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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.11 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.87 by sf-marcmagus, Sun Oct 11 01:35:53 2009 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.11 2006/09/12 19:20:06 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30/* 24/*
31 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
32 */ 26 */
33 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
34#include <global.h> 35#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
37 41
38#include <glib.h> 42#include <glib.h>
43
44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
47
48void
49tausworthe_random_generator::seed (uint32_t seed)
50{
51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
55
56 for (int i = 11; --i; )
57 next ();
58}
59
60uint32_t
61tausworthe_random_generator::next ()
62{
63 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
64 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
65 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
67
68 return state [0] ^ state [1] ^ state [2] ^ state [3];
69}
70
71template<class generator>
72uint32_t
73random_number_generator<generator>::get_range (uint32_t num)
74{
75 return (this->next () * (uint64_t)num) >> 32U;
76}
77
78// return a number within (min .. max)
79template<class generator>
80int
81random_number_generator<generator>::get_range (int r_min, int r_max)
82{
83 return r_min + get_range (max (r_max - r_min + 1, 0));
84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
39 88
40/* 89/*
41 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 99 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 100 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 101 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 103 */
55
56int 104int
57random_roll (int min, int max, const object *op, int goodbad) 105random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 106{
59 int omin, diff, luck, base, ran; 107 r_max = max (r_min, r_max);
60 108
61 omin = min; 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 110
65 if (max < 1 || diff < 1)
66 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER) 111 if (op->type == PLAYER)
74 return ((ran % diff) + min); 112 {
75
76 luck = op->stats.luck; 113 int luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck))) 114
115 if (rndm (base) < min (10, abs (luck)))
116 {
117 //TODO: take luck into account
118 }
78 { 119 }
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85 120
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 121 return rndm (r_min, r_max);
87 }
88 return ((ran % diff) + min);
89} 122}
90 123
91/* 124/*
92 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
94 */ 127 */
95
96sint64 128sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
98{ 130{
99 sint64 omin, diff, luck, ran; 131 sint64 omin = r_min;
100 int base; 132 sint64 range = max (0, r_max - r_min + 1);
133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
101 134
102 omin = min; 135 /*
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
119 * 32 bit, so we don't get skewed results
120 */ 138 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
122 140
123 if (op->type != PLAYER) 141 if (op->type != PLAYER)
124 return ((ran % diff) + min); 142 return ((ran % range) + r_min);
125 143
126 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
127 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < min (10, abs (luck)))
128 { 147 {
129 /* we have a winner */ 148 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck; 150 range -= luck;
132 if (diff < 1) 151 if (range < 1)
133 return (omin); /*check again */ 152 return (omin); /*check again */
153
134 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
135 155
136 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
137 } 157 }
138 return ((ran % diff) + min); 158
159 return ran % range + r_min;
139} 160}
140 161
141/* 162/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 168 */
148
149int 169int
150die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
151{ 171{
152 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
153 173
154 diff = size; 174 int diff = size;
155 min = 1; 175 min = 1;
156 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
158 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
159 { 180 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
162 } 183 }
163 184
164 if (op->type == PLAYER) 185 if (op->type == PLAYER)
165 luck = op->stats.luck; 186 luck = op->stats.luck;
166 187
167 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
168 { 189 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 191 {
171 /* we have a winner */ 192 /* we have a winner */
172 gotlucky++; 193 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 195 diff -= luck;
175 if (diff < 1) 196 if (diff < 1)
176 return (num); /*check again */ 197 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 200 }
181 else 201 else
182 {
183 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
184 }
185 } 203 }
204
186 return (total); 205 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 206}
275 207
276/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
277 209
278materialtype_t * 210materialtype_t *
