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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.46 by root, Mon Feb 5 01:47:22 2007 UTC vs.
Revision 1.87 by sf-marcmagus, Sun Oct 11 01:35:53 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
34#include <signal.h> 33#include <signal.h>
35 34
36#include <global.h> 35#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
39 41
40#include <glib.h> 42#include <glib.h>
41 43
42rand_gen rndm; 44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
43 47
44void 48void
45tausworthe_random_generator::seed (uint32_t seed) 49tausworthe_random_generator::seed (uint32_t seed)
46{ 50{
47 state [0] = max ( 2U, seed * 69069U); 51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51 55
52 for (int i = 11; --i; ) 56 for (int i = 11; --i; )
53 operator ()(); 57 next ();
54} 58}
55 59
56uint32_t 60uint32_t
57tausworthe_random_generator::next () 61tausworthe_random_generator::next ()
58{ 62{
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63 67
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 68 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 69}
66 70
71template<class generator>
67uint32_t 72uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 73random_number_generator<generator>::get_range (uint32_t num)
69{ 74{
70 return next () % r_max; 75 return (this->next () * (uint64_t)num) >> 32U;
71} 76}
72 77
73// return a number within (min .. max) 78// return a number within (min .. max)
79template<class generator>
74int 80int
75tausworthe_random_generator::get_range (int r_min, int r_max) 81random_number_generator<generator>::get_range (int r_min, int r_max)
76{ 82{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 83 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
79 88
80/* 89/*
81 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
83 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */ 103 */
95int 104int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 105random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 106{
107 r_max = max (r_min, r_max);
108
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105 110
106 if (op->type == PLAYER) 111 if (op->type == PLAYER)
107 { 112 {
108 int luck = op->stats.luck; 113 int luck = op->stats.luck;
109 114
119/* 124/*
120 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
122 */ 127 */
123sint64 128sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
125{ 130{
126 sint64 omin, diff, luck, ran; 131 sint64 omin = r_min;
127 int base; 132 sint64 range = max (0, r_max - r_min + 1);
128 133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129 omin = min;
130 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
132
133 if (max < 1 || diff < 1)
134 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */
137 }
138 134
139 /* 135 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 137 * a little bitshifting.
142 */ 138 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 140
145 if (op->type != PLAYER) 141 if (op->type != PLAYER)
146 return ((ran % diff) + min); 142 return ((ran % range) + r_min);
147 143
148 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
149 if (rndm (base) < MIN (10, abs (luck))) 146 if (rndm (base) < min (10, abs (luck)))
150 { 147 {
151 /* we have a winner */ 148 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 150 range -= luck;
154 if (diff < 1) 151 if (range < 1)
155 return (omin); /*check again */ 152 return (omin); /*check again */
153
156 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
157 155
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
159 } 157 }
160 158
161 return ((ran % diff) + min); 159 return ran % range + r_min;
162} 160}
163 161
164/* 162/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 168 */
171
172int 169int
173die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
174{ 171{
175 int min, diff, luck, total, i, gotlucky, base; 172 int min, luck, total, i, gotlucky;
176 173
177 diff = size; 174 int diff = size;
178 min = 1; 175 min = 1;
179 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
181 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
182 { 180 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
185 } 183 }
186 184
187 if (op->type == PLAYER) 185 if (op->type == PLAYER)
188 luck = op->stats.luck; 186 luck = op->stats.luck;
189 187
205 } 203 }
206 204
207 return total; 205 return total;
208} 206}
209 207
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
279 209
280materialtype_t * 210materialtype_t *
281name_to_material (const char *name) 211name_to_material (const shstr_cmp name)
282{ 212{
283 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
214 if (name == mt->name)
215 return mt;
284 216
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 217 return 0;
295} 218}
296 219
297/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
299 */ 222 */
300
301void 223void
302transmute_materialname (object *op, const object *change) 224transmute_materialname (object *op, const object *change)
303{ 225{
304 materialtype_t *mt; 226 materialtype_t *mt;
