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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.37 by root, Mon Jan 15 02:39:40 2007 UTC vs.
Revision 1.97 by root, Fri Jul 2 02:00:47 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 *
6 Copyright (C) 1992 Frank Tore Johansen 6 * Deliantra is free software: you can redistribute it and/or modify it under
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 9 * option) any later version.
12 10 *
13 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 14 * GNU General Public License for more details.
17 15 *
18 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 19 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 21 */
24 22
25/* 23/*
26 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
27 */ 25 */
28 26
29#include <cstdlib> 27#include <cstdlib>
30#include <sys/types.h> 28#include <sys/types.h>
31#include <unistd.h> 29#include <unistd.h>
32#include <sys/time.h> 30#include <sys/time.h>
33#include <time.h> 31#include <time.h>
34#include <signal.h> 32#include <signal.h>
35 33
36#include <global.h> 34#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
39 40
40#include <glib.h> 41#include <glib.h>
41 42
42/* 43refcnt_base::refcnt_t refcnt_dummy;
43 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
44 * dice or numbers. This function has less of an impact the larger the 45
45 * difference becomes in the random numbers. IE, the effect is lessened 46#if !GCC_VERSION(3,4)
46 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47int least_significant_bit (uint32_t x)
47 * to specifically disable luck in certain rolls, simply by making the 48{
48 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49 x &= -x; // this isolates the lowest bit
50
51 int r = 0;
52
53 if (x & 0xaaaaaaaa) r += 1;
54 if (x & 0xcccccccc) r += 2;
55 if (x & 0xf0f0f0f0) r += 4;
56 if (x & 0xff00ff00) r += 8;
57 if (x & 0xffff0000) r += 16;
58
59 return r;
60}
61#endif
62
63/******************************************************************************/
64
65/* Checks a player-provided string which will become the msg property of
66 * an object for dangerous input.
49 */ 67 */
50 68bool
51/* 69msg_is_safe (const char *msg)
52 * Roll a random number between min and max. Uses op to determine luck,
53 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
54 * Generally, op should be the player/caster/hitter requesting the roll,
55 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
56 */
57
58int
59random_roll (int min, int max, const object *op, int goodbad)
60{ 70{
61 int omin, diff, luck, base, ran; 71 bool safe = true;
62 72
63 omin = min; 73 /* Trying to cheat by getting data into the object */
64 diff = max - min + 1; 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
65 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 75 || strstr (msg, "\nendmsg"))
76 safe = false;
66 77
67 if (max < 1 || diff < 1) 78 /* Trying to make the object talk, and potentially access arbitrary code */
68 { 79 if (object::msg_has_dialogue (msg))
69 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 80 safe = false;
70 return (min); /* avoids a float exception */
71 }
72 81
73 ran = RANDOM ();
74
75 if (op->type != PLAYER)
76 return ((ran % diff) + min);
77
78 luck = op->stats.luck;
79 if (RANDOM () % base < MIN (10, abs (luck)))
80 {
81 /* we have a winner */
82 ((luck > 0) ? (luck = 1) : (luck = -1));
83 diff -= luck;
84 if (diff < 1)
85 return (omin); /*check again */
86 ((goodbad) ? (min += luck) : (diff));
87
88 return (MAX (omin, MIN (max, (ran % diff) + min)));
89 }
90 return ((ran % diff) + min);
91}
92
93/*
94 * This is a 64 bit version of random_roll above. This is needed
95 * for exp loss calculations for players changing religions.
96 */
97
98sint64
99random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
100{
101 sint64 omin, diff, luck, ran;
102 int base;
103
104 omin = min;
105 diff = max - min + 1;
106 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
107
108 if (max < 1 || diff < 1)
109 {
110 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
111 return (min); /* avoids a float exception */
112 }
113
114 /* Don't know of a portable call to get 64 bit random values.