279name_to_material (const char *name) 211name_to_material (const shstr_cmp name)
280{ 212{
281 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
214 if (name == mt->name)
215 return mt;
282 216
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 217 return 0;
293} 218}
294 219
295/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
297 */ 222 */
298
299void 223void
300transmute_materialname (object *op, const object *change) 224transmute_materialname (object *op, const object *change)
301{ 225{
302 materialtype_t *mt; 226 materialtype_t *mt;
303 int j; 227 int j;
304 228
305 if (op->materialname == NULL) 229 if (!op->materialname)
306 return; 230 return;
307 231
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
309 return; 233 return;
310 234
311 if (!IS_ARMOR (op)) 235 if (!op->is_armor ())
312 return; 236 return;
313 237
314 mt = name_to_material (op->materialname); 238 mt = name_to_material (op->materialname);
315 if (!mt) 239 if (!mt)
316 { 240 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 242 return;
319 } 243 }
320 244
321 for (j = 0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 246 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 257void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 259{
336 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
337 261
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 262 if (!op->materialname)
343 return; 263 return;
344 264
345 265 if (nmt)
346 266 lmt = nmt;
347 if (nmt == NULL) 267 else
348 { 268 {
349 lmt = NULL; 269 lmt = 0;
350#ifndef NEW_MATERIAL_CODE 270
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt; mt = mt->next)
352 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 274 {
355 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
356 break; 277 break;
357 } 278 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 }
373 else
374 { 279 }
375 lmt = nmt; 280
281 if (lmt)
376 } 282 {
377 283 if (op->stats.dam && op->is_weapon ())
378 if (lmt != NULL)
379 {
380#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 284 {
387 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
389 op->stats.dam = 1; 287 op->stats.dam = 1;
390 } 288 }
289
391 if (op->stats.sp && op->type == BOW) 290 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 291 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 292 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 294 if (op->is_armor ())
396 { 295 {
397 if (op->stats.ac) 296 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
399 for (j = 0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 300 if (op->resist[j] != 0)
401 { 301 {
402 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
404 op->resist[j] = 100; 304 op->resist[j] = 100;
405 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
406 op->resist[j] = -100; 306 op->resist[j] = -100;
407 } 307 }
408 } 308 }
309
409 op->materialname = add_string (lmt->name); 310 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 312 if (op->is_weapon () || op->is_armor ())
412 { 313 {
413 op->weight = (op->weight * lmt->weight) / 100; 314 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 315 op->value = (op->value * lmt->value) / 100;
415 } 316 }
416#endif
417 } 317 }
418} 318}
419 319
420/* 320/*
421 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
520 */ 420 */
521
522void 421void
523make_list_like (char *input) 422make_list_like (char *input)
524{ 423{
525 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
526 int i; 425 int i;
549 strcpy (input, tmp); 448 strcpy (input, tmp);
550 449
551 return; 450 return;
552} 451}
553 452
554void * 453/******************************************************************************/
555zero_initialised::operator new (size_t s, void *p) 454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
556{ 460{
557 memset (p, 0, s); 461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", strlen ("endmsg")) || strstr (msg, "\nendmsg"))
465 safe = false;
466
467 /* Trying to make the object talk, and potentially access arbitrary code */
468 if (object::msg_has_dialogue (msg))
469 safe = false;
470
558 return p; 471 return safe;
559} 472}
560 473
561void * 474/////////////////////////////////////////////////////////////////////////////
562zero_initialised::operator new (size_t s)
563{
564 //return calloc (1, s);
565 return g_slice_alloc0 (s);
566}
567
568void *
569 zero_initialised::operator new[] (size_t s)
570{
571 //return calloc (1, s);
572 return g_slice_alloc0 (s);
573}
574 475
575void 476void
576zero_initialised::operator delete (void *p, size_t s) 477fork_abort (const char *msg)
577{ 478{
578 //free (p); return; 479 if (!fork ())
579 g_slice_free1 (s, p); 480 {
580} 481 signal (SIGINT , SIG_IGN);
482 signal (SIGTERM, SIG_IGN);
483 signal (SIGABRT, SIG_IGN);
581 484
582void 485 signal (SIGSEGV, SIG_DFL);
583zero_initialised::operator delete[] (void *p, size_t s) 486 signal (SIGBUS , SIG_DFL);
584{ 487 signal (SIGILL , SIG_DFL);
585 //free (p); return; 488 signal (SIGTRAP, SIG_DFL);
586 g_slice_free1 (s, p);
587}
588 489
490 // try to put corefiles into a subdirectory, if existing, to allow
491 // an administrator to reduce the I/O load.
492 chdir ("cores");
493
494 // try to detach us from as many external dependencies as possible
495 // as coredumping can take time by closing all fd's.
