ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.56 by root, Thu May 17 21:32:08 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h> 37#include <funcpoint.h>
35#include <material.h> 38#include <material.h>
39
40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
36 79
37/* 80/*
38 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 94 */
52 95int
53int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 99
56 omin = min; 100 if (r_max < r_min)
57 diff = max - min + 1; 101 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 103 return r_min;
63 } 104 }
64 105
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 106 if (op->type == PLAYER)
68 return((ran%diff)+min); 107 {
69
70 luck = op->stats.luck; 108 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 109
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
80 } 114 }
81 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
82} 117}
83 118
84/* 119/*
85 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
87 */ 122 */
88 123sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 125{
91 int base;
92
93 omin = min; 126 sint64 omin = min;
94 diff = max - min + 1; 127 sint64 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 129
97 if (max < 1 || diff < 1) { 130 if (diff < 0)
98#ifndef WIN32 131 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
104 } 134 }
105 135
106 /* Don't know of a portable call to get 64 bit random values. 136 /*
107 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 139 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 141
113 if (op->type != PLAYER) 142 if (op->type != PLAYER)
114 return((ran%diff)+min); 143 return ((ran % diff) + min);
115 144
116 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
117 if (RANDOM()%base < MIN(10, abs(luck))) { 147 if (rndm (base) < MIN (10, abs (luck)))
148 {
118 /* we have a winner */ 149 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 151 diff -= luck;
121 if (diff < 1) 152 if (diff < 1)
122 return(omin); /*check again*/ 153 return (omin); /*check again */
154
123 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
124 156
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 158 }
159
127 return((ran%diff)+min); 160 return ran % diff + min;
128} 161}
129 162
130/* 163/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 169 */
137 170int
138int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
139 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
140 174
141 diff = size; 175 int diff = size;
142 min = 1; 176 min = 1;
143 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
145 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
148 } 184 }
149 185
150 if (op->type == PLAYER) 186 if (op->type == PLAYER)
151 luck = op->stats.luck; 187 luck = op->stats.luck;
152 188
153 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
155 /* we have a winner */ 193 /* we have a winner */
156 gotlucky++; 194 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 196 diff -= luck;
159 if (diff < 1) 197 if (diff < 1)
160 return(num); /*check again*/ 198 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 201 }
165 total += RANDOM()%size+1; 202 else
166 } 203 total += rndm (size) + 1;
167 } 204 }
205
168 return(total); 206 return total;
169} 207}
170 208
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */ 209/* decay and destroy perishable items in a map */
190 210void
191void decay_objects(mapstruct *m) 211maptile::decay_objects ()
192{ 212{
193 int x, y, destroy; 213 if (!spaces)
194 object *op, *otmp; 214 return;
195 215
196 if (m->unique) 216 for (mapspace *ms = spaces + size (); ms-- > spaces; )
197 return; 217 for (object *above, *op = ms->bot; op; op = above)
218 {
219 above = op->above;
198 220
199 for (x=0; x < MAP_WIDTH(m); x++) 221 bool destroy = 0;
200 for (y=0; y < MAP_HEIGHT(m); y++) 222
201 for (op = get_map_ob(m, x, y); op; op = otmp) { 223 // do not decay anything above unique floor tiles (yet :)
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 224 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
205 break; 225 break;
226
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) || 227 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) || 228 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) || 229 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
209 QUERY_FLAG(op, FLAG_UNIQUE) || 230 || QUERY_FLAG (op, FLAG_UNIQUE)
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) || 231 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op)) 232 || QUERY_FLAG (op, FLAG_UNPAID)
212 continue; 233 || op->is_alive ())
213 /* otherwise, we decay and destroy */ 234 ; // do not decay
214 if (IS_WEAPON(op)) { 235 else if (op->is_weapon ())
236 {
215 op->stats.dam--; 237 op->stats.dam--;
216 if (op->stats.dam < 0) 238 if (op->stats.dam < 0)
217 destroy = 1; 239 destroy = 1;
218 } else if (IS_ARMOR(op)) { 240 }
241 else if (op->is_armor ())
242 {
219 op->stats.ac--; 243 op->stats.ac--;
220 if (op->stats.ac < 0) 244 if (op->stats.ac < 0)
