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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.22 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.80 by root, Wed Sep 10 18:18:10 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 36#include <material.h>
31 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
32#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
33 82
34/* 83/*
35 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 97 */
49
50int 98int
51random_roll (int min, int max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 100{
53 int omin, diff, luck, base, ran; 101 r_max = max (r_min, r_max);
54 102
55 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 104
59 if (max < 1 || diff < 1)
60 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER) 105 if (op->type == PLAYER)
68 return ((ran % diff) + min); 106 {
69
70 luck = op->stats.luck; 107 int luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck))) 108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
72 { 113 }
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79 114
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 115 return rndm (r_min, r_max);
81 }
82 return ((ran % diff) + min);
83} 116}
84 117
85/* 118/*
86 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
88 */ 121 */
89
90sint64 122sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92{ 124{
93 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
94 int base; 126 sint64 range = max (0, r_max - r_min + 1);
127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
95 128
96 omin = min; 129 /*
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
103 return (min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 132 */
111 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 134
113 if (op->type != PLAYER) 135 if (op->type != PLAYER)
114 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
115 137
116 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
117 if (RANDOM () % base < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
118 { 141 {
119 /* we have a winner */ 142 /* we have a winner */
120 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
121 diff -= luck; 144 range -= luck;
122 if (diff < 1) 145 if (range < 1)
123 return (omin); /*check again */ 146 return (omin); /*check again */
147
124 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
125 149
126 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
127 } 151 }
128 return ((ran % diff) + min); 152
153 return ran % range + r_min;
129} 154}
130 155
131/* 156/*
132 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
133 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
134 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
135 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
136 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
137 */ 162 */
138
139int 163int
140die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
141{ 165{
142 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
143 167
144 diff = size; 168 int diff = size;
145 min = 1; 169 min = 1;
146 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
147 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
148 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
149 { 174 {
150 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
151 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
152 } 177 }
153 178
154 if (op->type == PLAYER) 179 if (op->type == PLAYER)
155 luck = op->stats.luck; 180 luck = op->stats.luck;
156 181
157 for (i = 0; i < num; i++) 182 for (i = 0; i < num; i++)
158 { 183 {
159 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
160 { 185 {
161 /* we have a winner */ 186 /* we have a winner */
162 gotlucky++; 187 gotlucky++;
163 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
164 diff -= luck; 189 diff -= luck;
165 if (diff < 1) 190 if (diff < 1)
166 return (num); /*check again */ 191 return (num); /*check again */
167 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
168 ran = RANDOM ();
169 total += MAX (1, MIN (size, (ran % diff) + min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
170 } 194 }
171 else 195 else
172 {
173 total += RANDOM () % size + 1; 196 total += rndm (size) + 1;
174 }
175 } 197 }
198
176 return (total); 199 return total;
177}
178
179/*
180 * Another convenience function. Returns a number between min and max.
181 * It is suggested one use these functions rather than RANDOM()%, as it
182 * would appear that a number of off-by-one-errors exist due to improper
183 * use of %. This should also prevent SIGFPE.
184 */
185
186int
187rndm (int min, int max)
188{
189 int diff;
190
191 diff = max - min + 1;
192 if (max < 1 || diff < 1)
193 return (min);
194
195 return (RANDOM () % diff + min);
196}
197
198/* decay and destroy persihable items in a map */
199
200void
201decay_objects (maptile *m)
202{
203 int x, y, destroy;
204 object *op, *otmp;
205
206 if (m->unique)
207 return;
208
209 for (x = 0; x < MAP_WIDTH (m); x++)
210 for (y = 0; y < MAP_HEIGHT (m); y++)
211 for (op = get_map_ob (m, x, y); op; op = otmp)
212 {
213 destroy = 0;
214 otmp = op->above;
215 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
216 break;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
218 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
219 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
220 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
221 continue;
222 /* otherwise, we decay and destroy */
223 if (IS_WEAPON (op))
224 {
225 op->stats.dam--;
226 if (op->stats.dam < 0)
227 destroy = 1;
228 }
229 else if (IS_ARMOR (op))
230 {
231 op->stats.ac--;
232 if (op->stats.ac < 0)
233 destroy = 1;
234 }
235 else if (op->type == FOOD)
236 {
237 op->stats.food -= rndm (5, 20);
238 if (op->stats.food < 0)
239 destroy = 1;
240 }
241 else
242 {
243 if (op->material & M_PAPER || op->material & M_LEATHER ||
