1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
… | |
… | |
36 | #include <global.h> |
35 | #include <global.h> |
37 | #include <funcpoint.h> |
36 | #include <funcpoint.h> |
38 | #include <material.h> |
37 | #include <material.h> |
39 | |
38 | |
40 | #include <glib.h> |
39 | #include <glib.h> |
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40 | |
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41 | refcnt_base::refcnt_t refcnt_dummy; |
41 | |
42 | |
42 | rand_gen rndm; |
43 | rand_gen rndm; |
43 | |
44 | |
44 | void |
45 | void |
45 | tausworthe_random_generator::seed (uint32_t seed) |
46 | tausworthe_random_generator::seed (uint32_t seed) |
… | |
… | |
213 | { |
214 | { |
214 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
215 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
215 | if (name == mt->name) |
216 | if (name == mt->name) |
216 | return mt; |
217 | return mt; |
217 | |
218 | |
218 | return materialt; |
219 | return 0; |
219 | } |
220 | } |
220 | |
221 | |
221 | /* when doing transmutation of objects, we have to recheck the resistances, |
222 | /* when doing transmutation of objects, we have to recheck the resistances, |
222 | * as some that did not apply previously, may apply now. |
223 | * as some that did not apply previously, may apply now. |
223 | */ |
224 | */ |
224 | |
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225 | void |
225 | void |
226 | transmute_materialname (object *op, const object *change) |
226 | transmute_materialname (object *op, const object *change) |
227 | { |
227 | { |
228 | materialtype_t *mt; |
228 | materialtype_t *mt; |
229 | int j; |
229 | int j; |
… | |
… | |
259 | void |
259 | void |
260 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
260 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
261 | { |
261 | { |
262 | materialtype_t *mt, *lmt; |
262 | materialtype_t *mt, *lmt; |
263 | |
263 | |
264 | #ifdef NEW_MATERIAL_CODE |
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265 | int j; |
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266 | #endif |
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267 | |
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268 | if (op->materialname != NULL) |
264 | if (op->materialname != NULL) |
269 | return; |
265 | return; |
270 | |
266 | |
271 | |
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272 | |
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273 | if (nmt == NULL) |
267 | if (nmt == NULL) |
274 | { |
268 | { |
275 | lmt = NULL; |
269 | lmt = NULL; |
276 | #ifndef NEW_MATERIAL_CODE |
270 | |
277 | for (mt = materialt; mt && mt->next; mt = mt->next) |
271 | for (mt = materialt; mt && mt->next; mt = mt->next) |
278 | { |
272 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
279 | if (op->materials & mt->material) |
273 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
280 | { |
274 | { |
281 | lmt = mt; |
275 | lmt = mt; |
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276 | if (!(op->is_weapon () || op->is_armor ())) |
282 | break; |
277 | break; |
283 | } |
278 | } |
284 | } |
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285 | |
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286 | #else |
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287 | for (mt = materialt; mt && mt->next; mt = mt->next) |
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288 | { |
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289 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
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290 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
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291 | { |
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292 | lmt = mt; |
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293 | if (!(op->is_weapon () || op->is_armor ())) |
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294 | break; |
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295 | } |
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296 | } |
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297 | #endif |
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298 | } |
279 | } |
299 | else |
280 | else |
300 | { |
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301 | lmt = nmt; |
281 | lmt = nmt; |
302 | } |
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303 | |
282 | |
304 | if (lmt != NULL) |
283 | if (lmt != NULL) |
305 | { |
284 | { |
306 | #ifndef NEW_MATERIAL_CODE |
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307 | op->materialname = lmt->name; |
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308 | return; |
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309 | #else |
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310 | |
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311 | if (op->stats.dam && op->is_weapon ()) |
285 | if (op->stats.dam && op->is_weapon ()) |
312 | { |
286 | { |
313 | op->stats.dam += lmt->damage; |
287 | op->stats.dam += lmt->damage; |
314 | if (op->stats.dam < 1) |
288 | if (op->stats.dam < 1) |
315 | op->stats.dam = 1; |
289 | op->stats.dam = 1; |
… | |
… | |
321 | op->stats.wc += lmt->wc; |
295 | op->stats.wc += lmt->wc; |
322 | if (op->is_armor ()) |
296 | if (op->is_armor ()) |
323 | { |