305 int j; 227 int j;
306 228
307 if (op->materialname == NULL) 229 if (!op->materialname)
308 return; 230 return;
309 231
310 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
311 return; 233 return;
312 234
313 if (!op->is_armor ()) 235 if (!op->is_armor ())
314 return; 236 return;
315 237
316 mt = name_to_material (op->materialname); 238 mt = name_to_material (op->materialname);
317 if (!mt) 239 if (!mt)
318 { 240 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
320 return; 242 return;
321 } 243 }
322 244
323 for (j = 0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0) 246 if (op->resist[j] == 0 && change->resist[j] != 0)
335void 257void
336set_materialname (object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
337{ 259{
338 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
339 261
340#ifdef NEW_MATERIAL_CODE
341 int j;
342#endif
343
344 if (op->materialname != NULL) 262 if (!op->materialname)
345 return; 263 return;
346 264
347 265 if (nmt)
348 266 lmt = nmt;
349 if (nmt == NULL) 267 else
350 { 268 {
351 lmt = NULL; 269 lmt = 0;
352#ifndef NEW_MATERIAL_CODE 270
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt; mt = mt->next)
354 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
355 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 { 274 {
357 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
358 break; 277 break;
359 } 278 }
360 }
361
362#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
364 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 {
368 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ()))
370 break;
371 }
372 }
373#endif
374 }
375 else
376 { 279 }
377 lmt = nmt; 280
281 if (lmt)
378 } 282 {
379
380 if (lmt != NULL)
381 {
382#ifndef NEW_MATERIAL_CODE
383 op->materialname = lmt->name;
384 return;
385#else
386
387 if (op->stats.dam && op->is_weapon ()) 283 if (op->stats.dam && op->is_weapon ())
388 { 284 {
389 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
391 op->stats.dam = 1; 287 op->stats.dam = 1;
397 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
398 if (op->is_armor ()) 294 if (op->is_armor ())
399 { 295 {
400 if (op->stats.ac) 296 if (op->stats.ac)
401 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
402 for (j = 0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
403 if (op->resist[j] != 0) 300 if (op->resist[j] != 0)
404 { 301 {
405 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
406 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
407 op->resist[j] = 100; 304 op->resist[j] = 100;
408 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
409 op->resist[j] = -100; 306 op->resist[j] = -100;
410 } 307 }
411 } 308 }
309
412 op->materialname = lmt->name; 310 op->materialname = lmt->name;
413 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
414 if (op->is_weapon () || op->is_armor ()) 312 if (op->is_weapon () || op->is_armor ())
415 { 313 {
416 op->weight = (op->weight * lmt->weight) / 100; 314 op->weight = (op->weight * lmt->weight) / 100;
417 op->value = (op->value * lmt->value) / 100; 315 op->value = (op->value * lmt->value) / 100;
418 } 316 }
419#endif
420 } 317 }
421} 318}
422 319
423/* 320/*
424 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
519 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
520 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
521 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
522 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
523 */ 420 */
524
525void 421void
526make_list_like (char *input) 422make_list_like (char *input)
527{ 423{
528 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
529 int i; 425 int i;
552 strcpy (input, tmp); 448 strcpy (input, tmp);
553 449
554 return; 450 return;
555} 451}
556 452
453/******************************************************************************/
454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
460{
461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", strlen ("endmsg")) || strstr (msg, "\nendmsg"))
465 safe = false;
466
467 /* Trying to make the object talk, and potentially access arbitrary code */
468 if (object::msg_has_dialogue (msg))
469 safe = false;
470
471 return safe;
472}
473
557///////////////////////////////////////////////////////////////////////////// 474/////////////////////////////////////////////////////////////////////////////
558 475
559void 476void
560fork_abort (const char *msg) 477fork_abort (const char *msg)
561{ 478{
562 if (!fork ()) 479 if (!fork ())
563 { 480 {
481 signal (SIGINT , SIG_IGN);
482 signal (SIGTERM, SIG_IGN);
564 signal (SIGABRT, SIG_DFL); 483 signal (SIGABRT, SIG_IGN);
484
485 signal (SIGSEGV, SIG_DFL);
486 signal (SIGBUS , SIG_DFL);
487 signal (SIGILL , SIG_DFL);
488 signal (SIGTRAP, SIG_DFL);
489
490 // try to put corefiles into a subdirectory, if existing, to allow
491 // an administrator to reduce the I/O load.
492 chdir ("cores");
493
494 // try to detach us from as many external dependencies as possible
495 // as coredumping can take time by closing all fd's.
496 {
497 struct rlimit lim;
498
499 if (getrlimit (RLIMIT_NOFILE, &lim))
500 lim.rlim_cur = 1024;
501
502 for (int i = 0; i < lim.rlim_cur; ++i)
503 close (i);
504 }
505
506 {
507 sigset_t empty;
508 sigemptyset (&empty);
509 sigprocmask (SIG_SETMASK, &empty, 0);
510 }
511
512 // try to coredump with SIGTRAP
513 kill (getpid (), SIGTRAP);
565 abort (); 514 abort ();
566 } 515 }
567 516
568 LOG (llevError, "fork abort: %s\n", msg); 517 LOG (llevError, "fork abort: %s\n", msg);
569} 518}
570 519
571void *salloc_ (int n) throw (std::bad_alloc) 520void *salloc_ (int n) throw (std::bad_alloc)
572{ 521{
573#ifdef PREFER_MALLOC
574 void *ptr = malloc (n);
575#else
576 void *ptr = g_slice_alloc (n); 522 void *ptr = g_slice_alloc (n);
577#endif
578 523
579 if (!ptr) 524 if (!ptr)
580 throw std::bad_alloc (); 525 throw std::bad_alloc ();
581 526
527 slice_alloc += n;
582 return ptr; 528 return ptr;
583} 529}
584 530
585void *salloc_ (int n, void *src) throw (std::bad_alloc) 531void *salloc_ (int n, void *src) throw (std::bad_alloc)
586{ 532{
592 memset (ptr, 0, n); 538 memset (ptr, 0, n);
593 539
594 return ptr; 540 return ptr;
595} 541}
596 542
543/******************************************************************************/
544
545#if DEBUG_SALLOC
546
547#define MAGIC 0xa1b2c35543deadLL
548
549void *g_slice_alloc (unsigned long size)
550{
551 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
552 *p++ = size ^ MAGIC;
553 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
554 return (void *)p;
555}
556
557void *g_slice_alloc0 (unsigned long size)
558{
559 return memset (g_slice_alloc (size), 0, size);
560}
561
562void g_slice_free1 (unsigned long size, void *ptr)
563{
564 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
565 if (expect_true (ptr))
566 {
567 unsigned long *p = (unsigned long *)ptr;
568 unsigned long s = *--p ^ MAGIC;
569
570 if (size != (unsigned long)(*p ^ MAGIC))
571 {
572 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
573 abort ();
574 }
575
576 *p = MAGIC;
577
578 (g_slice_free1)(s + sizeof (unsigned long), p);
579 }
580}
581
582#endif
583
584/******************************************************************************/
585
586int
597void assign (char *dst, const char *src, int maxlen) 587assign (char *dst, const char *src, int maxsize)
598{ 588{
599 if (!src) 589 if (!src)
600 src = ""; 590 src = "";
601 591
602 int len = strlen (src); 592 int len = strlen (src);
603 593
604 if (len >= maxlen - 1) 594 if (len >= maxsize)
605 { 595 {
606 if (maxlen <= 4) 596 if (maxsize <= 4)
607 { 597 {
608 memset (dst, '.', maxlen - 1); 598 memset (dst, '.', maxsize - 2);
609 dst [maxlen - 1] = 0; 599 dst [maxsize - 1] = 0;
610 } 600 }
611 else 601 else
612 { 602 {
613 memcpy (dst, src, maxlen - 4); 603 memcpy (dst, src, maxsize - 4);
614 memcpy (dst + maxlen - 4, "...", 4); 604 memcpy (dst + maxsize - 4, "...", 4);
615 } 605 }
606
607 len = maxsize;
616 } 608 }
617 else 609 else
618 memcpy (dst, src, len + 1); 610 memcpy (dst, src, ++len);
611
612 return len;
613}
614
615const char *
616format (const char *format, ...)
617{
618 static dynbuf_text buf;
619
620 buf.clear ();
621
622 va_list ap;
623 va_start (ap, format);
624 buf.vprintf (format, ap);
625 va_end (ap);
626
627 return buf;
619} 628}
620 629
621tstamp now () 630tstamp now ()
622{ 631{
623 struct timeval tv; 632 struct timeval tv;
634 643
635 int diff = (b - a) & 7; 644 int diff = (b - a) & 7;
636 return diff <= 1 || diff >= 7; 645 return diff <= 1 || diff >= 7;
637} 646}
638 647
648/* crc32 0xdebb20e3 table and supplementary functions. */
649extern const uint32_t crc_32_tab[256] =
650{
651 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
652 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
653 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
654 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
655 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
656 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
657 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
658 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
659 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
660 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
661 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
662 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
663 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
664 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
665 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
666 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
667 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
668 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
669 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
670 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
671 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
672 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
673 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
674 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
675 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
676 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
677 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
678 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
679 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
680 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
681 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
682 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
683 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
684 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
685 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
686 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
687 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
688 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
689 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
690 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
691 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
692 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
693 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
694 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
695 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
696 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
697 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
698 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
699 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
700 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
701 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
702 0x2d02ef8dL
703};
704
705void thread::start (void *(*start_routine)(void *), void *arg)
706{
707 pthread_attr_t attr;
708
709 pthread_attr_init (&attr);
710 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
711 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
712 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
713#ifdef PTHREAD_SCOPE_PROCESS
714 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
715#endif
716
717 sigset_t fullsigset, oldsigset;
718 sigfillset (&fullsigset);
719
720 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
721
722 if (pthread_create (&id, &attr, start_routine, arg))
723 cleanup ("unable to create a new thread");
724
725 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
726}
727

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