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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.51 by root, Mon Apr 23 18:09:57 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h> 37#include <funcpoint.h>
35#include <material.h> 38#include <material.h>
39
40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
36 79
37/* 80/*
38 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 94 */
52 95int
53int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 99
56 omin = min; 100 if (r_max < 1 || r_max < r_min)
57 diff = max - min + 1; 101 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 103 return r_min;
63 } 104 }
64 105
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 106 if (op->type == PLAYER)
68 return((ran%diff)+min); 107 {
69
70 luck = op->stats.luck; 108 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 109
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
80 } 114 }
81 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
82} 117}
83 118
84/* 119/*
85 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
87 */ 122 */
88 123sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
90 sint64 omin, diff, luck, ran; 126 sint64 omin, diff, luck, ran;
91 int base; 127 int base;
92 128
93 omin = min; 129 omin = min;
94 diff = max - min + 1; 130 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
96 132
97 if (max < 1 || diff < 1) { 133 if (max < 1 || diff < 1)
98#ifndef WIN32 134 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 136 return (min); /* avoids a float exception */
104 } 137 }
105 138
106 /* Don't know of a portable call to get 64 bit random values. 139 /*
107 * So make a call to get two 32 bit random numbers, and just to 140 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 141 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 142 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 144
113 if (op->type != PLAYER) 145 if (op->type != PLAYER)
114 return((ran%diff)+min); 146 return ((ran % diff) + min);
115 147
116 luck = op->stats.luck; 148 luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 149 if (rndm (base) < MIN (10, abs (luck)))
150 {
118 /* we have a winner */ 151 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 152 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 153 diff -= luck;
121 if (diff < 1) 154 if (diff < 1)
122 return(omin); /*check again*/ 155 return (omin); /*check again */
123 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
124 157
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 159 }
160
127 return((ran%diff)+min); 161 return ((ran % diff) + min);
128} 162}
129 163
130/* 164/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 170 */
137 171
172int
138int die_roll(int num, int size, const object *op, int goodbad) { 173die_roll (int num, int size, const object *op, int goodbad)
174{
139 int min, diff, luck, total, i, gotlucky, base, ran; 175 int min, diff, luck, total, i, gotlucky, base;
140 176
141 diff = size; 177 diff = size;
142 min = 1; 178 min = 1;
143 luck = total = gotlucky = 0; 179 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
145 if (size < 2 || diff < 1) { 181 if (size < 2 || diff < 1)
182 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 184 return (num); /* avoids a float exception */
148 } 185 }
149 186
150 if (op->type == PLAYER) 187 if (op->type == PLAYER)
151 luck = op->stats.luck; 188 luck = op->stats.luck;
152 189
153 for (i = 0; i < num; i++) { 190 for (i = 0; i < num; i++)
191 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
155 /* we have a winner */ 194 /* we have a winner */
156 gotlucky++; 195 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 197 diff -= luck;
159 if (diff < 1) 198 if (diff < 1)
160 return(num); /*check again*/ 199 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 202 }
165 total += RANDOM()%size+1; 203 else
166 } 204 total += rndm (size) + 1;
167 } 205 }
206
168 return(total); 207 return total;
169} 208}
170 209
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */ 210/* decay and destroy perishable items in a map */
190 211void
191void decay_objects(mapstruct *m) 212maptile::decay_objects ()
192{ 213{
193 int x, y, destroy; 214 if (!spaces)
194 object *op, *otmp; 215 return;
195 216
196 if (m->unique) 217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
197 return; 218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
198 221
199 for (x=0; x < MAP_WIDTH(m); x++) 222 bool destroy = 0;
200 for (y=0; y < MAP_HEIGHT(m); y++) 223
201 for (op = get_map_ob(m, x, y); op; op = otmp) { 224 // do not decay anything above unique floor tiles (yet :)
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
205 break; 226 break;
227
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) || 228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) || 229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) || 230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
209 QUERY_FLAG(op, FLAG_UNIQUE) || 231 || QUERY_FLAG (op, FLAG_UNIQUE)
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) || 232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op)) 233 || QUERY_FLAG (op, FLAG_UNPAID)
212 continue; 234 || op->is_alive ())
213 /* otherwise, we decay and destroy */ 235 ; // do not decay
214 if (IS_WEAPON(op)) { 236 else if (op->is_weapon ())
237 {
215 op->stats.dam--; 238 op->stats.dam--;
216 if (op->stats.dam < 0) 239 if (op->stats.dam < 0)
217 destroy = 1; 240 destroy = 1;
218 } else if (IS_ARMOR(op)) { 241 }
242 else if (op->is_armor ())
243 {
219 op->stats.ac--; 244 op->stats.ac--;
220 if (op->stats.ac < 0) 245 if (op->stats.ac < 0)
221 destroy = 1; 246 destroy = 1;
247 }
222 } else if (op->type == FOOD) { 248 else if (op->type == FOOD)
249 {
223 op->stats.food -= rndm(5,20); 250 op->stats.food -= rndm (5, 20);
224 if (op->stats.food < 0) 251 if (op->stats.food < 0)
225 destroy = 1; 252 destroy = 1;
226 } else { 253 }
227 if (op->material & M_PAPER || op->material & M_LEATHER || 254 else
228 op->material & M_WOOD || op->material & M_ORGANIC || 255 {
229 op->material & M_CLOTH || op->material & M_LIQUID) 256 int mat = op->materials;
230 destroy = 1; 257
231 if (op->material & M_IRON && rndm(1,5) == 1) 258 if (mat & M_PAPER
232 destroy = 1; 259 || mat & M_LEATHER
233 if (op->material & M_GLASS && rndm(1,2) == 1) 260 || mat & M_WOOD
234 destroy = 1; 261 || mat & M_ORGANIC
235 if ((op->material & M_STONE || op->material & M_ADAMANT) && 262 || mat & M_CLOTH
236 rndm(1,10) == 1) 263 || mat & M_LIQUID
237 destroy = 1; 264 || (mat & M_IRON && rndm (1, 5) == 1)
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && 265 || (mat & M_GLASS && rndm (1, 2) == 1)
239 rndm(1,3) == 1) 266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
240 destroy = 1; 267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
241 if (op->material & M_ICE && MAP_TEMP(m) > 32) 268 || (mat & M_ICE && temp > 32))
242 destroy = 1; 269 destroy = 1;
243 } 270 }
271
244 /* adjust overall chance below */ 272 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) { 273 if (destroy && rndm (0, 1))
246 remove_ob(op); 274 op->destroy ();
247 free_object(op);
248 }
249 } 275 }
250} 276}
251 277
252/* convert materialname to materialtype_t */ 278/* convert materialname to materialtype_t */
253 279
254materialtype_t *name_to_material(const char *name) 280materialtype_t *
281name_to_material (const shstr &name)
255{ 282{
256 materialtype_t *mt, *nmt; 283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 284 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 285 return mt;
286
287 return materialt;
266} 288}
267 289
268/* when doing transmutation of objects, we have to recheck the resistances, 290/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 291 * as some that did not apply previously, may apply now.
270 */ 292 */
271 293
294void
272void transmute_materialname(object *op, const object *change) 295transmute_materialname (object *op, const object *change)
273{ 296{
274 materialtype_t *mt; 297 materialtype_t *mt;
275 int j; 298 int j;
276 299
277 if (op->materialname == NULL) 300 if (op->materialname == NULL)
278 return; 301 return;
279 302
280 if (change->materialname != NULL && 303 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 304 return;
282 return;
283 305
284 if (!IS_ARMOR(op)) 306 if (!op->is_armor ())
285 return; 307 return;
286 308
287 mt = name_to_material(op->materialname); 309 mt = name_to_material (op->materialname);
288 if (!mt) { 310 if (!mt)
311 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 312 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
290 return; 313 return;
291 } 314 }
292 315
293 for (j=0; j < NROFATTACKS; j++) 316 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 317 if (op->resist[j] == 0 && change->resist[j] != 0)
318 {
295 op->resist[j] += mt->mod[j]; 319 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 320 if (op->resist[j] > 100)
297 op->resist[j] = 100; 321 op->resist[j] = 100;
298 if (op->resist[j] < -100) 322 if (op->resist[j] < -100)
299 op->resist[j] = -100; 323 op->resist[j] = -100;
300 } 324 }
301} 325}
302 326
303/* set the materialname and type for an item */ 327/* set the materialname and type for an item */
328void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 329set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 330{
306 materialtype_t *mt, *lmt; 331 materialtype_t *mt, *lmt;
332
333#ifdef NEW_MATERIAL_CODE
307 int j; 334 int j;
335#endif
308 336
309 if (op->materialname != NULL) 337 if (op->materialname != NULL)
310 return; 338 return;
311 339
312 340
313 341
314 if (nmt == NULL) { 342 if (nmt == NULL)
343 {
315 lmt = NULL; 344 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 345#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 346 for (mt = materialt; mt && mt->next; mt = mt->next)
347 {
318 if (op->material & mt->material) { 348 if (op->materials & mt->material)
319 lmt = mt; 349 {
320 break; 350 lmt = mt;
321 } 351 break;
322 } 352 }
353 }
323 354
324#else 355#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 356 for (mt = materialt; mt && mt->next; mt = mt->next)
357 {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 360 {
329 lmt = mt; 361 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 362 if (!(op->is_weapon () || op->is_armor ()))
331 break; 363 break;
332 } 364 }
333 } 365 }
334#endif 366#endif
335 } else { 367 }
336 lmt = nmt; 368 else
337 } 369 {
370 lmt = nmt;
371 }
338 372
339 if (lmt != NULL) { 373 if (lmt != NULL)
374 {
340#ifndef NEW_MATERIAL_CODE 375#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name); 376 op->materialname = lmt->name;
