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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.63 by root, Mon Aug 6 10:54:11 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
32 34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h> 36#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
38
39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
36 80
37/* 81/*
38 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 95 */
52 96int
53int random_roll(int min, int max, const object *op, int goodbad) { 97random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 98{
99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 100
56 omin = min; 101 if (r_max < r_min)
57 diff = max - min + 1; 102 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 104 return r_min;
63 } 105 }
64 106
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 107 if (op->type == PLAYER)
68 return((ran%diff)+min); 108 {
69
70 luck = op->stats.luck; 109 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 110
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
80 } 115 }
81 return((ran%diff)+min); 116
117 return rndm (r_min, r_max);
82} 118}
83 119
84/* 120/*
85 * This is a 64 bit version of random_roll above. This is needed 121 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
87 */ 123 */
88 124sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 126{
91 int base;
92
93 omin = min; 127 sint64 omin = min;
94 diff = max - min + 1; 128 sint64 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 130
97 if (max < 1 || diff < 1) { 131 if (diff < 0)
98#ifndef WIN32 132 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
104 } 135 }
105 136
106 /* Don't know of a portable call to get 64 bit random values. 137 /*
107 * So make a call to get two 32 bit random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 139 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 140 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 142
113 if (op->type != PLAYER) 143 if (op->type != PLAYER)
114 return((ran%diff)+min); 144 return ((ran % diff) + min);
115 145
116 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
117 if (RANDOM()%base < MIN(10, abs(luck))) { 148 if (rndm (base) < MIN (10, abs (luck)))
149 {
118 /* we have a winner */ 150 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 152 diff -= luck;
121 if (diff < 1) 153 if (diff < 1)
122 return(omin); /*check again*/ 154 return (omin); /*check again */
155
123 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
124 157
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 159 }
160
127 return((ran%diff)+min); 161 return ran % diff + min;
128} 162}
129 163
130/* 164/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 170 */
137 171int
138int die_roll(int num, int size, const object *op, int goodbad) { 172die_roll (int num, int size, const object *op, int goodbad)
173{
139 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
140 175
141 diff = size; 176 int diff = size;
142 min = 1; 177 min = 1;
143 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
145 if (size < 2 || diff < 1) { 181 if (size < 2 || diff < 1)
182 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
148 } 185 }
149 186
150 if (op->type == PLAYER) 187 if (op->type == PLAYER)
151 luck = op->stats.luck; 188 luck = op->stats.luck;
152 189
153 for (i = 0; i < num; i++) { 190 for (i = 0; i < num; i++)
191 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
155 /* we have a winner */ 194 /* we have a winner */
156 gotlucky++; 195 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 197 diff -= luck;
159 if (diff < 1) 198 if (diff < 1)
160 return(num); /*check again*/ 199 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 202 }
165 total += RANDOM()%size+1; 203 else
166 } 204 total += rndm (size) + 1;
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 } 205 }
206
207 return total;
250} 208}
251 209
252/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
253 211
254materialtype_t *name_to_material(const char *name) 212materialtype_t *
213name_to_material (const shstr &name)
255{ 214{
256 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 216 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 217 return mt;
218
219 return 0;
266} 220}
267 221
268/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
270 */ 224 */
271 225
226void
272void transmute_materialname(object *op, const object *change) 227transmute_materialname (object *op, const object *change)
273{ 228{
274 materialtype_t *mt; 229 materialtype_t *mt;
275 int j; 230 int j;
276 231
277 if (op->materialname == NULL) 232 if (op->materialname == NULL)
278 return; 233 return;
279 234
280 if (change->materialname != NULL && 235 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 236 return;
282 return;
283 237
284 if (!IS_ARMOR(op)) 238 if (!op->is_armor ())
285 return; 239 return;
286 240
287 mt = name_to_material(op->materialname); 241 mt = name_to_material (op->materialname);
288 if (!mt) { 242 if (!mt)
243 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 244 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 245 return;
291 } 246 }
292 247
293 for (j=0; j < NROFATTACKS; j++) 248 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 249 if (op->resist[j] == 0 && change->resist[j] != 0)
250 {
295 op->resist[j] += mt->mod[j]; 251 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 252 if (op->resist[j] > 100)
297 op->resist[j] = 100; 253 op->resist[j] = 100;
298 if (op->resist[j] < -100) 254 if (op->resist[j] < -100)
299 op->resist[j] = -100; 255 op->resist[j] = -100;
300 } 256 }
301} 257}
302 258
303/* set the materialname and type for an item */ 259/* set the materialname and type for an item */
260void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 261set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 262{
306 materialtype_t *mt, *lmt; 263 materialtype_t *mt, *lmt;
307 int j;
308 264
309 if (op->materialname != NULL) 265 if (op->materialname != NULL)
310 return; 266 return;
311 267
312
313
314 if (nmt == NULL) { 268 if (nmt == NULL)
269 {
315 lmt = NULL; 270 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 271
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 272 for (mt = materialt; mt && mt->next; mt = mt->next)
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 275 {
329 lmt = mt; 276 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 277 if (!(op->is_weapon () || op->is_armor ()))
331 break; 278 break;
279 }
332 } 280 }
333 } 281 else
334#endif
335 } else {
336 lmt = nmt; 282 lmt = nmt;
337 }
338 283
339 if (lmt != NULL) { 284 if (lmt != NULL)
340#ifndef NEW_MATERIAL_CODE 285 {
341 op->materialname = add_string(lmt->name); 286 if (op->stats.dam && op->is_weapon ())
342 return; 287 {
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 288 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 289 if (op->stats.dam < 1)
348 op->stats.dam = 1; 290 op->stats.dam = 1;
349 } 291 }
292
350 if (op->stats.sp && op->type == BOW) 293 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 294 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 295 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 296 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 297 if (op->is_armor ())
298 {
355 if (op->stats.ac) 299 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 300 op->stats.ac += lmt->ac;
301
357 for (j=0; j < NROFATTACKS; j++) 302 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 303 if (op->resist[j] != 0)
304 {
359 op->resist[j] += lmt->mod[j]; 305 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 306 if (op->resist[j] > 100)
361 op->resist[j] = 100; 307 op->resist[j] = 100;
362 if (op->resist[j] < -100) 308 if (op->resist[j] < -100)
363 op->resist[j] = -100; 309 op->resist[j] = -100;
364 } 310 }
365 } 311 }
312
366 op->materialname = add_string(lmt->name); 313 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 314 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 315 if (op->is_weapon () || op->is_armor ())
316 {
369 op->weight = (op->weight * lmt->weight)/100; 317 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 318 op->value = (op->value * lmt->value) / 100;
371 } 319 }
372#endif
373 } 320 }
374} 321}
375 322
376/* 323/*
377 * Strip out the media tags from a String. 324 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 325 * Warning the input string will contain the result string
379 */ 326 */
327void
380void strip_media_tag(char *message){ 328strip_media_tag (char *message)
329{
381 int in_tag=0; 330 int in_tag = 0;
382 char* dest; 331 char *dest;
383 char* src; 332 char *src;
333
384 src=dest=message; 334 src = dest = message;
385 while (*src!='\0'){ 335 while (*src != '\0')
336 {
386 if (*src=='['){ 337 if (*src == '[')
338 {
387 in_tag=1; 339 in_tag = 1;
340 }
388 } else if (in_tag && (*src==']')) 341 else if (in_tag && (*src == ']'))
389 in_tag=0; 342 in_tag = 0;
390 else if (!in_tag){ 343 else if (!in_tag)
344 {
391 *dest=*src; 345 *dest = *src;
392 dest++; 346 dest++;
393 } 347 }
394 src++; 348 src++;
395 } 349 }
396 *dest='\0'; 350 *dest = '\0';
397} 351}
398 352
353const char *
399const char* strrstr(const char* haystack, const char* needle){ 354strrstr (const char *haystack, const char *needle)
355{
400 const char* lastneedle; 356 const char *lastneedle;
357
401 lastneedle=NULL; 358 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 359 while ((haystack = strstr (haystack, needle)) != NULL)
360 {
403 lastneedle=haystack; 361 lastneedle = haystack;
404 haystack++; 362 haystack++;
405 } 363 }
406 return lastneedle; 364 return lastneedle;
407 365
408} 366}
367
409#define EOL_SIZE (sizeof("\n")-1) 368#define EOL_SIZE (sizeof("\n")-1)
369void
410void strip_endline(char* buf){ 370strip_endline (char *buf)
371{
411 if (strlen(buf)<sizeof("\n")){ 372 if (strlen (buf) < sizeof ("\n"))
373 {
412 return; 374 return;
413 } 375 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 376 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 377 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 378}
417 379
418/** 380/**
419 * Replace in string src all occurrences of key by replacement. The resulting 381 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 382 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 383 * terminating null character) will be written to result.
422 */ 384 */
385void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 386replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 387{
425 size_t resultlen; 388 size_t resultlen;
426 size_t keylen; 389 size_t keylen;
427 390
428 /* special case to prevent infinite loop if key==replacement=="" */ 391 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 392 if (strcmp (key, replacement) == 0)
430 { 393 {
431 snprintf(result, resultsize, "%s", src); 394 snprintf (result, resultsize, "%s", src);
432 return; 395 return;
433 } 396 }
434 397
435 keylen = strlen(key); 398 keylen = strlen (key);
436 399
437 resultlen = 0; 400 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 401 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 402 {
440 if(strncmp(src, key, keylen) == 0) 403 if (strncmp (src, key, keylen) == 0)
441 { 404 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 405 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 406 resultlen += strlen (result + resultlen);
444 src += keylen; 407 src += keylen;
445 } 408 }
446 else 409 else
447 { 410 {
448 result[resultlen++] = *src++; 411 result[resultlen++] = *src++;
449 } 412 }
450 } 413 }
451 result[resultlen] = '\0'; 414 result[resultlen] = '\0';
452} 415}
453 416
454/** 417/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 418 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 419 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 420 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 421 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 422 * It does not insert an oxford comma.
