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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.12 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.78 by root, Fri May 16 17:09:38 2008 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.12 2006/09/12 20:55:40 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30/* 24/*
31 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
32 */ 26 */
33 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
34#include <global.h> 35#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 36#include <material.h>
37 37
38#include <glib.h> 38#include <glib.h>
39
40refcnt_base::refcnt_t refcnt_dummy;
41ssize_t slice_alloc;
42rand_gen rndm, rmg_rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
39 79
40/* 80/*
41 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 94 */
55
56int 95int
57random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 97{
59 int omin, diff, luck, base, ran; 98 r_max = max (r_min, r_max);
60 99
61 omin = min; 100 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 101
65 if (max < 1 || diff < 1)
66 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER) 102 if (op->type == PLAYER)
74 return ((ran % diff) + min); 103 {
75
76 luck = op->stats.luck; 104 int luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck))) 105
106 if (rndm (base) < min (10, abs (luck)))
107 {
108 //TODO: take luck into account
109 }
78 { 110 }
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85 111
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 112 return rndm (r_min, r_max);
87 }
88 return ((ran % diff) + min);
89} 113}
90 114
91/* 115/*
92 * This is a 64 bit version of random_roll above. This is needed 116 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions. 117 * for exp loss calculations for players changing religions.
94 */ 118 */
95
96sint64 119sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 120random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
98{ 121{
99 sint64 omin, diff, luck, ran; 122 sint64 omin = r_min;
100 int base; 123 sint64 range = max (0, r_max - r_min + 1);
124 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
101 125
102 omin = min; 126 /*
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 127 * Make a call to get two 32 bit unsigned random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only 128 * a little bitshifting.
119 * 32 bit, so we don't get skewed results
120 */ 129 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 130 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
122 131
123 if (op->type != PLAYER) 132 if (op->type != PLAYER)
124 return ((ran % diff) + min); 133 return ((ran % range) + r_min);
125 134
126 luck = op->stats.luck; 135 int luck = op->stats.luck;
136
127 if (RANDOM () % base < MIN (10, abs (luck))) 137 if (rndm (base) < min (10, abs (luck)))
128 { 138 {
129 /* we have a winner */ 139 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1)); 140 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck; 141 range -= luck;
132 if (diff < 1) 142 if (range < 1)
133 return (omin); /*check again */ 143 return (omin); /*check again */
144
134 ((goodbad) ? (min += luck) : (diff)); 145 ((goodbad) ? (r_min += luck) : (range));
135 146
136 return (MAX (omin, MIN (max, (ran % diff) + min))); 147 return (max (omin, min (r_max, (ran % range) + r_min)));
137 } 148 }
138 return ((ran % diff) + min); 149
150 return ran % range + r_min;
139} 151}
140 152
141/* 153/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 154 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 155 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 156 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 157 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 158 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 159 */
148
149int 160int
150die_roll (int num, int size, const object *op, int goodbad) 161die_roll (int num, int size, const object *op, int goodbad)
151{ 162{
152 int min, diff, luck, total, i, gotlucky, base, ran; 163 int min, luck, total, i, gotlucky;
153 164
154 diff = size; 165 int diff = size;
155 min = 1; 166 min = 1;
156 luck = total = gotlucky = 0; 167 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 168 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
169
158 if (size < 2 || diff < 1) 170 if (size < 2 || diff < 1)
159 { 171 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 172 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 173 return num; /* avoids a float exception */
162 } 174 }
163 175
164 if (op->type == PLAYER) 176 if (op->type == PLAYER)
165 luck = op->stats.luck; 177 luck = op->stats.luck;
166 178
167 for (i = 0; i < num; i++) 179 for (i = 0; i < num; i++)
168 { 180 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 181 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 182 {
171 /* we have a winner */ 183 /* we have a winner */
172 gotlucky++; 184 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 185 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 186 diff -= luck;
175 if (diff < 1) 187 if (diff < 1)
176 return (num); /*check again */ 188 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 189 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 190 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 191 }
181 else 192 else
182 {
183 total += RANDOM () % size + 1; 193 total += rndm (size) + 1;
184 }
185 } 194 }
195
186 return (total); 196 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 197}
275 198
276/* convert materialname to materialtype_t */ 199/* convert materialname to materialtype_t */
277 200
278materialtype_t * 201materialtype_t *
279name_to_material (const char *name) 202name_to_material (const shstr &name)
280{ 203{
281 materialtype_t *mt, *nmt; 204 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
205 if (name == mt->name)
206 return mt;
282 207
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 208 return 0;
293} 209}
294 210
295/* when doing transmutation of objects, we have to recheck the resistances, 211/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 212 * as some that did not apply previously, may apply now.
297 */ 213 */
298
299void 214void
300transmute_materialname (object *op, const object *change) 215transmute_materialname (object *op, const object *change)
301{ 216{
302 materialtype_t *mt; 217 materialtype_t *mt;
303 int j; 218 int j;
306 return; 221 return;
307 222
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 223 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 224 return;
310 225
311 if (!IS_ARMOR (op)) 226 if (!op->is_armor ())
312 return; 227 return;
313 228
314 mt = name_to_material (op->materialname); 229 mt = name_to_material (op->materialname);
315 if (!mt) 230 if (!mt)
316 { 231 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 232 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 233 return;
319 } 234 }
320 235
321 for (j = 0; j < NROFATTACKS; j++) 236 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 237 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 248void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 249set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 250{
336 materialtype_t *mt, *lmt; 251 materialtype_t *mt, *lmt;
337 252
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 253 if (op->materialname != NULL)
343 return; 254 return;
344 255
345
346
347 if (nmt == NULL) 256 if (nmt == NULL)
348 { 257 {
349 lmt = NULL; 258 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE 259
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 260 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 261 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 262 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 263 {
355 lmt = mt; 264 lmt = mt;
265 if (!(op->is_weapon () || op->is_armor ()))
356 break; 266 break;
357 } 267 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 } 268 }
373 else 269 else
374 {
375 lmt = nmt; 270 lmt = nmt;
376 }
377 271
378 if (lmt != NULL) 272 if (lmt != NULL)
379 { 273 {
380#ifndef NEW_MATERIAL_CODE 274 if (op->stats.dam && op->is_weapon ())
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 275 {
387 op->stats.dam += lmt->damage; 276 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 277 if (op->stats.dam < 1)
389 op->stats.dam = 1; 278 op->stats.dam = 1;
390 } 279 }
280
391 if (op->stats.sp && op->type == BOW) 281 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 282 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 283 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 284 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 285 if (op->is_armor ())
396 { 286 {
397 if (op->stats.ac) 287 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 288 op->stats.ac += lmt->ac;
289
399 for (j = 0; j < NROFATTACKS; j++) 290 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 291 if (op->resist[j] != 0)
401 { 292 {
402 op->resist[j] += lmt->mod[j]; 293 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 294 if (op->resist[j] > 100)
404 op->resist[j] = 100; 295 op->resist[j] = 100;
405 if (op->resist[j] < -100) 296 if (op->resist[j] < -100)
406 op->resist[j] = -100; 297 op->resist[j] = -100;
407 } 298 }
408 } 299 }
300
409 op->materialname = add_string (lmt->name); 301 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 302 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 303 if (op->is_weapon () || op->is_armor ())
412 { 304 {
413 op->weight = (op->weight * lmt->weight) / 100; 305 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 306 op->value = (op->value * lmt->value) / 100;
415 } 307 }
416#endif
417 } 308 }
418} 309}
419 310
420/* 311/*
421 * Strip out the media tags from a String. 312 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 407 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 408 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 409 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 410 * It does not insert an oxford comma.
520 */ 411 */
521
522void 412void
523make_list_like (char *input) 413make_list_like (char *input)
524{ 414{
525 char *p, tmp[MAX_BUF]; 415 char *p, tmp[MAX_BUF];
526 int i; 416 int i;
549 strcpy (input, tmp); 439 strcpy (input, tmp);
550 440
551 return; 441 return;
552} 442}
553 443
444/////////////////////////////////////////////////////////////////////////////
445
446void
447fork_abort (const char *msg)
448{
449 if (!fork ())
450 {
451 signal (SIGABRT, SIG_DFL);
452 // try to put corefiles into a subdirectory, if existing, to allow
453 // an administrator to reduce the I/O load.
454 chdir ("cores");
455 abort ();
456 }
457
458 LOG (llevError, "fork abort: %s\n", msg);
459}
460
554void *alloc (int s) throw (std::bad_alloc) 461void *salloc_ (int n) throw (std::bad_alloc)
555{ 462{
463 void *ptr = g_slice_alloc (n);
464
465 if (!ptr)
466 throw std::bad_alloc ();
467
468 slice_alloc += n;
469 return ptr;
470}
471
472void *salloc_ (int n, void *src) throw (std::bad_alloc)
473{
474 void *ptr = salloc_ (n);
475
556 if (s) 476 if (src)
557 return g_slice_alloc (s); 477 memcpy (ptr, src, n);
558 else 478 else
479 memset (ptr, 0, n);
480
559 return 0; 481 return ptr;
560} 482}
561 483
562void dealloc (void *p, int s) throw () 484/******************************************************************************/
485
486#if DEBUG_SALLOC
487
488#define MAGIC 0xa1b2c35543deadLL
489
490void *g_slice_alloc (unsigned long size)
563{ 491{
564 if (s) 492 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
565 g_slice_free1 (s, p); 493 *p++ = size ^ MAGIC;
494 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
495 return (void *)p;
566} 496}
497
498void *g_slice_alloc0 (unsigned long size)
499{
500 return memset (g_slice_alloc (size), 0, size);
501}
502
503void g_slice_free1 (unsigned long size, void *ptr)
504{
505 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
506 if (expect_true (ptr))
507 {
508 unsigned long *p = (unsigned long *)ptr;
509 unsigned long s = *--p ^ MAGIC;
510
511 if (size != (unsigned long)(*p ^ MAGIC))
512 {
513 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
514 abort ();
515 }
516
517 *p = MAGIC;
518
519 (g_slice_free1)(s + sizeof (unsigned long), p);
520 }
521}
522
523#endif
524
525/******************************************************************************/
567 526
568void assign (char *dst, const char *src, int maxlen) 527void assign (char *dst, const char *src, int maxlen)
569{ 528{
570 if (!src) 529 if (!src)
571 src = ""; 530 src = "";
587 } 546 }
588 else 547 else
589 memcpy (dst, src, len + 1); 548 memcpy (dst, src, len + 1);
590} 549}
591 550
551const char *
552format (const char *format, ...)
553{
554 static dynbuf_text buf;
555
556 buf.clear ();
557
558 va_list ap;
559 va_start (ap, format);
560 buf.vprintf (format, ap);
561 va_end (ap);
562
563 return buf;
564}
565
566tstamp now ()
567{
568 struct timeval tv;
569
570 gettimeofday (&tv, 0);
571 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
572}
573
574int
575similar_direction (int a, int b)
576{
577 if (!a || !b)
578 return 0;
579
580 int diff = (b - a) & 7;
581 return diff <= 1 || diff >= 7;
582}
583
584/* crc32 0xdebb20e3 table and supplementary functions. */
585extern const uint32_t crc_32_tab[256] =
586{
587 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
588 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
589 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
590 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
591 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
592 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
593 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
594 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
595 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
596 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
597 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
598 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
599 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
600 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
601 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
602 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
603 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
604 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
605 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
606 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
607 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
608 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
609 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
610 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
611 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
612 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
613 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
614 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
615 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
616 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
617 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
618 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
619 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
620 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
621 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
622 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
623 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
624 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
625 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
626 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
627 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
628 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
629 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
630 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
631 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
632 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
633 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
634 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
635 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
636 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
637 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
638 0x2d02ef8dL
639};
640
641void thread::start (void *(*start_routine)(void *), void *arg)
642{
643 pthread_attr_t attr;
644
645 pthread_attr_init (&attr);
646 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
647 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
648 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
649#ifdef PTHREAD_SCOPE_PROCESS
650 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
651#endif
652
653 sigset_t fullsigset, oldsigset;
654 sigfillset (&fullsigset);
655
656 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
657
658 if (pthread_create (&id, &attr, start_routine, arg))
659 cleanup ("unable to create a new thread");
660
661 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
662}
663

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