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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.77 by root, Sun May 4 14:12:37 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37
38#include <glib.h>
39
40refcnt_base::refcnt_t refcnt_dummy;
41ssize_t slice_alloc;
42rand_gen rndm, rmg_rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
36 79
37/* 80/*
38 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 94 */
52 95int
53int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 99
56 omin = min; 100 if (r_max < r_min)
57 diff = max - min + 1; 101 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 103 return r_min;
63 } 104 }
64 105
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 106 if (op->type == PLAYER)
68 return((ran%diff)+min); 107 {
69
70 luck = op->stats.luck; 108 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 109
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
80 } 114 }
81 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
82} 117}
83 118
84/* 119/*
85 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
87 */ 122 */
88 123sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 125{
91 int base;
92
93 omin = min; 126 sint64 omin = min;
94 diff = max - min + 1; 127 sint64 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 129
97 if (max < 1 || diff < 1) { 130 if (diff < 0)
98#ifndef WIN32 131 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
104 } 134 }
105 135
106 /* Don't know of a portable call to get 64 bit random values. 136 /*
107 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 139 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 141
113 if (op->type != PLAYER) 142 if (op->type != PLAYER)
114 return((ran%diff)+min); 143 return ((ran % diff) + min);
115 144
116 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
117 if (RANDOM()%base < MIN(10, abs(luck))) { 147 if (rndm (base) < MIN (10, abs (luck)))
148 {
118 /* we have a winner */ 149 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 151 diff -= luck;
121 if (diff < 1) 152 if (diff < 1)
122 return(omin); /*check again*/ 153 return (omin); /*check again */
154
123 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
124 156
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 158 }
159
127 return((ran%diff)+min); 160 return ran % diff + min;
128} 161}
129 162
130/* 163/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 169 */
137 170int
138int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
139 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
140 174
141 diff = size; 175 int diff = size;
142 min = 1; 176 min = 1;
143 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
145 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
148 } 184 }
149 185
150 if (op->type == PLAYER) 186 if (op->type == PLAYER)
151 luck = op->stats.luck; 187 luck = op->stats.luck;
152 188
153 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
155 /* we have a winner */ 193 /* we have a winner */
156 gotlucky++; 194 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 196 diff -= luck;
159 if (diff < 1) 197 if (diff < 1)
160 return(num); /*check again*/ 198 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 201 }
165 total += RANDOM()%size+1; 202 else
166 } 203 total += rndm (size) + 1;
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 } 204 }
205
206 return total;
250} 207}
251 208
252/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
253 210
254materialtype_t *name_to_material(const char *name) 211materialtype_t *
212name_to_material (const shstr &name)
255{ 213{
256 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 215 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 216 return mt;
217
218 return 0;
266} 219}
267 220
268/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
270 */ 223 */
271 224void
272void transmute_materialname(object *op, const object *change) 225transmute_materialname (object *op, const object *change)
273{ 226{
274 materialtype_t *mt; 227 materialtype_t *mt;
275 int j; 228 int j;
276 229
277 if (op->materialname == NULL) 230 if (op->materialname == NULL)
278 return; 231 return;
279 232
280 if (change->materialname != NULL && 233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 234 return;
282 return;
283 235
284 if (!IS_ARMOR(op)) 236 if (!op->is_armor ())
285 return; 237 return;
286 238
287 mt = name_to_material(op->materialname); 239 mt = name_to_material (op->materialname);
288 if (!mt) { 240 if (!mt)
241 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 243 return;
291 } 244 }
292 245
293 for (j=0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 247 if (op->resist[j] == 0 && change->resist[j] != 0)
248 {
295 op->resist[j] += mt->mod[j]; 249 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 250 if (op->resist[j] > 100)
297 op->resist[j] = 100; 251 op->resist[j] = 100;
298 if (op->resist[j] < -100) 252 if (op->resist[j] < -100)
299 op->resist[j] = -100; 253 op->resist[j] = -100;
300 } 254 }
301} 255}
302 256
303/* set the materialname and type for an item */ 257/* set the materialname and type for an item */
258void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 260{
306 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
307 int j;
308 262
309 if (op->materialname != NULL) 263 if (op->materialname != NULL)
310 return; 264 return;
311 265
312
313
314 if (nmt == NULL) { 266 if (nmt == NULL)
267 {
315 lmt = NULL; 268 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 269
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 270 for (mt = materialt; mt && mt->next; mt = mt->next)
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 273 {
329 lmt = mt; 274 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 275 if (!(op->is_weapon () || op->is_armor ()))
331 break; 276 break;
277 }
332 } 278 }
333 } 279 else
334#endif
