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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.11 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.101 by root, Mon Oct 29 23:55:52 2012 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.11 2006/09/12 19:20:06 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 21 */
6 22
7/* 23/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29
30/*
31 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
32 */ 25 */
33 26
27#include <cstdlib>
28#include <sys/types.h>
29#include <unistd.h>
30#include <sys/time.h>
31#include <time.h>
32#include <signal.h>
33
34#include <global.h> 34#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
37 40
38#include <glib.h> 41#include <glib.h>
39 42
40/* 43refcnt_base::refcnt_t refcnt_dummy;
41 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
42 * dice or numbers. This function has less of an impact the larger the 45
43 * difference becomes in the random numbers. IE, the effect is lessened 46#if !GCC_VERSION(3,4)
44 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47int least_significant_bit (uint32_t x)
45 * to specifically disable luck in certain rolls, simply by making the 48{
46 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49 x &= -x; // this isolates the lowest bit
50
51 int r = 0;
52
53 if (x & 0xaaaaaaaa) r += 1;
54 if (x & 0xcccccccc) r += 2;
55 if (x & 0xf0f0f0f0) r += 4;
56 if (x & 0xff00ff00) r += 8;
57 if (x & 0xffff0000) r += 16;
58
59 return r;
60}
61#endif
62
63/******************************************************************************/
64
65/* Checks a player-provided string which will become the msg property of
66 * an object for dangerous input.
47 */ 67 */
68bool
69msg_is_safe (const char *msg)
70{
71 bool safe = true;
48 72
49/* 73 /* Trying to cheat by getting data into the object */
50 * Roll a random number between min and max. Uses op to determine luck, 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 75 || strstr (msg, "\nendmsg"))
52 * Generally, op should be the player/caster/hitter requesting the roll, 76 safe = false;
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 77
54 */ 78 /* Trying to make the object talk, and potentially access arbitrary code */
79 if (object::msg_has_dialogue (msg))
80 safe = false;
81
82 return safe;
83}
84
85/////////////////////////////////////////////////////////////////////////////
86
87void
88fork_abort (const char *msg)
89{
90 if (!fork ())
91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
125 abort ();
126 }
127
128 LOG (llevError, "fork abort: %s\n", msg);
129}
130
131void *
132salloc_ (int n) throw (std::bad_alloc)
133{
134 void *ptr = g_slice_alloc (n);
135
136 if (!ptr)
137 throw std::bad_alloc ();
138
139 slice_alloc += n;
140 return ptr;
141}
142
143void *
144salloc_ (int n, void *src) throw (std::bad_alloc)
145{
146 void *ptr = salloc_ (n);
147
148 if (src)
149 memcpy (ptr, src, n);
150 else
151 memset (ptr, 0, n);
152
153 return ptr;
154}
155
156/******************************************************************************/
157
158#if DEBUG_SALLOC
159
160#define MAGIC 0xa1b2c35543deadLL
161
162void *
163g_slice_alloc (unsigned long size)
164{
165 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
166 *p++ = size ^ MAGIC;
167 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
168 return (void *)p;
169}
170
171void *
172g_slice_alloc0 (unsigned long size)
173{
174 return memset (g_slice_alloc (size), 0, size);
175}
176
177void
178g_slice_free1 (unsigned long size, void *ptr)
179{
180 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
181 if (expect_true (ptr))
182 {
183 unsigned long *p = (unsigned long *)ptr;
184 unsigned long s = *--p ^ MAGIC;
185
186 if (size != (unsigned long)(*p ^ MAGIC))
187 {
188 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
189 abort ();
190 }
191
192 *p = MAGIC;
193
194 (g_slice_free1)(s + sizeof (unsigned long), p);
195 }
196}
197
198#endif
199
200/******************************************************************************/
201
202refcnt_buf::refcnt_buf (size_t size)
203{
204 _alloc (size);
205}
206
207refcnt_buf::refcnt_buf (void *data, size_t size)
208{
209 _alloc (size);
210 memcpy (this->data, data, size);
211}
212
213refcnt_buf::~refcnt_buf ()
214{
215 dec ();
216}
217
218refcnt_buf &
219refcnt_buf::operator =(const refcnt_buf &src)
220{
221 dec ();
222 data = src.data;
223 ++_refcnt ();
224 return *this;
225}
226
227/******************************************************************************/
55 228
56int 229int
57random_roll (int min, int max, const object *op, int goodbad) 230assign (char *dst, const char *src, int maxsize)
58{ 231{
59 int omin, diff, luck, base, ran; 232 if (!src)
233 src = "";
60 234
61 omin = min; 235 int len = strlen (src);
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 236
65 if (max < 1 || diff < 1) 237 if (len >= maxsize)
66 { 238 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 239 if (maxsize <= 4)
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER)
74 return ((ran % diff) + min);
75
76 luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck)))
78 {
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85
86 return (MAX (omin, MIN (max, (ran % diff) + min)));
87 }
88 return ((ran % diff) + min);
89}
90
91/*
92 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions.
