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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.4 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.101 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.4 2006/09/04 11:07:59 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 21 */
5 22
6/* 23/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/*
30 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
31 */ 25 */
32 26
27#include <cstdlib>
28#include <sys/types.h>
29#include <unistd.h>
30#include <sys/time.h>
31#include <time.h>
32#include <signal.h>
33
33#include <global.h> 34#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
36 40
37#include <glib.h> 41#include <glib.h>
38 42
39/* 43refcnt_base::refcnt_t refcnt_dummy;
40 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
41 * dice or numbers. This function has less of an impact the larger the 45
42 * difference becomes in the random numbers. IE, the effect is lessened 46#if !GCC_VERSION(3,4)
43 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47int least_significant_bit (uint32_t x)
44 * to specifically disable luck in certain rolls, simply by making the 48{
45 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49 x &= -x; // this isolates the lowest bit
50
51 int r = 0;
52
53 if (x & 0xaaaaaaaa) r += 1;
54 if (x & 0xcccccccc) r += 2;
55 if (x & 0xf0f0f0f0) r += 4;
56 if (x & 0xff00ff00) r += 8;
57 if (x & 0xffff0000) r += 16;
58
59 return r;
60}
61#endif
62
63/******************************************************************************/
64
65/* Checks a player-provided string which will become the msg property of
66 * an object for dangerous input.
46 */ 67 */
68bool
69msg_is_safe (const char *msg)
70{
71 bool safe = true;
47 72
48/* 73 /* Trying to cheat by getting data into the object */
49 * Roll a random number between min and max. Uses op to determine luck, 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 75 || strstr (msg, "\nendmsg"))
51 * Generally, op should be the player/caster/hitter requesting the roll, 76 safe = false;
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */
54 77
55int random_roll(int min, int max, const object *op, int goodbad) { 78 /* Trying to make the object talk, and potentially access arbitrary code */
56 int omin, diff, luck, base, ran; 79 if (object::msg_has_dialogue (msg))
80 safe = false;
57 81
58 omin = min; 82 return safe;
59 diff = max - min + 1; 83}
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 84
62 if (max < 1 || diff < 1) { 85/////////////////////////////////////////////////////////////////////////////
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 86
64 return(min); /* avoids a float exception */ 87void
88fork_abort (const char *msg)
89{
90 if (!fork ())
91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
125 abort ();
65 } 126 }
66 127
67 ran = RANDOM(); 128 LOG (llevError, "fork abort: %s\n", msg);
129}
68 130
69 if (op->type != PLAYER) 131void *
70 return((ran%diff)+min); 132salloc_ (int n) throw (std::bad_alloc)
133{
134 void *ptr = g_slice_alloc (n);
71 135
72 luck = op->stats.luck; 136 if (!ptr)
73 if (RANDOM()%base < MIN(10, abs(luck))) { 137 throw std::bad_alloc ();
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 138
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 139 slice_alloc += n;
140 return ptr;
141}
142
143void *
144salloc_ (int n, void *src) throw (std::bad_alloc)
145{
146 void *ptr = salloc_ (n);
147
148 if (src)
149 memcpy (ptr, src, n);
150 else
151 memset (ptr, 0, n);
152
153 return ptr;
154}
155
156/******************************************************************************/
157
158#if DEBUG_SALLOC
159
160#define MAGIC 0xa1b2c35543deadLL
161
162void *
163g_slice_alloc (unsigned long size)
164{
165 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
166 *p++ = size ^ MAGIC;
167 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
168 return (void *)p;
169}
170
171void *
172g_slice_alloc0 (unsigned long size)
173{
174 return memset (g_slice_alloc (size), 0, size);
175}
176
177void
178g_slice_free1 (unsigned long size, void *ptr)
179{
180 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
181 if (expect_true (ptr))
182 {
183 unsigned long *p = (unsigned long *)ptr;
184 unsigned long s = *--p ^ MAGIC;
185
186 if (size != (unsigned long)(*p ^ MAGIC))
187 {
188 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
189 abort ();
190 }
191
192 *p = MAGIC;
193
194 (g_slice_free1)(s + sizeof (unsigned long), p);
82 } 195 }
83 return((ran%diff)+min);
84} 196}
85 197
86/*
87 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions.