335 } else {
336 lmt = nmt; 280 lmt = nmt;
337 }
338 281
339 if (lmt != NULL) { 282 if (lmt != NULL)
340#ifndef NEW_MATERIAL_CODE 283 {
341 op->materialname = add_string(lmt->name); 284 if (op->stats.dam && op->is_weapon ())
342 return; 285 {
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
348 op->stats.dam = 1; 288 op->stats.dam = 1;
349 } 289 }
290
350 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 293 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 295 if (op->is_armor ())
296 {
355 if (op->stats.ac) 297 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
357 for (j=0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 301 if (op->resist[j] != 0)
302 {
359 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
361 op->resist[j] = 100; 305 op->resist[j] = 100;
362 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
363 op->resist[j] = -100; 307 op->resist[j] = -100;
364 } 308 }
365 } 309 }
310
366 op->materialname = add_string(lmt->name); 311 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 313 if (op->is_weapon () || op->is_armor ())
314 {
369 op->weight = (op->weight * lmt->weight)/100; 315 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 316 op->value = (op->value * lmt->value) / 100;
371 } 317 }
372#endif
373 } 318 }
374} 319}
375 320
376/* 321/*
377 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 323 * Warning the input string will contain the result string
379 */ 324 */
325void
380void strip_media_tag(char *message){ 326strip_media_tag (char *message)
327{
381 int in_tag=0; 328 int in_tag = 0;
382 char* dest; 329 char *dest;
383 char* src; 330 char *src;
331
384 src=dest=message; 332 src = dest = message;
385 while (*src!='\0'){ 333 while (*src != '\0')
334 {
386 if (*src=='['){ 335 if (*src == '[')
336 {
387 in_tag=1; 337 in_tag = 1;
338 }
388 } else if (in_tag && (*src==']')) 339 else if (in_tag && (*src == ']'))
389 in_tag=0; 340 in_tag = 0;
390 else if (!in_tag){ 341 else if (!in_tag)
342 {
391 *dest=*src; 343 *dest = *src;
392 dest++; 344 dest++;
393 } 345 }
394 src++; 346 src++;
395 } 347 }
396 *dest='\0'; 348 *dest = '\0';
397} 349}
398 350
351const char *
399const char* strrstr(const char* haystack, const char* needle){ 352strrstr (const char *haystack, const char *needle)
353{
400 const char* lastneedle; 354 const char *lastneedle;
355
401 lastneedle=NULL; 356 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 357 while ((haystack = strstr (haystack, needle)) != NULL)
358 {
403 lastneedle=haystack; 359 lastneedle = haystack;
404 haystack++; 360 haystack++;
405 } 361 }
406 return lastneedle; 362 return lastneedle;
407 363
408} 364}
365
409#define EOL_SIZE (sizeof("\n")-1) 366#define EOL_SIZE (sizeof("\n")-1)
367void
410void strip_endline(char* buf){ 368strip_endline (char *buf)
369{
411 if (strlen(buf)<sizeof("\n")){ 370 if (strlen (buf) < sizeof ("\n"))
371 {
412 return; 372 return;
413 } 373 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 374 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 375 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 376}
417 377
418/** 378/**
419 * Replace in string src all occurrences of key by replacement. The resulting 379 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 380 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 381 * terminating null character) will be written to result.
422 */ 382 */
383void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 384replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 385{
425 size_t resultlen; 386 size_t resultlen;
426 size_t keylen; 387 size_t keylen;
427 388
428 /* special case to prevent infinite loop if key==replacement=="" */ 389 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 390 if (strcmp (key, replacement) == 0)
430 { 391 {
431 snprintf(result, resultsize, "%s", src); 392 snprintf (result, resultsize, "%s", src);
432 return; 393 return;
433 } 394 }
434 395
435 keylen = strlen(key); 396 keylen = strlen (key);
436 397
437 resultlen = 0; 398 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 399 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 400 {
440 if(strncmp(src, key, keylen) == 0) 401 if (strncmp (src, key, keylen) == 0)
441 { 402 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 403 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 404 resultlen += strlen (result + resultlen);
444 src += keylen; 405 src += keylen;
445 } 406 }
446 else 407 else
447 { 408 {
448 result[resultlen++] = *src++; 409 result[resultlen++] = *src++;
449 } 410 }
450 } 411 }
451 result[resultlen] = '\0'; 412 result[resultlen] = '\0';
452} 413}
453 414
454/** 415/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 416 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
460 */ 421 */
461 422void
462void make_list_like(char *input) { 423make_list_like (char *input)
424{
463 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
464 int i; 426 int i;
427
465 if (!input || strlen(input) > MAX_BUF-5) return; 428 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 429 return;
430 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
431
432 strncpy (tmp, input, MAX_BUF - 5);
433 /*trim all trailing commas, spaces etc. */
434 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
435 tmp[i] = '\0';
436
437 strcat (tmp, ".");
438
439 p = strrchr (tmp, ',');
440 if (p)
441 {
442 *p = '\0';
443 strcpy (input, tmp);
444 p++;
445 strcat (input, " and");
446 strcat (input, p);
447 }
448 else
449 strcpy (input, tmp);
450
451 return;
484} 452}
453
454/////////////////////////////////////////////////////////////////////////////
455
456void
457fork_abort (const char *msg)
458{
459 if (!fork ())
460 {
461 signal (SIGABRT, SIG_DFL);
462 // try to put corefiles into a subdirectory, if existing, to allow
463 // an administrator to reduce the I/O load.
