | return; |
374 | return; |
372 | #else |
375 | #else |
373 | |
376 | |
374 | if (op->stats.dam && IS_WEAPON (op)) |
377 | if (op->stats.dam && op->is_weapon ()) |
375 | { |
378 | { |
376 | op->stats.dam += lmt->damage; |
379 | op->stats.dam += lmt->damage; |
377 | if (op->stats.dam < 1) |
380 | if (op->stats.dam < 1) |
378 | op->stats.dam = 1; |
381 | op->stats.dam = 1; |
379 | } |
382 | } |
380 | if (op->stats.sp && op->type == BOW) |
383 | if (op->stats.sp && op->type == BOW) |
381 | op->stats.sp += lmt->sp; |
384 | op->stats.sp += lmt->sp; |
382 | if (op->stats.wc && IS_WEAPON (op)) |
385 | if (op->stats.wc && op->is_weapon ()) |
383 | op->stats.wc += lmt->wc; |
386 | op->stats.wc += lmt->wc; |
384 | if (IS_ARMOR (op)) |
387 | if (op->is_armor ()) |
385 | { |
388 | { |
386 | if (op->stats.ac) |
389 | if (op->stats.ac) |
387 | op->stats.ac += lmt->ac; |
390 | op->stats.ac += lmt->ac; |
388 | for (j = 0; j < NROFATTACKS; j++) |
391 | for (j = 0; j < NROFATTACKS; j++) |
389 | if (op->resist[j] != 0) |
392 | if (op->resist[j] != 0) |
… | |
… | |
395 | op->resist[j] = -100; |
398 | op->resist[j] = -100; |
396 | } |
399 | } |
397 | } |
400 | } |
398 | op->materialname = add_string (lmt->name); |
401 | op->materialname = add_string (lmt->name); |
399 | /* dont make it unstackable if it doesn't need to be */ |
402 | /* dont make it unstackable if it doesn't need to be */ |
400 | if (IS_WEAPON (op) || IS_ARMOR (op)) |
403 | if (op->is_weapon () || op->is_armor ()) |
401 | { |
404 | { |
402 | op->weight = (op->weight * lmt->weight) / 100; |
405 | op->weight = (op->weight * lmt->weight) / 100; |
403 | op->value = (op->value * lmt->value) / 100; |
406 | op->value = (op->value * lmt->value) / 100; |
404 | } |
407 | } |
405 | #endif |
408 | #endif |
… | |
… | |
540 | return; |
543 | return; |
541 | } |
544 | } |
542 | |
545 | |
543 | ///////////////////////////////////////////////////////////////////////////// |
546 | ///////////////////////////////////////////////////////////////////////////// |
544 | |
547 | |
545 | #if 0 |
|
|
546 | refcounted *refcounted::rc_first; |
|
|
547 | |
|
|
548 | refcounted::refcounted () |
|
|
549 | { |
|
|
550 | refcnt = 0; |
|
|
551 | rc_next = rc_first; |
|
|
552 | rc_first = this; |
|
|
553 | } |
|
|
554 | |
|
|
555 | refcounted::~refcounted () |
|
|
556 | { |
|
|
557 | assert (!rc_next); |
|
|
558 | assert (!refcnt); |
|
|
559 | } |
|
|
560 | #endif |
|
|
561 | |
|
|
562 | void *salloc (int size) throw (std::bad_alloc) |
548 | void *salloc_ (int n) throw (std::bad_alloc) |
563 | { |
549 | { |
564 | void *ptr = g_slice_alloc (size); |
550 | void *ptr = g_slice_alloc (n); |
565 | |
551 | |
566 | if (!ptr) |
552 | if (!ptr) |
567 | throw std::bad_alloc (); |
553 | throw std::bad_alloc (); |
568 | |
554 | |
569 | return ptr; |
555 | return ptr; |
570 | } |
556 | } |
571 | |
557 | |
572 | void *salloc (int size, void *src) throw (std::bad_alloc) |
558 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
573 | { |
559 | { |
574 | void *ptr = salloc (size); |
560 | void *ptr = salloc_ (n); |
575 | |
561 | |
576 | if (src) |
562 | if (src) |
577 | memcpy (ptr, src, size); |
563 | memcpy (ptr, src, n); |
578 | else |
564 | else |
579 | memset (ptr, 0, size); |
565 | memset (ptr, 0, n); |
580 | |
566 | |
581 | return ptr; |
567 | return ptr; |
582 | } |
568 | } |
583 | |
569 | |
584 | void assign (char *dst, const char *src, int maxlen) |
570 | void assign (char *dst, const char *src, int maxlen) |
… | |
… | |
611 | |
597 | |
612 | gettimeofday (&tv, 0); |
598 | gettimeofday (&tv, 0); |
613 | return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); |
599 | return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); |
614 | } |
600 | } |
615 | |
601 | |
|
|
602 | int |
|
|
603 | similar_direction (int a, int b) |
|
|
604 | { |
|
|
605 | if (!a || !b) |
|
|
606 | return 0; |
|
|
607 | |
|
|
608 | int diff = (b - a) & 7; |
|
|
609 | return diff <= 1 || diff >= 7; |
|
|
610 | } |
|
|
611 | |