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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.21 by root, Tue Dec 12 20:53:02 2006 UTC vs.
Revision 1.102 by root, Sun Nov 11 01:27:44 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 *
6 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 9 * option) any later version.
11 10 *
12 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 14 * GNU General Public License for more details.
16 15 *
17 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
20 19 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 21 */
23 22
24/* 23/*
25 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
26 */ 25 */
27 26
27#include <cstdlib>
28#include <sys/types.h>
29#include <unistd.h>
30#include <sys/time.h>
31#include <time.h>
32#include <signal.h>
33
28#include <global.h> 34#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
31 40
32#include <glib.h> 41#include <glib.h>
33 42
34/* 43refcnt_base::refcnt_t refcnt_dummy;
35 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
36 * dice or numbers. This function has less of an impact the larger the 45
37 * difference becomes in the random numbers. IE, the effect is lessened 46#if !GCC_VERSION(3,4)
38 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47int least_significant_bit (uint32_t x)
39 * to specifically disable luck in certain rolls, simply by making the 48{
40 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49 x &= -x; // this isolates the lowest bit
50
51 int r = 0;
52
53 if (x & 0xaaaaaaaa) r += 1;
54 if (x & 0xcccccccc) r += 2;
55 if (x & 0xf0f0f0f0) r += 4;
56 if (x & 0xff00ff00) r += 8;
57 if (x & 0xffff0000) r += 16;
58
59 return r;
60}
61#endif
62
63/******************************************************************************/
64
65/* Checks a player-provided string which will become the msg property of
66 * an object for dangerous input.
41 */ 67 */
68bool
69msg_is_safe (const char *msg)
70{
71 bool safe = true;
42 72
43/* 73 /* Trying to cheat by getting data into the object */
44 * Roll a random number between min and max. Uses op to determine luck, 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 75 || strstr (msg, "\nendmsg"))
46 * Generally, op should be the player/caster/hitter requesting the roll, 76 safe = false;
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 77
48 */ 78 /* Trying to make the object talk, and potentially access arbitrary code */
79 if (object::msg_has_dialogue (msg))
80 safe = false;
81
82 return safe;
83}
84
85/////////////////////////////////////////////////////////////////////////////
86
87void
88fork_abort (const char *msg)
89{
90 if (!fork ())
91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
125 abort ();
126 }
127
128 LOG (llevError, "fork abort: %s\n", msg);
129}
130
131void *
132salloc_ (int n) throw (std::bad_alloc)
133{
134 void *ptr = g_slice_alloc (n);
135
136 if (!ptr)
137 throw std::bad_alloc ();
138
139 slice_alloc += n;
140 return ptr;
141}
142
143void *
144salloc_ (int n, void *src) throw (std::bad_alloc)
145{
146 void *ptr = salloc_ (n);
147
148 if (src)
149 memcpy (ptr, src, n);
150 else
151 memset (ptr, 0, n);
152
153 return ptr;
154}
155
156/******************************************************************************/
157
158#if DEBUG_SALLOC
159
160#define MAGIC 0xa1b2c35543deadLL
161
162void *
163g_slice_alloc (unsigned long size)
164{
165 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
166 *p++ = size ^ MAGIC;
167 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
168 return (void *)p;
169}
170
171void *
172g_slice_alloc0 (unsigned long size)
173{
174 return memset (g_slice_alloc (size), 0, size);
175}
176
177void
178g_slice_free1 (unsigned long size, void *ptr)
179{
180 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
181 if (expect_true (ptr))
182 {
183 unsigned long *p = (unsigned long *)ptr;
184 unsigned long s = *--p ^ MAGIC;
185
186 if (size != (unsigned long)(*p ^ MAGIC))
187 {
188 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
189 abort ();
190 }
191
192 *p = MAGIC;
193