94 */
95
96sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
99 sint64 omin, diff, luck, ran;
100 int base;
101
102 omin = min;
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only
119 * 32 bit, so we don't get skewed results
120 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
122
123 if (op->type != PLAYER)
124 return ((ran % diff) + min);
125
126 luck = op->stats.luck;
127 if (RANDOM () % base < MIN (10, abs (luck)))
128 {
129 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck;
132 if (diff < 1)
133 return (omin); /*check again */
134 ((goodbad) ? (min += luck) : (diff));
135
136 return (MAX (omin, MIN (max, (ran % diff) + min)));
137 }
138 return ((ran % diff) + min);
139}
140
141/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916]
147 */
148
149int
150die_roll (int num, int size, const object *op, int goodbad)
151{
152 int min, diff, luck, total, i, gotlucky, base, ran;
153
154 diff = size;
155 min = 1;
156 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
158 if (size < 2 || diff < 1)
159 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */
162 }
163
164 if (op->type == PLAYER)
165 luck = op->stats.luck;
166
167 for (i = 0; i < num; i++)
168 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
170 { 240 {
171 /* we have a winner */ 241 memset (dst, '.', maxsize - 2);
172 gotlucky++; 242 dst [maxsize - 1] = 0;
173 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck;
175 if (diff < 1)
176 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min));
180 } 243 }
181 else 244 else
182 { 245 {
183 total += RANDOM () % size + 1; 246 memcpy (dst, src, maxsize - 4);
247 memcpy (dst + maxsize - 4, "...", 4);
184 } 248 }
185 }
186 return (total);
187}
188 249
189/* 250 len = maxsize;
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274}
275
276/* convert materialname to materialtype_t */
277
278materialtype_t *
279name_to_material (const char *name)
280{
281 materialtype_t *mt, *nmt;
282
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt;
293}
294
295/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now.
297 */
298
299void
300transmute_materialname (object *op, const object *change)
301{
302 materialtype_t *mt;
303 int j;
304
305 if (op->materialname == NULL)
306 return;
307
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return;
310
311 if (!IS_ARMOR (op))
312 return;
313
314 mt = name_to_material (op->materialname);
315 if (!mt)
316 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
318 return;
319 }
320
321 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0)
323 {
324 op->resist[j] += mt->mod[j];
325 if (op->resist[j] > 100)
326 op->resist[j] = 100;
327 if (op->resist[j] < -100)
328 op->resist[j] = -100;
329 }
330}
331
332/* set the materialname and type for an item */
333void
334set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{
336 materialtype_t *mt, *lmt;
337
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL)
343 return;
344
345
346
347 if (nmt == NULL)
348 {
349 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
352 {
353 if (op->material & mt->material)
354 {
355 lmt = mt;
356 break;
357 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 } 251 }
373 else 252 else
374 { 253 memcpy (dst, src, ++len);
375 lmt = nmt;
376 }
377 254
378 if (lmt != NULL) 255 return len;
379 { 256}
380#ifndef NEW_MATERIAL_CODE 257
381 op->materialname = lmt->name; 258char *
259vformat (const char *format, va_list ap)
260{
261 static dynbuf_text bufs[8];
262 static int bufidx;
263
264 dynbuf_text &buf = bufs [++bufidx & 7];
265
266 buf.clear ();
267 buf.vprintf (format, ap);
268 return buf;
269}
270
271char *
272format (const char *format, ...)
273{
274 va_list ap;
275 va_start (ap, format);
276 char *buf = vformat (format, ap);
277 va_end (ap);
278
279 return buf;
280}
281
282tstamp
283now ()
284{
285 struct timeval tv;
286
287 gettimeofday (&tv, 0);
288 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
289}
290
291int
292similar_direction (int a, int b)
293{
294 if (!a || !b)
382 return; 295 return 0;
383#else
384 296
385 if (op->stats.dam && IS_WEAPON (op)) 297 int diff = (b - a) & 7;
386 { 298 return diff <= 1 || diff >= 7;
387 op->stats.dam += lmt->damage; 299}
388 if (op->stats.dam < 1) 300
389 op->stats.dam = 1; 301/* crc32 0xdebb20e3 table and supplementary functions. */
390 } 302extern const uint32_t crc_32_tab[256] =
391 if (op->stats.sp && op->type == BOW) 303{
392 op->stats.sp += lmt->sp; 304 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
393 if (op->stats.wc && IS_WEAPON (op)) 305 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
394 op->stats.wc += lmt->wc; 306 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
395 if (IS_ARMOR (op)) 307 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
396 { 308 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
397 if (op->stats.ac) 309 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
398 op->stats.ac += lmt->ac; 310 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
399 for (j = 0; j < NROFATTACKS; j++) 311 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
400 if (op->resist[j] != 0) 312 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
401 { 313 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
402 op->resist[j] += lmt->mod[j]; 314 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
403 if (op->resist[j] > 100) 315 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
404 op->resist[j] = 100; 316 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
405 if (op->resist[j] < -100) 317 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
406 op->resist[j] = -100; 318 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
407 } 319 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
408 } 320 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
409 op->materialname = add_string (lmt->name); 321 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
410 /* dont make it unstackable if it doesn't need to be */ 322 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 323 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
412 { 324 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
413 op->weight = (op->weight * lmt->weight) / 100; 325 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
414 op->value = (op->value * lmt->value) / 100; 326 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
415 } 327 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
328 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
329 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
330 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
331 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
332 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
333 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
334 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
335 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
336 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
337 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
338 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
339 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
340 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
341 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
342 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
343 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
344 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
345 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
346 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
347 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
348 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
349 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
350 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
351 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
352 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
353 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
354 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
355 0x2d02ef8dL
356};
357
358void
359thread::start (void *(*start_routine)(void *), void *arg)
360{
361 pthread_attr_t attr;
362
363 pthread_attr_init (&attr);
364 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
365 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
366 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
367#ifdef PTHREAD_SCOPE_PROCESS
368 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
416#endif 369#endif
417 }
418}
419 370
420/* 371 sigset_t fullsigset, oldsigset;
421 * Strip out the media tags from a String. 372 sigfillset (&fullsigset);
422 * Warning the input string will contain the result string
423 */
424void
425strip_media_tag (char *message)
426{
427 int in_tag = 0;
428 char *dest;
429 char *src;
430 373
431 src = dest = message; 374 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
432 while (*src != '\0')
433 {
434 if (*src == '[')
435 {
436 in_tag = 1;
437 }
438 else if (in_tag && (*src == ']'))
439 in_tag = 0;
440 else if (!in_tag)
441 {
442 *dest = *src;
443 dest++;
444 }
445 src++;
446 }
447 *dest = '\0';
448}
449 375
450const char * 376 if (pthread_create (&id, &attr, start_routine, arg))
451strrstr (const char *haystack, const char *needle) 377 cleanup ("unable to create a new thread");
452{
453 const char *lastneedle;
454 378
455 lastneedle = NULL; 379 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
456 while ((haystack = strstr (haystack, needle)) != NULL)
457 {
458 lastneedle = haystack;
459 haystack++;
460 }
461 return lastneedle;
462
463} 380}
464 381
465#define EOL_SIZE (sizeof("\n")-1)
466void
467strip_endline (char *buf)
468{
469 if (strlen (buf) < sizeof ("\n"))
470 {
471 return;
472 }
473 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
474 buf[strlen (buf) - EOL_SIZE] = '\0';
475}
476
477/**
478 * Replace in string src all occurrences of key by replacement. The resulting
479 * string is put into result; at most resultsize characters (including the
480 * terminating null character) will be written to result.
481 */
482void
483replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
484{
485 size_t resultlen;
486 size_t keylen;
487
488 /* special case to prevent infinite loop if key==replacement=="" */
489 if (strcmp (key, replacement) == 0)
490 {
491 snprintf (result, resultsize, "%s", src);
492 return;
493 }
494
495 keylen = strlen (key);
496
497 resultlen = 0;
498 while (*src != '\0' && resultlen + 1 < resultsize)
499 {
500 if (strncmp (src, key, keylen) == 0)
501 {
502 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
503 resultlen += strlen (result + resultlen);
504 src += keylen;
505 }
506 else
507 {
508 result[resultlen++] = *src++;
509 }
510 }
511 result[resultlen] = '\0';
512}
513
514/**
515 * Taking a string as an argument, mutate it into a string that looks like a list.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma.
520 */
521
522void
523make_list_like (char *input)
524{
525 char *p, tmp[MAX_BUF];
526 int i;
527
528 if (!input || strlen (input) > MAX_BUF - 5)
529 return;
530 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
531
532 strncpy (tmp, input, MAX_BUF - 5);
533 /*trim all trailing commas, spaces etc. */
534 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
535 tmp[i] = '\0';
536
537 strcat (tmp, ".");
538
539 p = strrchr (tmp, ',');
540 if (p)
541 {
542 *p = '\0';
543 strcpy (input, tmp);
544 p++;
545 strcat (input, " and");
546 strcat (input, p);
547 }
548 else
549 strcpy (input, tmp);
550
551 return;
552}
553
554void *
555zero_initialised::operator new (size_t s, void *p)
556{
557 memset (p, 0, s);
558 return p;
559}
560
561void *
562zero_initialised::operator new (size_t s)
563{
564 //return calloc (1, s);
565 return g_slice_alloc0 (s);
566}
567
568void *
569 zero_initialised::operator new[] (size_t s)
570{
571 //return calloc (1, s);
572 return g_slice_alloc0 (s);
573}
574
575void
576zero_initialised::operator delete (void *p, size_t s)
577{
578 //free (p); return;
579 g_slice_free1 (s, p);
580}
581
582void
583zero_initialised::operator delete[] (void *p, size_t s)
584{
585 //free (p); return;
586 g_slice_free1 (s, p);
587}
588
589void assign (char *dst, const char *src, int maxlen)
590{
591 if (!src)
592 src = "";
593
594 int len = strlen (src);
595
596 if (len >= maxlen - 1)
597 {
598 if (maxlen <= 4)
599 {
600 memset (dst, '.', maxlen - 1);
601 dst [maxlen - 1] = 0;
602 }
603 else
604 {
605 memcpy (dst, src, maxlen - 4);
606 memcpy (dst + maxlen - 4, "...", 4);
607 }
608 }
609 else
610 memcpy (dst, src, len + 1);
611}
612

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