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258 | void |
258 | void |
259 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
259 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
260 | { |
260 | { |
261 | materialtype_t *mt, *lmt; |
261 | materialtype_t *mt, *lmt; |
262 | |
262 | |
263 | #ifdef NEW_MATERIAL_CODE |
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264 | int j; |
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265 | #endif |
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266 | |
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267 | if (op->materialname != NULL) |
263 | if (op->materialname != NULL) |
268 | return; |
264 | return; |
269 | |
265 | |
270 | |
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271 | |
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272 | if (nmt == NULL) |
266 | if (nmt == NULL) |
273 | { |
267 | { |
274 | lmt = NULL; |
268 | lmt = NULL; |
275 | #ifndef NEW_MATERIAL_CODE |
269 | |
276 | for (mt = materialt; mt && mt->next; mt = mt->next) |
270 | for (mt = materialt; mt && mt->next; mt = mt->next) |
277 | { |
271 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
278 | if (op->materials & mt->material) |
272 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
279 | { |
273 | { |
280 | lmt = mt; |
274 | lmt = mt; |
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275 | if (!(op->is_weapon () || op->is_armor ())) |
281 | break; |
276 | break; |
282 | } |
277 | } |
283 | } |
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284 | |
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285 | #else |
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286 | for (mt = materialt; mt && mt->next; mt = mt->next) |
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287 | { |
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288 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
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289 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
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290 | { |
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291 | lmt = mt; |
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292 | if (!(op->is_weapon () || op->is_armor ())) |
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293 | break; |
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294 | } |
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295 | } |
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296 | #endif |
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297 | } |
278 | } |
298 | else |
279 | else |
299 | { |
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300 | lmt = nmt; |
280 | lmt = nmt; |
301 | } |
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302 | |
281 | |
303 | if (lmt != NULL) |
282 | if (lmt != NULL) |
304 | { |
283 | { |
305 | #ifndef NEW_MATERIAL_CODE |
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306 | op->materialname = lmt->name; |
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307 | return; |
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308 | #else |
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309 | |
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310 | if (op->stats.dam && op->is_weapon ()) |
284 | if (op->stats.dam && op->is_weapon ()) |
311 | { |
285 | { |
312 | op->stats.dam += lmt->damage; |
286 | op->stats.dam += lmt->damage; |
313 | if (op->stats.dam < 1) |
287 | if (op->stats.dam < 1) |
314 | op->stats.dam = 1; |
288 | op->stats.dam = 1; |
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320 | op->stats.wc += lmt->wc; |
294 | op->stats.wc += lmt->wc; |
321 | if (op->is_armor ()) |
295 | if (op->is_armor ()) |
322 | { |
296 | { |
323 | if (op->stats.ac) |
297 | if (op->stats.ac) |
324 | op->stats.ac += lmt->ac; |
298 | op->stats.ac += lmt->ac; |
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299 | |
325 | for (j = 0; j < NROFATTACKS; j++) |
300 | for (int j = 0; j < NROFATTACKS; j++) |
326 | if (op->resist[j] != 0) |
301 | if (op->resist[j] != 0) |
327 | { |
302 | { |
328 | op->resist[j] += lmt->mod[j]; |
303 | op->resist[j] += lmt->mod[j]; |
329 | if (op->resist[j] > 100) |
304 | if (op->resist[j] > 100) |
330 | op->resist[j] = 100; |
305 | op->resist[j] = 100; |
331 | if (op->resist[j] < -100) |
306 | if (op->resist[j] < -100) |
332 | op->resist[j] = -100; |
307 | op->resist[j] = -100; |
333 | } |
308 | } |
334 | } |
309 | } |
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310 | |
335 | op->materialname = lmt->name; |
311 | op->materialname = lmt->name; |
336 | /* dont make it unstackable if it doesn't need to be */ |
312 | /* dont make it unstackable if it doesn't need to be */ |
337 | if (op->is_weapon () || op->is_armor ()) |
313 | if (op->is_weapon () || op->is_armor ()) |
338 | { |
314 | { |
339 | op->weight = (op->weight * lmt->weight) / 100; |
315 | op->weight = (op->weight * lmt->weight) / 100; |
340 | op->value = (op->value * lmt->value) / 100; |
316 | op->value = (op->value * lmt->value) / 100; |
341 | } |
317 | } |
342 | #endif |
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343 | } |
318 | } |
344 | } |
319 | } |
345 | |
320 | |
346 | /* |
321 | /* |
347 | * Strip out the media tags from a String. |
322 | * Strip out the media tags from a String. |