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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.110 by root, Sat Oct 8 21:54:05 2022 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
5 23
6/* 24/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/*
30 * General convenience functions for crossfire. 25 * General convenience functions for deliantra.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37#include <object.h>
36 38
37/* 39#include <sys/time.h>
38 * The random functions here take luck into account when rolling random 40#include <sys/resource.h>
39 * dice or numbers. This function has less of an impact the larger the 41
40 * difference becomes in the random numbers. IE, the effect is lessened 42#include <glib.h>
41 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 43
42 * to specifically disable luck in certain rolls, simply by making the 44refcnt_base::refcnt_t refcnt_dummy;
43 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 45ssize_t slice_alloc;
46
47/******************************************************************************/
48
49/* Checks a player-provided string which will become the msg property of
50 * an object for dangerous input.
44 */ 51 */
52bool
53msg_is_safe (const char *msg)
54{
55 bool safe = true;
45 56
46/* 57 /* Trying to cheat by getting data into the object */
47 * Roll a random number between min and max. Uses op to determine luck, 58 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 59 || strstr (msg, "\nendmsg"))
49 * Generally, op should be the player/caster/hitter requesting the roll, 60 safe = false;
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */
52 61
53int random_roll(int min, int max, const object *op, int goodbad) { 62 /* Trying to make the object talk, and potentially access arbitrary code */
54 int omin, diff, luck, base, ran; 63 if (object::msg_has_dialogue (msg))
64 safe = false;
55 65
56 omin = min; 66 return safe;
57 diff = max - min + 1; 67}
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 68
60 if (max < 1 || diff < 1) { 69/////////////////////////////////////////////////////////////////////////////
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 70
62 return(min); /* avoids a float exception */ 71void
72fork_abort (const char *msg)
73{
74 if (!fork ())
75 {
76 signal (SIGINT , SIG_IGN);
77 signal (SIGTERM, SIG_IGN);
78 signal (SIGABRT, SIG_IGN);
79
80 signal (SIGSEGV, SIG_DFL);
81 signal (SIGFPE , SIG_DFL);
82#ifdef SIGBUS
83 signal (SIGBUS , SIG_DFL);
84#endif
85 signal (SIGILL , SIG_DFL);
86 signal (SIGTRAP, SIG_DFL);
87
88 // try to put corefiles into a subdirectory, if existing, to allow
89 // an administrator to reduce the I/O load.
90 chdir ("cores");
91
92 // try to detach us from as many external dependencies as possible
93 // as coredumping can take time by closing all fd's.
94 {
95 struct rlimit lim;
96
97 if (getrlimit (RLIMIT_NOFILE, &lim))
98 lim.rlim_cur = 1024;
99
100 for (int i = 0; i < lim.rlim_cur; ++i)
101 close (i);
102 }
103
104 {
105 sigset_t empty;
106 sigemptyset (&empty);
107 sigprocmask (SIG_SETMASK, &empty, 0);
108 }
109
110 // try to coredump with SIGTRAP
111 kill (getpid (), SIGTRAP);
112 abort ();
63 } 113 }
64 114
65 ran = RANDOM(); 115 LOG (llevError, "fork abort: %s\n", msg);
116}
66 117
67 if (op->type != PLAYER) 118void *
68 return((ran%diff)+min); 119salloc_ (int n) noexcept
120{
121 void *ptr = g_slice_alloc (n);
69 122
70 luck = op->stats.luck; 123 if (ecb_expect_false (!ptr))
71 if (RANDOM()%base < MIN(10, abs(luck))) { 124 {
72 /* we have a winner */ 125 LOG (llevError, "out of memory allocating %d bytes, aborting.\n", n);
73 ((luck > 0) ? (luck = 1) : (luck = -1)); 126 abort ();
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78
79 return(MAX(omin, MIN(max, (ran%diff)+min)));
80 } 127 }
81 return((ran%diff)+min);
82}
83 128
84/* 129 slice_alloc += n;
85 * This is a 64 bit version of random_roll above. This is needed 130 return ptr;
86 * for exp loss calculations for players changing religions. 131}
87 */
88 132
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 133// thos noinline works around a bug in gcc10, which otherwise inlines
90 sint64 omin, diff, luck, ran; 134// this fucntion and, only in the inlined versions, optimises out
91 int base; 135// the memset, leasving memory uninitialised.
136ecb_noinline
137void *
138salloc_ (int n, void *src) noexcept
139{
140 void *ptr = salloc_ (n);
92 141
93 omin = min; 142 if (src)
94 diff = max - min + 1; 143 memcpy (ptr, src, n);
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 144 else
145 memset (ptr, 0, n);
96 146
97 if (max < 1 || diff < 1) { 147 return ptr;
98#ifndef WIN32 148}
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max); 149
100#else 150/******************************************************************************/
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 151
152#if DEBUG_SALLOC
153
154#define MAGIC 0xa1b2c35543deadLL
155
156void *
157g_slice_alloc (unsigned long size)
158{
159 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
160 *p++ = size ^ MAGIC;
161 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
162 return (void *)p;
163}
164
165void *
166g_slice_alloc0 (unsigned long size)
167{
168 return memset (g_slice_alloc (size), 0, size);
169}
170
171void
172g_slice_free1 (unsigned long size, void *ptr)
173{
174 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
175 if (ecb_expect_true (ptr))
176 {
177 unsigned long *p = (unsigned long *)ptr;
178 unsigned long s = *--p ^ MAGIC;
179
180 if (size != (unsigned long)(*p ^ MAGIC))
181 {
182 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
183 abort ();
184 }
185
186 *p = MAGIC;
187
188 (g_slice_free1)(s + sizeof (unsigned long), p);
189 }
190}
191
102#endif 192#endif
103 return(min); /* avoids a float exception */ 193
194/******************************************************************************/
195
196refcnt_buf::refcnt_buf (size_t size)
197{
198 static uint32_t empty_buf [2] = { 0, 1 }; // 2 == never deallocated
199 data = (char *)empty_buf + overhead;
200 assert (overhead == sizeof (empty_buf));
201 inc ();
202}
203
204refcnt_buf::refcnt_buf (void *data, size_t size)
205{
206 _alloc (size);
207 memcpy (this->data, data, size);
208}
209
210refcnt_buf::~refcnt_buf ()
211{
212 dec ();
213}
214
215void
216refcnt_buf::_dealloc ()
217{
218 sfree<char> (data - overhead, size () + overhead);
219}
220
221refcnt_buf &
222refcnt_buf::operator =(const refcnt_buf &src)
223{
224 dec ();
225 data = src.data;
226 inc ();
227 return *this;
228}
229
230/******************************************************************************/
231
232int
233assign (char *dst, const char *src, int maxsize)
234{
235 if (!src)
236 src = "";
237
238 int len = strlen (src);
239
240 if (len >= maxsize)
241 {
242 if (maxsize <= 4)
243 {
244 memset (dst, '.', maxsize - 2);
245 dst [maxsize - 1] = 0;
246 }
247 else
248 {
249 memcpy (dst, src, maxsize - 4);
250 memcpy (dst + maxsize - 4, "...", 4);
251 }
252
253 len = maxsize;
104 } 254 }
255 else
256 memcpy (dst, src, ++len);
105 257
106 /* Don't know of a portable call to get 64 bit random values. 258 return len;
107 * So make a call to get two 32 bit random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only
109 * 32 bit, so we don't get skewed results
110 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32);
112
113 if (op->type != PLAYER)
114 return((ran%diff)+min);
115
116 luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) {
118 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck;
121 if (diff < 1)
122 return(omin); /*check again*/
123 ((goodbad) ? (min += luck) : (diff));
124
125 return(MAX(omin, MIN(max, (ran%diff)+min)));
126 }
127 return((ran%diff)+min);
128} 259}
129 260
130/* 261char *
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 262vformat (const char *format, va_list ap)
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916]
136 */
137
138int die_roll(int num, int size, const object *op, int goodbad) {
139 int min, diff, luck, total, i, gotlucky, base, ran;
140
141 diff = size;
142 min = 1;
143 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
145 if (size < 2 || diff < 1) {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */
148 }
149
150 if (op->type == PLAYER)
151 luck = op->stats.luck;
152
153 for (i = 0; i < num; i++) {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) {
155 /* we have a winner */
156 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck;
159 if (diff < 1)
160 return(num); /*check again*/
161 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min));
164 } else {
165 total += RANDOM()%size+1;
166 }
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{ 263{
180 int diff; 264 static dynbuf_text bufs[8];
265 static int bufidx;
181 266
182 diff = max - min + 1; 267 dynbuf_text &buf = bufs [++bufidx & 7];
183 if (max < 1 || diff < 1)
184 return(min);
185 268
186 return(RANDOM()%diff+min); 269 buf.clear ();
270 buf.vprintf (format, ap);
271 return buf;
187} 272}
188 273
189/* decay and destroy persihable items in a map */ 274char *
190 275format (const char *format, ...)
191void decay_objects(mapstruct *m)
192{ 276{
193 int x, y, destroy; 277 va_list ap;
194 object *op, *otmp; 278 va_start (ap, format);
279 char *buf = vformat (format, ap);
280 va_end (ap);
195 281
196 if (m->unique) 282 return buf;
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 }
250} 283}
251 284
252/* convert materialname to materialtype_t */ 285tstamp
253 286now ()
254materialtype_t *name_to_material(const char *name)
255{ 287{
256 materialtype_t *mt, *nmt; 288 struct timeval tv;
257 289
258 mt = NULL; 290 gettimeofday (&tv, 0);
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 291 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
260 if (strcmp(name, nmt->name) == 0) { 292}
261 mt = nmt; 293
262 break; 294int
263 } 295similar_direction (int a, int b)
264 } 296{
297 if (!a || !b)
265 return mt; 298 return 0;
266}
267 299
268/* when doing transmutation of objects, we have to recheck the resistances, 300 int diff = (b - a) & 7;
269 * as some that did not apply previously, may apply now. 301 return diff <= 1 || diff >= 7;
270 */
271
272void transmute_materialname(object *op, const object *change)
273{
274 materialtype_t *mt;
275 int j;
276
277 if (op->materialname == NULL)
278 return;
279
280 if (change->materialname != NULL &&
281 strcmp(op->materialname, change->materialname))
282 return;
283
284 if (!IS_ARMOR(op))
285 return;
286
287 mt = name_to_material(op->materialname);
288 if (!mt) {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname);
290 return;
291 }
292
293 for (j=0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) {
295 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100)
297 op->resist[j] = 100;
298 if (op->resist[j] < -100)
299 op->resist[j] = -100;
300 }
301} 302}
302 303
303/* set the materialname and type for an item */ 304/* crc32 0xdebb20e3 table and supplementary functions. */
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 305extern const uint32_t crc_32_tab[256] =
305{ 306{
306 materialtype_t *mt, *lmt; 307 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
307 int j; 308 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
309 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
310 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
311 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
312 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
313 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
314 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
315 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
316 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
317 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
318 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
319 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
320 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
321 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
322 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
323 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
324 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
325 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
326 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
327 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
328 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
329 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
330 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
331 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
332 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
333 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
334 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
335 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
336 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
337 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
338 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
339 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
340 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
341 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
342 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
343 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
344 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
345 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
346 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
347 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
348 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
349 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
350 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
351 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
352 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
353 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
354 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
355 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
356 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
357 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
358 0x2d02ef8dL
359};
308 360
309 if (op->materialname != NULL) 361void
310 return; 362thread::start (void *(*start_routine)(void *), void *arg)
363{
364 pthread_attr_t attr;
311 365
312 366 pthread_attr_init (&attr);
313 367 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
314 if (nmt == NULL) { 368 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
315 lmt = NULL; 369 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
316#ifndef NEW_MATERIAL_CODE 370#ifdef PTHREAD_SCOPE_PROCESS
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 371 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty &&
328 (op->magic >= mt->magic || mt->magic == 0)) {
329 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
331 break;
332 }
333 }
334#endif 372#endif
335 } else {
336 lmt = nmt;
337 }
338 373
339 if (lmt != NULL) { 374 sigset_t fullsigset, oldsigset;
340#ifndef NEW_MATERIAL_CODE 375 sigfillset (&fullsigset);
341 op->materialname = add_string(lmt->name);
342 return;
343#else
344 376
345 if (op->stats.dam && IS_WEAPON(op)) { 377 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
346 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1)
348 op->stats.dam = 1;
349 }
350 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op))
353 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) {
355 if (op->stats.ac)
356 op->stats.ac += lmt->ac;
357 for (j=0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) {
359 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100)
361 op->resist[j] = 100;
362 if (op->resist[j] < -100)
363 op->resist[j] = -100;
364 }
365 }
366 op->materialname = add_string(lmt->name);
367 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) {
369 op->weight = (op->weight * lmt->weight)/100;
370 op->value = (op->value * lmt->value)/100;
371 }
372#endif
373 }
374}
375 378
376/* 379 if (pthread_create (&id, &attr, start_routine, arg))
377 * Strip out the media tags from a String. 380 cleanup ("unable to create a new thread");
378 * Warning the input string will contain the result string
379 */
380void strip_media_tag(char *message){
381 int in_tag=0;
382 char* dest;
383 char* src;
384 src=dest=message;
385 while (*src!='\0'){
386 if (*src=='['){
387 in_tag=1;
388 } else if (in_tag && (*src==']'))
389 in_tag=0;
390 else if (!in_tag){
391 *dest=*src;
392 dest++;
393 }
394 src++;
395 }
396 *dest='\0';
397}
398 381
399const char* strrstr(const char* haystack, const char* needle){ 382 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
400 const char* lastneedle;
401 lastneedle=NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){
403 lastneedle=haystack;
404 haystack++;
405 }
406 return lastneedle;
407
408} 383}
409#define EOL_SIZE (sizeof("\n")-1)
410void strip_endline(char* buf){
411 if (strlen(buf)<sizeof("\n")){
412 return;
413 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0';
416}
417 384
418/**
419 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result.
422 */
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{
425 size_t resultlen;
426 size_t keylen;
427
428 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0)
430 {
431 snprintf(result, resultsize, "%s", src);
432 return;
433 }
434
435 keylen = strlen(key);
436
437 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize)
439 {
440 if(strncmp(src, key, keylen) == 0)
441 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen);
444 src += keylen;
445 }
446 else
447 {
448 result[resultlen++] = *src++;
449 }
450 }
451 result[resultlen] = '\0';
452}
453
454/**
455 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma.
460 */
461
462void make_list_like(char *input) {
463 char *p, tmp[MAX_BUF];
464 int i;
465 if (!input || strlen(input) > MAX_BUF-5) return;
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return;
484}

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