460 */ 423 */
461 424
425void
462void make_list_like(char *input) { 426make_list_like (char *input)
427{
463 char *p, tmp[MAX_BUF]; 428 char *p, tmp[MAX_BUF];
464 int i; 429 int i;
430
465 if (!input || strlen(input) > MAX_BUF-5) return; 431 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 432 return;
433 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
434
435 strncpy (tmp, input, MAX_BUF - 5);
436 /*trim all trailing commas, spaces etc. */
437 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
438 tmp[i] = '\0';
439
440 strcat (tmp, ".");
441
442 p = strrchr (tmp, ',');
443 if (p)
444 {
445 *p = '\0';
446 strcpy (input, tmp);
447 p++;
448 strcat (input, " and");
449 strcat (input, p);
450 }
451 else
452 strcpy (input, tmp);
453
454 return;
484} 455}
456
457/////////////////////////////////////////////////////////////////////////////
458
459void
460fork_abort (const char *msg)
461{
462 if (!fork ())
463 {
464 signal (SIGABRT, SIG_DFL);
465 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load.
467 chdir ("cores");
468 abort ();
469 }
470
471 LOG (llevError, "fork abort: %s\n", msg);
472}
473
474void *salloc_ (int n) throw (std::bad_alloc)
475{
476#ifdef PREFER_MALLOC
477 void *ptr = malloc (n);
478#else
479 void *ptr = g_slice_alloc (n);
480#endif
481
482 if (!ptr)
483 throw std::bad_alloc ();
484
485 return ptr;
486}
487
488void *salloc_ (int n, void *src) throw (std::bad_alloc)
489{
490 void *ptr = salloc_ (n);
491
492 if (src)
493 memcpy (ptr, src, n);
494 else
495 memset (ptr, 0, n);
496
497 return ptr;
498}
499
500void assign (char *dst, const char *src, int maxlen)
501{
502 if (!src)
503 src = "";
504
505 int len = strlen (src);
506
507 if (len >= maxlen - 1)
508 {
509 if (maxlen <= 4)
510 {
511 memset (dst, '.', maxlen - 1);
512 dst [maxlen - 1] = 0;
513 }
514 else
515 {
516 memcpy (dst, src, maxlen - 4);
517 memcpy (dst + maxlen - 4, "...", 4);
518 }
519 }
520 else
521 memcpy (dst, src, len + 1);
522}
523
524const std::string
525format (const char *format, ...)
526{
527 int len;
528
529 {
530 char buf[128];
531
532 va_list ap;
533 va_start (ap, format);
534 len = vsnprintf (buf, sizeof (buf), format, ap);
535 va_end (ap);
536
537 assert (len >= 0); // shield againstz broken vsnprintf's
538
539 // was our static buffer short enough?
540 if (len < sizeof (buf))
541 return std::string (buf, len);
542 }
543
544 {
545 // longer, try harder
546 char *buf = salloc<char> (len + 1);
547
548 va_list ap;
549 va_start (ap, format);
550 vsnprintf (buf, len + 1, format, ap);
551 va_end (ap);
552
553 const std::string s (buf, len);
554 sfree<char> (buf, len + 1);
555
556 return buf;
557 }
558}
559
560tstamp now ()
561{
562 struct timeval tv;
563
564 gettimeofday (&tv, 0);
565 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
566}
567
568int
569similar_direction (int a, int b)
570{
571 if (!a || !b)
572 return 0;
573
574 int diff = (b - a) & 7;
575 return diff <= 1 || diff >= 7;
576}
577
578/* crc32 0xdebb20e3 table and supplementary functions. */
579extern const uint32_t crc_32_tab[256] =
580{
581 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
582 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
583 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
584 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
585 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
586 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
587 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
588 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
589 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
590 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
591 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
592 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
593 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
594 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
595 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
596 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
597 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
598 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
599 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
600 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
601 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
602 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
603 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
604 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
605 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
606 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
607 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
608 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
609 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
610 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
611 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
612 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
613 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
614 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
615 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
616 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
617 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
618 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
619 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
620 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
621 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
622 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
623 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
624 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
625 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
626 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
627 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
628 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
629 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
630 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
631 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
632 0x2d02ef8dL
633};
634
635#if 0
636void xyzzy (object_ptr &a, object_ptr &o)
637{
638 asm volatile ("int3");
639 a = o;
640 asm volatile ("int3");
641}
642#endif
643

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