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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.4 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.82 by root, Thu Sep 11 12:43:17 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.4 2006/09/04 11:07:59 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
36 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
37#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
38 82
39/* 83/*
40 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 97 */
54 98int
55int random_roll(int min, int max, const object *op, int goodbad) { 99random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 100{
101 r_max = max (r_min, r_max);
57 102
58 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 104
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */
65 }
66
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 105 if (op->type == PLAYER)
70 return((ran%diff)+min); 106 {
71
72 luck = op->stats.luck; 107 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 108
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
82 } 113 }
83 return((ran%diff)+min); 114
115 return rndm (r_min, r_max);
84} 116}
85 117
86/* 118/*
87 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
89 */ 121 */
90 122sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 124{
93 int base;
94
95 omin = min; 125 sint64 omin = r_min;
96 diff = max - min + 1; 126 sint64 range = max (0, r_max - r_min + 1);
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 128
99 if (max < 1 || diff < 1) { 129 /*
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif
105 return(min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 132 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 134
115 if (op->type != PLAYER) 135 if (op->type != PLAYER)
116 return((ran%diff)+min); 136 return ((ran % range) + r_min);
117 137
118 luck = op->stats.luck; 138 int luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 139
140 if (rndm (base) < min (10, abs (luck)))
141 {
120 /* we have a winner */ 142 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 144 range -= luck;
123 if (diff < 1) 145 if (range < 1)
124 return(omin); /*check again*/ 146 return (omin); /*check again */
147
125 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
126 149
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
128 } 151 }
129 return((ran%diff)+min); 152
153 return ran % range + r_min;
130} 154}
131 155
132/* 156/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 162 */
139 163int
140int die_roll(int num, int size, const object *op, int goodbad) { 164die_roll (int num, int size, const object *op, int goodbad)
165{
141 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
142 167
143 diff = size; 168 int diff = size;
144 min = 1; 169 min = 1;
145 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
147 if (size < 2 || diff < 1) { 173 if (size < 2 || diff < 1)
174 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
150 } 177 }
151 178
152 if (op->type == PLAYER) 179 if (op->type == PLAYER)
153 luck = op->stats.luck; 180 luck = op->stats.luck;
154 181
155 for (i = 0; i < num; i++) { 182 for (i = 0; i < num; i++)
183 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
185 {
157 /* we have a winner */ 186 /* we have a winner */
158 gotlucky++; 187 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 189 diff -= luck;
161 if (diff < 1) 190 if (diff < 1)
162 return(num); /*check again*/ 191 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
194 }
166 } else { 195 else
167 total += RANDOM()%size+1; 196 total += rndm (size) + 1;
168 }
169 } 197 }
198
170 return(total); 199 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 200}
253 201
254/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
255 203
256materialtype_t *name_to_material(const char *name) 204materialtype_t *
205name_to_material (const shstr &name)
257{ 206{
258 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 208 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 209 return mt;
210
211 return 0;
268} 212}
269 213
270/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
272 */ 216 */
273 217void
274void transmute_materialname(object *op, const object *change) 218transmute_materialname (object *op, const object *change)
275{ 219{
276 materialtype_t *mt; 220 materialtype_t *mt;
277 int j; 221 int j;
278 222
279 if (op->materialname == NULL) 223 if (op->materialname == NULL)
280 return; 224 return;
281 225
282 if (change->materialname != NULL && 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 227 return;
285 228
286 if (!IS_ARMOR(op)) 229 if (!op->is_armor ())
287 return; 230 return;
288 231
289 mt = name_to_material(op->materialname); 232 mt = name_to_material (op->materialname);
290 if (!mt) { 233 if (!mt)
234 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 236 return;
293 } 237 }
294 238
295 for (j=0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 240 if (op->resist[j] == 0 && change->resist[j] != 0)
241 {
297 op->resist[j] += mt->mod[j]; 242 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 243 if (op->resist[j] > 100)
299 op->resist[j] = 100; 244 op->resist[j] = 100;
300 if (op->resist[j] < -100) 245 if (op->resist[j] < -100)
301 op->resist[j] = -100; 246 op->resist[j] = -100;
302 } 247 }
303} 248}
304 249
305/* set the materialname and type for an item */ 250/* set the materialname and type for an item */
251void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 253{
308 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
309 int j;
310 255
311 if (op->materialname != NULL) 256 if (op->materialname != NULL)
312 return; 257 return;
313 258
314
315
316 if (nmt == NULL) { 259 if (nmt == NULL)
260 {
317 lmt = NULL; 261 lmt = NULL;
318#ifndef NEW_MATERIAL_CODE 262
319 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 263 for (mt = materialt; mt && mt->next; mt = mt->next)
320 if (op->material & mt->material) {
321 lmt = mt;
322 break;
323 }
324 }
325
326#else
327 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
328 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
329 difficulty >= mt->difficulty &&
330 (op->magic >= mt->magic || mt->magic == 0)) { 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
266 {
331 lmt = mt; 267 lmt = mt;
332 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 268 if (!(op->is_weapon () || op->is_armor ()))
333 break; 269 break;
334 } 270 }
335 } 271 }
336#endif 272 else
337 } else {
338 lmt = nmt; 273 lmt = nmt;
339 }
340 274
341 if (lmt != NULL) { 275 if (lmt != NULL)
342#ifndef NEW_MATERIAL_CODE 276 {
343 op->materialname = lmt->name; 277 if (op->stats.dam && op->is_weapon ())
344 return; 278 {
345#else
346
347 if (op->stats.dam && IS_WEAPON(op)) {
348 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
349 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
350 op->stats.dam = 1; 281 op->stats.dam = 1;
351 } 282 }
283
352 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
353 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
354 if (op->stats.wc && IS_WEAPON(op)) 286 if (op->stats.wc && op->is_weapon ())
355 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
356 if (IS_ARMOR(op)) { 288 if (op->is_armor ())
289 {
357 if (op->stats.ac) 290 if (op->stats.ac)
358 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
359 for (j=0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
360 if (op->resist[j] != 0) { 294 if (op->resist[j] != 0)
295 {
361 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
362 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
363 op->resist[j] = 100; 298 op->resist[j] = 100;
364 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
365 op->resist[j] = -100; 300 op->resist[j] = -100;
366 } 301 }
367 } 302 }
303
368 op->materialname = add_string(lmt->name); 304 op->materialname = lmt->name;
369 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
370 if (IS_WEAPON(op) || IS_ARMOR(op)) { 306 if (op->is_weapon () || op->is_armor ())
307 {
371 op->weight = (op->weight * lmt->weight)/100; 308 op->weight = (op->weight * lmt->weight) / 100;
372 op->value = (op->value * lmt->value)/100; 309 op->value = (op->value * lmt->value) / 100;
373 } 310 }
374#endif
375 } 311 }
376} 312}
377 313
378/* 314/*
379 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
380 * Warning the input string will contain the result string 316 * Warning the input string will contain the result string
381 */ 317 */
318void
382void strip_media_tag(char *message){ 319strip_media_tag (char *message)
320{
383 int in_tag=0; 321 int in_tag = 0;
384 char* dest; 322 char *dest;
385 char* src; 323 char *src;
324
386 src=dest=message; 325 src = dest = message;
387 while (*src!='\0'){ 326 while (*src != '\0')
327 {
388 if (*src=='['){ 328 if (*src == '[')
329 {
389 in_tag=1; 330 in_tag = 1;
331 }
390 } else if (in_tag && (*src==']')) 332 else if (in_tag && (*src == ']'))
391 in_tag=0; 333 in_tag = 0;
392 else if (!in_tag){ 334 else if (!in_tag)
335 {
393 *dest=*src; 336 *dest = *src;
394 dest++; 337 dest++;
395 } 338 }
396 src++; 339 src++;
397 } 340 }
398 *dest='\0'; 341 *dest = '\0';
399} 342}
400 343
344const char *
401const char* strrstr(const char* haystack, const char* needle){ 345strrstr (const char *haystack, const char *needle)
346{
402 const char* lastneedle; 347 const char *lastneedle;
348
403 lastneedle=NULL; 349 lastneedle = NULL;
404 while((haystack=strstr(haystack,needle))!=NULL){ 350 while ((haystack = strstr (haystack, needle)) != NULL)
351 {
405 lastneedle=haystack; 352 lastneedle = haystack;
406 haystack++; 353 haystack++;
407 } 354 }
408 return lastneedle; 355 return lastneedle;
409 356
410} 357}
358
411#define EOL_SIZE (sizeof("\n")-1) 359#define EOL_SIZE (sizeof("\n")-1)
360void
412void strip_endline(char* buf){ 361strip_endline (char *buf)
362{
413 if (strlen(buf)<sizeof("\n")){ 363 if (strlen (buf) < sizeof ("\n"))
364 {
414 return; 365 return;
415 } 366 }
416 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 367 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
417 buf[strlen(buf)-EOL_SIZE]='\0'; 368 buf[strlen (buf) - EOL_SIZE] = '\0';
418} 369}
419 370
420/** 371/**
421 * Replace in string src all occurrences of key by replacement. The resulting 372 * Replace in string src all occurrences of key by replacement. The resulting
422 * string is put into result; at most resultsize characters (including the 373 * string is put into result; at most resultsize characters (including the
423 * terminating null character) will be written to result. 374 * terminating null character) will be written to result.
424 */ 375 */
376void
425void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 377replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
426{ 378{
427 size_t resultlen; 379 size_t resultlen;
428 size_t keylen; 380 size_t keylen;
429 381
430 /* special case to prevent infinite loop if key==replacement=="" */ 382 /* special case to prevent infinite loop if key==replacement=="" */
431 if(strcmp(key, replacement) == 0) 383 if (strcmp (key, replacement) == 0)
432 { 384 {
433 snprintf(result, resultsize, "%s", src); 385 snprintf (result, resultsize, "%s", src);
434 return; 386 return;
435 } 387 }
436 388
437 keylen = strlen(key); 389 keylen = strlen (key);
438 390
439 resultlen = 0; 391 resultlen = 0;
440 while(*src != '\0' && resultlen+1 < resultsize) 392 while (*src != '\0' && resultlen + 1 < resultsize)
441 { 393 {
442 if(strncmp(src, key, keylen) == 0) 394 if (strncmp (src, key, keylen) == 0)
443 { 395 {
444 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 396 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
445 resultlen += strlen(result+resultlen); 397 resultlen += strlen (result + resultlen);
446 src += keylen; 398 src += keylen;
447 } 399 }
448 else 400 else
449 {
450 result[resultlen++] = *src++;
451 }
452 } 401 {
402 result[resultlen++] = *src++;
403 }
404 }
453 result[resultlen] = '\0'; 405 result[resultlen] = '\0';
454} 406}
455 407
456/** 408/**
457 * Taking a string as an argument, mutate it into a string that looks like a list. 409 * Taking a string as an argument, mutate it into a string that looks like a list.
458 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
459 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
460 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
461 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
462 */ 414 */
463 415void
464void make_list_like(char *input) { 416make_list_like (char *input)
417{
465 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
466 int i; 419 int i;
420
467 if (!input || strlen(input) > MAX_BUF-5) return; 421 if (!input || strlen (input) > MAX_BUF - 5)
468 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
469
470 strncpy(tmp, input, MAX_BUF-5);
471 /*trim all trailing commas, spaces etc.*/
472 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
473 tmp[i]='\0';
474 strcat(tmp, ".");
475
476 p=strrchr(tmp, ',');
477 if (p) {
478 *p='\0';
479 strcpy(input, tmp);
480 p++;
481 strcat(input, " and");
482 strcat(input, p);
483 }
484 else strcpy(input, tmp);
485 return; 422 return;
486} 423 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
487 424
488//TODO: overhead due to specifying size twice 425 strncpy (tmp, input, MAX_BUF - 5);
426 /*trim all trailing commas, spaces etc. */
427 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
428 tmp[i] = '\0';
429
430 strcat (tmp, ".");
431
432 p = strrchr (tmp, ',');
433 if (p)
434 {
435 *p = '\0';
436 strcpy (input, tmp);
437 p++;
438 strcat (input, " and");
439 strcat (input, p);
440 }
441 else
442 strcpy (input, tmp);
443
444 return;
445}
446
447/////////////////////////////////////////////////////////////////////////////
448
489void * 449void
490zero_initialised::operator new (size_t s) 450fork_abort (const char *msg)
491{
492 return g_slice_alloc0 (s);
493}
494
495void *
496zero_initialised::operator new [] (size_t s)
497{
498 return g_slice_alloc0 (s);
499}
500
501void
502zero_initialised::operator delete (void *p, size_t s)
503{ 451{
504 g_slice_free1 (s, p); 452 if (!fork ())
505} 453 {
454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
456 signal (SIGABRT, SIG_IGN);
506 457
507void 458 signal (SIGSEGV, SIG_DFL);
508zero_initialised::operator delete [] (void *p, size_t s) 459 signal (SIGBUS , SIG_DFL);
509{ 460 signal (SIGILL , SIG_DFL);
510 g_slice_free1 (s, p); 461 signal (SIGTRAP, SIG_DFL);
511}
512 462
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466
467 // try to detach us from as many external dependencies as possible
468 // as coredumping can take time by closing all fd's.
469 {
470 struct rlimit lim;
471
472 if (getrlimit (RLIMIT_NOFILE, &lim))
473 lim.rlim_cur = 1024;
474
475 for (int i = 0; i < lim.rlim_cur; ++i)
476 close (i);
477 }
478
479 {
480 sigset_t empty;
481 sigemptyset (&empty);
482 sigprocmask (SIG_SETMASK, &empty, 0);
483 }
484
485 // try to coredump with SIGTRAP
486 kill (getpid (), SIGTRAP);
487 abort ();
488 }
489
490 LOG (llevError, "fork abort: %s\n", msg);
491}
492
493void *salloc_ (int n) throw (std::bad_alloc)
494{
495 void *ptr = g_slice_alloc (n);
496
497 if (!ptr)
498 throw std::bad_alloc ();
499
500 slice_alloc += n;
501 return ptr;
502}
503
504void *salloc_ (int n, void *src) throw (std::bad_alloc)
505{
506 void *ptr = salloc_ (n);
507
508 if (src)
509 memcpy (ptr, src, n);
510 else
511 memset (ptr, 0, n);
512
513 return ptr;
514}
515
516/******************************************************************************/
517
518#if DEBUG_SALLOC
519
520#define MAGIC 0xa1b2c35543deadLL
521
522void *g_slice_alloc (unsigned long size)
523{
524 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
525 *p++ = size ^ MAGIC;
526 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
527 return (void *)p;
528}
529
530void *g_slice_alloc0 (unsigned long size)
531{
532 return memset (g_slice_alloc (size), 0, size);
533}
534
535void g_slice_free1 (unsigned long size, void *ptr)
536{
537 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
538 if (expect_true (ptr))
539 {
540 unsigned long *p = (unsigned long *)ptr;
541 unsigned long s = *--p ^ MAGIC;
542
543 if (size != (unsigned long)(*p ^ MAGIC))
544 {
545 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
546 abort ();
547 }
548
549 *p = MAGIC;
550
551 (g_slice_free1)(s + sizeof (unsigned long), p);
552 }
553}
554
555#endif
556
557/******************************************************************************/
558
559void assign (char *dst, const char *src, int maxlen)
560{
561 if (!src)
562 src = "";
563
564 int len = strlen (src);
565
566 if (len >= maxlen - 1)
567 {
568 if (maxlen <= 4)
569 {
570 memset (dst, '.', maxlen - 1);
571 dst [maxlen - 1] = 0;
572 }
573 else
574 {
575 memcpy (dst, src, maxlen - 4);
576 memcpy (dst + maxlen - 4, "...", 4);
577 }
578 }
579 else
580 memcpy (dst, src, len + 1);
581}
582
583const char *
584format (const char *format, ...)
585{
586 static dynbuf_text buf;
587
588 buf.clear ();
589
590 va_list ap;
591 va_start (ap, format);
592 buf.vprintf (format, ap);
593 va_end (ap);
594
595 return buf;
596}
597
598tstamp now ()
599{
600 struct timeval tv;
601
602 gettimeofday (&tv, 0);
603 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
604}
605
606int
607similar_direction (int a, int b)
608{
609 if (!a || !b)
610 return 0;
611
612 int diff = (b - a) & 7;
613 return diff <= 1 || diff >= 7;
614}
615
616/* crc32 0xdebb20e3 table and supplementary functions. */
617extern const uint32_t crc_32_tab[256] =
618{
619 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
620 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
621 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
622 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
623 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
624 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
625 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
626 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
627 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
628 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
629 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
630 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
631 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
632 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
633 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
634 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
635 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
636 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
637 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
638 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
639 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
640 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
641 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
642 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
643 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
644 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
645 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
646 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
647 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
648 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
649 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
650 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
651 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
652 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
653 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
654 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
655 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
656 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
657 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
658 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
659 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
660 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
661 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
662 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
663 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
664 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
665 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
666 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
667 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
668 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
669 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
670 0x2d02ef8dL
671};
672
673void thread::start (void *(*start_routine)(void *), void *arg)
674{
675 pthread_attr_t attr;
676
677 pthread_attr_init (&attr);
678 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
679 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
680 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
681#ifdef PTHREAD_SCOPE_PROCESS
682 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
683#endif
684
685 sigset_t fullsigset, oldsigset;
686 sigfillset (&fullsigset);
687
688 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
689
690 if (pthread_create (&id, &attr, start_routine, arg))
691 cleanup ("unable to create a new thread");
692
693 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
694}
695

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