342 return; 377 return;
343#else 378#else
344 379
345 if (op->stats.dam && IS_WEAPON(op)) { 380 if (op->stats.dam && op->is_weapon ())
381 {
346 op->stats.dam += lmt->damage; 382 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 383 if (op->stats.dam < 1)
348 op->stats.dam = 1; 384 op->stats.dam = 1;
349 } 385 }
386
350 if (op->stats.sp && op->type == BOW) 387 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 388 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 389 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 390 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 391 if (op->is_armor ())
392 {
355 if (op->stats.ac) 393 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 394 op->stats.ac += lmt->ac;
357 for (j=0; j < NROFATTACKS; j++) 395 for (j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 396 if (op->resist[j] != 0)
397 {
359 op->resist[j] += lmt->mod[j]; 398 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 399 if (op->resist[j] > 100)
361 op->resist[j] = 100; 400 op->resist[j] = 100;
362 if (op->resist[j] < -100) 401 if (op->resist[j] < -100)
363 op->resist[j] = -100; 402 op->resist[j] = -100;
364 } 403 }
365 } 404 }
366 op->materialname = add_string(lmt->name); 405 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 406 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 407 if (op->is_weapon () || op->is_armor ())
408 {
369 op->weight = (op->weight * lmt->weight)/100; 409 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 410 op->value = (op->value * lmt->value) / 100;
371 } 411 }
372#endif 412#endif
373 } 413 }
374} 414}
375 415
376/* 416/*
377 * Strip out the media tags from a String. 417 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 418 * Warning the input string will contain the result string
379 */ 419 */
420void
380void strip_media_tag(char *message){ 421strip_media_tag (char *message)
422{
381 int in_tag=0; 423 int in_tag = 0;
382 char* dest; 424 char *dest;
383 char* src; 425 char *src;
426
384 src=dest=message; 427 src = dest = message;
385 while (*src!='\0'){ 428 while (*src != '\0')
429 {
386 if (*src=='['){ 430 if (*src == '[')
431 {
387 in_tag=1; 432 in_tag = 1;
433 }
388 } else if (in_tag && (*src==']')) 434 else if (in_tag && (*src == ']'))
389 in_tag=0; 435 in_tag = 0;
390 else if (!in_tag){ 436 else if (!in_tag)
437 {
391 *dest=*src; 438 *dest = *src;
392 dest++; 439 dest++;
393 } 440 }
394 src++; 441 src++;
395 } 442 }
396 *dest='\0'; 443 *dest = '\0';
397} 444}
398 445
446const char *
399const char* strrstr(const char* haystack, const char* needle){ 447strrstr (const char *haystack, const char *needle)
448{
400 const char* lastneedle; 449 const char *lastneedle;
450
401 lastneedle=NULL; 451 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 452 while ((haystack = strstr (haystack, needle)) != NULL)
453 {
403 lastneedle=haystack; 454 lastneedle = haystack;
404 haystack++; 455 haystack++;
405 } 456 }
406 return lastneedle; 457 return lastneedle;
407 458
408} 459}
460
409#define EOL_SIZE (sizeof("\n")-1) 461#define EOL_SIZE (sizeof("\n")-1)
462void
410void strip_endline(char* buf){ 463strip_endline (char *buf)
464{
411 if (strlen(buf)<sizeof("\n")){ 465 if (strlen (buf) < sizeof ("\n"))
466 {
412 return; 467 return;
413 } 468 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 469 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 470 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 471}
417 472
418/** 473/**
419 * Replace in string src all occurrences of key by replacement. The resulting 474 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 475 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 476 * terminating null character) will be written to result.
422 */ 477 */
478void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 479replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 480{
425 size_t resultlen; 481 size_t resultlen;
426 size_t keylen; 482 size_t keylen;
427 483
428 /* special case to prevent infinite loop if key==replacement=="" */ 484 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 485 if (strcmp (key, replacement) == 0)
430 { 486 {
431 snprintf(result, resultsize, "%s", src); 487 snprintf (result, resultsize, "%s", src);
432 return; 488 return;
433 } 489 }
434 490
435 keylen = strlen(key); 491 keylen = strlen (key);
436 492
437 resultlen = 0; 493 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 494 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 495 {
440 if(strncmp(src, key, keylen) == 0) 496 if (strncmp (src, key, keylen) == 0)
441 { 497 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 498 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 499 resultlen += strlen (result + resultlen);
444 src += keylen; 500 src += keylen;
445 } 501 }
446 else 502 else
447 { 503 {
448 result[resultlen++] = *src++; 504 result[resultlen++] = *src++;
449 } 505 }
450 } 506 }
451 result[resultlen] = '\0'; 507 result[resultlen] = '\0';
452} 508}
453 509
454/** 510/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 511 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 512 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 513 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 514 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 515 * It does not insert an oxford comma.
460 */ 516 */
461 517
518void
462void make_list_like(char *input) { 519make_list_like (char *input)
520{
463 char *p, tmp[MAX_BUF]; 521 char *p, tmp[MAX_BUF];
464 int i; 522 int i;
523
465 if (!input || strlen(input) > MAX_BUF-5) return; 524 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 525 return;
526 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
527
528 strncpy (tmp, input, MAX_BUF - 5);
529 /*trim all trailing commas, spaces etc. */
530 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
531 tmp[i] = '\0';
532
533 strcat (tmp, ".");
534
535 p = strrchr (tmp, ',');
536 if (p)
537 {
538 *p = '\0';
539 strcpy (input, tmp);
540 p++;
541 strcat (input, " and");
542 strcat (input, p);
543 }
544 else
545 strcpy (input, tmp);
546
547 return;
484} 548}
549
550/////////////////////////////////////////////////////////////////////////////
551
552void
553fork_abort (const char *msg)
554{
555 if (!fork ())
556 {
557 signal (SIGABRT, SIG_DFL);
558 abort ();
559 }
560
561 LOG (llevError, "fork abort: %s\n", msg);
562}
563
564void *salloc_ (int n) throw (std::bad_alloc)
565{
566#ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568#else
569 void *ptr = g_slice_alloc (n);
570#endif
571
572 if (!ptr)
573 throw std::bad_alloc ();
574
575 return ptr;
576}
577
578void *salloc_ (int n, void *src) throw (std::bad_alloc)
579{
580 void *ptr = salloc_ (n);
581
582 if (src)
583 memcpy (ptr, src, n);
584 else
585 memset (ptr, 0, n);
586
587 return ptr;
588}
589
590void assign (char *dst, const char *src, int maxlen)
591{
592 if (!src)
593 src = "";
594
595 int len = strlen (src);
596
597 if (len >= maxlen - 1)
598 {
599 if (maxlen <= 4)
600 {
601 memset (dst, '.', maxlen - 1);
602 dst [maxlen - 1] = 0;
603 }
604 else
605 {
606 memcpy (dst, src, maxlen - 4);
607 memcpy (dst + maxlen - 4, "...", 4);
608 }
609 }
610 else
611 memcpy (dst, src, len + 1);
612}
613
614const std::string
615format (const char *format, ...)
616{
617 int len;
618
619 {
620 char buf[128];
621
622 va_list ap;
623 va_start (ap, format);
624 len = vsnprintf (buf, sizeof (buf), format, ap);
625 va_end (ap);
626
627 assert (len >= 0); // shield againstz broken vsnprintf's
628
629 // was our static buffer short enough?
630 if (len < sizeof (buf))
631 return std::string (buf, len);
632 }
633
634 {
635 // longer, try harder
636 char *buf = salloc<char> (len + 1);
637
638 va_list ap;
639 va_start (ap, format);
640 vsnprintf (buf, len + 1, format, ap);
641 va_end (ap);
642
643 const std::string s (buf, len);
644 sfree<char> (buf, len + 1);
645
646 return buf;
647 }
648}
649
650tstamp now ()
651{
652 struct timeval tv;
653
654 gettimeofday (&tv, 0);
655 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
656}
657
658int
659similar_direction (int a, int b)
660{
661 if (!a || !b)
662 return 0;
663
664 int diff = (b - a) & 7;
665 return diff <= 1 || diff >= 7;
666}
667
668/* crc32 0xdebb20e3 table and supplementary functions. */
669extern const uint32_t crc_32_tab[256] =
670{
671 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
672 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
673 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
674 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
675 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
676 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
677 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
678 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
679 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
680 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
681 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
682 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
683 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
684 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
685 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
686 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
687 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
688 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
689 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
690 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
691 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
692 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
693 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
694 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
695 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
696 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
697 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
698 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
699 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
700 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
701 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
702 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
703 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
704 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
705 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
706 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
707 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
708 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
709 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
710 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
711 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
712 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
713 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
714 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
715 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
716 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
717 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
718 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
719 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
720 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
721 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
722 0x2d02ef8dL
723};
724
725

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