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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.32 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.83 by root, Sun Dec 28 06:59:26 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <global.h> 28#include <cstdlib>
29#include <sys/types.h>
29#include <funcpoint.h> 30#include <unistd.h>
30#include <material.h>
31
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
33#include <signal.h>
34
35#include <global.h>
36#include <material.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
34#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
35 82
36/* 83/*
37 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 97 */
51
52int 98int
53random_roll (int min, int max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 100{
55 int omin, diff, luck, base, ran; 101 r_max = max (r_min, r_max);
56 102
57 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 104
61 if (max < 1 || diff < 1)
62 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return (min); /* avoids a float exception */
65 }
66
67 ran = RANDOM ();
68
69 if (op->type != PLAYER) 105 if (op->type == PLAYER)
70 return ((ran % diff) + min); 106 {
71
72 luck = op->stats.luck; 107 int luck = op->stats.luck;
73 if (RANDOM () % base < MIN (10, abs (luck))) 108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
74 { 113 }
75 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck;
78 if (diff < 1)
79 return (omin); /*check again */
80 ((goodbad) ? (min += luck) : (diff));
81 114
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 115 return rndm (r_min, r_max);
83 }
84 return ((ran % diff) + min);
85} 116}
86 117
87/* 118/*
88 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
90 */ 121 */
91
92sint64 122sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
94{ 124{
95 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
96 int base; 126 sint64 range = max (0, r_max - r_min + 1);
127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
97 128
98 omin = min; 129 /*
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 132 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 134
115 if (op->type != PLAYER) 135 if (op->type != PLAYER)
116 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
117 137
118 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
119 if (RANDOM () % base < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
120 { 141 {
121 /* we have a winner */ 142 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck; 144 range -= luck;
124 if (diff < 1) 145 if (range < 1)
125 return (omin); /*check again */ 146 return (omin); /*check again */
147
126 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
127 149
128 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
129 } 151 }
130 return ((ran % diff) + min); 152
153 return ran % range + r_min;
131} 154}
132 155
133/* 156/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 162 */
140
141int 163int
142die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
143{ 165{
144 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
145 167
146 diff = size; 168 int diff = size;
147 min = 1; 169 min = 1;
148 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
150 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
151 { 174 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
154 } 177 }
155 178
156 if (op->type == PLAYER) 179 if (op->type == PLAYER)
157 luck = op->stats.luck; 180 luck = op->stats.luck;
158 181
159 for (i = 0; i < num; i++) 182 for (i = 0; i < num; i++)
160 { 183 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 185 {
163 /* we have a winner */ 186 /* we have a winner */
164 gotlucky++; 187 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 189 diff -= luck;
167 if (diff < 1) 190 if (diff < 1)
168 return (num); /*check again */ 191 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 194 }
173 else 195 else
174 {
175 total += RANDOM () % size + 1; 196 total += rndm (size) + 1;
176 }
177 } 197 }
198
178 return (total); 199 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy persihable items in a map */
201void
202maptile::decay_objects ()
203{
204 int x, y, destroy;
205 object *op, *otmp;
206
207 for (x = 0; x < width; x++)
208 for (y = 0; y < height; y++)
209 for (op = at (x, y).bot; op; op = otmp)
210 {
211 destroy = 0;
212 otmp = op->above;
213
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break;
216
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ())
224 continue;
225
226 /* otherwise, we decay and destroy */
227 if (op->is_weapon ())
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (op->is_armor ())
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250
251 if (op->material & M_IRON && rndm (1, 5) == 1)
252 destroy = 1;
253
254 if (op->material & M_GLASS && rndm (1, 2) == 1)
255 destroy = 1;
256
257 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
258 destroy = 1;
259
260 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
261 destroy = 1;
262
263 if (op->material & M_ICE && temp > 32)
264 destroy = 1;
265 }
266
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 op->destroy ();
270 }
271} 200}
272 201
273/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
274 203
275materialtype_t * 204materialtype_t *
276name_to_material (const char *name) 205name_to_material (const shstr_cmp name)
277{ 206{
278 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt; mt = mt->next)
208 if (name == mt->name)
209 return mt;
279 210
280 mt = NULL;
281 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
282 {
283 if (strcmp (name, nmt->name) == 0)
284 {
285 mt = nmt;
286 break;
287 }
288 }
289 return mt; 211 return 0;
290} 212}
291 213
292/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
293 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
294 */ 216 */
295
296void 217void
297transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
298{ 219{
299 materialtype_t *mt; 220 materialtype_t *mt;
300 int j; 221 int j;
301 222
302 if (op->materialname == NULL) 223 if (!op->materialname)
303 return; 224 return;
304 225
305 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 226 if (change->materialname && strcmp (op->materialname, change->materialname))
306 return; 227 return;
307 228
308 if (!op->is_armor ()) 229 if (!op->is_armor ())
309 return; 230 return;
310 231
311 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
312 if (!mt) 233 if (!mt)
313 { 234 {
314 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
315 return; 236 return;
316 } 237 }
317 238
318 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
319 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
330void 251void
331set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
332{ 253{
333 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
334 255
335#ifdef NEW_MATERIAL_CODE
336 int j;
337#endif
338
339 if (op->materialname != NULL) 256 if (!op->materialname)
340 return; 257 return;
341 258
342 259 if (nmt)
343 260 lmt = nmt;
344 if (nmt == NULL) 261 else
345 { 262 {
346 lmt = NULL; 263 lmt = 0;
347#ifndef NEW_MATERIAL_CODE 264
348 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 265 for (mt = materialt; mt; mt = mt->next)
349 { 266 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
350 if (op->material & mt->material) 267 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
351 { 268 {
352 lmt = mt; 269 lmt = mt;
270 if (!(op->is_weapon () || op->is_armor ()))
353 break; 271 break;
354 } 272 }
355 }
356
357#else
358 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
359 {
360 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
361 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
362 {
363 lmt = mt;
364 if (!(op->is_weapon () || op->is_armor ()))
365 break;
366 }
367 }
368#endif
369 }
370 else
371 { 273 }
372 lmt = nmt; 274
275 if (lmt)
373 } 276 {
374
375 if (lmt != NULL)
376 {
377#ifndef NEW_MATERIAL_CODE
378 op->materialname = lmt->name;
379 return;
380#else
381
382 if (op->stats.dam && op->is_weapon ()) 277 if (op->stats.dam && op->is_weapon ())
383 { 278 {
384 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
385 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
386 op->stats.dam = 1; 281 op->stats.dam = 1;
387 } 282 }
283
388 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
389 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
390 if (op->stats.wc && op->is_weapon ()) 286 if (op->stats.wc && op->is_weapon ())
391 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
392 if (op->is_armor ()) 288 if (op->is_armor ())
393 { 289 {
394 if (op->stats.ac) 290 if (op->stats.ac)
395 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
396 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
397 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
398 { 295 {
399 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
400 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
401 op->resist[j] = 100; 298 op->resist[j] = 100;
402 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
403 op->resist[j] = -100; 300 op->resist[j] = -100;
404 } 301 }
405 } 302 }
303
406 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
407 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
408 if (op->is_weapon () || op->is_armor ()) 306 if (op->is_weapon () || op->is_armor ())
409 { 307 {
410 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
411 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
412 } 310 }
413#endif
414 } 311 }
415} 312}
416 313
417/* 314/*
418 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
513 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
514 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
515 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
516 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
517 */ 414 */
518
519void 415void
520make_list_like (char *input) 416make_list_like (char *input)
521{ 417{
522 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
523 int i; 419 int i;
548 return; 444 return;
549} 445}
550 446
551///////////////////////////////////////////////////////////////////////////// 447/////////////////////////////////////////////////////////////////////////////
552 448
449void
450fork_abort (const char *msg)
451{
452 if (!fork ())
453 {
454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
456 signal (SIGABRT, SIG_IGN);
457
458 signal (SIGSEGV, SIG_DFL);
459 signal (SIGBUS , SIG_DFL);
460 signal (SIGILL , SIG_DFL);
461 signal (SIGTRAP, SIG_DFL);
462
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466
467 // try to detach us from as many external dependencies as possible
468 // as coredumping can take time by closing all fd's.
469 {
470 struct rlimit lim;
471
472 if (getrlimit (RLIMIT_NOFILE, &lim))
473 lim.rlim_cur = 1024;
474
475 for (int i = 0; i < lim.rlim_cur; ++i)
476 close (i);
477 }
478
479 {
480 sigset_t empty;
481 sigemptyset (&empty);
482 sigprocmask (SIG_SETMASK, &empty, 0);
483 }
484
485 // try to coredump with SIGTRAP
486 kill (getpid (), SIGTRAP);
487 abort ();
488 }
489
490 LOG (llevError, "fork abort: %s\n", msg);
491}
492
553void *salloc_ (int n) throw (std::bad_alloc) 493void *salloc_ (int n) throw (std::bad_alloc)
554{ 494{
555 void *ptr = g_slice_alloc (n); 495 void *ptr = g_slice_alloc (n);
556 496
557 if (!ptr) 497 if (!ptr)
558 throw std::bad_alloc (); 498 throw std::bad_alloc ();
559 499
500 slice_alloc += n;
560 return ptr; 501 return ptr;
561} 502}
562 503
563void *salloc_ (int n, void *src) throw (std::bad_alloc) 504void *salloc_ (int n, void *src) throw (std::bad_alloc)
564{ 505{
570 memset (ptr, 0, n); 511 memset (ptr, 0, n);
571 512
572 return ptr; 513 return ptr;
573} 514}
574 515
516/******************************************************************************/
517
518#if DEBUG_SALLOC
519
520#define MAGIC 0xa1b2c35543deadLL
521
522void *g_slice_alloc (unsigned long size)
523{
524 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
525 *p++ = size ^ MAGIC;
526 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
527 return (void *)p;
528}
529
530void *g_slice_alloc0 (unsigned long size)
531{
532 return memset (g_slice_alloc (size), 0, size);
533}
534
535void g_slice_free1 (unsigned long size, void *ptr)
536{
537 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
538 if (expect_true (ptr))
539 {
540 unsigned long *p = (unsigned long *)ptr;
541 unsigned long s = *--p ^ MAGIC;
542
543 if (size != (unsigned long)(*p ^ MAGIC))
544 {
545 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
546 abort ();
547 }
548
549 *p = MAGIC;
550
551 (g_slice_free1)(s + sizeof (unsigned long), p);
552 }
553}
554
555#endif
556
557/******************************************************************************/
558
575void assign (char *dst, const char *src, int maxlen) 559void assign (char *dst, const char *src, int maxlen)
576{ 560{
577 if (!src) 561 if (!src)
578 src = ""; 562 src = "";
579 563
594 } 578 }
595 else 579 else
596 memcpy (dst, src, len + 1); 580 memcpy (dst, src, len + 1);
597} 581}
598 582
583const char *
584format (const char *format, ...)
585{
586 static dynbuf_text buf;
587
588 buf.clear ();
589
590 va_list ap;
591 va_start (ap, format);
592 buf.vprintf (format, ap);
593 va_end (ap);
594
595 return buf;
596}
597
599tstamp now () 598tstamp now ()
600{ 599{
601 struct timeval tv; 600 struct timeval tv;
602 601
603 gettimeofday (&tv, 0); 602 gettimeofday (&tv, 0);
612 611
613 int diff = (b - a) & 7; 612 int diff = (b - a) & 7;
614 return diff <= 1 || diff >= 7; 613 return diff <= 1 || diff >= 7;
615} 614}
616 615
616/* crc32 0xdebb20e3 table and supplementary functions. */
617extern const uint32_t crc_32_tab[256] =
618{
619 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
620 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
621 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
622 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
623 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
624 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
625 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
626 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
627 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
628 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
629 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
630 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
631 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
632 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
633 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
634 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
635 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
636 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
637 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
638 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
639 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
640 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
641 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
642 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
643 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
644 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
645 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
646 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
647 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
648 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
649 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
650 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
651 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
652 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
653 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
654 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
655 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
656 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
657 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
658 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
659 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
660 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
661 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
662 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
663 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
664 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
665 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
666 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
667 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
668 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
669 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
670 0x2d02ef8dL
671};
672
673void thread::start (void *(*start_routine)(void *), void *arg)
674{
675 pthread_attr_t attr;
676
677 pthread_attr_init (&attr);
678 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
679 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
680 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
681#ifdef PTHREAD_SCOPE_PROCESS
682 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
683#endif
684
685 sigset_t fullsigset, oldsigset;
686 sigfillset (&fullsigset);
687
688 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
689
690 if (pthread_create (&id, &attr, start_routine, arg))
691 cleanup ("unable to create a new thread");
692
693 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
694}
695

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