194 (g_slice_free1)(s + sizeof (unsigned long), p);
195 }
196}
197
198#endif
199
200/******************************************************************************/
201
202refcnt_buf::refcnt_buf (size_t size)
203{
204 static uint32_t empty_buf [2] = { 0, 1 }; // 2 == never deallocated
205 data = (char *)empty_buf + overhead;
206 assert (overhead == sizeof (empty_buf));
207 inc ();
208}
209
210refcnt_buf::refcnt_buf (void *data, size_t size)
211{
212 _alloc (size);
213 memcpy (this->data, data, size);
214}
215
216refcnt_buf::~refcnt_buf ()
217{
218 dec ();
219}
220
221void
222refcnt_buf::_dealloc ()
223{
224 sfree<char> (data - overhead, size () + overhead);
225}
226
227refcnt_buf &
228refcnt_buf::operator =(const refcnt_buf &src)
229{
230 dec ();
231 data = src.data;
232 inc ();
233 return *this;
234}
235
236/******************************************************************************/
49 237
50int 238int
51random_roll (int min, int max, const object *op, int goodbad) 239assign (char *dst, const char *src, int maxsize)
52{ 240{
53 int omin, diff, luck, base, ran; 241 if (!src)
242 src = "";
54 243
55 omin = min; 244 int len = strlen (src);
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 245
59 if (max < 1 || diff < 1) 246 if (len >= maxsize)
60 { 247 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 248 if (maxsize <= 4)
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER)
68 return ((ran % diff) + min);
69
70 luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck)))
72 {
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79
80 return (MAX (omin, MIN (max, (ran % diff) + min)));
81 }
82 return ((ran % diff) + min);
83}
84
85/*
86 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions.
88 */
89
90sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92{
93 sint64 omin, diff, luck, ran;
94 int base;
95
96 omin = min;
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
103 return (min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only
109 * 32 bit, so we don't get skewed results
110 */
111 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
112
113 if (op->type != PLAYER)
114 return ((ran % diff) + min);
115
116 luck = op->stats.luck;
117 if (RANDOM () % base < MIN (10, abs (luck)))
118 {
119 /* we have a winner */
120 ((luck > 0) ? (luck = 1) : (luck = -1));
121 diff -= luck;
122 if (diff < 1)
123 return (omin); /*check again */
124 ((goodbad) ? (min += luck) : (diff));
125
126 return (MAX (omin, MIN (max, (ran % diff) + min)));
127 }
128 return ((ran % diff) + min);
129}
130
131/*
132 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
133 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
134 * Generally, op should be the player/caster/hitter requesting the roll,
135 * not the recipient (ie, the poor slob getting hit).
136 * The args are num D size (ie 4d6) [garbled 20010916]
137 */
138
139int
140die_roll (int num, int size, const object *op, int goodbad)
141{
142 int min, diff, luck, total, i, gotlucky, base, ran;
143
144 diff = size;
145 min = 1;
146 luck = total = gotlucky = 0;
147 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
148 if (size < 2 || diff < 1)
149 {
150 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
151 return (num); /* avoids a float exception */
152 }
153
154 if (op->type == PLAYER)
155 luck = op->stats.luck;
156
157 for (i = 0; i < num; i++)
158 {
159 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
160 { 249 {
161 /* we have a winner */ 250 memset (dst, '.', maxsize - 2);
162 gotlucky++; 251 dst [maxsize - 1] = 0;
163 ((luck > 0) ? (luck = 1) : (luck = -1));
164 diff -= luck;
165 if (diff < 1)
166 return (num); /*check again */
167 ((goodbad) ? (min += luck) : (diff));
168 ran = RANDOM ();
169 total += MAX (1, MIN (size, (ran % diff) + min));
170 } 252 }
171 else 253 else
172 { 254 {
173 total += RANDOM () % size + 1; 255 memcpy (dst, src, maxsize - 4);
256 memcpy (dst + maxsize - 4, "...", 4);
174 } 257 }
175 }
176 return (total);
177}
178 258
179/* 259 len = maxsize;
180 * Another convenience function. Returns a number between min and max.
181 * It is suggested one use these functions rather than RANDOM()%, as it
182 * would appear that a number of off-by-one-errors exist due to improper
183 * use of %. This should also prevent SIGFPE.
184 */
185
186int
187rndm (int min, int max)
188{
189 int diff;
190
191 diff = max - min + 1;
192 if (max < 1 || diff < 1)
193 return (min);
194
195 return (RANDOM () % diff + min);
196}
197
198/* decay and destroy persihable items in a map */
199
200void
201decay_objects (maptile *m)
202{
203 int x, y, destroy;
204 object *op, *otmp;
205
206 if (m->unique)
207 return;
208
209 for (x = 0; x < MAP_WIDTH (m); x++)
210 for (y = 0; y < MAP_HEIGHT (m); y++)
211 for (op = get_map_ob (m, x, y); op; op = otmp)
212 {
213 destroy = 0;
214 otmp = op->above;
215 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
216 break;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
218 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
219 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
220 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
221 continue;
222 /* otherwise, we decay and destroy */
223 if (IS_WEAPON (op))
224 {
225 op->stats.dam--;
226 if (op->stats.dam < 0)
227 destroy = 1;
228 }
229 else if (IS_ARMOR (op))
230 {
231 op->stats.ac--;
232 if (op->stats.ac < 0)
233 destroy = 1;
234 }
235 else if (op->type == FOOD)
236 {
237 op->stats.food -= rndm (5, 20);
238 if (op->stats.food < 0)
239 destroy = 1;
240 }
241 else
242 {
243 if (op->material & M_PAPER || op->material & M_LEATHER ||
244 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
245 destroy = 1;
246 if (op->material & M_IRON && rndm (1, 5) == 1)
247 destroy = 1;
248 if (op->material & M_GLASS && rndm (1, 2) == 1)
249 destroy = 1;
250 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
251 destroy = 1;
252 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
253 destroy = 1;
254 if (op->material & M_ICE && MAP_TEMP (m) > 32)
255 destroy = 1;
256 }
257 /* adjust overall chance below */
258 if (destroy && rndm (0, 1))
259 {
260 op->remove ();
261 op->destroy (0);
262 }
263 }
264}
265
266/* convert materialname to materialtype_t */
267
268materialtype_t *
269name_to_material (const char *name)
270{
271 materialtype_t *mt, *nmt;
272
273 mt = NULL;
274 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
275 {
276 if (strcmp (name, nmt->name) == 0)
277 {
278 mt = nmt;
279 break;
280 }
281 }
282 return mt;
283}
284
285/* when doing transmutation of objects, we have to recheck the resistances,
286 * as some that did not apply previously, may apply now.
287 */
288
289void
290transmute_materialname (object *op, const object *change)
291{
292 materialtype_t *mt;
293 int j;
294
295 if (op->materialname == NULL)
296 return;
297
298 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
299 return;
300
301 if (!IS_ARMOR (op))
302 return;
303
304 mt = name_to_material (op->materialname);
305 if (!mt)
306 {
307 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
308 return;
309 }
310
311 for (j = 0; j < NROFATTACKS; j++)
312 if (op->resist[j] == 0 && change->resist[j] != 0)
313 {
314 op->resist[j] += mt->mod[j];
315 if (op->resist[j] > 100)
316 op->resist[j] = 100;
317 if (op->resist[j] < -100)
318 op->resist[j] = -100;
319 }
320}
321
322/* set the materialname and type for an item */
323void
324set_materialname (object *op, int difficulty, materialtype_t *nmt)
325{
326 materialtype_t *mt, *lmt;
327
328#ifdef NEW_MATERIAL_CODE
329 int j;
330#endif
331
332 if (op->materialname != NULL)
333 return;
334
335
336
337 if (nmt == NULL)
338 {
339 lmt = NULL;
340#ifndef NEW_MATERIAL_CODE
341 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
342 {
343 if (op->material & mt->material)
344 {
345 lmt = mt;
346 break;
347 }
348 }
349
350#else
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
352 {
353 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
354 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
355 {
356 lmt = mt;
357 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
358 break;
359 }
360 }
361#endif
362 } 260 }
363 else 261 else
364 { 262 memcpy (dst, src, ++len);
365 lmt = nmt;
366 }
367 263
368 if (lmt != NULL) 264 return len;
369 { 265}
370#ifndef NEW_MATERIAL_CODE 266
371 op->materialname = lmt->name; 267char *
268vformat (const char *format, va_list ap)
269{
270 static dynbuf_text bufs[8];
271 static int bufidx;
272
273 dynbuf_text &buf = bufs [++bufidx & 7];
274
275 buf.clear ();
276 buf.vprintf (format, ap);
277 return buf;
278}
279
280char *
281format (const char *format, ...)
282{
283 va_list ap;
284 va_start (ap, format);
285 char *buf = vformat (format, ap);
286 va_end (ap);
287
288 return buf;
289}
290
291tstamp
292now ()
293{
294 struct timeval tv;
295
296 gettimeofday (&tv, 0);
297 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
298}
299
300int
301similar_direction (int a, int b)
302{
303 if (!a || !b)
372 return; 304 return 0;
373#else
374 305
375 if (op->stats.dam && IS_WEAPON (op)) 306 int diff = (b - a) & 7;
376 { 307 return diff <= 1 || diff >= 7;
377 op->stats.dam += lmt->damage; 308}
378 if (op->stats.dam < 1) 309
379 op->stats.dam = 1; 310/* crc32 0xdebb20e3 table and supplementary functions. */
380 } 311extern const uint32_t crc_32_tab[256] =
381 if (op->stats.sp && op->type == BOW) 312{
382 op->stats.sp += lmt->sp; 313 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
383 if (op->stats.wc && IS_WEAPON (op)) 314 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
384 op->stats.wc += lmt->wc; 315 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
385 if (IS_ARMOR (op)) 316 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
386 { 317 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
387 if (op->stats.ac) 318 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
388 op->stats.ac += lmt->ac; 319 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
389 for (j = 0; j < NROFATTACKS; j++) 320 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
390 if (op->resist[j] != 0) 321 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
391 { 322 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
392 op->resist[j] += lmt->mod[j]; 323 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
393 if (op->resist[j] > 100) 324 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
394 op->resist[j] = 100; 325 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
395 if (op->resist[j] < -100) 326 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
396 op->resist[j] = -100; 327 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
397 } 328 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
398 } 329 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
399 op->materialname = add_string (lmt->name); 330 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
400 /* dont make it unstackable if it doesn't need to be */ 331 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
401 if (IS_WEAPON (op) || IS_ARMOR (op)) 332 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
402 { 333 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
403 op->weight = (op->weight * lmt->weight) / 100; 334 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
404 op->value = (op->value * lmt->value) / 100; 335 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
405 } 336 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
337 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
338 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
339 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
340 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
341 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
342 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
343 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
344 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
345 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
346 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
347 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
348 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
349 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
350 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
351 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
352 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
353 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
354 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
355 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
356 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
357 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
358 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
359 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
360 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
361 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
362 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
363 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
364 0x2d02ef8dL
365};
366
367void
368thread::start (void *(*start_routine)(void *), void *arg)
369{
370 pthread_attr_t attr;
371
372 pthread_attr_init (&attr);
373 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
374 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
375 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
376#ifdef PTHREAD_SCOPE_PROCESS
377 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
406#endif 378#endif
407 }
408}
409 379
410/* 380 sigset_t fullsigset, oldsigset;
411 * Strip out the media tags from a String. 381 sigfillset (&fullsigset);
412 * Warning the input string will contain the result string
413 */
414void
415strip_media_tag (char *message)
416{
417 int in_tag = 0;
418 char *dest;
419 char *src;
420 382
421 src = dest = message; 383 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
422 while (*src != '\0')
423 {
424 if (*src == '[')
425 {
426 in_tag = 1;
427 }
428 else if (in_tag && (*src == ']'))
429 in_tag = 0;
430 else if (!in_tag)
431 {
432 *dest = *src;
433 dest++;
434 }
435 src++;
436 }
437 *dest = '\0';
438}
439 384
440const char * 385 if (pthread_create (&id, &attr, start_routine, arg))
441strrstr (const char *haystack, const char *needle) 386 cleanup ("unable to create a new thread");
442{
443 const char *lastneedle;
444 387
445 lastneedle = NULL; 388 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
446 while ((haystack = strstr (haystack, needle)) != NULL)
447 {
448 lastneedle = haystack;
449 haystack++;
450 }
451 return lastneedle;
452
453} 389}
454 390
455#define EOL_SIZE (sizeof("\n")-1)
456void
457strip_endline (char *buf)
458{
459 if (strlen (buf) < sizeof ("\n"))
460 {
461 return;
462 }
463 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
464 buf[strlen (buf) - EOL_SIZE] = '\0';
465}
466
467/**
468 * Replace in string src all occurrences of key by replacement. The resulting
469 * string is put into result; at most resultsize characters (including the
470 * terminating null character) will be written to result.
471 */
472void
473replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
474{
475 size_t resultlen;
476 size_t keylen;
477
478 /* special case to prevent infinite loop if key==replacement=="" */
479 if (strcmp (key, replacement) == 0)
480 {
481 snprintf (result, resultsize, "%s", src);
482 return;
483 }
484
485 keylen = strlen (key);
486
487 resultlen = 0;
488 while (*src != '\0' && resultlen + 1 < resultsize)
489 {
490 if (strncmp (src, key, keylen) == 0)
491 {
492 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
493 resultlen += strlen (result + resultlen);
494 src += keylen;
495 }
496 else
497 {
498 result[resultlen++] = *src++;
499 }
500 }
501 result[resultlen] = '\0';
502}
503
504/**
505 * Taking a string as an argument, mutate it into a string that looks like a list.
506 * a 'list' for the purposes here, is a string of items, seperated by commas, except
507 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
508 * This function will also strip all trailing non alphanumeric characters.
509 * It does not insert an oxford comma.
510 */
511
512void
513make_list_like (char *input)
514{
515 char *p, tmp[MAX_BUF];
516 int i;
517
518 if (!input || strlen (input) > MAX_BUF - 5)
519 return;
520 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
521
522 strncpy (tmp, input, MAX_BUF - 5);
523 /*trim all trailing commas, spaces etc. */
524 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
525 tmp[i] = '\0';
526
527 strcat (tmp, ".");
528
529 p = strrchr (tmp, ',');
530 if (p)
531 {
532 *p = '\0';
533 strcpy (input, tmp);
534 p++;
535 strcat (input, " and");
536 strcat (input, p);
537 }
538 else
539 strcpy (input, tmp);
540
541 return;
542}
543
544/////////////////////////////////////////////////////////////////////////////
545
546#if 0
547refcounted *refcounted::rc_first;
548
549refcounted::refcounted ()
550{
551 refcnt = 0;
552 rc_next = rc_first;
553 rc_first = this;
554}
555
556refcounted::~refcounted ()
557{
558 assert (!rc_next);
559 assert (!refcnt);
560}
561#endif
562
563void *alloc (int s) throw (std::bad_alloc)
564{
565 void *p = g_slice_alloc (s);
566
567 if (!p)
568 throw std::bad_alloc ();
569
570 return p;
571}
572
573void assign (char *dst, const char *src, int maxlen)
574{
575 if (!src)
576 src = "";
577
578 int len = strlen (src);
579
580 if (len >= maxlen - 1)
581 {
582 if (maxlen <= 4)
583 {
584 memset (dst, '.', maxlen - 1);
585 dst [maxlen - 1] = 0;
586 }
587 else
588 {
589 memcpy (dst, src, maxlen - 4);
590 memcpy (dst + maxlen - 4, "...", 4);
591 }
592 }
593 else
594 memcpy (dst, src, len + 1);
595}
596
597

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