496 {
497 struct rlimit lim;
498
499 if (getrlimit (RLIMIT_NOFILE, &lim))
500 lim.rlim_cur = 1024;
501
502 for (int i = 0; i < lim.rlim_cur; ++i)
503 close (i);
504 }
505
506 {
507 sigset_t empty;
508 sigemptyset (&empty);
509 sigprocmask (SIG_SETMASK, &empty, 0);
510 }
511
512 // try to coredump with SIGTRAP
513 kill (getpid (), SIGTRAP);
514 abort ();
515 }
516
517 LOG (llevError, "fork abort: %s\n", msg);
518}
519
520void *salloc_ (int n) throw (std::bad_alloc)
521{
522 void *ptr = g_slice_alloc (n);
523
524 if (!ptr)
525 throw std::bad_alloc ();
526
527 slice_alloc += n;
528 return ptr;
529}
530
531void *salloc_ (int n, void *src) throw (std::bad_alloc)
532{
533 void *ptr = salloc_ (n);
534
535 if (src)
536 memcpy (ptr, src, n);
537 else
538 memset (ptr, 0, n);
539
540 return ptr;
541}
542
543/******************************************************************************/
544
545#if DEBUG_SALLOC
546
547#define MAGIC 0xa1b2c35543deadLL
548
549void *g_slice_alloc (unsigned long size)
550{
551 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
552 *p++ = size ^ MAGIC;
553 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
554 return (void *)p;
555}
556
557void *g_slice_alloc0 (unsigned long size)
558{
559 return memset (g_slice_alloc (size), 0, size);
560}
561
562void g_slice_free1 (unsigned long size, void *ptr)
563{
564 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
565 if (expect_true (ptr))
566 {
567 unsigned long *p = (unsigned long *)ptr;
568 unsigned long s = *--p ^ MAGIC;
569
570 if (size != (unsigned long)(*p ^ MAGIC))
571 {
572 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
573 abort ();
574 }
575
576 *p = MAGIC;
577
578 (g_slice_free1)(s + sizeof (unsigned long), p);
579 }
580}
581
582#endif
583
584/******************************************************************************/
585
586int
589void assign (char *dst, const char *src, int maxlen) 587assign (char *dst, const char *src, int maxsize)
590{ 588{
591 if (!src) 589 if (!src)
592 src = ""; 590 src = "";
593 591
594 int len = strlen (src); 592 int len = strlen (src);
595 593
596 if (len >= maxlen - 1) 594 if (len >= maxsize)
597 { 595 {
598 if (maxlen <= 4) 596 if (maxsize <= 4)
599 { 597 {
600 memset (dst, '.', maxlen - 1); 598 memset (dst, '.', maxsize - 2);
601 dst [maxlen - 1] = 0; 599 dst [maxsize - 1] = 0;
602 } 600 }
603 else 601 else
604 { 602 {
605 memcpy (dst, src, maxlen - 4); 603 memcpy (dst, src, maxsize - 4);
606 memcpy (dst + maxlen - 4, "...", 4); 604 memcpy (dst + maxsize - 4, "...", 4);
607 } 605 }
606
607 len = maxsize;
608 } 608 }
609 else 609 else
610 memcpy (dst, src, len + 1); 610 memcpy (dst, src, ++len);
611}
612 611
612 return len;
613}
614
615const char *
616format (const char *format, ...)
617{
618 static dynbuf_text buf;
619
620 buf.clear ();
621
622 va_list ap;
623 va_start (ap, format);
624 buf.vprintf (format, ap);
625 va_end (ap);
626
627 return buf;
628}
629
630tstamp now ()
631{
632 struct timeval tv;
633
634 gettimeofday (&tv, 0);
635 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
636}
637
638int
639similar_direction (int a, int b)
640{
641 if (!a || !b)
642 return 0;
643
644 int diff = (b - a) & 7;
645 return diff <= 1 || diff >= 7;
646}
647
648/* crc32 0xdebb20e3 table and supplementary functions. */
649extern const uint32_t crc_32_tab[256] =
650{
651 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
652 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
653 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
654 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
655 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
656 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
657 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
658 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
659 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
660 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
661 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
662 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
663 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
664 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
665 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
666 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
667 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
668 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
669 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
670 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
671 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
672 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
673 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
674 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
675 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
676 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
677 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
678 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
679 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
680 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
681 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
682 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
683 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
684 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
685 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
686 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
687 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
688 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
689 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
690 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
691 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
692 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
693 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
694 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
695 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
696 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
697 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
698 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
699 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
700 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
701 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
702 0x2d02ef8dL
703};
704
705void thread::start (void *(*start_routine)(void *), void *arg)
706{
707 pthread_attr_t attr;
708
709 pthread_attr_init (&attr);
710 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
711 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
712 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
713#ifdef PTHREAD_SCOPE_PROCESS
714 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
715#endif
716
717 sigset_t fullsigset, oldsigset;
718 sigfillset (&fullsigset);
719
720 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
721
722 if (pthread_create (&id, &attr, start_routine, arg))
723 cleanup ("unable to create a new thread");
724
725 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
726}
727

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