ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.91 by root, Tue Oct 20 05:57:08 2009 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
32 28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
42
43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
36 89
37/* 90/*
38 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 104 */
52 105int
53int random_roll(int min, int max, const object *op, int goodbad) { 106random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 107{
108 r_max = max (r_min, r_max);
55 109
56 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 diff = max - min + 1;
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 111
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return(min); /* avoids a float exception */
63 }
64
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 112 if (op->type == PLAYER)
68 return((ran%diff)+min); 113 {
69
70 luck = op->stats.luck; 114 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 115
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
80 } 120 }
81 return((ran%diff)+min); 121
122 return rndm (r_min, r_max);
82} 123}
83 124
84/* 125/*
85 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
87 */ 128 */
88 129sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 131{
91 int base;
92
93 omin = min; 132 sint64 omin = r_min;
94 diff = max - min + 1; 133 sint64 range = max (0, r_max - r_min + 1);
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 135
97 if (max < 1 || diff < 1) { 136 /*
98#ifndef WIN32
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
102#endif
103 return(min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 139 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 141
113 if (op->type != PLAYER) 142 if (op->type != PLAYER)
114 return((ran%diff)+min); 143 return ((ran % range) + r_min);
115 144
116 luck = op->stats.luck; 145 int luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 146
147 if (rndm (base) < min (10, abs (luck)))
148 {
118 /* we have a winner */ 149 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 151 range -= luck;
121 if (diff < 1) 152 if (range < 1)
122 return(omin); /*check again*/ 153 return (omin); /*check again */
154
123 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
124 156
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
126 } 158 }
127 return((ran%diff)+min); 159
160 return ran % range + r_min;
128} 161}
129 162
130/* 163/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 169 */
137 170int
138int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
139 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
140 174
141 diff = size; 175 int diff = size;
142 min = 1; 176 min = 1;
143 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
145 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
148 } 184 }
149 185
150 if (op->type == PLAYER) 186 if (op->type == PLAYER)
151 luck = op->stats.luck; 187 luck = op->stats.luck;
152 188
153 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
155 /* we have a winner */ 193 /* we have a winner */
156 gotlucky++; 194 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 196 diff -= luck;
159 if (diff < 1) 197 if (diff < 1)
160 return(num); /*check again*/ 198 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 201 }
165 total += RANDOM()%size+1; 202 else
166 } 203 total += rndm (size) + 1;
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 } 204 }
205
206 return total;
250} 207}
251 208
252/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
253 210
254materialtype_t *name_to_material(const char *name) 211materialtype_t *
212name_to_material (const shstr_cmp name)
255{ 213{
256 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
257 215 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 216 return mt;
217
218 return 0;
266} 219}
267 220
268/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
270 */ 223 */
271 224void
272void transmute_materialname(object *op, const object *change) 225transmute_materialname (object *op, const object *change)
273{ 226{
274 materialtype_t *mt; 227 materialtype_t *mt;
275 int j; 228 int j;
276 229
277 if (op->materialname == NULL) 230 if (!op->materialname)
278 return; 231 return;
279 232
280 if (change->materialname != NULL &&
281 strcmp(op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
282 return; 234 return;
283 235
284 if (!IS_ARMOR(op)) 236 if (!op->is_armor ())
285 return; 237 return;
286 238
287 mt = name_to_material(op->materialname); 239 mt = name_to_material (op->materialname);
288 if (!mt) { 240 if (!mt)