89 */
90
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) {
92 sint64 omin, diff, luck, ran;
93 int base;
94
95 omin = min;
96 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
98
99 if (max < 1 || diff < 1) {
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif 198#endif
105 return(min); /* avoids a float exception */ 199
200/******************************************************************************/
201
202refcnt_buf::refcnt_buf (size_t size)
203{
204 _alloc (size);
205}
206
207refcnt_buf::refcnt_buf (void *data, size_t size)
208{
209 _alloc (size);
210 memcpy (this->data, data, size);
211}
212
213refcnt_buf::~refcnt_buf ()
214{
215 dec ();
216}
217
218refcnt_buf &
219refcnt_buf::operator =(const refcnt_buf &src)
220{
221 dec ();
222 data = src.data;
223 ++_refcnt ();
224 return *this;
225}
226
227/******************************************************************************/
228
229int
230assign (char *dst, const char *src, int maxsize)
231{
232 if (!src)
233 src = "";
234
235 int len = strlen (src);
236
237 if (len >= maxsize)
238 {
239 if (maxsize <= 4)
240 {
241 memset (dst, '.', maxsize - 2);
242 dst [maxsize - 1] = 0;
243 }
244 else
245 {
246 memcpy (dst, src, maxsize - 4);
247 memcpy (dst + maxsize - 4, "...", 4);
248 }
249
250 len = maxsize;
106 } 251 }
252 else
253 memcpy (dst, src, ++len);
107 254
108 /* Don't know of a portable call to get 64 bit random values. 255 return len;
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32);
114
115 if (op->type != PLAYER)
116 return((ran%diff)+min);
117
118 luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) {
120 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck;
123 if (diff < 1)
124 return(omin); /*check again*/
125 ((goodbad) ? (min += luck) : (diff));
126
127 return(MAX(omin, MIN(max, (ran%diff)+min)));
128 }
129 return((ran%diff)+min);
130} 256}
131 257
132/* 258char *
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 259vformat (const char *format, va_list ap)
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916]
138 */
139
140int die_roll(int num, int size, const object *op, int goodbad) {
141 int min, diff, luck, total, i, gotlucky, base, ran;
142
143 diff = size;
144 min = 1;
145 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
147 if (size < 2 || diff < 1) {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */
150 }
151
152 if (op->type == PLAYER)
153 luck = op->stats.luck;
154
155 for (i = 0; i < num; i++) {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) {
157 /* we have a winner */
158 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck;
161 if (diff < 1)
162 return(num); /*check again*/
163 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min));
166 } else {
167 total += RANDOM()%size+1;
168 }
169 }
170 return(total);
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{ 260{
182 int diff; 261 static dynbuf_text bufs[8];
262 static int bufidx;
183 263
184 diff = max - min + 1; 264 dynbuf_text &buf = bufs [++bufidx & 7];
185 if (max < 1 || diff < 1)
186 return(min);
187 265
188 return(RANDOM()%diff+min); 266 buf.clear ();
267 buf.vprintf (format, ap);
268 return buf;
189} 269}
190 270
191/* decay and destroy persihable items in a map */ 271char *
192 272format (const char *format, ...)
193void decay_objects(mapstruct *m)
194{ 273{
195 int x, y, destroy; 274 va_list ap;
196 object *op, *otmp; 275 va_start (ap, format);
276 char *buf = vformat (format, ap);
277 va_end (ap);
197 278
198 if (m->unique) 279 return buf;
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 280}
253 281
254/* convert materialname to materialtype_t */ 282tstamp
255 283now ()
256materialtype_t *name_to_material(const char *name)
257{ 284{
258 materialtype_t *mt, *nmt; 285 struct timeval tv;
259 286
260 mt = NULL; 287 gettimeofday (&tv, 0);
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 288 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
262 if (strcmp(name, nmt->name) == 0) { 289}
263 mt = nmt; 290
264 break; 291int
265 } 292similar_direction (int a, int b)
266 } 293{
294 if (!a || !b)
267 return mt; 295 return 0;
268}
269 296
270/* when doing transmutation of objects, we have to recheck the resistances, 297 int diff = (b - a) & 7;
271 * as some that did not apply previously, may apply now. 298 return diff <= 1 || diff >= 7;
272 */
273
274void transmute_materialname(object *op, const object *change)
275{
276 materialtype_t *mt;
277 int j;
278
279 if (op->materialname == NULL)
280 return;
281
282 if (change->materialname != NULL &&
283 strcmp(op->materialname, change->materialname))
284 return;
285
286 if (!IS_ARMOR(op))
287 return;
288
289 mt = name_to_material(op->materialname);
290 if (!mt) {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return;
293 }
294
295 for (j=0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) {
297 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100)
299 op->resist[j] = 100;
300 if (op->resist[j] < -100)
301 op->resist[j] = -100;
302 }
303} 299}
304 300
305/* set the materialname and type for an item */ 301/* crc32 0xdebb20e3 table and supplementary functions. */
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 302extern const uint32_t crc_32_tab[256] =
307{ 303{
308 materialtype_t *mt, *lmt; 304 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
309 int j; 305 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
306 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
307 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
308 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
309 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
310 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
311 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
312 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
313 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
314 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
315 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
316 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
317 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
318 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
319 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
320 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
321 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
322 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
323 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
324 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
325 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
326 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
327 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
328 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
329 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
330 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
331 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
332 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
333 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
334 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
335 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
336 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
337 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
338 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
339 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
340 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
341 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
342 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
343 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
344 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
345 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
346 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
347 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
348 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
349 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
350 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
351 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
352 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
353 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
354 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
355 0x2d02ef8dL
356};
310 357
311 if (op->materialname != NULL) 358void
312 return; 359thread::start (void *(*start_routine)(void *), void *arg)
360{
361 pthread_attr_t attr;
313 362
314 363 pthread_attr_init (&attr);
315 364 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
316 if (nmt == NULL) { 365 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