297 | { |
324 | if (op->stats.ac) |
298 | if (op->stats.ac) |
325 | op->stats.ac += lmt->ac; |
299 | op->stats.ac += lmt->ac; |
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300 | |
326 | for (j = 0; j < NROFATTACKS; j++) |
301 | for (int j = 0; j < NROFATTACKS; j++) |
327 | if (op->resist[j] != 0) |
302 | if (op->resist[j] != 0) |
328 | { |
303 | { |
329 | op->resist[j] += lmt->mod[j]; |
304 | op->resist[j] += lmt->mod[j]; |
330 | if (op->resist[j] > 100) |
305 | if (op->resist[j] > 100) |
331 | op->resist[j] = 100; |
306 | op->resist[j] = 100; |
332 | if (op->resist[j] < -100) |
307 | if (op->resist[j] < -100) |
333 | op->resist[j] = -100; |
308 | op->resist[j] = -100; |
334 | } |
309 | } |
335 | } |
310 | } |
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311 | |
336 | op->materialname = lmt->name; |
312 | op->materialname = lmt->name; |
337 | /* dont make it unstackable if it doesn't need to be */ |
313 | /* dont make it unstackable if it doesn't need to be */ |
338 | if (op->is_weapon () || op->is_armor ()) |
314 | if (op->is_weapon () || op->is_armor ()) |
339 | { |
315 | { |
340 | op->weight = (op->weight * lmt->weight) / 100; |
316 | op->weight = (op->weight * lmt->weight) / 100; |
341 | op->value = (op->value * lmt->value) / 100; |
317 | op->value = (op->value * lmt->value) / 100; |
342 | } |
318 | } |
343 | #endif |
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344 | } |
319 | } |
345 | } |
320 | } |
346 | |
321 | |
347 | /* |
322 | /* |
348 | * Strip out the media tags from a String. |
323 | * Strip out the media tags from a String. |
… | |
… | |
443 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
418 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
444 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
419 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
445 | * This function will also strip all trailing non alphanumeric characters. |
420 | * This function will also strip all trailing non alphanumeric characters. |
446 | * It does not insert an oxford comma. |
421 | * It does not insert an oxford comma. |
447 | */ |
422 | */ |
448 | |
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449 | void |
423 | void |
450 | make_list_like (char *input) |
424 | make_list_like (char *input) |
451 | { |
425 | { |
452 | char *p, tmp[MAX_BUF]; |
426 | char *p, tmp[MAX_BUF]; |
453 | int i; |
427 | int i; |
… | |
… | |
543 | } |
517 | } |
544 | else |
518 | else |
545 | memcpy (dst, src, len + 1); |
519 | memcpy (dst, src, len + 1); |
546 | } |
520 | } |
547 | |
521 | |
548 | const std::string |
522 | const char * |
549 | format (const char *format, ...) |
523 | format (const char *format, ...) |
550 | { |
524 | { |
551 | int len; |
525 | static dynbuf_text buf; |
552 | |
526 | |
553 | { |
527 | buf.clear (); |
554 | char buf[128]; |
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555 | |
528 | |
556 | va_list ap; |
529 | va_list ap; |
557 | va_start (ap, format); |
530 | va_start (ap, format); |
558 | len = vsnprintf (buf, sizeof (buf), format, ap); |
531 | buf.vprintf (format, ap); |
559 | va_end (ap); |
532 | va_end (ap); |
560 | |
533 | |
561 | assert (len >= 0); // shield againstz broken vsnprintf's |
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562 | |
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563 | // was our static buffer short enough? |
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564 | if (len < sizeof (buf)) |
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565 | return std::string (buf, len); |
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566 | } |
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567 | |
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568 | { |
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569 | // longer, try harder |
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570 | char *buf = salloc<char> (len + 1); |
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571 | |
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572 | va_list ap; |
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573 | va_start (ap, format); |
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574 | vsnprintf (buf, len + 1, format, ap); |
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575 | va_end (ap); |
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576 | |
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577 | const std::string s (buf, len); |
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578 | sfree<char> (buf, len + 1); |
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579 | |
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580 | return buf; |
534 | return buf; |
581 | } |
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582 | } |
535 | } |
583 | |
536 | |
584 | tstamp now () |
537 | tstamp now () |
585 | { |
538 | { |
586 | struct timeval tv; |
539 | struct timeval tv; |
… | |
… | |
654 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
607 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
655 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
608 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
656 | 0x2d02ef8dL |
609 | 0x2d02ef8dL |
657 | }; |
610 | }; |
658 | |
611 | |
659 | |
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