244 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
245 destroy = 1;
246 if (op->material & M_IRON && rndm (1, 5) == 1)
247 destroy = 1;
248 if (op->material & M_GLASS && rndm (1, 2) == 1)
249 destroy = 1;
250 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
251 destroy = 1;
252 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
253 destroy = 1;
254 if (op->material & M_ICE && MAP_TEMP (m) > 32)
255 destroy = 1;
256 }
257 /* adjust overall chance below */
258 if (destroy && rndm (0, 1))
259 op->destroy ();
260 }
261} 200}
262 201
263/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
264 203
265materialtype_t * 204materialtype_t *
266name_to_material (const char *name) 205name_to_material (const shstr &name)
267{ 206{
268 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
208 if (name == mt->name)
209 return mt;
269 210
270 mt = NULL;
271 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
272 {
273 if (strcmp (name, nmt->name) == 0)
274 {
275 mt = nmt;
276 break;
277 }
278 }
279 return mt; 211 return 0;
280} 212}
281 213
282/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
283 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
284 */ 216 */
285
286void 217void
287transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
288{ 219{
289 materialtype_t *mt; 220 materialtype_t *mt;
290 int j; 221 int j;
293 return; 224 return;
294 225
295 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
296 return; 227 return;
297 228
298 if (!IS_ARMOR (op)) 229 if (!op->is_armor ())
299 return; 230 return;
300 231
301 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
302 if (!mt) 233 if (!mt)
303 { 234 {
304 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
305 return; 236 return;
306 } 237 }
307 238
308 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
309 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
320void 251void
321set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
322{ 253{
323 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
324 255
325#ifdef NEW_MATERIAL_CODE
326 int j;
327#endif
328
329 if (op->materialname != NULL) 256 if (op->materialname != NULL)
330 return; 257 return;
331 258
332
333
334 if (nmt == NULL) 259 if (nmt == NULL)
335 { 260 {
336 lmt = NULL; 261 lmt = NULL;
337#ifndef NEW_MATERIAL_CODE 262
338 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 263 for (mt = materialt; mt && mt->next; mt = mt->next)
339 { 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
340 if (op->material & mt->material) 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
341 { 266 {
342 lmt = mt; 267 lmt = mt;
268 if (!(op->is_weapon () || op->is_armor ()))
343 break; 269 break;
344 } 270 }
345 }
346
347#else
348 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
349 {
350 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
351 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
352 {
353 lmt = mt;
354 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
355 break;
356 }
357 }
358#endif
359 } 271 }
360 else 272 else
361 {
362 lmt = nmt; 273 lmt = nmt;
363 }
364 274
365 if (lmt != NULL) 275 if (lmt != NULL)
366 { 276 {
367#ifndef NEW_MATERIAL_CODE 277 if (op->stats.dam && op->is_weapon ())
368 op->materialname = lmt->name;
369 return;
370#else
371
372 if (op->stats.dam && IS_WEAPON (op))
373 { 278 {
374 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
375 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
376 op->stats.dam = 1; 281 op->stats.dam = 1;
377 } 282 }
283
378 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
379 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
380 if (op->stats.wc && IS_WEAPON (op)) 286 if (op->stats.wc && op->is_weapon ())
381 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
382 if (IS_ARMOR (op)) 288 if (op->is_armor ())
383 { 289 {
384 if (op->stats.ac) 290 if (op->stats.ac)
385 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
386 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
387 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
388 { 295 {
389 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
390 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
391 op->resist[j] = 100; 298 op->resist[j] = 100;
392 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
393 op->resist[j] = -100; 300 op->resist[j] = -100;
394 } 301 }
395 } 302 }
303
396 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
397 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
398 if (IS_WEAPON (op) || IS_ARMOR (op)) 306 if (op->is_weapon () || op->is_armor ())
399 { 307 {
400 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
401 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
402 } 310 }
403#endif
404 } 311 }
405} 312}
406 313
407/* 314/*
408 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
503 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
504 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
505 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
506 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
507 */ 414 */
508
509void 415void
510make_list_like (char *input) 416make_list_like (char *input)
511{ 417{
512 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
513 int i; 419 int i;
538 return; 444 return;
539} 445}
540 446
541///////////////////////////////////////////////////////////////////////////// 447/////////////////////////////////////////////////////////////////////////////
542 448
543#if 0 449void
544refcounted *refcounted::rc_first; 450fork_abort (const char *msg)
545
546refcounted::refcounted ()
547{ 451{
548 refcnt = 0; 452 if (!fork ())
549 rc_next = rc_first; 453 {
550 rc_first = this; 454 signal (SIGINT , SIG_IGN);
551} 455 signal (SIGTERM, SIG_IGN);
456 signal (SIGABRT, SIG_IGN);
552 457
553refcounted::~refcounted () 458 // try to put corefiles into a subdirectory, if existing, to allow
554{ 459 // an administrator to reduce the I/O load.
555 assert (!rc_next); 460 chdir ("cores");
556 assert (!refcnt); 461
462 // try to detach us from as many external dependencies as possible
463 // as coredumping can take time by closing all fd's.
464 {
465 struct rlimit lim;
466
467 if (getrlimit (RLIMIT_NOFILE, &lim))
468 lim.rlim_cur = 1024;
469
470 for (int i = 0; i < lim.rlim_cur; ++i)
471 close (i);
472 }
473
474 abort ();
475 }
476
477 LOG (llevError, "fork abort: %s\n", msg);
557} 478}
479
480void *salloc_ (int n) throw (std::bad_alloc)
481{
482 void *ptr = g_slice_alloc (n);
483
484 if (!ptr)
485 throw std::bad_alloc ();
486
487 slice_alloc += n;
488 return ptr;
489}
490
491void *salloc_ (int n, void *src) throw (std::bad_alloc)
492{
493 void *ptr = salloc_ (n);
494
495 if (src)
496 memcpy (ptr, src, n);
497 else
498 memset (ptr, 0, n);
499
500 return ptr;
501}
502
503/******************************************************************************/
504
505#if DEBUG_SALLOC
506
507#define MAGIC 0xa1b2c35543deadLL
508
509void *g_slice_alloc (unsigned long size)
510{
511 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
512 *p++ = size ^ MAGIC;
513 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
514 return (void *)p;
515}
516
517void *g_slice_alloc0 (unsigned long size)
518{
519 return memset (g_slice_alloc (size), 0, size);
520}
521
522void g_slice_free1 (unsigned long size, void *ptr)
523{
524 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
525 if (expect_true (ptr))
526 {
527 unsigned long *p = (unsigned long *)ptr;
528 unsigned long s = *--p ^ MAGIC;
529
530 if (size != (unsigned long)(*p ^ MAGIC))
531 {
532 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
533 abort ();
534 }
535
536 *p = MAGIC;
537
538 (g_slice_free1)(s + sizeof (unsigned long), p);
539 }
540}
541
558#endif 542#endif
559 543
560void *alloc (int s) throw (std::bad_alloc) 544/******************************************************************************/
561{
562 void *p = g_slice_alloc (s);
563
564 if (!p)
565 throw std::bad_alloc ();
566
567 return p;
568}
569 545
570void assign (char *dst, const char *src, int maxlen) 546void assign (char *dst, const char *src, int maxlen)
571{ 547{
572 if (!src) 548 if (!src)
573 src = ""; 549 src = "";
589 } 565 }
590 else 566 else
591 memcpy (dst, src, len + 1); 567 memcpy (dst, src, len + 1);
592} 568}
593 569
570const char *
571format (const char *format, ...)
572{
573 static dynbuf_text buf;
594 574
575 buf.clear ();
576
577 va_list ap;
578 va_start (ap, format);
579 buf.vprintf (format, ap);
580 va_end (ap);
581
582 return buf;
583}
584
585tstamp now ()
586{
587 struct timeval tv;
588
589 gettimeofday (&tv, 0);
590 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
591}
592
593int
594similar_direction (int a, int b)
595{
596 if (!a || !b)
597 return 0;
598
599 int diff = (b - a) & 7;
600 return diff <= 1 || diff >= 7;
601}
602
603/* crc32 0xdebb20e3 table and supplementary functions. */
604extern const uint32_t crc_32_tab[256] =
605{
606 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
607 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
608 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
609 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
610 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
611 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
612 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
613 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
614 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
615 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
616 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
617 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
618 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
619 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
620 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
621 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
622 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
623 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
624 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
625 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
626 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
627 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
628 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
629 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
630 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
631 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
632 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
633 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
634 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
635 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
636 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
637 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
638 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
639 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
640 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
641 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
642 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
643 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
644 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
645 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
646 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
647 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
648 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
649 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
650 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
651 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
652 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
653 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
654 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
655 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
656 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
657 0x2d02ef8dL
658};
659
660void thread::start (void *(*start_routine)(void *), void *arg)
661{
662 pthread_attr_t attr;
663
664 pthread_attr_init (&attr);
665 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
666 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
667 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
668#ifdef PTHREAD_SCOPE_PROCESS
669 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
670#endif
671
672 sigset_t fullsigset, oldsigset;
673 sigfillset (&fullsigset);
674
675 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
676
677 if (pthread_create (&id, &attr, start_routine, arg))
678 cleanup ("unable to create a new thread");
679
680 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
681}
682

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