… | |
… | |
63 | |
63 | |
64 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
64 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
65 | } |
65 | } |
66 | |
66 | |
67 | uint32_t |
67 | uint32_t |
68 | tausworthe_random_generator::get_range (uint32_t r_max) |
68 | tausworthe_random_generator::get_range (uint32_t num) |
69 | { |
69 | { |
70 | return (next () * (uint64_t)r_max) >> 32U; |
70 | return (next () * (uint64_t)num) >> 32U; |
71 | } |
71 | } |
72 | |
72 | |
73 | // return a number within (min .. max) |
73 | // return a number within (min .. max) |
74 | int |
74 | int |
75 | tausworthe_random_generator::get_range (int r_min, int r_max) |
75 | tausworthe_random_generator::get_range (int r_min, int r_max) |
76 | { |
76 | { |
77 | return r_min + get_range (max (r_max - r_min + 1, 1)); |
77 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
78 | } |
78 | } |
79 | |
79 | |
80 | /* |
80 | /* |
81 | * The random functions here take luck into account when rolling random |
81 | * The random functions here take luck into account when rolling random |
82 | * dice or numbers. This function has less of an impact the larger the |
82 | * dice or numbers. This function has less of an impact the larger the |