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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.10 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.57 by root, Mon May 28 21:21:40 2007 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 * "$Id: utils.C,v 1.10 2006/09/11 01:16:20 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
14 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
15 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
16 (at your option) any later version. 11 * any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 GNU General Public License for more details. 16 * for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
24 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/* 25/*
31 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
32 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
33 35
34#include <global.h> 36#include <global.h>
35#include <funcpoint.h> 37#include <funcpoint.h>
36#include <material.h> 38#include <material.h>
37 39
38#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
39 79
40/* 80/*
41 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 94 */
55
56int 95int
57random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 97{
59 int omin, diff, luck, base, ran; 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
60 99
61 omin = min; 100 if (r_max < r_min)
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64
65 if (max < 1 || diff < 1)
66 { 101 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
68 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
69 } 134 }
70 135
71 ran = RANDOM (); 136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
72 141
73 if (op->type != PLAYER) 142 if (op->type != PLAYER)
74 return ((ran % diff) + min); 143 return ((ran % diff) + min);
75 144
76 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
77 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
78 { 148 {
79 /* we have a winner */ 149 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck; 151 diff -= luck;
82 if (diff < 1) 152 if (diff < 1)
83 return (omin); /*check again */ 153 return (omin); /*check again */
154
84 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
85 156
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
87 } 158 }
159
88 return ((ran % diff) + min); 160 return ran % diff + min;
89}
90
91/*
92 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions.
94 */
95
96sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
99 sint64 omin, diff, luck, ran;
100 int base;
101
102 omin = min;
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only
119 * 32 bit, so we don't get skewed results
120 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
122
123 if (op->type != PLAYER)
124 return ((ran % diff) + min);
125
126 luck = op->stats.luck;
127 if (RANDOM () % base < MIN (10, abs (luck)))
128 {
129 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck;
132 if (diff < 1)
133 return (omin); /*check again */
134 ((goodbad) ? (min += luck) : (diff));
135
136 return (MAX (omin, MIN (max, (ran % diff) + min)));
137 }
138 return ((ran % diff) + min);
139} 161}
140 162
141/* 163/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 169 */
148
149int 170int
150die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
151{ 172{
152 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
153 174
154 diff = size; 175 int diff = size;
155 min = 1; 176 min = 1;
156 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
158 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
159 { 181 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
162 } 184 }
163 185
164 if (op->type == PLAYER) 186 if (op->type == PLAYER)
165 luck = op->stats.luck; 187 luck = op->stats.luck;
166 188
167 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
168 { 190 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 192 {
171 /* we have a winner */ 193 /* we have a winner */
172 gotlucky++; 194 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 196 diff -= luck;
175 if (diff < 1) 197 if (diff < 1)
176 return (num); /*check again */ 198 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 201 }
181 else 202 else
182 {
183 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
184 }
185 } 204 }
205
186 return (total); 206 return total;
187} 207}
188 208
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */ 209/* decay and destroy perishable items in a map */
209
210void 210void
211decay_objects (mapstruct *m) 211maptile::decay_objects ()
212{ 212{
213 int x, y, destroy; 213 if (!spaces)
214 object *op, *otmp;
215
216 if (m->unique)
217 return; 214 return;
218 215
219 for (x = 0; x < MAP_WIDTH (m); x++) 216 for (mapspace *ms = spaces + size (); ms-- > spaces; )
220 for (y = 0; y < MAP_HEIGHT (m); y++) 217 for (object *above, *op = ms->bot; op; op = above)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 { 218 {
219 above = op->above;
220
223 destroy = 0; 221 bool destroy = 0;
224 otmp = op->above; 222
223 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 224 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break; 225 break;
226
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) || 227 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || 228 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || 229 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) 230 || QUERY_FLAG (op, FLAG_UNIQUE)
231 continue; 231 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
232 /* otherwise, we decay and destroy */ 232 || QUERY_FLAG (op, FLAG_UNPAID)
233 if (IS_WEAPON (op)) 233 || op->is_alive ())
234 ; // do not decay
235 else if (op->is_weapon ())
234 { 236 {
235 op->stats.dam--; 237 op->stats.dam--;
236 if (op->stats.dam < 0) 238 if (op->stats.dam < 0)
237 destroy = 1; 239 destroy = 1;
238 } 240 }
239 else if (IS_ARMOR (op)) 241 else if (op->is_armor ())
240 { 242 {
241 op->stats.ac--; 243 op->stats.ac--;
242 if (op->stats.ac < 0) 244 if (op->stats.ac < 0)
243 destroy = 1; 245 destroy = 1;
244 } 246 }
245 else if (op->type == FOOD) 247 else if (op->type == FOOD)
246 { 248 {
247 op->stats.food -= rndm (5, 20); 249 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0) 250 if (op->stats.food < 0)
249 destroy = 1; 251 destroy = 1;
250 } 252 }
251 else 253 else
252 { 254 {
253 if (op->material & M_PAPER || op->material & M_LEATHER || 255 int mat = op->materials;
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) 256
257 if (mat & M_PAPER
258 || mat & M_LEATHER
259 || mat & M_WOOD
260 || mat & M_ORGANIC
261 || mat & M_CLOTH
262 || mat & M_LIQUID
263 || (mat & M_IRON && rndm (1, 5) == 1)
264 || (mat & M_GLASS && rndm (1, 2) == 1)
265 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
266 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
267 || (mat & M_ICE && temp > 32))
255 destroy = 1; 268 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 } 269 }
270
267 /* adjust overall chance below */ 271 /* adjust overall chance below */
268 if (destroy && rndm (0, 1)) 272 if (destroy && rndm (0, 1))
269 { 273 op->destroy ();
270 remove_ob (op);
271 free_object (op);
272 }
273 } 274 }
274} 275}
275 276
276/* convert materialname to materialtype_t */ 277/* convert materialname to materialtype_t */
277 278
278materialtype_t * 279materialtype_t *
279name_to_material (const char *name) 280name_to_material (const shstr &name)
280{ 281{
281 materialtype_t *mt, *nmt; 282 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
282 283 if (name == mt->name)
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 284 return mt;
285
286 return materialt;
293} 287}
294 288
295/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
297 */ 291 */
306 return; 300 return;
307 301
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 303 return;
310 304
311 if (!IS_ARMOR (op)) 305 if (!op->is_armor ())
312 return; 306 return;
313 307
314 mt = name_to_material (op->materialname); 308 mt = name_to_material (op->materialname);
315 if (!mt) 309 if (!mt)
316 { 310 {
346 340
347 if (nmt == NULL) 341 if (nmt == NULL)
348 { 342 {
349 lmt = NULL; 343 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 345 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 346 {
353 if (op->material & mt->material) 347 if (op->materials & mt->material)
354 { 348 {
355 lmt = mt; 349 lmt = mt;
356 break; 350 break;
357 } 351 }
358 } 352 }
359 353
360#else 354#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 355 for (mt = materialt; mt && mt->next; mt = mt->next)
362 { 356 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 357 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 { 359 {
366 lmt = mt; 360 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 361 if (!(op->is_weapon () || op->is_armor ()))
368 break; 362 break;
369 } 363 }
370 } 364 }
371#endif 365#endif
372 } 366 }
380#ifndef NEW_MATERIAL_CODE 374#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name; 375 op->materialname = lmt->name;
382 return; 376 return;
383#else 377#else
384 378
385 if (op->stats.dam && IS_WEAPON (op)) 379 if (op->stats.dam && op->is_weapon ())
386 { 380 {
387 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
389 op->stats.dam = 1; 383 op->stats.dam = 1;
390 } 384 }
385
391 if (op->stats.sp && op->type == BOW) 386 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 387 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 388 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 389 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 390 if (op->is_armor ())
396 { 391 {
397 if (op->stats.ac) 392 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 393 op->stats.ac += lmt->ac;
399 for (j = 0; j < NROFATTACKS; j++) 394 for (j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 395 if (op->resist[j] != 0)
404 op->resist[j] = 100; 399 op->resist[j] = 100;
405 if (op->resist[j] < -100) 400 if (op->resist[j] < -100)
406 op->resist[j] = -100; 401 op->resist[j] = -100;
407 } 402 }
408 } 403 }
409 op->materialname = add_string (lmt->name); 404 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 405 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 406 if (op->is_weapon () || op->is_armor ())
412 { 407 {
413 op->weight = (op->weight * lmt->weight) / 100; 408 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 409 op->value = (op->value * lmt->value) / 100;
415 } 410 }
416#endif 411#endif
531 526
532 strncpy (tmp, input, MAX_BUF - 5); 527 strncpy (tmp, input, MAX_BUF - 5);
533 /*trim all trailing commas, spaces etc. */ 528 /*trim all trailing commas, spaces etc. */
534 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) 529 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
535 tmp[i] = '\0'; 530 tmp[i] = '\0';
531
536 strcat (tmp, "."); 532 strcat (tmp, ".");
537 533
538 p = strrchr (tmp, ','); 534 p = strrchr (tmp, ',');
539 if (p) 535 if (p)
540 { 536 {
544 strcat (input, " and"); 540 strcat (input, " and");
545 strcat (input, p); 541 strcat (input, p);
546 } 542 }
547 else 543 else
548 strcpy (input, tmp); 544 strcpy (input, tmp);
545
549 return; 546 return;
550} 547}
551 548
549/////////////////////////////////////////////////////////////////////////////
550
552void * 551void
553zero_initialised::operator new (size_t s, void *p) 552fork_abort (const char *msg)
554{ 553{
555 memset (p, 0, s); 554 if (!fork ())
555 {
556 signal (SIGABRT, SIG_DFL);
557 // try to put corefiles into a subdirectory, if existing, to allow
558 // an administrator to reduce the I/O load.
559 chdir ("cores");
560 abort ();
561 }
562
563 LOG (llevError, "fork abort: %s\n", msg);
564}
565
566void *salloc_ (int n) throw (std::bad_alloc)
567{
568#ifdef PREFER_MALLOC
569 void *ptr = malloc (n);
570#else
571 void *ptr = g_slice_alloc (n);
572#endif
573
574 if (!ptr)
575 throw std::bad_alloc ();
576
556 return p; 577 return ptr;
557} 578}
558 579
559void * 580void *salloc_ (int n, void *src) throw (std::bad_alloc)
560zero_initialised::operator new (size_t s)
561{ 581{
562 //return calloc (1, s); 582 void *ptr = salloc_ (n);
563 return g_slice_alloc0 (s);
564}
565 583
566void * 584 if (src)
567 zero_initialised::operator new[] (size_t s) 585 memcpy (ptr, src, n);
568{ 586 else
569 //return calloc (1, s); 587 memset (ptr, 0, n);
570 return g_slice_alloc0 (s);
571}
572 588
573void 589 return ptr;
574zero_initialised::operator delete (void *p, size_t s)
575{
576 //free (p); return;
577 g_slice_free1 (s, p);
578} 590}
579 591
580void 592void assign (char *dst, const char *src, int maxlen)
581zero_initialised::operator delete[] (void *p, size_t s)
582{ 593{
583 //free (p); return; 594 if (!src)
584 g_slice_free1 (s, p); 595 src = "";
596
597 int len = strlen (src);
598
599 if (len >= maxlen - 1)
600 {
601 if (maxlen <= 4)
602 {
603 memset (dst, '.', maxlen - 1);
604 dst [maxlen - 1] = 0;
605 }
606 else
607 {
608 memcpy (dst, src, maxlen - 4);
609 memcpy (dst + maxlen - 4, "...", 4);
610 }
611 }
612 else
613 memcpy (dst, src, len + 1);
585} 614}
615
616const std::string
617format (const char *format, ...)
618{
619 int len;
620
621 {
622 char buf[128];
623
624 va_list ap;
625 va_start (ap, format);
626 len = vsnprintf (buf, sizeof (buf), format, ap);
627 va_end (ap);
628
629 assert (len >= 0); // shield againstz broken vsnprintf's
630
631 // was our static buffer short enough?
632 if (len < sizeof (buf))
633 return std::string (buf, len);
634 }
635
636 {
637 // longer, try harder
638 char *buf = salloc<char> (len + 1);
639
640 va_list ap;
641 va_start (ap, format);
642 vsnprintf (buf, len + 1, format, ap);
643 va_end (ap);
644
645 const std::string s (buf, len);
646 sfree<char> (buf, len + 1);
647
648 return buf;
649 }
650}
651
652tstamp now ()
653{
654 struct timeval tv;
655
656 gettimeofday (&tv, 0);
657 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
658}
659
660int
661similar_direction (int a, int b)
662{
663 if (!a || !b)
664 return 0;
665
666 int diff = (b - a) & 7;
667 return diff <= 1 || diff >= 7;
668}
669
670/* crc32 0xdebb20e3 table and supplementary functions. */
671extern const uint32_t crc_32_tab[256] =
672{
673 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
674 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
675 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
676 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
677 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
678 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
679 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
680 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
681 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
682 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
683 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
684 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
685 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
686 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
687 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
688 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
689 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
690 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
691 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
692 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
693 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
694 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
695 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
696 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
697 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
698 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
699 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
700 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
701 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
702 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
703 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
704 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
705 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
706 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
707 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
708 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
709 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
710 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
711 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
712 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
713 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
714 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
715 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
716 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
717 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
718 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
719 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
720 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
721 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
722 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
723 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
724 0x2d02ef8dL
725};
726
727

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