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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.4 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.79 by root, Sat Aug 30 05:19:03 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.4 2006/09/04 11:07:59 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
36 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
37#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
38 82
39/* 83/*
40 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 97 */
54 98int
55int random_roll(int min, int max, const object *op, int goodbad) { 99random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 100{
101 r_max = max (r_min, r_max);
57 102
58 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 104
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */
65 }
66
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 105 if (op->type == PLAYER)
70 return((ran%diff)+min); 106 {
71
72 luck = op->stats.luck; 107 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 108
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
82 } 113 }
83 return((ran%diff)+min); 114
115 return rndm (r_min, r_max);
84} 116}
85 117
86/* 118/*
87 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
89 */ 121 */
90 122sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 124{
93 int base;
94
95 omin = min; 125 sint64 omin = r_min;
96 diff = max - min + 1; 126 sint64 range = max (0, r_max - r_min + 1);
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 128
99 if (max < 1 || diff < 1) { 129 /*
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif
105 return(min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 132 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 134
115 if (op->type != PLAYER) 135 if (op->type != PLAYER)
116 return((ran%diff)+min); 136 return ((ran % range) + r_min);
117 137
118 luck = op->stats.luck; 138 int luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 139
140 if (rndm (base) < min (10, abs (luck)))
141 {
120 /* we have a winner */ 142 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 144 range -= luck;
123 if (diff < 1) 145 if (range < 1)
124 return(omin); /*check again*/ 146 return (omin); /*check again */
147
125 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
126 149
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
128 } 151 }
129 return((ran%diff)+min); 152
153 return ran % range + r_min;
130} 154}
131 155
132/* 156/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 162 */
139 163int
140int die_roll(int num, int size, const object *op, int goodbad) { 164die_roll (int num, int size, const object *op, int goodbad)
165{
141 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
142 167
143 diff = size; 168 int diff = size;
144 min = 1; 169 min = 1;
145 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
147 if (size < 2 || diff < 1) { 173 if (size < 2 || diff < 1)
174 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
150 } 177 }
151 178
152 if (op->type == PLAYER) 179 if (op->type == PLAYER)
153 luck = op->stats.luck; 180 luck = op->stats.luck;
154 181
155 for (i = 0; i < num; i++) { 182 for (i = 0; i < num; i++)
183 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
185 {
157 /* we have a winner */ 186 /* we have a winner */
158 gotlucky++; 187 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 189 diff -= luck;
161 if (diff < 1) 190 if (diff < 1)
162 return(num); /*check again*/ 191 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
194 }
166 } else { 195 else
167 total += RANDOM()%size+1; 196 total += rndm (size) + 1;
168 }
169 } 197 }
198
170 return(total); 199 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 200}
253 201
254/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
255 203
256materialtype_t *name_to_material(const char *name) 204materialtype_t *
205name_to_material (const shstr &name)
257{ 206{
258 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 208 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 209 return mt;
210
211 return 0;
268} 212}
269 213
270/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
272 */ 216 */
273 217void
274void transmute_materialname(object *op, const object *change) 218transmute_materialname (object *op, const object *change)
275{ 219{
276 materialtype_t *mt; 220 materialtype_t *mt;
277 int j; 221 int j;
278 222
279 if (op->materialname == NULL) 223 if (op->materialname == NULL)
280 return; 224 return;
281 225
282 if (change->materialname != NULL && 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 227 return;
285 228
286 if (!IS_ARMOR(op)) 229 if (!op->is_armor ())
287 return; 230 return;
288 231
289 mt = name_to_material(op->materialname); 232 mt = name_to_material (op->materialname);
290 if (!mt) { 233 if (!mt)
234 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 236 return;
293 } 237 }
294 238
295 for (j=0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 240 if (op->resist[j] == 0 && change->resist[j] != 0)
241 {
297 op->resist[j] += mt->mod[j]; 242 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 243 if (op->resist[j] > 100)
299 op->resist[j] = 100; 244 op->resist[j] = 100;
300 if (op->resist[j] < -100) 245 if (op->resist[j] < -100)
301 op->resist[j] = -100; 246 op->resist[j] = -100;
302 } 247 }
303} 248}
304 249
305/* set the materialname and type for an item */ 250/* set the materialname and type for an item */
251void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 253{
308 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
309 int j;
310 255
311 if (op->materialname != NULL) 256 if (op->materialname != NULL)
312 return; 257 return;
313 258
314
315
316 if (nmt == NULL) { 259 if (nmt == NULL)
260 {
317 lmt = NULL; 261 lmt = NULL;
318#ifndef NEW_MATERIAL_CODE 262
319 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 263 for (mt = materialt; mt && mt->next; mt = mt->next)
320 if (op->material & mt->material) {
321 lmt = mt;
322 break;
323 }
324 }
325
326#else
327 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
328 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
329 difficulty >= mt->difficulty &&
330 (op->magic >= mt->magic || mt->magic == 0)) { 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
266 {
331 lmt = mt; 267 lmt = mt;
332 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 268 if (!(op->is_weapon () || op->is_armor ()))
333 break; 269 break;
334 } 270 }
335 } 271 }
336#endif 272 else
337 } else {
338 lmt = nmt; 273 lmt = nmt;
339 }
340 274
341 if (lmt != NULL) { 275 if (lmt != NULL)
342#ifndef NEW_MATERIAL_CODE 276 {
343 op->materialname = lmt->name; 277 if (op->stats.dam && op->is_weapon ())
344 return; 278 {
345#else
346
347 if (op->stats.dam && IS_WEAPON(op)) {
348 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
349 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
350 op->stats.dam = 1; 281 op->stats.dam = 1;
351 } 282 }
283
352 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
353 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
354 if (op->stats.wc && IS_WEAPON(op)) 286 if (op->stats.wc && op->is_weapon ())
355 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
356 if (IS_ARMOR(op)) { 288 if (op->is_armor ())
289 {
357 if (op->stats.ac) 290 if (op->stats.ac)
358 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
359 for (j=0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
360 if (op->resist[j] != 0) { 294 if (op->resist[j] != 0)
295 {
361 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
362 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
363 op->resist[j] = 100; 298 op->resist[j] = 100;
364 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
365 op->resist[j] = -100; 300 op->resist[j] = -100;
366 } 301 }
367 } 302 }
303
368 op->materialname = add_string(lmt->name); 304 op->materialname = lmt->name;
369 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
370 if (IS_WEAPON(op) || IS_ARMOR(op)) { 306 if (op->is_weapon () || op->is_armor ())
307 {
371 op->weight = (op->weight * lmt->weight)/100; 308 op->weight = (op->weight * lmt->weight) / 100;
372 op->value = (op->value * lmt->value)/100; 309 op->value = (op->value * lmt->value) / 100;
373 } 310 }
374#endif
375 } 311 }
376} 312}
377 313
378/* 314/*
379 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
380 * Warning the input string will contain the result string 316 * Warning the input string will contain the result string
381 */ 317 */
318void
382void strip_media_tag(char *message){ 319strip_media_tag (char *message)
320{
383 int in_tag=0; 321 int in_tag = 0;
384 char* dest; 322 char *dest;
385 char* src; 323 char *src;
324
386 src=dest=message; 325 src = dest = message;
387 while (*src!='\0'){ 326 while (*src != '\0')
327 {
388 if (*src=='['){ 328 if (*src == '[')
329 {
389 in_tag=1; 330 in_tag = 1;
331 }
390 } else if (in_tag && (*src==']')) 332 else if (in_tag && (*src == ']'))
391 in_tag=0; 333 in_tag = 0;
392 else if (!in_tag){ 334 else if (!in_tag)
335 {
393 *dest=*src; 336 *dest = *src;
394 dest++; 337 dest++;
395 } 338 }
396 src++; 339 src++;
397 } 340 }
398 *dest='\0'; 341 *dest = '\0';
399} 342}
400 343
344const char *
401const char* strrstr(const char* haystack, const char* needle){ 345strrstr (const char *haystack, const char *needle)
346{
402 const char* lastneedle; 347 const char *lastneedle;
348
403 lastneedle=NULL; 349 lastneedle = NULL;
404 while((haystack=strstr(haystack,needle))!=NULL){ 350 while ((haystack = strstr (haystack, needle)) != NULL)
351 {
405 lastneedle=haystack; 352 lastneedle = haystack;
406 haystack++; 353 haystack++;
407 } 354 }
408 return lastneedle; 355 return lastneedle;
409 356
410} 357}
358
411#define EOL_SIZE (sizeof("\n")-1) 359#define EOL_SIZE (sizeof("\n")-1)
360void
412void strip_endline(char* buf){ 361strip_endline (char *buf)
362{
413 if (strlen(buf)<sizeof("\n")){ 363 if (strlen (buf) < sizeof ("\n"))
364 {
414 return; 365 return;
415 } 366 }
416 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 367 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
417 buf[strlen(buf)-EOL_SIZE]='\0'; 368 buf[strlen (buf) - EOL_SIZE] = '\0';
418} 369}
419 370
420/** 371/**
421 * Replace in string src all occurrences of key by replacement. The resulting 372 * Replace in string src all occurrences of key by replacement. The resulting
422 * string is put into result; at most resultsize characters (including the 373 * string is put into result; at most resultsize characters (including the
423 * terminating null character) will be written to result. 374 * terminating null character) will be written to result.
424 */ 375 */
376void
425void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 377replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
426{ 378{
427 size_t resultlen; 379 size_t resultlen;
428 size_t keylen; 380 size_t keylen;
429 381
430 /* special case to prevent infinite loop if key==replacement=="" */ 382 /* special case to prevent infinite loop if key==replacement=="" */
431 if(strcmp(key, replacement) == 0) 383 if (strcmp (key, replacement) == 0)
432 { 384 {
433 snprintf(result, resultsize, "%s", src); 385 snprintf (result, resultsize, "%s", src);
434 return; 386 return;
435 } 387 }
436 388
437 keylen = strlen(key); 389 keylen = strlen (key);
438 390
439 resultlen = 0; 391 resultlen = 0;
440 while(*src != '\0' && resultlen+1 < resultsize) 392 while (*src != '\0' && resultlen + 1 < resultsize)
441 { 393 {
442 if(strncmp(src, key, keylen) == 0) 394 if (strncmp (src, key, keylen) == 0)
443 { 395 {
444 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 396 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
445 resultlen += strlen(result+resultlen); 397 resultlen += strlen (result + resultlen);
446 src += keylen; 398 src += keylen;
447 } 399 }
448 else 400 else
449 {
450 result[resultlen++] = *src++;
451 }
452 } 401 {
402 result[resultlen++] = *src++;
403 }
404 }
453 result[resultlen] = '\0'; 405 result[resultlen] = '\0';
454} 406}
455 407
456/** 408/**
457 * Taking a string as an argument, mutate it into a string that looks like a list. 409 * Taking a string as an argument, mutate it into a string that looks like a list.
458 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
459 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
460 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
461 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
462 */ 414 */
463 415void
464void make_list_like(char *input) { 416make_list_like (char *input)
417{
465 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
466 int i; 419 int i;
420
467 if (!input || strlen(input) > MAX_BUF-5) return; 421 if (!input || strlen (input) > MAX_BUF - 5)
468 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
469
470 strncpy(tmp, input, MAX_BUF-5);
471 /*trim all trailing commas, spaces etc.*/
472 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
473 tmp[i]='\0';
474 strcat(tmp, ".");
475
476 p=strrchr(tmp, ',');
477 if (p) {
478 *p='\0';
479 strcpy(input, tmp);
480 p++;
481 strcat(input, " and");
482 strcat(input, p);
483 }
484 else strcpy(input, tmp);
485 return; 422 return;
486} 423 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
487 424
488//TODO: overhead due to specifying size twice 425 strncpy (tmp, input, MAX_BUF - 5);
426 /*trim all trailing commas, spaces etc. */
427 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
428 tmp[i] = '\0';
429
430 strcat (tmp, ".");
431
432 p = strrchr (tmp, ',');
433 if (p)
434 {
435 *p = '\0';
436 strcpy (input, tmp);
437 p++;
438 strcat (input, " and");
439 strcat (input, p);
440 }
441 else
442 strcpy (input, tmp);
443
444 return;
445}
446
447/////////////////////////////////////////////////////////////////////////////
448
489void * 449void
490zero_initialised::operator new (size_t s) 450fork_abort (const char *msg)
491{
492 return g_slice_alloc0 (s);
493}
494
495void *
496zero_initialised::operator new [] (size_t s)
497{
498 return g_slice_alloc0 (s);
499}
500
501void
502zero_initialised::operator delete (void *p, size_t s)
503{ 451{
504 g_slice_free1 (s, p); 452 if (!fork ())
505} 453 {
454 signal (SIGABRT, SIG_DFL);
506 455
507void 456 // try to put corefiles into a subdirectory, if existing, to allow
508zero_initialised::operator delete [] (void *p, size_t s) 457 // an administrator to reduce the I/O load.
509{ 458 chdir ("cores");
510 g_slice_free1 (s, p);
511}
512 459
460 // try to detach us from as many external dependencies as possible
461 // as coredumping can take time by closing all fd's.
462 {
463 struct rlimit lim;
464
465 if (getrlimit (RLIMIT_NOFILE, &lim))
466 lim.rlim_cur = 1024;
467
468 for (int i = 0; i < lim.rlim_cur; ++i)
469 close (i);
470 }
471
472 abort ();
473 }
474
475 LOG (llevError, "fork abort: %s\n", msg);
476}
477
478void *salloc_ (int n) throw (std::bad_alloc)
479{
480 void *ptr = g_slice_alloc (n);
481
482 if (!ptr)
483 throw std::bad_alloc ();
484
485 slice_alloc += n;
486 return ptr;
487}
488
489void *salloc_ (int n, void *src) throw (std::bad_alloc)
490{
491 void *ptr = salloc_ (n);
492
493 if (src)
494 memcpy (ptr, src, n);
495 else
496 memset (ptr, 0, n);
497
498 return ptr;
499}
500
501/******************************************************************************/
502
503#if DEBUG_SALLOC
504
505#define MAGIC 0xa1b2c35543deadLL
506
507void *g_slice_alloc (unsigned long size)
508{
509 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
510 *p++ = size ^ MAGIC;
511 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
512 return (void *)p;
513}
514
515void *g_slice_alloc0 (unsigned long size)
516{
517 return memset (g_slice_alloc (size), 0, size);
518}
519
520void g_slice_free1 (unsigned long size, void *ptr)
521{
522 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
523 if (expect_true (ptr))
524 {
525 unsigned long *p = (unsigned long *)ptr;
526 unsigned long s = *--p ^ MAGIC;
527
528 if (size != (unsigned long)(*p ^ MAGIC))
529 {
530 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
531 abort ();
532 }
533
534 *p = MAGIC;
535
536 (g_slice_free1)(s + sizeof (unsigned long), p);
537 }
538}
539
540#endif
541
542/******************************************************************************/
543
544void assign (char *dst, const char *src, int maxlen)
545{
546 if (!src)
547 src = "";
548
549 int len = strlen (src);
550
551 if (len >= maxlen - 1)
552 {
553 if (maxlen <= 4)
554 {
555 memset (dst, '.', maxlen - 1);
556 dst [maxlen - 1] = 0;
557 }
558 else
559 {
560 memcpy (dst, src, maxlen - 4);
561 memcpy (dst + maxlen - 4, "...", 4);
562 }
563 }
564 else
565 memcpy (dst, src, len + 1);
566}
567
568const char *
569format (const char *format, ...)
570{
571 static dynbuf_text buf;
572
573 buf.clear ();
574
575 va_list ap;
576 va_start (ap, format);
577 buf.vprintf (format, ap);
578 va_end (ap);
579
580 return buf;
581}
582
583tstamp now ()
584{
585 struct timeval tv;
586
587 gettimeofday (&tv, 0);
588 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
589}
590
591int
592similar_direction (int a, int b)
593{
594 if (!a || !b)
595 return 0;
596
597 int diff = (b - a) & 7;
598 return diff <= 1 || diff >= 7;
599}
600
601/* crc32 0xdebb20e3 table and supplementary functions. */
602extern const uint32_t crc_32_tab[256] =
603{
604 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
605 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
606 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
607 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
608 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
609 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
610 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
611 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
612 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
613 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
614 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
615 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
616 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
617 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
618 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
619 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
620 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
621 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
622 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
623 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
624 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
625 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
626 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
627 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
628 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
629 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
630 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
631 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
632 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
633 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
634 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
635 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
636 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
637 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
638 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
639 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
640 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
641 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
642 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
643 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
644 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
645 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
646 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
647 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
648 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
649 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
650 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
651 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
652 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
653 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
654 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
655 0x2d02ef8dL
656};
657
658void thread::start (void *(*start_routine)(void *), void *arg)
659{
660 pthread_attr_t attr;
661
662 pthread_attr_init (&attr);
663 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
664 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
665 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
666#ifdef PTHREAD_SCOPE_PROCESS
667 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
668#endif
669
670 sigset_t fullsigset, oldsigset;
671 sigfillset (&fullsigset);
672
673 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
674
675 if (pthread_create (&id, &attr, start_routine, arg))
676 cleanup ("unable to create a new thread");
677
678 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
679}
680

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