241 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 243 return;
291 } 244 }
292 245
293 for (j=0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 247 if (op->resist[j] == 0 && change->resist[j] != 0)
248 {
295 op->resist[j] += mt->mod[j]; 249 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 250 if (op->resist[j] > 100)
297 op->resist[j] = 100; 251 op->resist[j] = 100;
298 if (op->resist[j] < -100) 252 if (op->resist[j] < -100)
299 op->resist[j] = -100; 253 op->resist[j] = -100;
300 } 254 }
301} 255}
302 256
303/* set the materialname and type for an item */ 257/* set the materialname and type for an item */
258void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 260{
306 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
307 int j;
308 262
309 if (op->materialname != NULL) 263 if (!op->materialname)
310 return; 264 return;
311 265
266 if (nmt)
267 lmt = nmt;
268 else
269 {
270 lmt = 0;
312 271
313 272 for (mt = materialt; mt; mt = mt->next)
314 if (nmt == NULL) {
315 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 275 {
329 lmt = mt; 276 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 277 if (!(op->is_weapon () || op->is_armor ()))
331 break; 278 break;
279 }
332 } 280 }
333 } 281
334#endif 282 if (lmt)
335 } else {
336 lmt = nmt;
337 } 283 {
338 284 if (op->stats.dam && op->is_weapon ())
339 if (lmt != NULL) { 285 {
340#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name);
342 return;
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
348 op->stats.dam = 1; 288 op->stats.dam = 1;
349 } 289 }
290
350 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 293 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 295 if (op->is_armor ())
296 {
355 if (op->stats.ac) 297 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
357 for (j=0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 301 if (op->resist[j] != 0)
302 {
359 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
361 op->resist[j] = 100; 305 op->resist[j] = 100;
362 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
363 op->resist[j] = -100; 307 op->resist[j] = -100;
364 } 308 }
365 } 309 }
310
366 op->materialname = add_string(lmt->name); 311 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 313 if (op->is_weapon () || op->is_armor ())
314 {
369 op->weight = (op->weight * lmt->weight)/100; 315 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 316 op->value = (op->value * lmt->value) / 100;
371 } 317 }
372#endif
373 } 318 }
374} 319}
375 320
376/* 321/*
377 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 323 * Warning the input string will contain the result string
379 */ 324 */
325void
380void strip_media_tag(char *message){ 326strip_media_tag (char *message)
327{
381 int in_tag=0; 328 int in_tag = 0;
382 char* dest; 329 char *dest;
383 char* src; 330 char *src;
331
384 src=dest=message; 332 src = dest = message;
385 while (*src!='\0'){ 333 while (*src != '\0')
334 {
386 if (*src=='['){ 335 if (*src == '[')
336 {
387 in_tag=1; 337 in_tag = 1;
338 }
388 } else if (in_tag && (*src==']')) 339 else if (in_tag && (*src == ']'))
389 in_tag=0; 340 in_tag = 0;
390 else if (!in_tag){ 341 else if (!in_tag)
342 {
391 *dest=*src; 343 *dest = *src;
392 dest++; 344 dest++;
393 } 345 }
394 src++; 346 src++;
395 } 347 }
396 *dest='\0'; 348 *dest = '\0';
397} 349}
398 350
351const char *
399const char* strrstr(const char* haystack, const char* needle){ 352strrstr (const char *haystack, const char *needle)
353{
400 const char* lastneedle; 354 const char *lastneedle;
355
401 lastneedle=NULL; 356 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 357 while ((haystack = strstr (haystack, needle)) != NULL)
358 {
403 lastneedle=haystack; 359 lastneedle = haystack;
404 haystack++; 360 haystack++;
405 } 361 }
406 return lastneedle; 362 return lastneedle;
407 363
408} 364}
365
409#define EOL_SIZE (sizeof("\n")-1) 366#define EOL_SIZE (sizeof("\n")-1)
367void
410void strip_endline(char* buf){ 368strip_endline (char *buf)
369{
411 if (strlen(buf)<sizeof("\n")){ 370 if (strlen (buf) < sizeof ("\n"))
371 {
412 return; 372 return;
413 } 373 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 374 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 375 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 376}
417 377
418/** 378/**
419 * Replace in string src all occurrences of key by replacement. The resulting 379 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 380 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 381 * terminating null character) will be written to result.
422 */ 382 */
383void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 384replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 385{
425 size_t resultlen; 386 size_t resultlen;
426 size_t keylen; 387 size_t keylen;
427 388
428 /* special case to prevent infinite loop if key==replacement=="" */ 389 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 390 if (strcmp (key, replacement) == 0)
430 { 391 {
431 snprintf(result, resultsize, "%s", src); 392 snprintf (result, resultsize, "%s", src);
432 return; 393 return;
433 } 394 }
434 395
435 keylen = strlen(key); 396 keylen = strlen (key);
436 397
437 resultlen = 0; 398 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 399 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 400 {
440 if(strncmp(src, key, keylen) == 0) 401 if (strncmp (src, key, keylen) == 0)
441 { 402 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 403 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 404 resultlen += strlen (result + resultlen);
444 src += keylen; 405 src += keylen;
445 } 406 }
446 else 407 else
447 { 408 {
448 result[resultlen++] = *src++; 409 result[resultlen++] = *src++;
449 } 410 }
450 } 411 }
451 result[resultlen] = '\0'; 412 result[resultlen] = '\0';
452} 413}
453 414
454/** 415/******************************************************************************/
455 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma.
460 */
461 416
462void make_list_like(char *input) { 417/* Checks a player-provided string which will become the msg property of
463 char *p, tmp[MAX_BUF]; 418 * an object for dangerous input.
464 int i; 419 */
465 if (!input || strlen(input) > MAX_BUF-5) return; 420bool
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */ 421msg_is_safe (const char *msg)
422{
423 bool safe = true;
467 424
468 strncpy(tmp, input, MAX_BUF-5); 425 /* Trying to cheat by getting data into the object */
469 /*trim all trailing commas, spaces etc.*/ 426 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--) 427 || strstr (msg, "\nendmsg"))
471 tmp[i]='\0'; 428 safe = false;
472 strcat(tmp, ".");
473 429
474 p=strrchr(tmp, ','); 430 /* Trying to make the object talk, and potentially access arbitrary code */
475 if (p) { 431 if (object::msg_has_dialogue (msg))
476 *p='\0'; 432 safe = false;
477 strcpy(input, tmp); 433
478 p++; 434 return safe;
479 strcat(input, " and"); 435}
480 strcat(input, p); 436
437/////////////////////////////////////////////////////////////////////////////
438
439void
440fork_abort (const char *msg)
441{
442 if (!fork ())
443 {
444 signal (SIGINT , SIG_IGN);
445 signal (SIGTERM, SIG_IGN);
446 signal (SIGABRT, SIG_IGN);
447
448 signal (SIGSEGV, SIG_DFL);
449 signal (SIGBUS , SIG_DFL);
450 signal (SIGILL , SIG_DFL);
451 signal (SIGTRAP, SIG_DFL);
452
453 // try to put corefiles into a subdirectory, if existing, to allow
454 // an administrator to reduce the I/O load.
455 chdir ("cores");
456
457 // try to detach us from as many external dependencies as possible
458 // as coredumping can take time by closing all fd's.
459 {
460 struct rlimit lim;
461
462 if (getrlimit (RLIMIT_NOFILE, &lim))
463 lim.rlim_cur = 1024;
464
465 for (int i = 0; i < lim.rlim_cur; ++i)
466 close (i);
481 } 467 }
482 else strcpy(input, tmp); 468
469 {
470 sigset_t empty;
471 sigemptyset (&empty);
472 sigprocmask (SIG_SETMASK, &empty, 0);
473 }
474
475 // try to coredump with SIGTRAP
476 kill (getpid (), SIGTRAP);
477 abort ();
478 }
479
480 LOG (llevError, "fork abort: %s\n", msg);
481}
482
483void *salloc_ (int n) throw (std::bad_alloc)
484{
485 void *ptr = g_slice_alloc (n);
486
487 if (!ptr)
488 throw std::bad_alloc ();
489
490 slice_alloc += n;
491 return ptr;
492}
493
494void *salloc_ (int n, void *src) throw (std::bad_alloc)
495{
496 void *ptr = salloc_ (n);
497
498 if (src)
499 memcpy (ptr, src, n);
500 else
501 memset (ptr, 0, n);
502
503 return ptr;
504}
505
506/******************************************************************************/
507
508#if DEBUG_SALLOC
509
510#define MAGIC 0xa1b2c35543deadLL
511
512void *g_slice_alloc (unsigned long size)
513{
514 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
515 *p++ = size ^ MAGIC;
516 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
517 return (void *)p;
518}
519
520void *g_slice_alloc0 (unsigned long size)
521{
522 return memset (g_slice_alloc (size), 0, size);
523}
524
525void g_slice_free1 (unsigned long size, void *ptr)
526{
527 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
528 if (expect_true (ptr))
529 {
530 unsigned long *p = (unsigned long *)ptr;
531 unsigned long s = *--p ^ MAGIC;
532
533 if (size != (unsigned long)(*p ^ MAGIC))
534 {
535 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
536 abort ();
537 }
538
539 *p = MAGIC;
540
541 (g_slice_free1)(s + sizeof (unsigned long), p);
542 }
543}
544
545#endif
546
547/******************************************************************************/
548
549int
550assign (char *dst, const char *src, int maxsize)
551{
552 if (!src)
553 src = "";
554
555 int len = strlen (src);
556
557 if (len >= maxsize)
558 {
559 if (maxsize <= 4)
560 {
561 memset (dst, '.', maxsize - 2);
562 dst [maxsize - 1] = 0;
563 }
564 else
565 {
566 memcpy (dst, src, maxsize - 4);
567 memcpy (dst + maxsize - 4, "...", 4);
568 }
569
570 len = maxsize;
571 }
572 else
573 memcpy (dst, src, ++len);
574
575 return len;
576}
577
578char *
579vformat (const char *format, va_list ap)
580{
581 static dynbuf_text buf; buf.clear ();
582 buf.vprintf (format, ap);
583 return buf;
584}
585
586char *
587format (const char *format, ...)
588{
589 va_list ap;
590 va_start (ap, format);
591 char *buf = vformat (format, ap);
592 va_end (ap);
593
594 return buf;
595}
596
597tstamp now ()
598{
599 struct timeval tv;
600
601 gettimeofday (&tv, 0);
602 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
603}
604
605int
606similar_direction (int a, int b)
607{
608 if (!a || !b)
483 return; 609 return 0;
610
611 int diff = (b - a) & 7;
612 return diff <= 1 || diff >= 7;
484} 613}
614
615/* crc32 0xdebb20e3 table and supplementary functions. */
616extern const uint32_t crc_32_tab[256] =
617{
618 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
619 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
620 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
621 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
622 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
623 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
624 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
625 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
626 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
627 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
628 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
629 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
630 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
631 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
632 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
633 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
634 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
635 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
636 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
637 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
638 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
639 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
640 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
641 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
642 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
643 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
644 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
645 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
646 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
647 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
648 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
649 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
650 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
651 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
652 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
653 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
654 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
655 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
656 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
657 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
658 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
659 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
660 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
661 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
662 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
663 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
664 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
665 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
666 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
667 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
668 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
669 0x2d02ef8dL
670};
671
672void thread::start (void *(*start_routine)(void *), void *arg)
673{
674 pthread_attr_t attr;
675
676 pthread_attr_init (&attr);
677 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
678 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
679 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
680#ifdef PTHREAD_SCOPE_PROCESS
681 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
682#endif
683
684 sigset_t fullsigset, oldsigset;
685 sigfillset (&fullsigset);
686
687 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
688
689 if (pthread_create (&id, &attr, start_routine, arg))
690 cleanup ("unable to create a new thread");
691
692 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
693}
694

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines