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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.14 by root, Thu Sep 14 01:34:41 2006 UTC

1/*
2 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
31 */ 26 */
32 27
33#include <global.h> 28#include <global.h>
34#include <funcpoint.h> 29#include <funcpoint.h>
35#include <material.h> 30#include <material.h>
31
32#include <glib.h>
36 33
37/* 34/*
38 * The random functions here take luck into account when rolling random 35 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 36 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 37 * difference becomes in the random numbers. IE, the effect is lessened
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 46 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 48 */
52 49
50int
53int random_roll(int min, int max, const object *op, int goodbad) { 51random_roll (int min, int max, const object *op, int goodbad)
52{
54 int omin, diff, luck, base, ran; 53 int omin, diff, luck, base, ran;
55 54
56 omin = min; 55 omin = min;
57 diff = max - min + 1; 56 diff = max - min + 1;
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 58
60 if (max < 1 || diff < 1) { 59 if (max < 1 || diff < 1)
60 {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return(min); /* avoids a float exception */ 62 return (min); /* avoids a float exception */
63 } 63 }
64 64
65 ran = RANDOM(); 65 ran = RANDOM ();
66 66
67 if (op->type != PLAYER) 67 if (op->type != PLAYER)
68 return((ran%diff)+min); 68 return ((ran % diff) + min);
69 69
70 luck = op->stats.luck; 70 luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) { 71 if (RANDOM () % base < MIN (10, abs (luck)))
72 {
72 /* we have a winner */ 73 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1)); 74 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck; 75 diff -= luck;
75 if (diff < 1) 76 if (diff < 1)
76 return(omin); /*check again*/ 77 return (omin); /*check again */
77 ((goodbad) ? (min += luck) : (diff)); 78 ((goodbad) ? (min += luck) : (diff));
78 79
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 80 return (MAX (omin, MIN (max, (ran % diff) + min)));
80 } 81 }
81 return((ran%diff)+min); 82 return ((ran % diff) + min);
82} 83}
83 84
84/* 85/*
85 * This is a 64 bit version of random_roll above. This is needed 86 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 87 * for exp loss calculations for players changing religions.
87 */ 88 */
88 89
90sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92{
90 sint64 omin, diff, luck, ran; 93 sint64 omin, diff, luck, ran;
91 int base; 94 int base;
92 95
93 omin = min; 96 omin = min;
94 diff = max - min + 1; 97 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
96 99
97 if (max < 1 || diff < 1) { 100 if (max < 1 || diff < 1)
101 {
98#ifndef WIN32 102#ifndef WIN32
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max); 103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else 104#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
102#endif 106#endif
103 return(min); /* avoids a float exception */ 107 return (min); /* avoids a float exception */
104 } 108 }
105 109
106 /* Don't know of a portable call to get 64 bit random values. 110 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 111 * So make a call to get two 32 bit random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 112 * a little byteshifting. Do make sure the first one is only
109 * 32 bit, so we don't get skewed results 113 * 32 bit, so we don't get skewed results
110 */ 114 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
112 116
113 if (op->type != PLAYER) 117 if (op->type != PLAYER)
114 return((ran%diff)+min); 118 return ((ran % diff) + min);
115 119
116 luck = op->stats.luck; 120 luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 121 if (RANDOM () % base < MIN (10, abs (luck)))
122 {
118 /* we have a winner */ 123 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 124 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 125 diff -= luck;
121 if (diff < 1) 126 if (diff < 1)
122 return(omin); /*check again*/ 127 return (omin); /*check again */
123 ((goodbad) ? (min += luck) : (diff)); 128 ((goodbad) ? (min += luck) : (diff));
124 129
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 130 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 131 }
127 return((ran%diff)+min); 132 return ((ran % diff) + min);
128} 133}
129 134
130/* 135/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 138 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 139 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 140 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 141 */
137 142
143int
138int die_roll(int num, int size, const object *op, int goodbad) { 144die_roll (int num, int size, const object *op, int goodbad)
145{
139 int min, diff, luck, total, i, gotlucky, base, ran; 146 int min, diff, luck, total, i, gotlucky, base, ran;
140 147
141 diff = size; 148 diff = size;
142 min = 1; 149 min = 1;
143 luck = total = gotlucky = 0; 150 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
145 if (size < 2 || diff < 1) { 152 if (size < 2 || diff < 1)
153 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 155 return (num); /* avoids a float exception */
148 } 156 }
149 157
150 if (op->type == PLAYER) 158 if (op->type == PLAYER)
151 luck = op->stats.luck; 159 luck = op->stats.luck;
152 160
153 for (i = 0; i < num; i++) { 161 for (i = 0; i < num; i++)
162 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
164 {
155 /* we have a winner */ 165 /* we have a winner */
156 gotlucky++; 166 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 167 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 168 diff -= luck;
159 if (diff < 1) 169 if (diff < 1)
160 return(num); /*check again*/ 170 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 171 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM(); 172 ran = RANDOM ();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 173 total += MAX (1, MIN (size, (ran % diff) + min));
164 } else { 174 }
175 else
176 {
165 total += RANDOM()%size+1; 177 total += RANDOM () % size + 1;
166 } 178 }
167 } 179 }
168 return(total); 180 return (total);
169} 181}
170 182
171/* 183/*
172 * Another convenience function. Returns a number between min and max. 184 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it 185 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper 186 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE. 187 * use of %. This should also prevent SIGFPE.
