--- deliantra/server/common/utils.C 2007/04/27 20:06:37 1.54 +++ deliantra/server/common/utils.C 2007/04/28 21:34:37 1.55 @@ -97,7 +97,7 @@ { int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ - if (r_max < 1 || r_max < r_min) + if (r_max < r_min) { LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max); return r_min; @@ -123,14 +123,11 @@ sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) { - sint64 omin, diff, luck, ran; - int base; + sint64 omin = min; + sint64 diff = max - min + 1; + int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ - omin = min; - diff = max - min + 1; - ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ - - if (max < 1 || diff < 1) + if (diff < 0) { LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max); return (min); /* avoids a float exception */ @@ -140,12 +137,13 @@ * Make a call to get two 32 bit unsigned random numbers, and just to * a little bitshifting. */ - ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); + sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); if (op->type != PLAYER) return ((ran % diff) + min); - luck = op->stats.luck; + int luck = op->stats.luck; + if (rndm (base) < MIN (10, abs (luck))) { /* we have a winner */ @@ -153,12 +151,13 @@ diff -= luck; if (diff < 1) return (omin); /*check again */ + ((goodbad) ? (min += luck) : (diff)); return (MAX (omin, MIN (max, (ran % diff) + min))); } - return ((ran % diff) + min); + return ran % diff + min; } /* @@ -168,20 +167,20 @@ * not the recipient (ie, the poor slob getting hit). * The args are num D size (ie 4d6) [garbled 20010916] */ - int die_roll (int num, int size, const object *op, int goodbad) { - int min, diff, luck, total, i, gotlucky, base; + int min, luck, total, i, gotlucky; - diff = size; + int diff = size; min = 1; luck = total = gotlucky = 0; - ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ + int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ + if (size < 2 || diff < 1) { LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); - return (num); /* avoids a float exception */ + return num; /* avoids a float exception */ } if (op->type == PLAYER)