1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
31 | #include <sys/time.h> |
31 | #include <sys/time.h> |
32 | #include <time.h> |
32 | #include <time.h> |
33 | #include <signal.h> |
33 | #include <signal.h> |
34 | |
34 | |
35 | #include <global.h> |
35 | #include <global.h> |
36 | #include <funcpoint.h> |
|
|
37 | #include <material.h> |
36 | #include <material.h> |
|
|
37 | #include <object.h> |
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|
38 | |
|
|
39 | #include <sys/time.h> |
|
|
40 | #include <sys/resource.h> |
38 | |
41 | |
39 | #include <glib.h> |
42 | #include <glib.h> |
40 | |
43 | |
41 | refcnt_base::refcnt_t refcnt_dummy; |
44 | refcnt_base::refcnt_t refcnt_dummy; |
42 | size_t slice_alloc; |
45 | ssize_t slice_alloc; |
43 | rand_gen rndm; |
46 | rand_gen rndm, rmg_rndm; |
44 | |
47 | |
45 | void |
48 | void |
46 | tausworthe_random_generator::seed (uint32_t seed) |
49 | tausworthe_random_generator::seed (uint32_t seed) |
47 | { |
50 | { |
48 | state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; |
51 | state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; |
49 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
52 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
50 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
53 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
51 | state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U; |
54 | state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U; |
52 | |
55 | |
53 | for (int i = 11; --i; ) |
56 | for (int i = 11; --i; ) |
54 | operator ()(); |
57 | next (); |
55 | } |
58 | } |
56 | |
59 | |
57 | uint32_t |
60 | uint32_t |
58 | tausworthe_random_generator::next () |
61 | tausworthe_random_generator::next () |
59 | { |
62 | { |
… | |
… | |
63 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
66 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
64 | |
67 | |
65 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
68 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
66 | } |
69 | } |
67 | |
70 | |
|
|
71 | template<class generator> |
68 | uint32_t |
72 | uint32_t |
69 | tausworthe_random_generator::get_range (uint32_t num) |
73 | random_number_generator<generator>::get_range (uint32_t num) |
70 | { |
74 | { |
71 | return (next () * (uint64_t)num) >> 32U; |
75 | return (this->next () * (uint64_t)num) >> 32U; |
72 | } |
76 | } |
73 | |
77 | |
74 | // return a number within (min .. max) |
78 | // return a number within (min .. max) |
|
|
79 | template<class generator> |
75 | int |
80 | int |
76 | tausworthe_random_generator::get_range (int r_min, int r_max) |
81 | random_number_generator<generator>::get_range (int r_min, int r_max) |
77 | { |
82 | { |
78 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
83 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
79 | } |
84 | } |
|
|
85 | |
|
|
86 | template struct random_number_generator<tausworthe_random_generator>; |
|
|
87 | template struct random_number_generator<xorshift_random_generator>; |
80 | |
88 | |
81 | /* |
89 | /* |
82 | * The random functions here take luck into account when rolling random |
90 | * The random functions here take luck into account when rolling random |
83 | * dice or numbers. This function has less of an impact the larger the |
91 | * dice or numbers. This function has less of an impact the larger the |
84 | * difference becomes in the random numbers. IE, the effect is lessened |
92 | * difference becomes in the random numbers. IE, the effect is lessened |
… | |
… | |
94 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
102 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
95 | */ |
103 | */ |
96 | int |
104 | int |
97 | random_roll (int r_min, int r_max, const object *op, int goodbad) |
105 | random_roll (int r_min, int r_max, const object *op, int goodbad) |
98 | { |
106 | { |
|
|
107 | r_max = max (r_min, r_max); |
|
|
108 | |
99 | int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ |
109 | int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ |
100 | |
|
|
101 | if (r_max < r_min) |
|
|
102 | { |
|
|
103 | LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max); |
|
|
104 | return r_min; |
|
|
105 | } |
|
|
106 | |
110 | |
107 | if (op->type == PLAYER) |
111 | if (op->type == PLAYER) |
108 | { |
112 | { |
109 | int luck = op->stats.luck; |
113 | int luck = op->stats.luck; |
110 | |
114 | |
… | |
… | |
120 | /* |
124 | /* |
121 | * This is a 64 bit version of random_roll above. This is needed |
125 | * This is a 64 bit version of random_roll above. This is needed |
122 | * for exp loss calculations for players changing religions. |
126 | * for exp loss calculations for players changing religions. |
123 | */ |
127 | */ |
124 | sint64 |
128 | sint64 |
125 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
129 | random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad) |
126 | { |
130 | { |
127 | sint64 omin = min; |
131 | sint64 omin = r_min; |
128 | sint64 diff = max - min + 1; |
132 | sint64 range = max (0, r_max - r_min + 1); |
129 | int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
133 | int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */ |
130 | |
|
|
131 | if (diff < 0) |
|
|
132 | { |
|
|
133 | LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
|
|
134 | return (min); /* avoids a float exception */ |
|
|
135 | } |
|
|
136 | |
134 | |
137 | /* |
135 | /* |
138 | * Make a call to get two 32 bit unsigned random numbers, and just to |
136 | * Make a call to get two 32 bit unsigned random numbers, and just to |
139 | * a little bitshifting. |
137 | * a little bitshifting. |
140 | */ |
138 | */ |
141 | sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); |
139 | sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); |
142 | |
140 | |
143 | if (op->type != PLAYER) |
141 | if (op->type != PLAYER) |
144 | return ((ran % diff) + min); |
142 | return ((ran % range) + r_min); |
145 | |
143 | |
146 | int luck = op->stats.luck; |
144 | int luck = op->stats.luck; |
147 | |
145 | |
148 | if (rndm (base) < MIN (10, abs (luck))) |
146 | if (rndm (base) < min (10, abs (luck))) |
149 | { |
147 | { |
150 | /* we have a winner */ |
148 | /* we have a winner */ |
151 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
149 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
152 | diff -= luck; |
150 | range -= luck; |
153 | if (diff < 1) |
151 | if (range < 1) |
154 | return (omin); /*check again */ |
152 | return (omin); /*check again */ |
155 | |
153 | |
156 | ((goodbad) ? (min += luck) : (diff)); |
154 | ((goodbad) ? (r_min += luck) : (range)); |
157 | |
155 | |
158 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
156 | return (max (omin, min (r_max, (ran % range) + r_min))); |
159 | } |
157 | } |
160 | |
158 | |
161 | return ran % diff + min; |
159 | return ran % range + r_min; |
162 | } |
160 | } |
163 | |
161 | |
164 | /* |
162 | /* |
165 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
163 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
166 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
164 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
… | |
… | |
208 | } |
206 | } |
209 | |
207 | |
210 | /* convert materialname to materialtype_t */ |
208 | /* convert materialname to materialtype_t */ |
211 | |
209 | |
212 | materialtype_t * |
210 | materialtype_t * |
213 | name_to_material (const shstr &name) |
211 | name_to_material (const shstr_cmp name) |
214 | { |
212 | { |
215 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
213 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
216 | if (name == mt->name) |
214 | if (name == mt->name) |
217 | return mt; |
215 | return mt; |
218 | |
216 | |
219 | return 0; |
217 | return 0; |
220 | } |
218 | } |
… | |
… | |
226 | transmute_materialname (object *op, const object *change) |
224 | transmute_materialname (object *op, const object *change) |
227 | { |
225 | { |
228 | materialtype_t *mt; |
226 | materialtype_t *mt; |
229 | int j; |
227 | int j; |
230 | |
228 | |
231 | if (op->materialname == NULL) |
229 | if (!op->materialname) |
232 | return; |
230 | return; |
233 | |
231 | |
234 | if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) |
232 | if (op->materialname != change->materialname) |
235 | return; |
233 | return; |
236 | |
234 | |
237 | if (!op->is_armor ()) |
235 | if (!op->is_armor ()) |
238 | return; |
236 | return; |
239 | |
237 | |
… | |
… | |
259 | void |
257 | void |
260 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
258 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
261 | { |
259 | { |
262 | materialtype_t *mt, *lmt; |
260 | materialtype_t *mt, *lmt; |
263 | |
261 | |
264 | if (op->materialname != NULL) |
262 | if (!op->materialname) |
265 | return; |
263 | return; |
266 | |
264 | |
267 | if (nmt == NULL) |
265 | if (nmt) |
|
|
266 | lmt = nmt; |
|
|
267 | else |
268 | { |
268 | { |
269 | lmt = NULL; |
269 | lmt = 0; |
270 | |
270 | |
271 | for (mt = materialt; mt && mt->next; mt = mt->next) |
271 | for (mt = materialt; mt; mt = mt->next) |
272 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
272 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
273 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
273 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
274 | { |
274 | { |
275 | lmt = mt; |
275 | lmt = mt; |
276 | if (!(op->is_weapon () || op->is_armor ())) |
276 | if (!(op->is_weapon () || op->is_armor ())) |
277 | break; |
277 | break; |
278 | } |
278 | } |
279 | } |
279 | } |
280 | else |
|
|
281 | lmt = nmt; |
|
|
282 | |
280 | |
283 | if (lmt != NULL) |
281 | if (lmt) |
284 | { |
282 | { |
285 | if (op->stats.dam && op->is_weapon ()) |
283 | if (op->stats.dam && op->is_weapon ()) |
286 | { |
284 | { |
287 | op->stats.dam += lmt->damage; |
285 | op->stats.dam += lmt->damage; |
288 | if (op->stats.dam < 1) |
286 | if (op->stats.dam < 1) |
… | |
… | |
450 | strcpy (input, tmp); |
448 | strcpy (input, tmp); |
451 | |
449 | |
452 | return; |
450 | return; |
453 | } |
451 | } |
454 | |
452 | |
|
|
453 | /******************************************************************************/ |
|
|
454 | |
|
|
455 | /* Checks a player-provided string which will become the msg property of |
|
|
456 | * an object for dangerous input. |
|
|
457 | */ |
|
|
458 | bool |
|
|
459 | msg_is_safe (const char *msg) |
|
|
460 | { |
|
|
461 | bool safe = true; |
|
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462 | |
|
|
463 | /* Trying to cheat by getting data into the object */ |
|
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464 | if (!strncmp (msg, "endmsg", strlen ("endmsg")) || strstr (msg, "\nendmsg")) |
|
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465 | safe = false; |
|
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466 | |
|
|
467 | /* Trying to make the object talk, and potentially access arbitrary code */ |
|
|
468 | if (object::msg_has_dialogue (msg)) |
|
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469 | safe = false; |
|
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470 | |
|
|
471 | return safe; |
|
|
472 | } |
|
|
473 | |
455 | ///////////////////////////////////////////////////////////////////////////// |
474 | ///////////////////////////////////////////////////////////////////////////// |
456 | |
475 | |
457 | void |
476 | void |
458 | fork_abort (const char *msg) |
477 | fork_abort (const char *msg) |
459 | { |
478 | { |
460 | if (!fork ()) |
479 | if (!fork ()) |
461 | { |
480 | { |
|
|
481 | signal (SIGINT , SIG_IGN); |
|
|
482 | signal (SIGTERM, SIG_IGN); |
462 | signal (SIGABRT, SIG_DFL); |
483 | signal (SIGABRT, SIG_IGN); |
|
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484 | |
|
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485 | signal (SIGSEGV, SIG_DFL); |
|
|
486 | signal (SIGBUS , SIG_DFL); |
|
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487 | signal (SIGILL , SIG_DFL); |
|
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488 | signal (SIGTRAP, SIG_DFL); |
|
|
489 | |
463 | // try to put corefiles into a subdirectory, if existing, to allow |
490 | // try to put corefiles into a subdirectory, if existing, to allow |
464 | // an administrator to reduce the I/O load. |
491 | // an administrator to reduce the I/O load. |
465 | chdir ("cores"); |
492 | chdir ("cores"); |
|
|
493 | |
|
|
494 | // try to detach us from as many external dependencies as possible |
|
|
495 | // as coredumping can take time by closing all fd's. |
|
|
496 | { |
|
|
497 | struct rlimit lim; |
|
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498 | |
|
|
499 | if (getrlimit (RLIMIT_NOFILE, &lim)) |
|
|
500 | lim.rlim_cur = 1024; |
|
|
501 | |
|
|
502 | for (int i = 0; i < lim.rlim_cur; ++i) |
|
|
503 | close (i); |
|
|
504 | } |
|
|
505 | |
|
|
506 | { |
|
|
507 | sigset_t empty; |
|
|
508 | sigemptyset (&empty); |
|
|
509 | sigprocmask (SIG_SETMASK, &empty, 0); |
|
|
510 | } |
|
|
511 | |
|
|
512 | // try to coredump with SIGTRAP |
|
|
513 | kill (getpid (), SIGTRAP); |
466 | abort (); |
514 | abort (); |
467 | } |
515 | } |
468 | |
516 | |
469 | LOG (llevError, "fork abort: %s\n", msg); |
517 | LOG (llevError, "fork abort: %s\n", msg); |
470 | } |
518 | } |
471 | |
519 | |
472 | void *salloc_ (int n) throw (std::bad_alloc) |
520 | void *salloc_ (int n) throw (std::bad_alloc) |
473 | { |
521 | { |
474 | #ifdef PREFER_MALLOC |
|
|
475 | void *ptr = malloc (n); |
|
|
476 | #else |
|
|
477 | slice_alloc += n; |
|
|
478 | void *ptr = g_slice_alloc (n); |
522 | void *ptr = g_slice_alloc (n); |
479 | #endif |
|
|
480 | |
523 | |
481 | if (!ptr) |
524 | if (!ptr) |
482 | throw std::bad_alloc (); |
525 | throw std::bad_alloc (); |
483 | |
526 | |
|
|
527 | slice_alloc += n; |
484 | return ptr; |
528 | return ptr; |
485 | } |
529 | } |
486 | |
530 | |
487 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
531 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
488 | { |
532 | { |
… | |
… | |
496 | return ptr; |
540 | return ptr; |
497 | } |
541 | } |
498 | |
542 | |
499 | /******************************************************************************/ |
543 | /******************************************************************************/ |
500 | |
544 | |
501 | #ifdef DEBUG_SALLOC |
545 | #if DEBUG_SALLOC |
502 | |
546 | |
503 | #define MAGIC 0xa1b2c35543deadL |
547 | #define MAGIC 0xa1b2c35543deadLL |
504 | |
548 | |
505 | void *g_slice_alloc (unsigned long size) |
549 | void *g_slice_alloc (unsigned long size) |
506 | { |
550 | { |
507 | unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long)); |
551 | unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long)); |
508 | *p++ = size ^ MAGIC; |
552 | *p++ = size ^ MAGIC; |
… | |
… | |
515 | return memset (g_slice_alloc (size), 0, size); |
559 | return memset (g_slice_alloc (size), 0, size); |
516 | } |
560 | } |
517 | |
561 | |
518 | void g_slice_free1 (unsigned long size, void *ptr) |
562 | void g_slice_free1 (unsigned long size, void *ptr) |
519 | { |
563 | { |
|
|
564 | //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D |
520 | if (expect_true (ptr)) |
565 | if (expect_true (ptr)) |
521 | { |
566 | { |
522 | //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D |
|
|
523 | unsigned long *p = (unsigned long *)ptr; |
567 | unsigned long *p = (unsigned long *)ptr; |
524 | unsigned long s = *--p ^ MAGIC; |
568 | unsigned long s = *--p ^ MAGIC; |
525 | |
569 | |
526 | if ((*p ^ MAGIC) != size) |
570 | if (size != (unsigned long)(*p ^ MAGIC)) |
|
|
571 | { |
527 | LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s); |
572 | LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s); |
|
|
573 | abort (); |
|
|
574 | } |
528 | |
575 | |
529 | *p = MAGIC; |
576 | *p = MAGIC; |
530 | |
577 | |
531 | (g_slice_free1)(s + sizeof (unsigned long), p); |
578 | (g_slice_free1)(s + sizeof (unsigned long), p); |
532 | } |
579 | } |
… | |
… | |
534 | |
581 | |
535 | #endif |
582 | #endif |
536 | |
583 | |
537 | /******************************************************************************/ |
584 | /******************************************************************************/ |
538 | |
585 | |
|
|
586 | int |
539 | void assign (char *dst, const char *src, int maxlen) |
587 | assign (char *dst, const char *src, int maxsize) |
540 | { |
588 | { |
541 | if (!src) |
589 | if (!src) |
542 | src = ""; |
590 | src = ""; |
543 | |
591 | |
544 | int len = strlen (src); |
592 | int len = strlen (src); |
545 | |
593 | |
546 | if (len >= maxlen - 1) |
594 | if (len >= maxsize) |
547 | { |
595 | { |
548 | if (maxlen <= 4) |
596 | if (maxsize <= 4) |
549 | { |
597 | { |
550 | memset (dst, '.', maxlen - 1); |
598 | memset (dst, '.', maxsize - 2); |
551 | dst [maxlen - 1] = 0; |
599 | dst [maxsize - 1] = 0; |
552 | } |
600 | } |
553 | else |
601 | else |
554 | { |
602 | { |
555 | memcpy (dst, src, maxlen - 4); |
603 | memcpy (dst, src, maxsize - 4); |
556 | memcpy (dst + maxlen - 4, "...", 4); |
604 | memcpy (dst + maxsize - 4, "...", 4); |
557 | } |
605 | } |
|
|
606 | |
|
|
607 | len = maxsize; |
558 | } |
608 | } |
559 | else |
609 | else |
560 | memcpy (dst, src, len + 1); |
610 | memcpy (dst, src, ++len); |
|
|
611 | |
|
|
612 | return len; |
561 | } |
613 | } |
562 | |
614 | |
563 | const char * |
615 | const char * |
564 | format (const char *format, ...) |
616 | format (const char *format, ...) |
565 | { |
617 | { |
… | |
… | |
648 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
700 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
649 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
701 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
650 | 0x2d02ef8dL |
702 | 0x2d02ef8dL |
651 | }; |
703 | }; |
652 | |
704 | |
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|
705 | void thread::start (void *(*start_routine)(void *), void *arg) |
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|
706 | { |
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|
707 | pthread_attr_t attr; |
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|
708 | |
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709 | pthread_attr_init (&attr); |
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710 | pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED); |
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711 | pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096 |
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|
712 | ? sizeof (long) * 4096 : PTHREAD_STACK_MIN); |
|
|
713 | #ifdef PTHREAD_SCOPE_PROCESS |
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|
714 | pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS); |
|
|
715 | #endif |
|
|
716 | |
|
|
717 | sigset_t fullsigset, oldsigset; |
|
|
718 | sigfillset (&fullsigset); |
|
|
719 | |
|
|
720 | pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset); |
|
|
721 | |
|
|
722 | if (pthread_create (&id, &attr, start_routine, arg)) |
|
|
723 | cleanup ("unable to create a new thread"); |
|
|
724 | |
|
|
725 | pthread_sigmask (SIG_SETMASK, &oldsigset, 0); |
|
|
726 | } |
|
|
727 | |