221 destroy = 1; 245 destroy = 1;
246 }
222 } else if (op->type == FOOD) { 247 else if (op->type == FOOD)
248 {
223 op->stats.food -= rndm(5,20); 249 op->stats.food -= rndm (5, 20);
224 if (op->stats.food < 0) 250 if (op->stats.food < 0)
225 destroy = 1; 251 destroy = 1;
226 } else { 252 }
227 if (op->material & M_PAPER || op->material & M_LEATHER || 253 else
228 op->material & M_WOOD || op->material & M_ORGANIC || 254 {
229 op->material & M_CLOTH || op->material & M_LIQUID) 255 int mat = op->materials;
230 destroy = 1; 256
231 if (op->material & M_IRON && rndm(1,5) == 1) 257 if (mat & M_PAPER
232 destroy = 1; 258 || mat & M_LEATHER
233 if (op->material & M_GLASS && rndm(1,2) == 1) 259 || mat & M_WOOD
234 destroy = 1; 260 || mat & M_ORGANIC
235 if ((op->material & M_STONE || op->material & M_ADAMANT) && 261 || mat & M_CLOTH
236 rndm(1,10) == 1) 262 || mat & M_LIQUID
237 destroy = 1; 263 || (mat & M_IRON && rndm (1, 5) == 1)
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && 264 || (mat & M_GLASS && rndm (1, 2) == 1)
239 rndm(1,3) == 1) 265 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
240 destroy = 1; 266 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
241 if (op->material & M_ICE && MAP_TEMP(m) > 32) 267 || (mat & M_ICE && temp > 32))
242 destroy = 1; 268 destroy = 1;
243 } 269 }
270
244 /* adjust overall chance below */ 271 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) { 272 if (destroy && rndm (0, 1))
246 remove_ob(op); 273 op->destroy ();
247 free_object(op);
248 }
249 } 274 }
250} 275}
251 276
252/* convert materialname to materialtype_t */ 277/* convert materialname to materialtype_t */
253 278
254materialtype_t *name_to_material(const char *name) 279materialtype_t *
280name_to_material (const shstr &name)
255{ 281{
256 materialtype_t *mt, *nmt; 282 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 283 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 284 return mt;
285
286 return materialt;
266} 287}
267 288
268/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
270 */ 291 */
271 292
293void
272void transmute_materialname(object *op, const object *change) 294transmute_materialname (object *op, const object *change)
273{ 295{
274 materialtype_t *mt; 296 materialtype_t *mt;
275 int j; 297 int j;
276 298
277 if (op->materialname == NULL) 299 if (op->materialname == NULL)
278 return; 300 return;
279 301
280 if (change->materialname != NULL && 302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 303 return;
282 return;
283 304
284 if (!IS_ARMOR(op)) 305 if (!op->is_armor ())
285 return; 306 return;
286 307
287 mt = name_to_material(op->materialname); 308 mt = name_to_material (op->materialname);
288 if (!mt) { 309 if (!mt)
310 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
290 return; 312 return;
291 } 313 }
292 314
293 for (j=0; j < NROFATTACKS; j++) 315 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 316 if (op->resist[j] == 0 && change->resist[j] != 0)
317 {
295 op->resist[j] += mt->mod[j]; 318 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 319 if (op->resist[j] > 100)
297 op->resist[j] = 100; 320 op->resist[j] = 100;
298 if (op->resist[j] < -100) 321 if (op->resist[j] < -100)
299 op->resist[j] = -100; 322 op->resist[j] = -100;
300 } 323 }
301} 324}
302 325
303/* set the materialname and type for an item */ 326/* set the materialname and type for an item */
327void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 328set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 329{
306 materialtype_t *mt, *lmt; 330 materialtype_t *mt, *lmt;
331
332#ifdef NEW_MATERIAL_CODE
307 int j; 333 int j;
334#endif
308 335
309 if (op->materialname != NULL) 336 if (op->materialname != NULL)
310 return; 337 return;
311 338
312 339
313 340
314 if (nmt == NULL) { 341 if (nmt == NULL)
342 {
315 lmt = NULL; 343 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 345 for (mt = materialt; mt && mt->next; mt = mt->next)
346 {
318 if (op->material & mt->material) { 347 if (op->materials & mt->material)
319 lmt = mt; 348 {
320 break; 349 lmt = mt;
321 } 350 break;
322 } 351 }
352 }
323 353
324#else 354#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 355 for (mt = materialt; mt && mt->next; mt = mt->next)
356 {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 357 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 359 {
329 lmt = mt; 360 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 361 if (!(op->is_weapon () || op->is_armor ()))
331 break; 362 break;
332 } 363 }
333 } 364 }
334#endif 365#endif
335 } else { 366 }
336 lmt = nmt; 367 else
337 } 368 {
369 lmt = nmt;
370 }
338 371
339 if (lmt != NULL) { 372 if (lmt != NULL)
373 {
340#ifndef NEW_MATERIAL_CODE 374#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name); 375 op->materialname = lmt->name;
342 return; 376 return;
343#else 377#else
344 378
345 if (op->stats.dam && IS_WEAPON(op)) { 379 if (op->stats.dam && op->is_weapon ())
380 {
346 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
348 op->stats.dam = 1; 383 op->stats.dam = 1;
