ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.34 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
26 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
27 35
28#include <global.h> 36#include <global.h>
29#include <funcpoint.h> 37#include <funcpoint.h>
30#include <material.h> 38#include <material.h>
31 39
32#include <sys/time.h>
33#include <time.h>
34#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
35 79
36/* 80/*
37 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 94 */
51
52int 95int
53random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 97{
55 int omin, diff, luck, base, ran; 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 99
57 omin = min; 100 if (r_max < r_min)
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60
61 if (max < 1 || diff < 1)
62 { 101 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
64 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
65 } 134 }
66 135
67 ran = RANDOM (); 136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
68 141
69 if (op->type != PLAYER) 142 if (op->type != PLAYER)
70 return ((ran % diff) + min); 143 return ((ran % diff) + min);
71 144
72 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
73 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
74 { 148 {
75 /* we have a winner */ 149 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck; 151 diff -= luck;
78 if (diff < 1) 152 if (diff < 1)
79 return (omin); /*check again */ 153 return (omin); /*check again */
154
80 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
81 156
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 } 158 }
159
84 return ((ran % diff) + min); 160 return ran % diff + min;
85}
86
87/*
88 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions.
90 */
91
92sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94{
95 sint64 omin, diff, luck, ran;
96 int base;
97
98 omin = min;
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114
115 if (op->type != PLAYER)
116 return ((ran % diff) + min);
117
118 luck = op->stats.luck;
119 if (RANDOM () % base < MIN (10, abs (luck)))
120 {
121 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck;
124 if (diff < 1)
125 return (omin); /*check again */
126 ((goodbad) ? (min += luck) : (diff));
127
128 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 }
130 return ((ran % diff) + min);
131} 161}
132 162
133/* 163/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 169 */
140
141int 170int
142die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
143{ 172{
144 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
145 174
146 diff = size; 175 int diff = size;
147 min = 1; 176 min = 1;
148 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
150 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
151 { 181 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
154 } 184 }
155 185
156 if (op->type == PLAYER) 186 if (op->type == PLAYER)
157 luck = op->stats.luck; 187 luck = op->stats.luck;
158 188
159 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
160 { 190 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 192 {
163 /* we have a winner */ 193 /* we have a winner */
164 gotlucky++; 194 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 196 diff -= luck;
167 if (diff < 1) 197 if (diff < 1)
168 return (num); /*check again */ 198 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 201 }
173 else 202 else
174 {
175 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
176 }
177 } 204 }
205
178 return (total); 206 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy perishable items in a map */
201void
202maptile::decay_objects ()
203{
204 for (int x = 0; x < width; x++)
205 for (int y = 0; y < height; y++)
206 for (object *above = 0, *op = at (x, y).bot; op; op = above)
207 {
208 bool destroy = 0;
209
210 above = op->above;
211
212 // do not decay anything above unique floor tiles (yet :)
213 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
214 break;
215
216 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
217 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
218 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
219 || QUERY_FLAG (op, FLAG_UNIQUE)
220 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
221 || QUERY_FLAG (op, FLAG_UNPAID)
222 || op->is_alive ())
223 ; // do not decay
224 else if (op->is_weapon ())
225 {
226 op->stats.dam--;
227 if (op->stats.dam < 0)
228 destroy = 1;
229 }
230 else if (op->is_armor ())
231 {
232 op->stats.ac--;
233 if (op->stats.ac < 0)
234 destroy = 1;
235 }
236 else if (op->type == FOOD)
237 {
238 op->stats.food -= rndm (5, 20);
239 if (op->stats.food < 0)
240 destroy = 1;
241 }
242 else
243 {
244 int mat = op->material;
245
246 if (mat & M_PAPER
247 || mat & M_LEATHER
248 || mat & M_WOOD
249 || mat & M_ORGANIC
250 || mat & M_CLOTH
251 || mat & M_LIQUID
252 || (mat & M_IRON && rndm (1, 5) == 1)
253 || (mat & M_GLASS && rndm (1, 2) == 1)
254 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
255 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
256 || (mat & M_ICE && temp > 32))
257 destroy = 1;
258 }
259
260 /* adjust overall chance below */
261 if (destroy && rndm (0, 1))
262 op->destroy ();
263 }
264} 207}
265 208
266/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
267 210
268materialtype_t * 211materialtype_t *
269name_to_material (const char *name) 212name_to_material (const shstr &name)
270{ 213{
271 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
272 215 if (name == mt->name)
273 mt = NULL;
274 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
275 {
276 if (strcmp (name, nmt->name) == 0)
277 {
278 mt = nmt;
279 break;
280 }
281 }
282 return mt; 216 return mt;
217
218 return materialt;
283} 219}
284 220
285/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
286 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
287 */ 223 */
302 return; 238 return;
303 239
304 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
305 if (!mt) 241 if (!mt)
306 { 242 {
307 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
308 return; 244 return;
309 } 245 }
310 246
311 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
312 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
336 272
337 if (nmt == NULL) 273 if (nmt == NULL)
338 { 274 {
339 lmt = NULL; 275 lmt = NULL;
340#ifndef NEW_MATERIAL_CODE 276#ifndef NEW_MATERIAL_CODE
341 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 277 for (mt = materialt; mt && mt->next; mt = mt->next)
342 { 278 {
343 if (op->material & mt->material) 279 if (op->materials & mt->material)
344 { 280 {
345 lmt = mt; 281 lmt = mt;
346 break; 282 break;
347 } 283 }
348 } 284 }
349 285
350#else 286#else
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 287 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 288 {
353 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
354 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
355 { 291 {
356 lmt = mt; 292 lmt = mt;
357 if (!(op->is_weapon () || op->is_armor ())) 293 if (!(op->is_weapon () || op->is_armor ()))
358 break; 294 break;
376 { 312 {
377 op->stats.dam += lmt->damage; 313 op->stats.dam += lmt->damage;
378 if (op->stats.dam < 1) 314 if (op->stats.dam < 1)
379 op->stats.dam = 1; 315 op->stats.dam = 1;
380 } 316 }
317
381 if (op->stats.sp && op->type == BOW) 318 if (op->stats.sp && op->type == BOW)
382 op->stats.sp += lmt->sp; 319 op->stats.sp += lmt->sp;
383 if (op->stats.wc && op->is_weapon ()) 320 if (op->stats.wc && op->is_weapon ())
384 op->stats.wc += lmt->wc; 321 op->stats.wc += lmt->wc;
385 if (op->is_armor ()) 322 if (op->is_armor ())
394 op->resist[j] = 100; 331 op->resist[j] = 100;
395 if (op->resist[j] < -100) 332 if (op->resist[j] < -100)
396 op->resist[j] = -100; 333 op->resist[j] = -100;
397 } 334 }
398 } 335 }
399 op->materialname = add_string (lmt->name); 336 op->materialname = lmt->name;
400 /* dont make it unstackable if it doesn't need to be */ 337 /* dont make it unstackable if it doesn't need to be */
401 if (op->is_weapon () || op->is_armor ()) 338 if (op->is_weapon () || op->is_armor ())
402 { 339 {
403 op->weight = (op->weight * lmt->weight) / 100; 340 op->weight = (op->weight * lmt->weight) / 100;
404 op->value = (op->value * lmt->value) / 100; 341 op->value = (op->value * lmt->value) / 100;
541 return; 478 return;
542} 479}
543 480
544///////////////////////////////////////////////////////////////////////////// 481/////////////////////////////////////////////////////////////////////////////
545 482
483void
484fork_abort (const char *msg)
485{
486 if (!fork ())
487 {
488 signal (SIGABRT, SIG_DFL);
489 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load.
491 chdir ("cores");
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
546void *salloc_ (int n) throw (std::bad_alloc) 498void *salloc_ (int n) throw (std::bad_alloc)
547{ 499{
500#ifdef PREFER_MALLOC
501 void *ptr = malloc (n);
502#else
548 void *ptr = g_slice_alloc (n); 503 void *ptr = g_slice_alloc (n);
504#endif
549 505
550 if (!ptr) 506 if (!ptr)
551 throw std::bad_alloc (); 507 throw std::bad_alloc ();
552 508
553 return ptr; 509 return ptr;
587 } 543 }
588 else 544 else
589 memcpy (dst, src, len + 1); 545 memcpy (dst, src, len + 1);
590} 546}
591 547
548const std::string
549format (const char *format, ...)
550{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap;
557 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap);
559 va_end (ap);
560
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf;
581 }
582}
583
592tstamp now () 584tstamp now ()
593{ 585{
594 struct timeval tv; 586 struct timeval tv;
595 587
596 gettimeofday (&tv, 0); 588 gettimeofday (&tv, 0);
605 597
606 int diff = (b - a) & 7; 598 int diff = (b - a) & 7;
607 return diff <= 1 || diff >= 7; 599 return diff <= 1 || diff >= 7;
608} 600}
609 601
602/* crc32 0xdebb20e3 table and supplementary functions. */
603extern const uint32_t crc_32_tab[256] =
604{
605 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
606 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
607 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
608 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
609 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
610 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
611 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
612 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
613 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
614 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
615 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
616 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
617 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
618 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
619 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
620 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
621 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
622 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
623 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
624 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
625 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
626 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
627 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
628 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
629 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
630 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
631 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
632 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
633 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
634 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
635 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
636 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
637 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
638 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
639 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
640 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
641 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
642 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
643 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
644 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
645 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
646 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
647 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
648 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
649 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
650 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
651 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
652 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
653 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL
657};
658
659

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines