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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.41 by root, Thu Jan 18 22:19:59 2007 UTC vs.
Revision 1.61 by root, Tue Jul 10 05:51:37 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
37#include <funcpoint.h> 36#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
39 38
40#include <glib.h> 39#include <glib.h>
41 40
42rand_gen rndm (time (0)); 41rand_gen rndm;
43 42
43void
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) 44tausworthe_random_generator::seed (uint32_t seed)
45{ 45{
46 state [0] = max ( 2, seed * 69069U); 46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = max ( 8, state [0] * 69069U); 47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = max ( 16, state [1] * 69069U); 48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = max (128, state [2] * 69069U); 49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50 50
51 for (int i = 11; --i; ) 51 for (int i = 11; --i; )
52 operator ()(); 52 operator ()();
53} 53}
54 54
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); 59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); 60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62 62
63 return state [0] ^ state [1] ^ state [2] ^ state [3]; 63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
65
66uint32_t
67tausworthe_random_generator::get_range (uint32_t num)
68{
69 return (next () * (uint64_t)num) >> 32U;
70}
71
72// return a number within (min .. max)
73int
74tausworthe_random_generator::get_range (int r_min, int r_max)
75{
76 return r_min + get_range (max (r_max - r_min + 1, 0));
64} 77}
65 78
66/* 79/*
67 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
68 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
81int 94int
82random_roll (int r_min, int r_max, const object *op, int goodbad) 95random_roll (int r_min, int r_max, const object *op, int goodbad)
83{ 96{
84 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
85 98
86 if (r_max < 1 || r_max < r_min) 99 if (r_max < r_min)
87 { 100 {
88 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
89 return r_min; 102 return r_min;
90 } 103 }
91 104
92 if (op->type == PLAYER) 105 if (op->type == PLAYER)
93 { 106 {
104 117
105/* 118/*
106 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
107 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
108 */ 121 */
109
110sint64 122sint64
111random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
112{ 124{
113 sint64 omin, diff, luck, ran;
114 int base;
115
116 omin = min; 125 sint64 omin = min;
117 diff = max - min + 1; 126 sint64 diff = max - min + 1;
118 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
119 128
120 if (max < 1 || diff < 1) 129 if (diff < 0)
121 { 130 {
122 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
123 return (min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
124 } 133 }
125 134
126 /* Don't know of a portable call to get 64 bit random values. 135 /*
127 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
128 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
129 * 32 bit, so we don't get skewed results
130 */ 138 */
131 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
132 140
133 if (op->type != PLAYER) 141 if (op->type != PLAYER)
134 return ((ran % diff) + min); 142 return ((ran % diff) + min);
135 143
136 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
137 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < MIN (10, abs (luck)))
138 { 147 {
139 /* we have a winner */ 148 /* we have a winner */
140 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
141 diff -= luck; 150 diff -= luck;
142 if (diff < 1) 151 if (diff < 1)
143 return (omin); /*check again */ 152 return (omin); /*check again */
153
144 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
145 155
146 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
147 } 157 }
158
148 return ((ran % diff) + min); 159 return ran % diff + min;
149} 160}
150 161
151/* 162/*
152 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
153 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
154 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
155 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
156 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
157 */ 168 */
158
159int 169int
160die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
161{ 171{
162 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
163 173
164 diff = size; 174 int diff = size;
165 min = 1; 175 min = 1;
166 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
167 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
168 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
169 { 180 {
170 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
171 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
172 } 183 }
173 184
174 if (op->type == PLAYER) 185 if (op->type == PLAYER)
175 luck = op->stats.luck; 186 luck = op->stats.luck;
176 187
177 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
178 { 189 {
179 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
180 { 191 {
181 /* we have a winner */ 192 /* we have a winner */
182 gotlucky++; 193 gotlucky++;
183 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
184 diff -= luck; 195 diff -= luck;
185 if (diff < 1) 196 if (diff < 1)
186 return (num); /*check again */ 197 return (num); /*check again */
187 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
188 ran = RANDOM ();
189 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
190 } 200 }
191 else 201 else
192 {
193 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
194 }
195 } 203 }
204
196 return (total); 205 return total;
197}
198
199/* decay and destroy perishable items in a map */
200void
201maptile::decay_objects ()
202{
203 if (!spaces)
204 return;
205
206 for (mapspace *ms = spaces + size (); ms-- > spaces; )
207 for (object *above, *op = ms->bot; op; op = above)
208 {
209 above = op->above;
210
211 bool destroy = 0;
212
213 // do not decay anything above unique floor tiles (yet :)
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break;
216
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ())
224 ; // do not decay
225 else if (op->is_weapon ())
226 {
227 op->stats.dam--;
228 if (op->stats.dam < 0)
229 destroy = 1;
230 }
231 else if (op->is_armor ())
232 {
233 op->stats.ac--;
234 if (op->stats.ac < 0)
235 destroy = 1;
236 }
237 else if (op->type == FOOD)
238 {
239 op->stats.food -= rndm (5, 20);
240 if (op->stats.food < 0)
241 destroy = 1;
242 }
243 else
244 {
245 int mat = op->material;
246
247 if (mat & M_PAPER
248 || mat & M_LEATHER
249 || mat & M_WOOD
250 || mat & M_ORGANIC
251 || mat & M_CLOTH
252 || mat & M_LIQUID
253 || (mat & M_IRON && rndm (1, 5) == 1)
254 || (mat & M_GLASS && rndm (1, 2) == 1)
255 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
256 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
257 || (mat & M_ICE && temp > 32))
258 destroy = 1;
259 }
260
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 op->destroy ();
264 }
265} 206}
266 207
267/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
268 209
269materialtype_t * 210materialtype_t *
270name_to_material (const char *name) 211name_to_material (const shstr &name)
271{ 212{
272 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
273 214 if (name == mt->name)
274 mt = NULL;
275 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
276 {
277 if (strcmp (name, nmt->name) == 0)
278 {
279 mt = nmt;
280 break;
281 }
282 }
283 return mt; 215 return mt;
216
217 return materialt;
284} 218}
285 219
286/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
287 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
288 */ 222 */
303 return; 237 return;
304 238
305 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
306 if (!mt) 240 if (!mt)
307 { 241 {
308 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
309 return; 243 return;
310 } 244 }
311 245
312 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
313 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
324void 258void
325set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
326{ 260{
327 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
328 262
329#ifdef NEW_MATERIAL_CODE
330 int j;
331#endif
332
333 if (op->materialname != NULL) 263 if (op->materialname != NULL)
334 return; 264 return;
335 265
336
337
338 if (nmt == NULL) 266 if (nmt == NULL)
339 { 267 {
340 lmt = NULL; 268 lmt = NULL;
341#ifndef NEW_MATERIAL_CODE 269
342 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt && mt->next; mt = mt->next)
343 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
344 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
345 { 273 {
346 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
347 break; 276 break;
348 } 277 }
349 }
350
351#else
352 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
353 {
354 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
355 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 {
357 lmt = mt;
358 if (!(op->is_weapon () || op->is_armor ()))
359 break;
360 }
361 }
362#endif
363 } 278 }
364 else 279 else
365 {
366 lmt = nmt; 280 lmt = nmt;
367 }
368 281
369 if (lmt != NULL) 282 if (lmt != NULL)
370 { 283 {
371#ifndef NEW_MATERIAL_CODE
372 op->materialname = lmt->name;
373 return;
374#else
375
376 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
377 { 285 {
378 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
379 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
380 op->stats.dam = 1; 288 op->stats.dam = 1;
381 } 289 }
290
382 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
383 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
384 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
385 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
386 if (op->is_armor ()) 295 if (op->is_armor ())
387 { 296 {
388 if (op->stats.ac) 297 if (op->stats.ac)
389 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
390 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
391 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
392 { 302 {
393 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
394 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
395 op->resist[j] = 100; 305 op->resist[j] = 100;
396 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
397 op->resist[j] = -100; 307 op->resist[j] = -100;
398 } 308 }
399 } 309 }
310
400 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
401 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
402 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
403 { 314 {
404 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
405 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
406 } 317 }
407#endif
408 } 318 }
409} 319}
410 320
411/* 321/*
412 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
548fork_abort (const char *msg) 458fork_abort (const char *msg)
549{ 459{
550 if (!fork ()) 460 if (!fork ())
551 { 461 {
552 signal (SIGABRT, SIG_DFL); 462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
553 abort (); 466 abort ();
554 } 467 }
555 468
556 LOG (llevError, "fork abort: %s\n", msg); 469 LOG (llevError, "fork abort: %s\n", msg);
557} 470}
558 471
559void *salloc_ (int n) throw (std::bad_alloc) 472void *salloc_ (int n) throw (std::bad_alloc)
560{ 473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
561 void *ptr = g_slice_alloc (n); 477 void *ptr = g_slice_alloc (n);
478#endif
562 479
563 if (!ptr) 480 if (!ptr)
564 throw std::bad_alloc (); 481 throw std::bad_alloc ();
565 482
566 return ptr; 483 return ptr;
600 } 517 }
601 else 518 else
602 memcpy (dst, src, len + 1); 519 memcpy (dst, src, len + 1);
603} 520}
604 521
522const std::string
523format (const char *format, ...)
524{
525 int len;
526
527 {
528 char buf[128];
529
530 va_list ap;
531 va_start (ap, format);
532 len = vsnprintf (buf, sizeof (buf), format, ap);
533 va_end (ap);
534
535 assert (len >= 0); // shield againstz broken vsnprintf's
536
537 // was our static buffer short enough?
538 if (len < sizeof (buf))
539 return std::string (buf, len);
540 }
541
542 {
543 // longer, try harder
544 char *buf = salloc<char> (len + 1);
545
546 va_list ap;
547 va_start (ap, format);
548 vsnprintf (buf, len + 1, format, ap);
549 va_end (ap);
550
551 const std::string s (buf, len);
552 sfree<char> (buf, len + 1);
553
554 return buf;
555 }
556}
557
605tstamp now () 558tstamp now ()
606{ 559{
607 struct timeval tv; 560 struct timeval tv;
608 561
609 gettimeofday (&tv, 0); 562 gettimeofday (&tv, 0);
618 571
619 int diff = (b - a) & 7; 572 int diff = (b - a) & 7;
620 return diff <= 1 || diff >= 7; 573 return diff <= 1 || diff >= 7;
621} 574}
622 575
576/* crc32 0xdebb20e3 table and supplementary functions. */
577extern const uint32_t crc_32_tab[256] =
578{
579 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
580 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
581 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
582 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
583 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
584 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
585 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
586 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
587 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
588 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
589 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
590 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
591 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
592 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
593 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
594 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
595 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
596 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
597 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
598 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
599 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
600 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
601 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
602 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
603 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
604 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
605 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
606 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
607 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
608 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
609 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
610 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
611 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
612 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
613 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
614 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
615 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
616 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
617 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
618 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
619 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
620 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
621 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
622 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
623 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
624 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
625 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
626 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
627 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
628 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
629 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
630 0x2d02ef8dL
631};
632
633

Diff Legend

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