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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.13 by root, Tue Sep 12 21:10:31 2006 UTC vs.
Revision 1.85 by root, Wed Dec 31 17:35:37 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 36#include <material.h>
31 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
32#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 next ();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70template<class generator>
71uint32_t
72random_number_generator<generator>::get_range (uint32_t num)
73{
74 return (this->next () * (uint64_t)num) >> 32U;
75}
76
77// return a number within (min .. max)
78template<class generator>
79int
80random_number_generator<generator>::get_range (int r_min, int r_max)
81{
82 return r_min + get_range (max (r_max - r_min + 1, 0));
83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
33 87
34/* 88/*
35 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 98 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 99 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 100 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 102 */
49
50int 103int
51random_roll (int min, int max, const object *op, int goodbad) 104random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 105{
53 int omin, diff, luck, base, ran; 106 r_max = max (r_min, r_max);
54 107
55 omin = min; 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 109
59 if (max < 1 || diff < 1)
60 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER) 110 if (op->type == PLAYER)
68 return ((ran % diff) + min); 111 {
69
70 luck = op->stats.luck; 112 int luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck))) 113
114 if (rndm (base) < min (10, abs (luck)))
115 {
116 //TODO: take luck into account
117 }
72 { 118 }
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79 119
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 120 return rndm (r_min, r_max);
81 }
82 return ((ran % diff) + min);
83} 121}
84 122
85/* 123/*
86 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
88 */ 126 */
89
90sint64 127sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92{ 129{
93 sint64 omin, diff, luck, ran; 130 sint64 omin = r_min;
94 int base; 131 sint64 range = max (0, r_max - r_min + 1);
132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
95 133
96 omin = min; 134 /*
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
106#endif
107 return (min); /* avoids a float exception */
108 }
109
110 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
112 * a little byteshifting. Do make sure the first one is only 136 * a little bitshifting.
113 * 32 bit, so we don't get skewed results
114 */ 137 */
115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
116 139
117 if (op->type != PLAYER) 140 if (op->type != PLAYER)
118 return ((ran % diff) + min); 141 return ((ran % range) + r_min);
119 142
120 luck = op->stats.luck; 143 int luck = op->stats.luck;
144
121 if (RANDOM () % base < MIN (10, abs (luck))) 145 if (rndm (base) < min (10, abs (luck)))
122 { 146 {
123 /* we have a winner */ 147 /* we have a winner */
124 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
125 diff -= luck; 149 range -= luck;
126 if (diff < 1) 150 if (range < 1)
127 return (omin); /*check again */ 151 return (omin); /*check again */
152
128 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
129 154
130 return (MAX (omin, MIN (max, (ran % diff) + min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
131 } 156 }
132 return ((ran % diff) + min); 157
158 return ran % range + r_min;
133} 159}
134 160
135/* 161/*
136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
138 * Generally, op should be the player/caster/hitter requesting the roll, 164 * Generally, op should be the player/caster/hitter requesting the roll,
139 * not the recipient (ie, the poor slob getting hit). 165 * not the recipient (ie, the poor slob getting hit).
140 * The args are num D size (ie 4d6) [garbled 20010916] 166 * The args are num D size (ie 4d6) [garbled 20010916]
141 */ 167 */
142
143int 168int
144die_roll (int num, int size, const object *op, int goodbad) 169die_roll (int num, int size, const object *op, int goodbad)
145{ 170{
146 int min, diff, luck, total, i, gotlucky, base, ran; 171 int min, luck, total, i, gotlucky;
147 172
148 diff = size; 173 int diff = size;
149 min = 1; 174 min = 1;
150 luck = total = gotlucky = 0; 175 luck = total = gotlucky = 0;
151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 176 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
177
152 if (size < 2 || diff < 1) 178 if (size < 2 || diff < 1)
153 { 179 {
154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 180 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
155 return (num); /* avoids a float exception */ 181 return num; /* avoids a float exception */
156 } 182 }
157 183
158 if (op->type == PLAYER) 184 if (op->type == PLAYER)
159 luck = op->stats.luck; 185 luck = op->stats.luck;
160 186
161 for (i = 0; i < num; i++) 187 for (i = 0; i < num; i++)
162 { 188 {
163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 189 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
164 { 190 {
165 /* we have a winner */ 191 /* we have a winner */
166 gotlucky++; 192 gotlucky++;
167 ((luck > 0) ? (luck = 1) : (luck = -1)); 193 ((luck > 0) ? (luck = 1) : (luck = -1));
168 diff -= luck; 194 diff -= luck;
169 if (diff < 1) 195 if (diff < 1)
170 return (num); /*check again */ 196 return (num); /*check again */
171 ((goodbad) ? (min += luck) : (diff)); 197 ((goodbad) ? (min += luck) : (diff));
172 ran = RANDOM ();
173 total += MAX (1, MIN (size, (ran % diff) + min)); 198 total += MAX (1, MIN (size, rndm (diff) + min));
174 } 199 }
175 else 200 else
176 {
177 total += RANDOM () % size + 1; 201 total += rndm (size) + 1;
178 }
179 } 202 }
203
180 return (total); 204 return total;
181}
182
183/*
184 * Another convenience function. Returns a number between min and max.
185 * It is suggested one use these functions rather than RANDOM()%, as it
186 * would appear that a number of off-by-one-errors exist due to improper
187 * use of %. This should also prevent SIGFPE.
188 */
189
190int
191rndm (int min, int max)
192{
193 int diff;
194
195 diff = max - min + 1;
196 if (max < 1 || diff < 1)
197 return (min);
198
199 return (RANDOM () % diff + min);
200}
201
202/* decay and destroy persihable items in a map */
203
204void
205decay_objects (mapstruct *m)
206{
207 int x, y, destroy;
208 object *op, *otmp;
209
210 if (m->unique)
211 return;
212
213 for (x = 0; x < MAP_WIDTH (m); x++)
214 for (y = 0; y < MAP_HEIGHT (m); y++)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 {
217 destroy = 0;
218 otmp = op->above;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break;
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
225 continue;
226 /* otherwise, we decay and destroy */
227 if (IS_WEAPON (op))
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (IS_ARMOR (op))
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250 if (op->material & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1;
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1;
260 }
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 {
264 remove_ob (op);
265 free_object (op);
266 }
267 }
268} 205}
269 206
270/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
271 208
272materialtype_t * 209materialtype_t *
273name_to_material (const char *name) 210name_to_material (const shstr_cmp name)
274{ 211{
275 materialtype_t *mt, *nmt; 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
213 if (name == mt->name)
214 return mt;
276 215
277 mt = NULL;
278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
280 if (strcmp (name, nmt->name) == 0)
281 {
282 mt = nmt;
283 break;
284 }
285 }
286 return mt; 216 return 0;
287} 217}
288 218
289/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
290 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
291 */ 221 */
292
293void 222void
294transmute_materialname (object *op, const object *change) 223transmute_materialname (object *op, const object *change)
295{ 224{
296 materialtype_t *mt; 225 materialtype_t *mt;
297 int j; 226 int j;
298 227
299 if (op->materialname == NULL) 228 if (!op->materialname)
300 return; 229 return;
301 230
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 231 if (op->materialname != change->materialname)
303 return; 232 return;
304 233
305 if (!IS_ARMOR (op)) 234 if (!op->is_armor ())
306 return; 235 return;
307 236
308 mt = name_to_material (op->materialname); 237 mt = name_to_material (op->materialname);
309 if (!mt) 238 if (!mt)
310 { 239 {
311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 240 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
312 return; 241 return;
313 } 242 }
314 243
315 for (j = 0; j < NROFATTACKS; j++) 244 for (j = 0; j < NROFATTACKS; j++)
316 if (op->resist[j] == 0 && change->resist[j] != 0) 245 if (op->resist[j] == 0 && change->resist[j] != 0)
327void 256void
328set_materialname (object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
329{ 258{
330 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
331 260
332#ifdef NEW_MATERIAL_CODE
333 int j;
334#endif
335
336 if (op->materialname != NULL) 261 if (!op->materialname)
337 return; 262 return;
338 263
339 264 if (nmt)
340 265 lmt = nmt;
341 if (nmt == NULL) 266 else
342 { 267 {
343 lmt = NULL; 268 lmt = 0;
344#ifndef NEW_MATERIAL_CODE 269
345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt; mt = mt->next)
346 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
347 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
348 { 273 {
349 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
350 break; 276 break;
351 } 277 }
352 }
353
354#else
355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
362 break;
363 }
364 }
365#endif
366 }
367 else
368 { 278 }
369 lmt = nmt; 279
280 if (lmt)
370 } 281 {
371 282 if (op->stats.dam && op->is_weapon ())
372 if (lmt != NULL)
373 {
374#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name;
376 return;
377#else
378
379 if (op->stats.dam && IS_WEAPON (op))
380 { 283 {
381 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
383 op->stats.dam = 1; 286 op->stats.dam = 1;
384 } 287 }
288
385 if (op->stats.sp && op->type == BOW) 289 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 290 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 291 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 292 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 293 if (op->is_armor ())
390 { 294 {
391 if (op->stats.ac) 295 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 296 op->stats.ac += lmt->ac;
297
393 for (j = 0; j < NROFATTACKS; j++) 298 for (int j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 299 if (op->resist[j] != 0)
395 { 300 {
396 op->resist[j] += lmt->mod[j]; 301 op->resist[j] += lmt->mod[j];
397 if (op->resist[j] > 100) 302 if (op->resist[j] > 100)
398 op->resist[j] = 100; 303 op->resist[j] = 100;
399 if (op->resist[j] < -100) 304 if (op->resist[j] < -100)
400 op->resist[j] = -100; 305 op->resist[j] = -100;
401 } 306 }
402 } 307 }
308
403 op->materialname = add_string (lmt->name); 309 op->materialname = lmt->name;
404 /* dont make it unstackable if it doesn't need to be */ 310 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 311 if (op->is_weapon () || op->is_armor ())
406 { 312 {
407 op->weight = (op->weight * lmt->weight) / 100; 313 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 314 op->value = (op->value * lmt->value) / 100;
409 } 315 }
410#endif
411 } 316 }
412} 317}
413 318
414/* 319/*
415 * Strip out the media tags from a String. 320 * Strip out the media tags from a String.
510 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
511 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
512 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
513 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
514 */ 419 */
515
516void 420void
517make_list_like (char *input) 421make_list_like (char *input)
518{ 422{
519 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
520 int i; 424 int i;
543 strcpy (input, tmp); 447 strcpy (input, tmp);
544 448
545 return; 449 return;
546} 450}
547 451
452/////////////////////////////////////////////////////////////////////////////
453
454void
455fork_abort (const char *msg)
456{
457 if (!fork ())
458 {
459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_IGN);
462
463 signal (SIGSEGV, SIG_DFL);
464 signal (SIGBUS , SIG_DFL);
465 signal (SIGILL , SIG_DFL);
466 signal (SIGTRAP, SIG_DFL);
467
468 // try to put corefiles into a subdirectory, if existing, to allow
469 // an administrator to reduce the I/O load.
470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
548void *alloc (int s) throw (std::bad_alloc) 498void *salloc_ (int n) throw (std::bad_alloc)
549{ 499{
550 void *p = g_slice_alloc (s); 500 void *ptr = g_slice_alloc (n);
551 501
552 if (!p) 502 if (!ptr)
553 throw std::bad_alloc (); 503 throw std::bad_alloc ();
554 504
505 slice_alloc += n;
555 return p; 506 return ptr;
556} 507}
508
509void *salloc_ (int n, void *src) throw (std::bad_alloc)
510{
511 void *ptr = salloc_ (n);
512
513 if (src)
514 memcpy (ptr, src, n);
515 else
516 memset (ptr, 0, n);
517
518 return ptr;
519}
520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
557 563
558void assign (char *dst, const char *src, int maxlen) 564void assign (char *dst, const char *src, int maxlen)
559{ 565{
560 if (!src) 566 if (!src)
561 src = ""; 567 src = "";
577 } 583 }
578 else 584 else
579 memcpy (dst, src, len + 1); 585 memcpy (dst, src, len + 1);
580} 586}
581 587
588const char *
589format (const char *format, ...)
590{
591 static dynbuf_text buf;
592
593 buf.clear ();
594
595 va_list ap;
596 va_start (ap, format);
597 buf.vprintf (format, ap);
598 va_end (ap);
599
600 return buf;
601}
602
603tstamp now ()
604{
605 struct timeval tv;
606
607 gettimeofday (&tv, 0);
608 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
609}
610
611int
612similar_direction (int a, int b)
613{
614 if (!a || !b)
615 return 0;
616
617 int diff = (b - a) & 7;
618 return diff <= 1 || diff >= 7;
619}
620
621/* crc32 0xdebb20e3 table and supplementary functions. */
622extern const uint32_t crc_32_tab[256] =
623{
624 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
625 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
626 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
627 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
628 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
629 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
630 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
631 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
632 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
633 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
634 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
635 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
636 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
637 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
638 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
639 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
640 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
641 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
642 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
643 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
644 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
645 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
646 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
647 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
648 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
649 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
650 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
651 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
652 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
653 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
654 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
655 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
656 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
657 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
658 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
659 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
660 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
661 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
662 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
663 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
664 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
665 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
666 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
667 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
668 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
669 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
670 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
671 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
672 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
673 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
674 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
675 0x2d02ef8dL
676};
677
678void thread::start (void *(*start_routine)(void *), void *arg)
679{
680 pthread_attr_t attr;
681
682 pthread_attr_init (&attr);
683 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
684 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
685 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
686#ifdef PTHREAD_SCOPE_PROCESS
687 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
688#endif
689
690 sigset_t fullsigset, oldsigset;
691 sigfillset (&fullsigset);
692
693 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
694
695 if (pthread_create (&id, &attr, start_routine, arg))
696 cleanup ("unable to create a new thread");
697
698 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
699}
700

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