176 */ 188 */
177 189
190int
178int rndm(int min, int max) 191rndm (int min, int max)
179{ 192{
180 int diff; 193 int diff;
181 194
182 diff = max - min + 1; 195 diff = max - min + 1;
183 if (max < 1 || diff < 1) 196 if (max < 1 || diff < 1)
184 return(min); 197 return (min);
185 198
186 return(RANDOM()%diff+min); 199 return (RANDOM () % diff + min);
187} 200}
188 201
189/* decay and destroy persihable items in a map */ 202/* decay and destroy persihable items in a map */
190 203
204void
191void decay_objects(mapstruct *m) 205decay_objects (mapstruct *m)
192{ 206{
193 int x, y, destroy; 207 int x, y, destroy;
194 object *op, *otmp; 208 object *op, *otmp;
195 209
196 if (m->unique) 210 if (m->unique)
197 return; 211 return;
198 212
199 for (x=0; x < MAP_WIDTH(m); x++) 213 for (x = 0; x < MAP_WIDTH (m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++) 214 for (y = 0; y < MAP_HEIGHT (m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) { 215 for (op = get_map_ob (m, x, y); op; op = otmp)
202 destroy = 0; 216 {
203 otmp = op->above; 217 destroy = 0;
218 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
205 break; 220 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) || 221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) || 222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) || 223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) || 224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) || 225 continue;
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */ 226 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) { 227 if (IS_WEAPON (op))
228 {
215 op->stats.dam--; 229 op->stats.dam--;
216 if (op->stats.dam < 0) 230 if (op->stats.dam < 0)
217 destroy = 1; 231 destroy = 1;
232 }
218 } else if (IS_ARMOR(op)) { 233 else if (IS_ARMOR (op))
234 {
219 op->stats.ac--; 235 op->stats.ac--;
220 if (op->stats.ac < 0) 236 if (op->stats.ac < 0)
221 destroy = 1; 237 destroy = 1;
238 }
222 } else if (op->type == FOOD) { 239 else if (op->type == FOOD)
240 {
223 op->stats.food -= rndm(5,20); 241 op->stats.food -= rndm (5, 20);
224 if (op->stats.food < 0) 242 if (op->stats.food < 0)
225 destroy = 1; 243 destroy = 1;
226 } else { 244 }
245 else
246 {
227 if (op->material & M_PAPER || op->material & M_LEATHER || 247 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC || 248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
229 op->material & M_CLOTH || op->material & M_LIQUID) 249 destroy = 1;
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1) 250 if (op->material & M_IRON && rndm (1, 5) == 1)
232 destroy = 1; 251 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1) 252 if (op->material & M_GLASS && rndm (1, 2) == 1)
234 destroy = 1; 253 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) && 254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
236 rndm(1,10) == 1) 255 destroy = 1;
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && 256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
239 rndm(1,3) == 1) 257 destroy = 1;
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32) 258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
242 destroy = 1; 259 destroy = 1;
243 } 260 }
244 /* adjust overall chance below */ 261 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) { 262 if (destroy && rndm (0, 1))
246 remove_ob(op); 263 {
264 remove_ob (op);
247 free_object(op); 265 free_object (op);
248 } 266 }
249 } 267 }
250} 268}
251 269
252/* convert materialname to materialtype_t */ 270/* convert materialname to materialtype_t */
253 271
272materialtype_t *
254materialtype_t *name_to_material(const char *name) 273name_to_material (const char *name)
255{ 274{
256 materialtype_t *mt, *nmt; 275 materialtype_t *mt, *nmt;
257 276
258 mt = NULL; 277 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
260 if (strcmp(name, nmt->name) == 0) { 280 if (strcmp (name, nmt->name) == 0)
281 {
261 mt = nmt; 282 mt = nmt;
262 break; 283 break;
263 } 284 }
264 } 285 }
265 return mt; 286 return mt;
266} 287}
267 288
268/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
270 */ 291 */
271 292
293void
272void transmute_materialname(object *op, const object *change) 294transmute_materialname (object *op, const object *change)
273{ 295{
274 materialtype_t *mt; 296 materialtype_t *mt;
275 int j; 297 int j;
276 298
277 if (op->materialname == NULL) 299 if (op->materialname == NULL)
278 return; 300 return;
279 301
280 if (change->materialname != NULL && 302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 303 return;
282 return;
283 304
284 if (!IS_ARMOR(op)) 305 if (!IS_ARMOR (op))
285 return; 306 return;
286 307
287 mt = name_to_material(op->materialname); 308 mt = name_to_material (op->materialname);
288 if (!mt) { 309 if (!mt)
310 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
290 return; 312 return;
291 } 313 }
292 314
293 for (j=0; j < NROFATTACKS; j++) 315 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 316 if (op->resist[j] == 0 && change->resist[j] != 0)
317 {
295 op->resist[j] += mt->mod[j]; 318 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 319 if (op->resist[j] > 100)
297 op->resist[j] = 100; 320 op->resist[j] = 100;
298 if (op->resist[j] < -100) 321 if (op->resist[j] < -100)
299 op->resist[j] = -100; 322 op->resist[j] = -100;
300 } 323 }
301} 324}
302 325
303/* set the materialname and type for an item */ 326/* set the materialname and type for an item */
327void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 328set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 329{
306 materialtype_t *mt, *lmt; 330 materialtype_t *mt, *lmt;
331
332#ifdef NEW_MATERIAL_CODE
307 int j; 333 int j;
334#endif
308 335
309 if (op->materialname != NULL) 336 if (op->materialname != NULL)
310 return; 337 return;
311 338
312 339
313 340
314 if (nmt == NULL) { 341 if (nmt == NULL)
342 {
315 lmt = NULL; 343 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
346 {
318 if (op->material & mt->material) { 347 if (op->material & mt->material)
319 lmt = mt; 348 {
320 break; 349 lmt = mt;
321 } 350 break;
322 } 351 }
352 }
323 353
324#else 354#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 359 {
329 lmt = mt; 360 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
331 break; 362 break;
332 } 363 }
333 } 364 }
334#endif 365#endif
335 } else { 366 }
336 lmt = nmt; 367 else
337 } 368 {
369 lmt = nmt;
370 }
338 371
339 if (lmt != NULL) { 372 if (lmt != NULL)
373 {
340#ifndef NEW_MATERIAL_CODE 374#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name); 375 op->materialname = lmt->name;
342 return; 376 return;
343#else 377#else
344 378
345 if (op->stats.dam && IS_WEAPON(op)) { 379 if (op->stats.dam && IS_WEAPON (op))
380 {
346 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
348 op->stats.dam = 1; 383 op->stats.dam = 1;
349 } 384 }
350 if (op->stats.sp && op->type == BOW) 385 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 386 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 387 if (op->stats.wc && IS_WEAPON (op))
353 op->stats.wc += lmt->wc; 388 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 389 if (IS_ARMOR (op))
390 {
355 if (op->stats.ac) 391 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 392 op->stats.ac += lmt->ac;
357 for (j=0; j < NROFATTACKS; j++) 393 for (j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 394 if (op->resist[j] != 0)
395 {
359 op->resist[j] += lmt->mod[j]; 396 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 397 if (op->resist[j] > 100)
361 op->resist[j] = 100; 398 op->resist[j] = 100;
362 if (op->resist[j] < -100) 399 if (op->resist[j] < -100)
363 op->resist[j] = -100; 400 op->resist[j] = -100;
364 } 401 }
365 } 402 }
366 op->materialname = add_string(lmt->name); 403 op->materialname = add_string (lmt->name);
367 /* dont make it unstackable if it doesn't need to be */ 404 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 405 if (IS_WEAPON (op) || IS_ARMOR (op))
406 {
369 op->weight = (op->weight * lmt->weight)/100; 407 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 408 op->value = (op->value * lmt->value) / 100;
371 } 409 }
372#endif 410#endif
373 } 411 }
374} 412}
375 413
376/* 414/*
377 * Strip out the media tags from a String. 415 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 416 * Warning the input string will contain the result string
379 */ 417 */
418void
380void strip_media_tag(char *message){ 419strip_media_tag (char *message)
420{
381 int in_tag=0; 421 int in_tag = 0;
382 char* dest; 422 char *dest;
383 char* src; 423 char *src;
424
384 src=dest=message; 425 src = dest = message;
385 while (*src!='\0'){ 426 while (*src != '\0')
427 {
386 if (*src=='['){ 428 if (*src == '[')
429 {
387 in_tag=1; 430 in_tag = 1;
431 }
388 } else if (in_tag && (*src==']')) 432 else if (in_tag && (*src == ']'))
389 in_tag=0; 433 in_tag = 0;
390 else if (!in_tag){ 434 else if (!in_tag)
435 {
391 *dest=*src; 436 *dest = *src;
392 dest++; 437 dest++;
393 } 438 }
394 src++; 439 src++;
395 } 440 }
396 *dest='\0'; 441 *dest = '\0';
397} 442}
398 443
444const char *
399const char* strrstr(const char* haystack, const char* needle){ 445strrstr (const char *haystack, const char *needle)
446{
400 const char* lastneedle; 447 const char *lastneedle;
448
401 lastneedle=NULL; 449 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 450 while ((haystack = strstr (haystack, needle)) != NULL)
451 {
403 lastneedle=haystack; 452 lastneedle = haystack;
404 haystack++; 453 haystack++;
405 } 454 }
406 return lastneedle; 455 return lastneedle;
407 456
408} 457}
458
409#define EOL_SIZE (sizeof("\n")-1) 459#define EOL_SIZE (sizeof("\n")-1)
460void
410void strip_endline(char* buf){ 461strip_endline (char *buf)
462{
411 if (strlen(buf)<sizeof("\n")){ 463 if (strlen (buf) < sizeof ("\n"))
464 {
412 return; 465 return;
413 } 466 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 467 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 468 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 469}
417 470
418/** 471/**
419 * Replace in string src all occurrences of key by replacement. The resulting 472 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 473 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 474 * terminating null character) will be written to result.
422 */ 475 */
476void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 477replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 478{
425 size_t resultlen; 479 size_t resultlen;
426 size_t keylen; 480 size_t keylen;
427 481
428 /* special case to prevent infinite loop if key==replacement=="" */ 482 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 483 if (strcmp (key, replacement) == 0)
430 { 484 {
431 snprintf(result, resultsize, "%s", src); 485 snprintf (result, resultsize, "%s", src);
432 return; 486 return;
433 } 487 }
434 488
435 keylen = strlen(key); 489 keylen = strlen (key);
436 490
437 resultlen = 0; 491 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 492 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 493 {
440 if(strncmp(src, key, keylen) == 0) 494 if (strncmp (src, key, keylen) == 0)
441 { 495 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 496 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 497 resultlen += strlen (result + resultlen);
444 src += keylen; 498 src += keylen;
445 } 499 }
446 else 500 else
447 { 501 {
448 result[resultlen++] = *src++; 502 result[resultlen++] = *src++;
449 } 503 }
450 } 504 }
451 result[resultlen] = '\0'; 505 result[resultlen] = '\0';
452} 506}
453 507
454/** 508/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 509 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 510 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 511 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 512 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 513 * It does not insert an oxford comma.
460 */ 514 */
461 515
516void
462void make_list_like(char *input) { 517make_list_like (char *input)
518{
463 char *p, tmp[MAX_BUF]; 519 char *p, tmp[MAX_BUF];
464 int i; 520 int i;
521
465 if (!input || strlen(input) > MAX_BUF-5) return; 522 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 523 return;
524 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
525
526 strncpy (tmp, input, MAX_BUF - 5);
527 /*trim all trailing commas, spaces etc. */
528 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
529 tmp[i] = '\0';
530
531 strcat (tmp, ".");
532
533 p = strrchr (tmp, ',');
534 if (p)
535 {
536 *p = '\0';
537 strcpy (input, tmp);
538 p++;
539 strcat (input, " and");
540 strcat (input, p);
541 }
542 else
543 strcpy (input, tmp);
544
545 return;
484} 546}
547
548/////////////////////////////////////////////////////////////////////////////
549
550void *alloc (int s) throw (std::bad_alloc)
551{
552 void *p = g_slice_alloc (s);
553
554 if (!p)
555 throw std::bad_alloc ();
556
557 return p;
558}
559
560void assign (char *dst, const char *src, int maxlen)
561{
562 if (!src)
563 src = "";
564
565 int len = strlen (src);
566
567 if (len >= maxlen - 1)
568 {
569 if (maxlen <= 4)
570 {
571 memset (dst, '.', maxlen - 1);
572 dst [maxlen - 1] = 0;
573 }
574 else
575 {
576 memcpy (dst, src, maxlen - 4);
577 memcpy (dst + maxlen - 4, "...", 4);
578 }
579 }
580 else
581 memcpy (dst, src, len + 1);
582}
583

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