317 lmt = NULL; 366 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
318#ifndef NEW_MATERIAL_CODE 367#ifdef PTHREAD_SCOPE_PROCESS
319 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 368 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
320 if (op->material & mt->material) {
321 lmt = mt;
322 break;
323 }
324 }
325
326#else
327 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
328 if (op->material & mt->material && rndm(1, 100) <= mt->chance &&
329 difficulty >= mt->difficulty &&
330 (op->magic >= mt->magic || mt->magic == 0)) {
331 lmt = mt;
332 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
333 break;
334 }
335 }
336#endif 369#endif
337 } else {
338 lmt = nmt;
339 }
340 370
341 if (lmt != NULL) { 371 sigset_t fullsigset, oldsigset;
342#ifndef NEW_MATERIAL_CODE 372 sigfillset (&fullsigset);
343 op->materialname = lmt->name;
344 return;
345#else
346 373
347 if (op->stats.dam && IS_WEAPON(op)) { 374 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
348 op->stats.dam += lmt->damage;
349 if (op->stats.dam < 1)
350 op->stats.dam = 1;
351 }
352 if (op->stats.sp && op->type == BOW)
353 op->stats.sp += lmt->sp;
354 if (op->stats.wc && IS_WEAPON(op))
355 op->stats.wc += lmt->wc;
356 if (IS_ARMOR(op)) {
357 if (op->stats.ac)
358 op->stats.ac += lmt->ac;
359 for (j=0; j < NROFATTACKS; j++)
360 if (op->resist[j] != 0) {
361 op->resist[j] += lmt->mod[j];
362 if (op->resist[j] > 100)
363 op->resist[j] = 100;
364 if (op->resist[j] < -100)
365 op->resist[j] = -100;
366 }
367 }
368 op->materialname = add_string(lmt->name);
369 /* dont make it unstackable if it doesn't need to be */
370 if (IS_WEAPON(op) || IS_ARMOR(op)) {
371 op->weight = (op->weight * lmt->weight)/100;
372 op->value = (op->value * lmt->value)/100;
373 }
374#endif
375 }
376}
377 375
378/* 376 if (pthread_create (&id, &attr, start_routine, arg))
379 * Strip out the media tags from a String. 377 cleanup ("unable to create a new thread");
380 * Warning the input string will contain the result string
381 */
382void strip_media_tag(char *message){
383 int in_tag=0;
384 char* dest;
385 char* src;
386 src=dest=message;
387 while (*src!='\0'){
388 if (*src=='['){
389 in_tag=1;
390 } else if (in_tag && (*src==']'))
391 in_tag=0;
392 else if (!in_tag){
393 *dest=*src;
394 dest++;
395 }
396 src++;
397 }
398 *dest='\0';
399}
400 378
401const char* strrstr(const char* haystack, const char* needle){ 379 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
402 const char* lastneedle;
403 lastneedle=NULL;
404 while((haystack=strstr(haystack,needle))!=NULL){
405 lastneedle=haystack;
406 haystack++;
407 }
408 return lastneedle;
409
410} 380}
411#define EOL_SIZE (sizeof("\n")-1)
412void strip_endline(char* buf){
413 if (strlen(buf)<sizeof("\n")){
414 return;
415 }
416 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n"))
417 buf[strlen(buf)-EOL_SIZE]='\0';
418}
419 381
420/**
421 * Replace in string src all occurrences of key by replacement. The resulting
422 * string is put into result; at most resultsize characters (including the
423 * terminating null character) will be written to result.
424 */
425void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
426{
427 size_t resultlen;
428 size_t keylen;
429
430 /* special case to prevent infinite loop if key==replacement=="" */
431 if(strcmp(key, replacement) == 0)
432 {
433 snprintf(result, resultsize, "%s", src);
434 return;
435 }
436
437 keylen = strlen(key);
438
439 resultlen = 0;
440 while(*src != '\0' && resultlen+1 < resultsize)
441 {
442 if(strncmp(src, key, keylen) == 0)
443 {
444 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement);
445 resultlen += strlen(result+resultlen);
446 src += keylen;
447 }
448 else
449 {
450 result[resultlen++] = *src++;
451 }
452 }
453 result[resultlen] = '\0';
454}
455
456/**
457 * Taking a string as an argument, mutate it into a string that looks like a list.
458 * a 'list' for the purposes here, is a string of items, seperated by commas, except
459 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
460 * This function will also strip all trailing non alphanumeric characters.
461 * It does not insert an oxford comma.
462 */
463
464void make_list_like(char *input) {
465 char *p, tmp[MAX_BUF];
466 int i;
467 if (!input || strlen(input) > MAX_BUF-5) return;
468 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
469
470 strncpy(tmp, input, MAX_BUF-5);
471 /*trim all trailing commas, spaces etc.*/
472 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
473 tmp[i]='\0';
474 strcat(tmp, ".");
475
476 p=strrchr(tmp, ',');
477 if (p) {
478 *p='\0';
479 strcpy(input, tmp);
480 p++;
481 strcat(input, " and");
482 strcat(input, p);
483 }
484 else strcpy(input, tmp);
485 return;
486}
487
488//TODO: overhead due to specifying size twice
489void *
490zero_initialised::operator new (size_t s)
491{
492 return g_slice_alloc0 (s);
493}
494
495void *
496zero_initialised::operator new [] (size_t s)
497{
498 return g_slice_alloc0 (s);
499}
500
501void
502zero_initialised::operator delete (void *p, size_t s)
503{
504 g_slice_free1 (s, p);
505}
506
507void
508zero_initialised::operator delete [] (void *p, size_t s)
509{
510 g_slice_free1 (s, p);
511}
512

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