115 * So make a call to get two 32 bit random numbers, and just to
116 * a little byteshifting. Do make sure the first one is only
117 * 32 bit, so we don't get skewed results
118 */
119 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
120
121 if (op->type != PLAYER)
122 return ((ran % diff) + min);
123
124 luck = op->stats.luck;
125 if (RANDOM () % base < MIN (10, abs (luck)))
126 {
127 /* we have a winner */
128 ((luck > 0) ? (luck = 1) : (luck = -1));
129 diff -= luck;
130 if (diff < 1)
131 return (omin); /*check again */
132 ((goodbad) ? (min += luck) : (diff));
133
134 return (MAX (omin, MIN (max, (ran % diff) + min)));
135 }
136 return ((ran % diff) + min);
137}
138
139/*
140 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
141 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
142 * Generally, op should be the player/caster/hitter requesting the roll,
143 * not the recipient (ie, the poor slob getting hit).
144 * The args are num D size (ie 4d6) [garbled 20010916]
145 */
146
147int
148die_roll (int num, int size, const object *op, int goodbad)
149{
150 int min, diff, luck, total, i, gotlucky, base, ran;
151
152 diff = size;
153 min = 1;
154 luck = total = gotlucky = 0;
155 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
156 if (size < 2 || diff < 1)
157 {
158 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
159 return (num); /* avoids a float exception */
160 }
161
162 if (op->type == PLAYER)
163 luck = op->stats.luck;
164
165 for (i = 0; i < num; i++)
166 {
167 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
168 {
169 /* we have a winner */
170 gotlucky++;
171 ((luck > 0) ? (luck = 1) : (luck = -1));
172 diff -= luck;
173 if (diff < 1)
174 return (num); /*check again */
175 ((goodbad) ? (min += luck) : (diff));
176 ran = RANDOM ();
177 total += MAX (1, MIN (size, (ran % diff) + min));
178 }
179 else
180 {
181 total += RANDOM () % size + 1;
182 }
183 }
184 return (total);
185}
186
187/*
188 * Another convenience function. Returns a number between min and max.
189 * It is suggested one use these functions rather than RANDOM()%, as it
190 * would appear that a number of off-by-one-errors exist due to improper
191 * use of %. This should also prevent SIGFPE.
192 */
193
194int
195rndm (int min, int max)
196{
197 int diff;
198
199 diff = max - min + 1;
200 if (max < 1 || diff < 1)
201 return (min);
202
203 return (RANDOM () % diff + min);
204}
205
206/* decay and destroy perishable items in a map */
207void
208maptile::decay_objects ()
209{
210 if (!spaces)
211 return;
212
213 for (mapspace *ms = spaces + size (); ms-- > spaces; )
214 for (object *above, *op = ms->bot; op; op = above)
215 {
216 above = op->above;
217
218 bool destroy = 0;
219
220 // do not decay anything above unique floor tiles (yet :)
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
222 break;
223
224 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
225 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
226 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
227 || QUERY_FLAG (op, FLAG_UNIQUE)
228 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
229 || QUERY_FLAG (op, FLAG_UNPAID)
230 || op->is_alive ())
231 ; // do not decay
232 else if (op->is_weapon ())
233 {
234 op->stats.dam--;
235 if (op->stats.dam < 0)
236 destroy = 1;
237 }
238 else if (op->is_armor ())
239 {
240 op->stats.ac--;
241 if (op->stats.ac < 0)
242 destroy = 1;
243 }
244 else if (op->type == FOOD)
245 {
246 op->stats.food -= rndm (5, 20);
247 if (op->stats.food < 0)
248 destroy = 1;
249 }
250 else
251 {
252 int mat = op->material;
253
254 if (mat & M_PAPER
255 || mat & M_LEATHER
256 || mat & M_WOOD
257 || mat & M_ORGANIC
258 || mat & M_CLOTH
259 || mat & M_LIQUID
260 || (mat & M_IRON && rndm (1, 5) == 1)
261 || (mat & M_GLASS && rndm (1, 2) == 1)
262 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
263 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
264 || (mat & M_ICE && temp > 32))
265 destroy = 1;
266 }
267
268 /* adjust overall chance below */
269 if (destroy && rndm (0, 1))
270 op->destroy ();
271 }
272}
273
274/* convert materialname to materialtype_t */
275
276materialtype_t *
277name_to_material (const char *name)
278{
279 materialtype_t *mt, *nmt;
280
281 mt = NULL;
282 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
283 {
284 if (strcmp (name, nmt->name) == 0)
285 {
286 mt = nmt;
287 break;
288 }
289 }
290 return mt;
291}
292
293/* when doing transmutation of objects, we have to recheck the resistances,
294 * as some that did not apply previously, may apply now.
295 */
296
297void
298transmute_materialname (object *op, const object *change)
299{
300 materialtype_t *mt;
301 int j;
302
303 if (op->materialname == NULL)
304 return;
305
306 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
307 return;
308
309 if (!op->is_armor ())
310 return;
311
312 mt = name_to_material (op->materialname);
313 if (!mt)
314 {
315 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
316 return;
317 }
318
319 for (j = 0; j < NROFATTACKS; j++)
320 if (op->resist[j] == 0 && change->resist[j] != 0)
321 {
322 op->resist[j] += mt->mod[j];
323 if (op->resist[j] > 100)
324 op->resist[j] = 100;
325 if (op->resist[j] < -100)
326 op->resist[j] = -100;
327 }
328}
329
330/* set the materialname and type for an item */
331void
332set_materialname (object *op, int difficulty, materialtype_t *nmt)
333{
334 materialtype_t *mt, *lmt;
335
336#ifdef NEW_MATERIAL_CODE
337 int j;
338#endif
339
340 if (op->materialname != NULL)
341 return;
342
343
344
345 if (nmt == NULL)
346 {
347 lmt = NULL;
348#ifndef NEW_MATERIAL_CODE
349 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
350 {
351 if (op->material & mt->material)
352 {
353 lmt = mt;
354 break;
355 }
356 }
357
358#else
359 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
360 {
361 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
362 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
363 {
364 lmt = mt;
365 if (!(op->is_weapon () || op->is_armor ()))
366 break;
367 }
368 }
369#endif
370 }
371 else
372 {
373 lmt = nmt;
374 }
375
376 if (lmt != NULL)
377 {
378#ifndef NEW_MATERIAL_CODE
379 op->materialname = lmt->name;
380 return;
381#else
382
383 if (op->stats.dam && op->is_weapon ())
384 {
385 op->stats.dam += lmt->damage;
386 if (op->stats.dam < 1)
387 op->stats.dam = 1;
388 }
389 if (op->stats.sp && op->type == BOW)
390 op->stats.sp += lmt->sp;
391 if (op->stats.wc && op->is_weapon ())
392 op->stats.wc += lmt->wc;
393 if (op->is_armor ())
394 {
395 if (op->stats.ac)
396 op->stats.ac += lmt->ac;
397 for (j = 0; j < NROFATTACKS; j++)
398 if (op->resist[j] != 0)
399 {
400 op->resist[j] += lmt->mod[j];
401 if (op->resist[j] > 100)
402 op->resist[j] = 100;
403 if (op->resist[j] < -100)
404 op->resist[j] = -100;
405 }
406 }
407 op->materialname = add_string (lmt->name);
408 /* dont make it unstackable if it doesn't need to be */
409 if (op->is_weapon () || op->is_armor ())
410 {
411 op->weight = (op->weight * lmt->weight) / 100;
412 op->value = (op->value * lmt->value) / 100;
413 }
414#endif
415 }
416}
417
418/*
419 * Strip out the media tags from a String.
420 * Warning the input string will contain the result string
421 */
422void
423strip_media_tag (char *message)
424{
425 int in_tag = 0;
426 char *dest;
427 char *src;
428
429 src = dest = message;
430 while (*src != '\0')
431 {
432 if (*src == '[')
433 {
434 in_tag = 1;
435 }
436 else if (in_tag && (*src == ']'))
437 in_tag = 0;
438 else if (!in_tag)
439 {
440 *dest = *src;
441 dest++;
442 }
443 src++;
444 }
445 *dest = '\0';
446}
447
448const char *
449strrstr (const char *haystack, const char *needle)
450{
451 const char *lastneedle;
452
453 lastneedle = NULL;
454 while ((haystack = strstr (haystack, needle)) != NULL)
455 {
456 lastneedle = haystack;
457 haystack++;
458 }
459 return lastneedle;
460
461}
462
463#define EOL_SIZE (sizeof("\n")-1)
464void
465strip_endline (char *buf)
466{
467 if (strlen (buf) < sizeof ("\n"))
468 {
469 return;
470 }
471 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
472 buf[strlen (buf) - EOL_SIZE] = '\0';
473}
474
475/**
476 * Replace in string src all occurrences of key by replacement. The resulting
477 * string is put into result; at most resultsize characters (including the
478 * terminating null character) will be written to result.
479 */
480void
481replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
482{
483 size_t resultlen;
484 size_t keylen;
485
486 /* special case to prevent infinite loop if key==replacement=="" */
487 if (strcmp (key, replacement) == 0)
488 {
489 snprintf (result, resultsize, "%s", src);
490 return;
491 }
492
493 keylen = strlen (key);
494
495 resultlen = 0;
496 while (*src != '\0' && resultlen + 1 < resultsize)
497 {
498 if (strncmp (src, key, keylen) == 0)
499 {
500 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
501 resultlen += strlen (result + resultlen);
502 src += keylen;
503 }
504 else
505 {
506 result[resultlen++] = *src++;
507 }
508 }
509 result[resultlen] = '\0';
510}
511
512/**
513 * Taking a string as an argument, mutate it into a string that looks like a list.
514 * a 'list' for the purposes here, is a string of items, seperated by commas, except
515 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
516 * This function will also strip all trailing non alphanumeric characters.
517 * It does not insert an oxford comma.
518 */
519
520void
521make_list_like (char *input)
522{
523 char *p, tmp[MAX_BUF];
524 int i;
525
526 if (!input || strlen (input) > MAX_BUF - 5)
527 return;
528 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
529
530 strncpy (tmp, input, MAX_BUF - 5);
531 /*trim all trailing commas, spaces etc. */
532 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
533 tmp[i] = '\0';
534
535 strcat (tmp, ".");
536
537 p = strrchr (tmp, ',');
538 if (p)
539 {
540 *p = '\0';
541 strcpy (input, tmp);
542 p++;
543 strcat (input, " and");
544 strcat (input, p);
545 }
546 else
547 strcpy (input, tmp);
548
549 return; 82 return safe;
550} 83}
551 84
552///////////////////////////////////////////////////////////////////////////// 85/////////////////////////////////////////////////////////////////////////////
553 86
554void 87void
555fork_abort (const char *msg) 88fork_abort (const char *msg)
556{ 89{
557 LOG (llevError, "fork abort: %s\n", msg);
558 if (!fork ()) 90 if (!fork ())
559 { 91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
560 signal (SIGABRT, SIG_DFL); 94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
561 abort (); 125 abort ();
562 } 126 }
563 127
128 LOG (llevError, "fork abort: %s\n", msg);
564} 129}
130
565void *salloc_ (int n) throw (std::bad_alloc) 131void *salloc_ (int n) throw (std::bad_alloc)
566{ 132{
567 void *ptr = g_slice_alloc (n); 133 void *ptr = g_slice_alloc (n);
568 134
569 if (!ptr) 135 if (!ptr)
570 throw std::bad_alloc (); 136 throw std::bad_alloc ();
571 137
138 slice_alloc += n;
572 return ptr; 139 return ptr;
573} 140}
574 141
575void *salloc_ (int n, void *src) throw (std::bad_alloc) 142void *salloc_ (int n, void *src) throw (std::bad_alloc)
576{ 143{
582 memset (ptr, 0, n); 149 memset (ptr, 0, n);
583 150
584 return ptr; 151 return ptr;
585} 152}
586 153
154/******************************************************************************/
155
156#if DEBUG_SALLOC
157
158#define MAGIC 0xa1b2c35543deadLL
159
160void *g_slice_alloc (unsigned long size)
161{
162 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
163 *p++ = size ^ MAGIC;
164 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
165 return (void *)p;
166}
167
168void *g_slice_alloc0 (unsigned long size)
169{
170 return memset (g_slice_alloc (size), 0, size);
171}
172
173void g_slice_free1 (unsigned long size, void *ptr)
174{
175 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
176 if (expect_true (ptr))
177 {
178 unsigned long *p = (unsigned long *)ptr;
179 unsigned long s = *--p ^ MAGIC;
180
181 if (size != (unsigned long)(*p ^ MAGIC))
182 {
183 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
184 abort ();
185 }
186
187 *p = MAGIC;
188
189 (g_slice_free1)(s + sizeof (unsigned long), p);
190 }
191}
192
193#endif
194
195/******************************************************************************/
196
197int
587void assign (char *dst, const char *src, int maxlen) 198assign (char *dst, const char *src, int maxsize)
588{ 199{
589 if (!src) 200 if (!src)
590 src = ""; 201 src = "";
591 202
592 int len = strlen (src); 203 int len = strlen (src);
593 204
594 if (len >= maxlen - 1) 205 if (len >= maxsize)
595 { 206 {
596 if (maxlen <= 4) 207 if (maxsize <= 4)
597 { 208 {
598 memset (dst, '.', maxlen - 1); 209 memset (dst, '.', maxsize - 2);
599 dst [maxlen - 1] = 0; 210 dst [maxsize - 1] = 0;
600 } 211 }
601 else 212 else
602 { 213 {
603 memcpy (dst, src, maxlen - 4); 214 memcpy (dst, src, maxsize - 4);
604 memcpy (dst + maxlen - 4, "...", 4); 215 memcpy (dst + maxsize - 4, "...", 4);
605 } 216 }
217
218 len = maxsize;
606 } 219 }
607 else 220 else
608 memcpy (dst, src, len + 1); 221 memcpy (dst, src, ++len);
222
223 return len;
224}
225
226char *
227vformat (const char *format, va_list ap)
228{
229 static dynbuf_text bufs[8];
230 static int bufidx;
231
232 dynbuf_text &buf = bufs [++bufidx & 7];
233
234 buf.clear ();
235 buf.vprintf (format, ap);
236 return buf;
237}
238
239char *
240format (const char *format, ...)
241{
242 va_list ap;
243 va_start (ap, format);
244 char *buf = vformat (format, ap);
245 va_end (ap);
246
247 return buf;
609} 248}
610 249
611tstamp now () 250tstamp now ()
612{ 251{
613 struct timeval tv; 252 struct timeval tv;
624 263
625 int diff = (b - a) & 7; 264 int diff = (b - a) & 7;
626 return diff <= 1 || diff >= 7; 265 return diff <= 1 || diff >= 7;
627} 266}
628 267
268/* crc32 0xdebb20e3 table and supplementary functions. */
269extern const uint32_t crc_32_tab[256] =
270{
271 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
272 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
273 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
274 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
275 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
276 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
277 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
278 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
279 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
280 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
281 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
282 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
283 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
284 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
285 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
286 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
287 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
288 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
289 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
290 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
291 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
292 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
293 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
294 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
295 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
296 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
297 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
298 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
299 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
300 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
301 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
302 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
303 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
304 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
305 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
306 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
307 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
308 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
309 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
310 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
311 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
312 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
313 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
314 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
315 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
316 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
317 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
318 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
319 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
320 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
321 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
322 0x2d02ef8dL
323};
324
325void thread::start (void *(*start_routine)(void *), void *arg)
326{
327 pthread_attr_t attr;
328
329 pthread_attr_init (&attr);
330 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
331 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
332 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
333#ifdef PTHREAD_SCOPE_PROCESS
334 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
335#endif
336
337 sigset_t fullsigset, oldsigset;
338 sigfillset (&fullsigset);
339
340 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
341
342 if (pthread_create (&id, &attr, start_routine, arg))
343 cleanup ("unable to create a new thread");
344
345 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
346}
347

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