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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.8 by root, Sat Sep 9 21:48:28 2006 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.2 2006/08/29 08:01:36 root Exp $"; 3 * "$Id: utils.C,v 1.8 2006/09/09 21:48:28 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
31 */ 31 */
32 32
33#include <global.h> 33#include <global.h>
34#include <funcpoint.h> 34#include <funcpoint.h>
35#include <material.h> 35#include <material.h>
36
37#include <glib.h>
36 38
37/* 39/*
38 * The random functions here take luck into account when rolling random 40 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 41 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 42 * difference becomes in the random numbers. IE, the effect is lessened
284 if (!IS_ARMOR(op)) 286 if (!IS_ARMOR(op))
285 return; 287 return;
286 288
287 mt = name_to_material(op->materialname); 289 mt = name_to_material(op->materialname);
288 if (!mt) { 290 if (!mt) {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
290 return; 292 return;
291 } 293 }
292 294
293 for (j=0; j < NROFATTACKS; j++) 295 for (j=0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 296 if (op->resist[j] == 0 && change->resist[j] != 0) {
302 304
303/* set the materialname and type for an item */ 305/* set the materialname and type for an item */
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 306void set_materialname(object *op, int difficulty, materialtype_t *nmt)
305{ 307{
306 materialtype_t *mt, *lmt; 308 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
307 int j; 310 int j;
311#endif
308 312
309 if (op->materialname != NULL) 313 if (op->materialname != NULL)
310 return; 314 return;
311 315
312 316
336 lmt = nmt; 340 lmt = nmt;
337 } 341 }
338 342
339 if (lmt != NULL) { 343 if (lmt != NULL) {
340#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name); 345 op->materialname = lmt->name;
342 return; 346 return;
343#else 347#else
344 348
345 if (op->stats.dam && IS_WEAPON(op)) { 349 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 350 op->stats.dam += lmt->damage;
480 strcat(input, p); 484 strcat(input, p);
481 } 485 }
482 else strcpy(input, tmp); 486 else strcpy(input, tmp);
483 return; 487 return;
484} 488}
489
490void *
491zero_initialised::operator new (size_t s)
492{
493 //return calloc (1, s);
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 //return calloc (1, s);
501 return g_slice_alloc0 (s);
502}
503
504void
505zero_initialised::operator delete (void *p, size_t s)
506{
507 //free (p); return;
508 g_slice_free1 (s, p);
509}
510
511void
512zero_initialised::operator delete [] (void *p, size_t s)
513{
514 //free (p); return;
515 g_slice_free1 (s, p);
516}
517

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