464 chdir ("cores");
465 abort ();
466 }
467
468 LOG (llevError, "fork abort: %s\n", msg);
469}
470
471void *salloc_ (int n) throw (std::bad_alloc)
472{
473 void *ptr = g_slice_alloc (n);
474
475 if (!ptr)
476 throw std::bad_alloc ();
477
478 slice_alloc += n;
479 return ptr;
480}
481
482void *salloc_ (int n, void *src) throw (std::bad_alloc)
483{
484 void *ptr = salloc_ (n);
485
486 if (src)
487 memcpy (ptr, src, n);
488 else
489 memset (ptr, 0, n);
490
491 return ptr;
492}
493
494/******************************************************************************/
495
496#if DEBUG_SALLOC
497
498#define MAGIC 0xa1b2c35543deadLL
499
500void *g_slice_alloc (unsigned long size)
501{
502 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
503 *p++ = size ^ MAGIC;
504 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
505 return (void *)p;
506}
507
508void *g_slice_alloc0 (unsigned long size)
509{
510 return memset (g_slice_alloc (size), 0, size);
511}
512
513void g_slice_free1 (unsigned long size, void *ptr)
514{
515 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
516 if (expect_true (ptr))
517 {
518 unsigned long *p = (unsigned long *)ptr;
519 unsigned long s = *--p ^ MAGIC;
520
521 if (size != (unsigned long)(*p ^ MAGIC))
522 {
523 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
524 abort ();
525 }
526
527 *p = MAGIC;
528
529 (g_slice_free1)(s + sizeof (unsigned long), p);
530 }
531}
532
533#endif
534
535/******************************************************************************/
536
537void assign (char *dst, const char *src, int maxlen)
538{
539 if (!src)
540 src = "";
541
542 int len = strlen (src);
543
544 if (len >= maxlen - 1)
545 {
546 if (maxlen <= 4)
547 {
548 memset (dst, '.', maxlen - 1);
549 dst [maxlen - 1] = 0;
550 }
551 else
552 {
553 memcpy (dst, src, maxlen - 4);
554 memcpy (dst + maxlen - 4, "...", 4);
555 }
556 }
557 else
558 memcpy (dst, src, len + 1);
559}
560
561const char *
562format (const char *format, ...)
563{
564 static dynbuf_text buf;
565
566 buf.clear ();
567
568 va_list ap;
569 va_start (ap, format);
570 buf.vprintf (format, ap);
571 va_end (ap);
572
573 return buf;
574}
575
576tstamp now ()
577{
578 struct timeval tv;
579
580 gettimeofday (&tv, 0);
581 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
582}
583
584int
585similar_direction (int a, int b)
586{
587 if (!a || !b)
588 return 0;
589
590 int diff = (b - a) & 7;
591 return diff <= 1 || diff >= 7;
592}
593
594/* crc32 0xdebb20e3 table and supplementary functions. */
595extern const uint32_t crc_32_tab[256] =
596{
597 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
598 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
599 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
600 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
601 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
602 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
603 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
604 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
605 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
606 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
607 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
608 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
609 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
610 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
611 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
612 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
613 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
614 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
615 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
616 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
617 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
618 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
619 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
620 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
621 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
622 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
623 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
624 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
625 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
626 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
627 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
628 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
629 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
630 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
631 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
632 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
633 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
634 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
635 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
636 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
637 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
638 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
639 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
640 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
641 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
642 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
643 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
644 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
645 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
646 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
647 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
648 0x2d02ef8dL
649};
650
651void thread::start (void *(*start_routine)(void *), void *arg)
652{
653 pthread_attr_t attr;
654
655 pthread_attr_init (&attr);
656 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
657 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
658 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
659#ifdef PTHREAD_SCOPE_PROCESS
660 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
661#endif
662
663 sigset_t fullsigset, oldsigset;
664 sigfillset (&fullsigset);
665
666 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
667
668 if (pthread_create (&id, &attr, start_routine, arg))
669 cleanup ("unable to create a new thread");
670
671 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
672}
673

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