349 } 384 }
385
350 if (op->stats.sp && op->type == BOW) 386 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 387 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 388 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 389 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 390 if (op->is_armor ())
391 {
355 if (op->stats.ac) 392 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 393 op->stats.ac += lmt->ac;
357 for (j=0; j < NROFATTACKS; j++) 394 for (j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 395 if (op->resist[j] != 0)
396 {
359 op->resist[j] += lmt->mod[j]; 397 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 398 if (op->resist[j] > 100)
361 op->resist[j] = 100; 399 op->resist[j] = 100;
362 if (op->resist[j] < -100) 400 if (op->resist[j] < -100)
363 op->resist[j] = -100; 401 op->resist[j] = -100;
364 } 402 }
365 } 403 }
366 op->materialname = add_string(lmt->name); 404 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 405 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 406 if (op->is_weapon () || op->is_armor ())
407 {
369 op->weight = (op->weight * lmt->weight)/100; 408 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 409 op->value = (op->value * lmt->value) / 100;
371 } 410 }
372#endif 411#endif
373 } 412 }
374} 413}
375 414
376/* 415/*
377 * Strip out the media tags from a String. 416 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 417 * Warning the input string will contain the result string
379 */ 418 */
419void
380void strip_media_tag(char *message){ 420strip_media_tag (char *message)
421{
381 int in_tag=0; 422 int in_tag = 0;
382 char* dest; 423 char *dest;
383 char* src; 424 char *src;
425
384 src=dest=message; 426 src = dest = message;
385 while (*src!='\0'){ 427 while (*src != '\0')
428 {
386 if (*src=='['){ 429 if (*src == '[')
430 {
387 in_tag=1; 431 in_tag = 1;
432 }
388 } else if (in_tag && (*src==']')) 433 else if (in_tag && (*src == ']'))
389 in_tag=0; 434 in_tag = 0;
390 else if (!in_tag){ 435 else if (!in_tag)
436 {
391 *dest=*src; 437 *dest = *src;
392 dest++; 438 dest++;
393 } 439 }
394 src++; 440 src++;
395 } 441 }
396 *dest='\0'; 442 *dest = '\0';
397} 443}
398 444
445const char *
399const char* strrstr(const char* haystack, const char* needle){ 446strrstr (const char *haystack, const char *needle)
447{
400 const char* lastneedle; 448 const char *lastneedle;
449
401 lastneedle=NULL; 450 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 451 while ((haystack = strstr (haystack, needle)) != NULL)
452 {
403 lastneedle=haystack; 453 lastneedle = haystack;
404 haystack++; 454 haystack++;
405 } 455 }
406 return lastneedle; 456 return lastneedle;
407 457
408} 458}
459
409#define EOL_SIZE (sizeof("\n")-1) 460#define EOL_SIZE (sizeof("\n")-1)
461void
410void strip_endline(char* buf){ 462strip_endline (char *buf)
463{
411 if (strlen(buf)<sizeof("\n")){ 464 if (strlen (buf) < sizeof ("\n"))
465 {
412 return; 466 return;
413 } 467 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 468 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 469 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 470}
417 471
418/** 472/**
419 * Replace in string src all occurrences of key by replacement. The resulting 473 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 474 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 475 * terminating null character) will be written to result.
422 */ 476 */
477void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 478replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 479{
425 size_t resultlen; 480 size_t resultlen;
426 size_t keylen; 481 size_t keylen;
427 482
428 /* special case to prevent infinite loop if key==replacement=="" */ 483 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 484 if (strcmp (key, replacement) == 0)
430 { 485 {
431 snprintf(result, resultsize, "%s", src); 486 snprintf (result, resultsize, "%s", src);
432 return; 487 return;
433 } 488 }
434 489
435 keylen = strlen(key); 490 keylen = strlen (key);
436 491
437 resultlen = 0; 492 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 493 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 494 {
440 if(strncmp(src, key, keylen) == 0) 495 if (strncmp (src, key, keylen) == 0)
441 { 496 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 497 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 498 resultlen += strlen (result + resultlen);
444 src += keylen; 499 src += keylen;
445 } 500 }
446 else 501 else
447 { 502 {
448 result[resultlen++] = *src++; 503 result[resultlen++] = *src++;
449 } 504 }
450 } 505 }
451 result[resultlen] = '\0'; 506 result[resultlen] = '\0';
452} 507}
453 508
454/** 509/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 510 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 511 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 512 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 513 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 514 * It does not insert an oxford comma.
460 */ 515 */
461 516
517void
462void make_list_like(char *input) { 518make_list_like (char *input)
519{
463 char *p, tmp[MAX_BUF]; 520 char *p, tmp[MAX_BUF];
464 int i; 521 int i;
522
465 if (!input || strlen(input) > MAX_BUF-5) return; 523 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 524 return;
525 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
526
527 strncpy (tmp, input, MAX_BUF - 5);
528 /*trim all trailing commas, spaces etc. */
529 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
530 tmp[i] = '\0';
531
532 strcat (tmp, ".");
533
534 p = strrchr (tmp, ',');
535 if (p)
536 {
537 *p = '\0';
538 strcpy (input, tmp);
539 p++;
540 strcat (input, " and");
541 strcat (input, p);
542 }
543 else
544 strcpy (input, tmp);
545
546 return;
484} 547}
548
549/////////////////////////////////////////////////////////////////////////////
550
551void
552fork_abort (const char *msg)
553{
554 if (!fork ())
555 {
556 signal (SIGABRT, SIG_DFL);
557 // try to put corefiles into a subdirectory, if existing, to allow
558 // an administrator to reduce the I/O load.
559 chdir ("cores");
560 abort ();
561 }
562
563 LOG (llevError, "fork abort: %s\n", msg);
564}
565
566void *salloc_ (int n) throw (std::bad_alloc)
567{
568#ifdef PREFER_MALLOC
569 void *ptr = malloc (n);
570#else
571 void *ptr = g_slice_alloc (n);
572#endif
573
574 if (!ptr)
575 throw std::bad_alloc ();
576
577 return ptr;
578}
579
580void *salloc_ (int n, void *src) throw (std::bad_alloc)
581{
582 void *ptr = salloc_ (n);
583
584 if (src)
585 memcpy (ptr, src, n);
586 else
587 memset (ptr, 0, n);
588
589 return ptr;
590}
591
592void assign (char *dst, const char *src, int maxlen)
593{
594 if (!src)
595 src = "";
596
597 int len = strlen (src);
598
599 if (len >= maxlen - 1)
600 {
601 if (maxlen <= 4)
602 {
603 memset (dst, '.', maxlen - 1);
604 dst [maxlen - 1] = 0;
605 }
606 else
607 {
608 memcpy (dst, src, maxlen - 4);
609 memcpy (dst + maxlen - 4, "...", 4);
610 }
611 }
612 else
613 memcpy (dst, src, len + 1);
614}
615
616const std::string
617format (const char *format, ...)
618{
619 int len;
620
621 {
622 char buf[128];
623
624 va_list ap;
625 va_start (ap, format);
626 len = vsnprintf (buf, sizeof (buf), format, ap);
627 va_end (ap);
628
629 assert (len >= 0); // shield againstz broken vsnprintf's
630
631 // was our static buffer short enough?
632 if (len < sizeof (buf))
633 return std::string (buf, len);
634 }
635
636 {
637 // longer, try harder
638 char *buf = salloc<char> (len + 1);
639
640 va_list ap;
641 va_start (ap, format);
642 vsnprintf (buf, len + 1, format, ap);
643 va_end (ap);
644
645 const std::string s (buf, len);
646 sfree<char> (buf, len + 1);
647
648 return buf;
649 }
650}
651
652tstamp now ()
653{
654 struct timeval tv;
655
656 gettimeofday (&tv, 0);
657 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
658}
659
660int
661similar_direction (int a, int b)
662{
663 if (!a || !b)
664 return 0;
665
666 int diff = (b - a) & 7;
667 return diff <= 1 || diff >= 7;
668}
669
670/* crc32 0xdebb20e3 table and supplementary functions. */
671extern const uint32_t crc_32_tab[256] =
672{
673 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
674 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
675 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
676 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
677 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
678 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
679 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
680 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
681 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
682 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
683 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
684 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
685 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
686 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
687 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
688 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
689 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
690 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
691 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
692 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
693 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
694 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
695 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
696 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
697 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
698 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
699 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
700 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
701 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
702 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
703 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
704 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
705 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
706 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
707 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
708 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
709 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
710 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
711 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
712 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
713 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
714 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
715 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
716 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
717 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
718 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
719 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
720 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
721 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
722 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
723 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
724 0x2d02ef8dL
725};
726
727

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines