ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.35 by root, Mon Jan 1 13:31:46 2007 UTC vs.
Revision 1.110 by root, Sat Oct 8 21:54:05 2022 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 6 *
7 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 10 * option) any later version.
11 11 *
12 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 15 * GNU General Public License for more details.
16 16 *
17 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 * <http://www.gnu.org/licenses/>.
20 20 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for deliantra.
26 */ 26 */
27 27
28#include <global.h> 28#include <cstdlib>
29#include <sys/types.h>
29#include <funcpoint.h> 30#include <unistd.h>
30#include <material.h>
31
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
33#include <signal.h>
34
35#include <global.h>
36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
41
34#include <glib.h> 42#include <glib.h>
35 43
36/* 44refcnt_base::refcnt_t refcnt_dummy;
37 * The random functions here take luck into account when rolling random 45ssize_t slice_alloc;
38 * dice or numbers. This function has less of an impact the larger the 46
39 * difference becomes in the random numbers. IE, the effect is lessened 47/******************************************************************************/
40 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 48
41 * to specifically disable luck in certain rolls, simply by making the 49/* Checks a player-provided string which will become the msg property of
42 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 50 * an object for dangerous input.
43 */ 51 */
44 52bool
45/* 53msg_is_safe (const char *msg)
46 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */
51
52int
53random_roll (int min, int max, const object *op, int goodbad)
54{ 54{
55 int omin, diff, luck, base, ran; 55 bool safe = true;
56 56
57 omin = min; 57 /* Trying to cheat by getting data into the object */
58 diff = max - min + 1; 58 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 59 || strstr (msg, "\nendmsg"))
60 safe = false;
60 61
61 if (max < 1 || diff < 1) 62 /* Trying to make the object talk, and potentially access arbitrary code */
63 if (object::msg_has_dialogue (msg))
64 safe = false;
65
66 return safe;
67}
68
69/////////////////////////////////////////////////////////////////////////////
70
71void
72fork_abort (const char *msg)
73{
74 if (!fork ())
62 { 75 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 76 signal (SIGINT , SIG_IGN);
64 return (min); /* avoids a float exception */ 77 signal (SIGTERM, SIG_IGN);
78 signal (SIGABRT, SIG_IGN);
79
80 signal (SIGSEGV, SIG_DFL);
81 signal (SIGFPE , SIG_DFL);
82#ifdef SIGBUS
83 signal (SIGBUS , SIG_DFL);
84#endif
85 signal (SIGILL , SIG_DFL);
86 signal (SIGTRAP, SIG_DFL);
87
88 // try to put corefiles into a subdirectory, if existing, to allow
89 // an administrator to reduce the I/O load.
90 chdir ("cores");
91
92 // try to detach us from as many external dependencies as possible
93 // as coredumping can take time by closing all fd's.
94 {
95 struct rlimit lim;
96
97 if (getrlimit (RLIMIT_NOFILE, &lim))
98 lim.rlim_cur = 1024;
99
100 for (int i = 0; i < lim.rlim_cur; ++i)
101 close (i);
102 }
103
104 {
105 sigset_t empty;
106 sigemptyset (&empty);
107 sigprocmask (SIG_SETMASK, &empty, 0);
108 }
109
110 // try to coredump with SIGTRAP
111 kill (getpid (), SIGTRAP);
112 abort ();
65 } 113 }
66 114
67 ran = RANDOM (); 115 LOG (llevError, "fork abort: %s\n", msg);
116}
68 117
69 if (op->type != PLAYER) 118void *
70 return ((ran % diff) + min); 119salloc_ (int n) noexcept
120{
121 void *ptr = g_slice_alloc (n);
71 122
72 luck = op->stats.luck; 123 if (ecb_expect_false (!ptr))
73 if (RANDOM () % base < MIN (10, abs (luck)))
74 { 124 {
75 /* we have a winner */ 125 LOG (llevError, "out of memory allocating %d bytes, aborting.\n", n);
76 ((luck > 0) ? (luck = 1) : (luck = -1)); 126 abort ();
77 diff -= luck;
78 if (diff < 1)
79 return (omin); /*check again */
80 ((goodbad) ? (min += luck) : (diff));
81
82 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 } 127 }
84 return ((ran % diff) + min);
85}
86 128
87/* 129 slice_alloc += n;
88 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions.
90 */
91
92sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94{
95 sint64 omin, diff, luck, ran;
96 int base;
97
98 omin = min;
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114
115 if (op->type != PLAYER)
116 return ((ran % diff) + min);
117
118 luck = op->stats.luck;
119 if (RANDOM () % base < MIN (10, abs (luck)))
120 {
121 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck;
124 if (diff < 1)
125 return (omin); /*check again */
126 ((goodbad) ? (min += luck) : (diff));
127
128 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 }
130 return ((ran % diff) + min);
131}
132
133/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916]
139 */
140
141int
142die_roll (int num, int size, const object *op, int goodbad)
143{
144 int min, diff, luck, total, i, gotlucky, base, ran;
145
146 diff = size;
147 min = 1;
148 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
150 if (size < 2 || diff < 1)
151 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */
154 }
155
156 if (op->type == PLAYER)
157 luck = op->stats.luck;
158
159 for (i = 0; i < num; i++)
160 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
162 {
163 /* we have a winner */
164 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck;
167 if (diff < 1)
168 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min));
172 }
173 else
174 {
175 total += RANDOM () % size + 1;
176 }
177 }
178 return (total);
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy perishable items in a map */
201void
202maptile::decay_objects ()
203{
204 if (!spaces)
205 return;
206
207 for (mapspace *ms = spaces + size (); ms-- > spaces; )
208 for (object *above, *op = ms->bot; op; op = above)
209 {
210 above = op->above;
211
212 bool destroy = 0;
213
214 // do not decay anything above unique floor tiles (yet :)
215 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
216 break;
217
218 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
219 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
220 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
221 || QUERY_FLAG (op, FLAG_UNIQUE)
222 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
223 || QUERY_FLAG (op, FLAG_UNPAID)
224 || op->is_alive ())
225 ; // do not decay
226 else if (op->is_weapon ())
227 {
228 op->stats.dam--;
229 if (op->stats.dam < 0)
230 destroy = 1;
231 }
232 else if (op->is_armor ())
233 {
234 op->stats.ac--;
235 if (op->stats.ac < 0)
236 destroy = 1;
237 }
238 else if (op->type == FOOD)
239 {
240 op->stats.food -= rndm (5, 20);
241 if (op->stats.food < 0)
242 destroy = 1;
243 }
244 else
245 {
246 int mat = op->material;
247
248 if (mat & M_PAPER
249 || mat & M_LEATHER
250 || mat & M_WOOD
251 || mat & M_ORGANIC
252 || mat & M_CLOTH
253 || mat & M_LIQUID
254 || (mat & M_IRON && rndm (1, 5) == 1)
255 || (mat & M_GLASS && rndm (1, 2) == 1)
256 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
257 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
258 || (mat & M_ICE && temp > 32))
259 destroy = 1;
260 }
261
262 /* adjust overall chance below */
263 if (destroy && rndm (0, 1))
264 op->destroy ();
265 }
266}
267
268/* convert materialname to materialtype_t */
269
270materialtype_t *
271name_to_material (const char *name)
272{
273 materialtype_t *mt, *nmt;
274
275 mt = NULL;
276 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
277 {
278 if (strcmp (name, nmt->name) == 0)
279 {
280 mt = nmt;
281 break;
282 }
283 }
284 return mt;
285}
286
287/* when doing transmutation of objects, we have to recheck the resistances,
288 * as some that did not apply previously, may apply now.
289 */
290
291void
292transmute_materialname (object *op, const object *change)
293{
294 materialtype_t *mt;
295 int j;
296
297 if (op->materialname == NULL)
298 return;
299
300 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
301 return;
302
303 if (!op->is_armor ())
304 return;
305
306 mt = name_to_material (op->materialname);
307 if (!mt)
308 {
309 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
310 return;
311 }
312
313 for (j = 0; j < NROFATTACKS; j++)
314 if (op->resist[j] == 0 && change->resist[j] != 0)
315 {
316 op->resist[j] += mt->mod[j];
317 if (op->resist[j] > 100)
318 op->resist[j] = 100;
319 if (op->resist[j] < -100)
320 op->resist[j] = -100;
321 }
322}
323
324/* set the materialname and type for an item */
325void
326set_materialname (object *op, int difficulty, materialtype_t *nmt)
327{
328 materialtype_t *mt, *lmt;
329
330#ifdef NEW_MATERIAL_CODE
331 int j;
332#endif
333
334 if (op->materialname != NULL)
335 return;
336
337
338
339 if (nmt == NULL)
340 {
341 lmt = NULL;
342#ifndef NEW_MATERIAL_CODE
343 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
344 {
345 if (op->material & mt->material)
346 {
347 lmt = mt;
348 break;
349 }
350 }
351
352#else
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
354 {
355 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
356 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
357 {
358 lmt = mt;
359 if (!(op->is_weapon () || op->is_armor ()))
360 break;
361 }
362 }
363#endif
364 }
365 else
366 {
367 lmt = nmt;
368 }
369
370 if (lmt != NULL)
371 {
372#ifndef NEW_MATERIAL_CODE
373 op->materialname = lmt->name;
374 return;
375#else
376
377 if (op->stats.dam && op->is_weapon ())
378 {
379 op->stats.dam += lmt->damage;
380 if (op->stats.dam < 1)
381 op->stats.dam = 1;
382 }
383 if (op->stats.sp && op->type == BOW)
384 op->stats.sp += lmt->sp;
385 if (op->stats.wc && op->is_weapon ())
386 op->stats.wc += lmt->wc;
387 if (op->is_armor ())
388 {
389 if (op->stats.ac)
390 op->stats.ac += lmt->ac;
391 for (j = 0; j < NROFATTACKS; j++)
392 if (op->resist[j] != 0)
393 {
394 op->resist[j] += lmt->mod[j];
395 if (op->resist[j] > 100)
396 op->resist[j] = 100;
397 if (op->resist[j] < -100)
398 op->resist[j] = -100;
399 }
400 }
401 op->materialname = add_string (lmt->name);
402 /* dont make it unstackable if it doesn't need to be */
403 if (op->is_weapon () || op->is_armor ())
404 {
405 op->weight = (op->weight * lmt->weight) / 100;
406 op->value = (op->value * lmt->value) / 100;
407 }
408#endif
409 }
410}
411
412/*
413 * Strip out the media tags from a String.
414 * Warning the input string will contain the result string
415 */
416void
417strip_media_tag (char *message)
418{
419 int in_tag = 0;
420 char *dest;
421 char *src;
422
423 src = dest = message;
424 while (*src != '\0')
425 {
426 if (*src == '[')
427 {
428 in_tag = 1;
429 }
430 else if (in_tag && (*src == ']'))
431 in_tag = 0;
432 else if (!in_tag)
433 {
434 *dest = *src;
435 dest++;
436 }
437 src++;
438 }
439 *dest = '\0';
440}
441
442const char *
443strrstr (const char *haystack, const char *needle)
444{
445 const char *lastneedle;
446
447 lastneedle = NULL;
448 while ((haystack = strstr (haystack, needle)) != NULL)
449 {
450 lastneedle = haystack;
451 haystack++;
452 }
453 return lastneedle;
454
455}
456
457#define EOL_SIZE (sizeof("\n")-1)
458void
459strip_endline (char *buf)
460{
461 if (strlen (buf) < sizeof ("\n"))
462 {
463 return;
464 }
465 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
466 buf[strlen (buf) - EOL_SIZE] = '\0';
467}
468
469/**
470 * Replace in string src all occurrences of key by replacement. The resulting
471 * string is put into result; at most resultsize characters (including the
472 * terminating null character) will be written to result.
473 */
474void
475replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
476{
477 size_t resultlen;
478 size_t keylen;
479
480 /* special case to prevent infinite loop if key==replacement=="" */
481 if (strcmp (key, replacement) == 0)
482 {
483 snprintf (result, resultsize, "%s", src);
484 return;
485 }
486
487 keylen = strlen (key);
488
489 resultlen = 0;
490 while (*src != '\0' && resultlen + 1 < resultsize)
491 {
492 if (strncmp (src, key, keylen) == 0)
493 {
494 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
495 resultlen += strlen (result + resultlen);
496 src += keylen;
497 }
498 else
499 {
500 result[resultlen++] = *src++;
501 }
502 }
503 result[resultlen] = '\0';
504}
505
506/**
507 * Taking a string as an argument, mutate it into a string that looks like a list.
508 * a 'list' for the purposes here, is a string of items, seperated by commas, except
509 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
510 * This function will also strip all trailing non alphanumeric characters.
511 * It does not insert an oxford comma.
512 */
513
514void
515make_list_like (char *input)
516{
517 char *p, tmp[MAX_BUF];
518 int i;
519
520 if (!input || strlen (input) > MAX_BUF - 5)
521 return;
522 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
523
524 strncpy (tmp, input, MAX_BUF - 5);
525 /*trim all trailing commas, spaces etc. */
526 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
527 tmp[i] = '\0';
528
529 strcat (tmp, ".");
530
531 p = strrchr (tmp, ',');
532 if (p)
533 {
534 *p = '\0';
535 strcpy (input, tmp);
536 p++;
537 strcat (input, " and");
538 strcat (input, p);
539 }
540 else
541 strcpy (input, tmp);
542
543 return;
544}
545
546/////////////////////////////////////////////////////////////////////////////
547
548void *salloc_ (int n) throw (std::bad_alloc)
549{
550 void *ptr = g_slice_alloc (n);
551
552 if (!ptr)
553 throw std::bad_alloc ();
554
555 return ptr; 130 return ptr;
556} 131}
557 132
558void *salloc_ (int n, void *src) throw (std::bad_alloc) 133// thos noinline works around a bug in gcc10, which otherwise inlines
134// this fucntion and, only in the inlined versions, optimises out
135// the memset, leasving memory uninitialised.
136ecb_noinline
137void *
138salloc_ (int n, void *src) noexcept
559{ 139{
560 void *ptr = salloc_ (n); 140 void *ptr = salloc_ (n);
561 141
562 if (src) 142 if (src)
563 memcpy (ptr, src, n); 143 memcpy (ptr, src, n);
565 memset (ptr, 0, n); 145 memset (ptr, 0, n);
566 146
567 return ptr; 147 return ptr;
568} 148}
569 149
150/******************************************************************************/
151
152#if DEBUG_SALLOC
153
154#define MAGIC 0xa1b2c35543deadLL
155
156void *
157g_slice_alloc (unsigned long size)
158{
159 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
160 *p++ = size ^ MAGIC;
161 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
162 return (void *)p;
163}
164
165void *
166g_slice_alloc0 (unsigned long size)
167{
168 return memset (g_slice_alloc (size), 0, size);
169}
170
171void
172g_slice_free1 (unsigned long size, void *ptr)
173{
174 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
175 if (ecb_expect_true (ptr))
176 {
177 unsigned long *p = (unsigned long *)ptr;
178 unsigned long s = *--p ^ MAGIC;
179
180 if (size != (unsigned long)(*p ^ MAGIC))
181 {
182 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
183 abort ();
184 }
185
186 *p = MAGIC;
187
188 (g_slice_free1)(s + sizeof (unsigned long), p);
189 }
190}
191
192#endif
193
194/******************************************************************************/
195
196refcnt_buf::refcnt_buf (size_t size)
197{
198 static uint32_t empty_buf [2] = { 0, 1 }; // 2 == never deallocated
199 data = (char *)empty_buf + overhead;
200 assert (overhead == sizeof (empty_buf));
201 inc ();
202}
203
204refcnt_buf::refcnt_buf (void *data, size_t size)
205{
206 _alloc (size);
207 memcpy (this->data, data, size);
208}
209
210refcnt_buf::~refcnt_buf ()
211{
212 dec ();
213}
214
215void
216refcnt_buf::_dealloc ()
217{
218 sfree<char> (data - overhead, size () + overhead);
219}
220
221refcnt_buf &
222refcnt_buf::operator =(const refcnt_buf &src)
223{
224 dec ();
225 data = src.data;
226 inc ();
227 return *this;
228}
229
230/******************************************************************************/
231
232int
570void assign (char *dst, const char *src, int maxlen) 233assign (char *dst, const char *src, int maxsize)
571{ 234{
572 if (!src) 235 if (!src)
573 src = ""; 236 src = "";
574 237
575 int len = strlen (src); 238 int len = strlen (src);
576 239
577 if (len >= maxlen - 1) 240 if (len >= maxsize)
578 { 241 {
579 if (maxlen <= 4) 242 if (maxsize <= 4)
580 { 243 {
581 memset (dst, '.', maxlen - 1); 244 memset (dst, '.', maxsize - 2);
582 dst [maxlen - 1] = 0; 245 dst [maxsize - 1] = 0;
583 } 246 }
584 else 247 else
585 { 248 {
586 memcpy (dst, src, maxlen - 4); 249 memcpy (dst, src, maxsize - 4);
587 memcpy (dst + maxlen - 4, "...", 4); 250 memcpy (dst + maxsize - 4, "...", 4);
588 } 251 }
252
253 len = maxsize;
589 } 254 }
590 else 255 else
591 memcpy (dst, src, len + 1); 256 memcpy (dst, src, ++len);
592}
593 257
594tstamp now () 258 return len;
259}
260
261char *
262vformat (const char *format, va_list ap)
263{
264 static dynbuf_text bufs[8];
265 static int bufidx;
266
267 dynbuf_text &buf = bufs [++bufidx & 7];
268
269 buf.clear ();
270 buf.vprintf (format, ap);
271 return buf;
272}
273
274char *
275format (const char *format, ...)
276{
277 va_list ap;
278 va_start (ap, format);
279 char *buf = vformat (format, ap);
280 va_end (ap);
281
282 return buf;
283}
284
285tstamp
286now ()
595{ 287{
596 struct timeval tv; 288 struct timeval tv;
597 289
598 gettimeofday (&tv, 0); 290 gettimeofday (&tv, 0);
599 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); 291 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
607 299
608 int diff = (b - a) & 7; 300 int diff = (b - a) & 7;
609 return diff <= 1 || diff >= 7; 301 return diff <= 1 || diff >= 7;
610} 302}
611 303
304/* crc32 0xdebb20e3 table and supplementary functions. */
305extern const uint32_t crc_32_tab[256] =
306{
307 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
308 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
309 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
310 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
311 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
312 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
313 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
314 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
315 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
316 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
317 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
318 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
319 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
320 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
321 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
322 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
323 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
324 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
325 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
326 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
327 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
328 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
329 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
330 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
331 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
332 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
333 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
334 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
335 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
336 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
337 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
338 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
339 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
340 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
341 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
342 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
343 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
344 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
345 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
346 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
347 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
348 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
349 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
350 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
351 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
352 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
353 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
354 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
355 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
356 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
357 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
358 0x2d02ef8dL
359};
360
361void
362thread::start (void *(*start_routine)(void *), void *arg)
363{
364 pthread_attr_t attr;
365
366 pthread_attr_init (&attr);
367 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
368 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
369 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
370#ifdef PTHREAD_SCOPE_PROCESS
371 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
372#endif
373
374 sigset_t fullsigset, oldsigset;
375 sigfillset (&fullsigset);
376
377 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
378
379 if (pthread_create (&id, &attr, start_routine, arg))
380 cleanup ("unable to create a new thread");
381
382 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
383}
384

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines