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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.6 by root, Fri Sep 8 16:51:43 2006 UTC vs.
Revision 1.13 by root, Tue Sep 12 21:10:31 2006 UTC

1/*
2 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.6 2006/09/08 16:51:43 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 46 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 48 */
54 49
50int
55int random_roll(int min, int max, const object *op, int goodbad) { 51random_roll (int min, int max, const object *op, int goodbad)
52{
56 int omin, diff, luck, base, ran; 53 int omin, diff, luck, base, ran;
57 54
58 omin = min; 55 omin = min;
59 diff = max - min + 1; 56 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 58
62 if (max < 1 || diff < 1) { 59 if (max < 1 || diff < 1)
60 {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */ 62 return (min); /* avoids a float exception */
65 } 63 }
66 64
67 ran = RANDOM(); 65 ran = RANDOM ();
68 66
69 if (op->type != PLAYER) 67 if (op->type != PLAYER)
70 return((ran%diff)+min); 68 return ((ran % diff) + min);
71 69
72 luck = op->stats.luck; 70 luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) { 71 if (RANDOM () % base < MIN (10, abs (luck)))
72 {
74 /* we have a winner */ 73 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1)); 74 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck; 75 diff -= luck;
77 if (diff < 1) 76 if (diff < 1)
78 return(omin); /*check again*/ 77 return (omin); /*check again */
79 ((goodbad) ? (min += luck) : (diff)); 78 ((goodbad) ? (min += luck) : (diff));
80 79
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 80 return (MAX (omin, MIN (max, (ran % diff) + min)));
82 } 81 }
83 return((ran%diff)+min); 82 return ((ran % diff) + min);
84} 83}
85 84
86/* 85/*
87 * This is a 64 bit version of random_roll above. This is needed 86 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 87 * for exp loss calculations for players changing religions.
89 */ 88 */
90 89
90sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92{
92 sint64 omin, diff, luck, ran; 93 sint64 omin, diff, luck, ran;
93 int base; 94 int base;
94 95
95 omin = min; 96 omin = min;
96 diff = max - min + 1; 97 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
98 99
99 if (max < 1 || diff < 1) { 100 if (max < 1 || diff < 1)
101 {
100#ifndef WIN32 102#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max); 103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else 104#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif 106#endif
105 return(min); /* avoids a float exception */ 107 return (min); /* avoids a float exception */
106 } 108 }
107 109
108 /* Don't know of a portable call to get 64 bit random values. 110 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 111 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 112 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results 113 * 32 bit, so we don't get skewed results
112 */ 114 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114 116
115 if (op->type != PLAYER) 117 if (op->type != PLAYER)
116 return((ran%diff)+min); 118 return ((ran % diff) + min);
117 119
118 luck = op->stats.luck; 120 luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 121 if (RANDOM () % base < MIN (10, abs (luck)))
122 {
120 /* we have a winner */ 123 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 124 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 125 diff -= luck;
123 if (diff < 1) 126 if (diff < 1)
124 return(omin); /*check again*/ 127 return (omin); /*check again */
125 ((goodbad) ? (min += luck) : (diff)); 128 ((goodbad) ? (min += luck) : (diff));
126 129
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 130 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 131 }
129 return((ran%diff)+min); 132 return ((ran % diff) + min);
130} 133}
131 134
132/* 135/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 138 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 139 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 140 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 141 */
139 142
143int
140int die_roll(int num, int size, const object *op, int goodbad) { 144die_roll (int num, int size, const object *op, int goodbad)
145{
141 int min, diff, luck, total, i, gotlucky, base, ran; 146 int min, diff, luck, total, i, gotlucky, base, ran;
142 147
143 diff = size; 148 diff = size;
144 min = 1; 149 min = 1;
145 luck = total = gotlucky = 0; 150 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
147 if (size < 2 || diff < 1) { 152 if (size < 2 || diff < 1)
153 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 155 return (num); /* avoids a float exception */
150 } 156 }
151 157
152 if (op->type == PLAYER) 158 if (op->type == PLAYER)
153 luck = op->stats.luck; 159 luck = op->stats.luck;
154 160
155 for (i = 0; i < num; i++) { 161 for (i = 0; i < num; i++)
162 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
164 {
157 /* we have a winner */ 165 /* we have a winner */
158 gotlucky++; 166 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 167 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 168 diff -= luck;
161 if (diff < 1) 169 if (diff < 1)
162 return(num); /*check again*/ 170 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 171 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM(); 172 ran = RANDOM ();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 173 total += MAX (1, MIN (size, (ran % diff) + min));
174 }
166 } else { 175 else
176 {
167 total += RANDOM()%size+1; 177 total += RANDOM () % size + 1;
168 } 178 }
169 } 179 }
170 return(total); 180 return (total);
171} 181}
172 182
173/* 183/*
174 * Another convenience function. Returns a number between min and max. 184 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it 185 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper 186 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE. 187 * use of %. This should also prevent SIGFPE.
178 */ 188 */
179 189
190int
180int rndm(int min, int max) 191rndm (int min, int max)
181{ 192{
182 int diff; 193 int diff;
183 194
184 diff = max - min + 1; 195 diff = max - min + 1;
185 if (max < 1 || diff < 1) 196 if (max < 1 || diff < 1)
186 return(min); 197 return (min);
187 198
188 return(RANDOM()%diff+min); 199 return (RANDOM () % diff + min);
189} 200}
190 201
191/* decay and destroy persihable items in a map */ 202/* decay and destroy persihable items in a map */
192 203
204void
193void decay_objects(mapstruct *m) 205decay_objects (mapstruct *m)
194{ 206{
195 int x, y, destroy; 207 int x, y, destroy;
196 object *op, *otmp; 208 object *op, *otmp;
197 209
198 if (m->unique) 210 if (m->unique)
199 return; 211 return;
200 212
201 for (x=0; x < MAP_WIDTH(m); x++) 213 for (x = 0; x < MAP_WIDTH (m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++) 214 for (y = 0; y < MAP_HEIGHT (m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) { 215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 {
217 destroy = 0;
218 otmp = op->above;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break;
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
225 continue;
226 /* otherwise, we decay and destroy */
227 if (IS_WEAPON (op))
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
204 destroy = 0; 231 destroy = 1;
205 otmp = op->above; 232 }
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) { 233 else if (IS_ARMOR (op))
234 {
221 op->stats.ac--; 235 op->stats.ac--;
222 if (op->stats.ac < 0) 236 if (op->stats.ac < 0)
223 destroy = 1; 237 destroy = 1;
238 }
224 } else if (op->type == FOOD) { 239 else if (op->type == FOOD)
240 {
225 op->stats.food -= rndm(5,20); 241 op->stats.food -= rndm (5, 20);
226 if (op->stats.food < 0) 242 if (op->stats.food < 0)
227 destroy = 1; 243 destroy = 1;
228 } else { 244 }
245 else
246 {
229 if (op->material & M_PAPER || op->material & M_LEATHER || 247 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC || 248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1; 249 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1) 250 if (op->material & M_IRON && rndm (1, 5) == 1)
234 destroy = 1; 251 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1) 252 if (op->material & M_GLASS && rndm (1, 2) == 1)
236 destroy = 1; 253 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) && 254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
238 rndm(1,10) == 1)
239 destroy = 1; 255 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && 256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
241 rndm(1,3) == 1)
242 destroy = 1; 257 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32) 258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
244 destroy = 1; 259 destroy = 1;
245 } 260 }
246 /* adjust overall chance below */ 261 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) { 262 if (destroy && rndm (0, 1))
248 remove_ob(op);
249 free_object(op);
250 }
251 } 263 {
264 remove_ob (op);
265 free_object (op);
266 }
267 }
252} 268}
253 269
254/* convert materialname to materialtype_t */ 270/* convert materialname to materialtype_t */
255 271
272materialtype_t *
256materialtype_t *name_to_material(const char *name) 273name_to_material (const char *name)
257{ 274{
258 materialtype_t *mt, *nmt; 275 materialtype_t *mt, *nmt;
259 276
260 mt = NULL; 277 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
262 if (strcmp(name, nmt->name) == 0) { 280 if (strcmp (name, nmt->name) == 0)
281 {
263 mt = nmt; 282 mt = nmt;
264 break; 283 break;
265 } 284 }
266 } 285 }
267 return mt; 286 return mt;
268} 287}
269 288
270/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
272 */ 291 */
273 292
293void
274void transmute_materialname(object *op, const object *change) 294transmute_materialname (object *op, const object *change)
275{ 295{
276 materialtype_t *mt; 296 materialtype_t *mt;
277 int j; 297 int j;
278 298
279 if (op->materialname == NULL) 299 if (op->materialname == NULL)
280 return; 300 return;
281 301
282 if (change->materialname != NULL && 302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 303 return;
285 304
286 if (!IS_ARMOR(op)) 305 if (!IS_ARMOR (op))
287 return; 306 return;
288 307
289 mt = name_to_material(op->materialname); 308 mt = name_to_material (op->materialname);
290 if (!mt) { 309 if (!mt)
310 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return; 312 return;
293 } 313 }
294 314
295 for (j=0; j < NROFATTACKS; j++) 315 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 316 if (op->resist[j] == 0 && change->resist[j] != 0)
317 {
297 op->resist[j] += mt->mod[j]; 318 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 319 if (op->resist[j] > 100)
299 op->resist[j] = 100; 320 op->resist[j] = 100;
300 if (op->resist[j] < -100) 321 if (op->resist[j] < -100)
301 op->resist[j] = -100; 322 op->resist[j] = -100;
302 } 323 }
303} 324}
304 325
305/* set the materialname and type for an item */ 326/* set the materialname and type for an item */
327void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 328set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 329{
308 materialtype_t *mt, *lmt; 330 materialtype_t *mt, *lmt;
331
309#ifdef NEW_MATERIAL_CODE 332#ifdef NEW_MATERIAL_CODE
310 int j; 333 int j;
311#endif 334#endif
312 335
313 if (op->materialname != NULL) 336 if (op->materialname != NULL)
314 return; 337 return;
315 338
316 339
317 340
318 if (nmt == NULL) { 341 if (nmt == NULL)
342 {
319 lmt = NULL; 343 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
346 {
322 if (op->material & mt->material) { 347 if (op->material & mt->material)
348 {
323 lmt = mt; 349 lmt = mt;
350 break;
351 }
352 }
353
354#else
355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
324 break; 362 break;
325 } 363 }
326 } 364 }
365#endif
366 }
367 else
368 {
369 lmt = nmt;
370 }
327 371
372 if (lmt != NULL)
373 {
374#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name;
376 return;
328#else 377#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 }
338#endif
339 } else {
340 lmt = nmt;
341 }
342 378
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) { 379 if (op->stats.dam && IS_WEAPON (op))
380 {
350 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
352 op->stats.dam = 1; 383 op->stats.dam = 1;
353 } 384 }
354 if (op->stats.sp && op->type == BOW) 385 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 386 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 387 if (op->stats.wc && IS_WEAPON (op))
357 op->stats.wc += lmt->wc; 388 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 389 if (IS_ARMOR (op))
390 {
359 if (op->stats.ac) 391 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 392 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++) 393 for (j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 394 if (op->resist[j] != 0)
395 {
363 op->resist[j] += lmt->mod[j]; 396 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 397 if (op->resist[j] > 100)
365 op->resist[j] = 100; 398 op->resist[j] = 100;
366 if (op->resist[j] < -100) 399 if (op->resist[j] < -100)
367 op->resist[j] = -100; 400 op->resist[j] = -100;
368 } 401 }
369 } 402 }
370 op->materialname = add_string(lmt->name); 403 op->materialname = add_string (lmt->name);
371 /* dont make it unstackable if it doesn't need to be */ 404 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 405 if (IS_WEAPON (op) || IS_ARMOR (op))
406 {
373 op->weight = (op->weight * lmt->weight)/100; 407 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 408 op->value = (op->value * lmt->value) / 100;
375 } 409 }
376#endif 410#endif
377 } 411 }
378} 412}
379 413
380/* 414/*
381 * Strip out the media tags from a String. 415 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 416 * Warning the input string will contain the result string
383 */ 417 */
418void
384void strip_media_tag(char *message){ 419strip_media_tag (char *message)
420{
385 int in_tag=0; 421 int in_tag = 0;
386 char* dest; 422 char *dest;
387 char* src; 423 char *src;
424
388 src=dest=message; 425 src = dest = message;
389 while (*src!='\0'){ 426 while (*src != '\0')
427 {
390 if (*src=='['){ 428 if (*src == '[')
429 {
391 in_tag=1; 430 in_tag = 1;
431 }
392 } else if (in_tag && (*src==']')) 432 else if (in_tag && (*src == ']'))
393 in_tag=0; 433 in_tag = 0;
394 else if (!in_tag){ 434 else if (!in_tag)
435 {
395 *dest=*src; 436 *dest = *src;
396 dest++; 437 dest++;
397 } 438 }
398 src++; 439 src++;
399 } 440 }
400 *dest='\0'; 441 *dest = '\0';
401} 442}
402 443
444const char *
403const char* strrstr(const char* haystack, const char* needle){ 445strrstr (const char *haystack, const char *needle)
446{
404 const char* lastneedle; 447 const char *lastneedle;
448
405 lastneedle=NULL; 449 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 450 while ((haystack = strstr (haystack, needle)) != NULL)
451 {
407 lastneedle=haystack; 452 lastneedle = haystack;
408 haystack++; 453 haystack++;
409 } 454 }
410 return lastneedle; 455 return lastneedle;
411 456
412} 457}
458
413#define EOL_SIZE (sizeof("\n")-1) 459#define EOL_SIZE (sizeof("\n")-1)
460void
414void strip_endline(char* buf){ 461strip_endline (char *buf)
462{
415 if (strlen(buf)<sizeof("\n")){ 463 if (strlen (buf) < sizeof ("\n"))
464 {
416 return; 465 return;
417 } 466 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 467 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 468 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 469}
421 470
422/** 471/**
423 * Replace in string src all occurrences of key by replacement. The resulting 472 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 473 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 474 * terminating null character) will be written to result.
426 */ 475 */
476void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 477replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 478{
429 size_t resultlen; 479 size_t resultlen;
430 size_t keylen; 480 size_t keylen;
431 481
432 /* special case to prevent infinite loop if key==replacement=="" */ 482 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 483 if (strcmp (key, replacement) == 0)
434 { 484 {
435 snprintf(result, resultsize, "%s", src); 485 snprintf (result, resultsize, "%s", src);
436 return; 486 return;
437 } 487 }
438 488
439 keylen = strlen(key); 489 keylen = strlen (key);
440 490
441 resultlen = 0; 491 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 492 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 493 {
444 if(strncmp(src, key, keylen) == 0) 494 if (strncmp (src, key, keylen) == 0)
445 { 495 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 496 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 497 resultlen += strlen (result + resultlen);
448 src += keylen; 498 src += keylen;
449 } 499 }
450 else 500 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 501 {
502 result[resultlen++] = *src++;
503 }
504 }
455 result[resultlen] = '\0'; 505 result[resultlen] = '\0';
456} 506}
457 507
458/** 508/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 509 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 510 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 511 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 512 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 513 * It does not insert an oxford comma.
464 */ 514 */
465 515
516void
466void make_list_like(char *input) { 517make_list_like (char *input)
518{
467 char *p, tmp[MAX_BUF]; 519 char *p, tmp[MAX_BUF];
468 int i; 520 int i;
521
469 if (!input || strlen(input) > MAX_BUF-5) return; 522 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 523 return;
488} 524 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 525
490//TODO: overhead due to specifying size twice 526 strncpy (tmp, input, MAX_BUF - 5);
491void * 527 /*trim all trailing commas, spaces etc. */
492zero_initialised::operator new (size_t s) 528 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
493{ 529 tmp[i] = '\0';
494printf ("new(%d)\n", s);//D
495 return g_slice_alloc0 (s);
496}
497 530
498void * 531 strcat (tmp, ".");
499zero_initialised::operator new [] (size_t s)
500{
501printf ("new[](%d)\n", s);//D
502 return g_slice_alloc0 (s);
503}
504 532
505void 533 p = strrchr (tmp, ',');
506zero_initialised::operator delete (void *p, size_t s) 534 if (p)
507{ 535 {
508 g_slice_free1 (s, p); 536 *p = '\0';
509} 537 strcpy (input, tmp);
538 p++;
539 strcat (input, " and");
540 strcat (input, p);
541 }
542 else
543 strcpy (input, tmp);
510 544
511void 545 return;
512zero_initialised::operator delete [] (void *p, size_t s)
513{
514 g_slice_free1 (s, p);
515} 546}
516 547
548void *alloc (int s) throw (std::bad_alloc)
549{
550 void *p = g_slice_alloc (s);
551
552 if (!p)
553 throw std::bad_alloc ();
554
555 return p;
556}
557
558void assign (char *dst, const char *src, int maxlen)
559{
560 if (!src)
561 src = "";
562
563 int len = strlen (src);
564
565 if (len >= maxlen - 1)
566 {
567 if (maxlen <= 4)
568 {
569 memset (dst, '.', maxlen - 1);
570 dst [maxlen - 1] = 0;
571 }
572 else
573 {
574 memcpy (dst, src, maxlen - 4);
575 memcpy (dst + maxlen - 4, "...", 4);
576 }
577 }
578 else
579 memcpy (dst, src, len + 1);
580}
581

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