1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 1992 Frank Tore Johansen |
5 | * |
6 | |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | This program is free software; you can redistribute it and/or modify |
|
|
8 | it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
9 | * option) any later version. |
11 | |
10 | * |
12 | This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
16 | |
15 | * |
17 | You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
17 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
18 | * <http://www.gnu.org/licenses/>. |
20 | |
19 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
21 | */ |
23 | |
22 | |
24 | /* |
23 | /* |
25 | * General convenience functions for crossfire. |
24 | * General convenience functions for deliantra. |
26 | */ |
25 | */ |
27 | |
26 | |
28 | #include <global.h> |
27 | #include <cstdlib> |
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28 | #include <sys/types.h> |
29 | #include <funcpoint.h> |
29 | #include <unistd.h> |
30 | #include <material.h> |
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31 | |
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32 | #include <sys/time.h> |
30 | #include <sys/time.h> |
33 | #include <time.h> |
31 | #include <time.h> |
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32 | #include <signal.h> |
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33 | |
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34 | #include <global.h> |
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35 | #include <material.h> |
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36 | #include <object.h> |
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37 | |
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38 | #include <sys/time.h> |
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39 | #include <sys/resource.h> |
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40 | |
34 | #include <glib.h> |
41 | #include <glib.h> |
35 | |
42 | |
36 | /* |
43 | refcnt_base::refcnt_t refcnt_dummy; |
37 | * The random functions here take luck into account when rolling random |
44 | ssize_t slice_alloc; |
38 | * dice or numbers. This function has less of an impact the larger the |
45 | |
39 | * difference becomes in the random numbers. IE, the effect is lessened |
46 | #if !GCC_VERSION(3,4) |
40 | * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, |
47 | int least_significant_bit (uint32_t x) |
41 | * to specifically disable luck in certain rolls, simply by making the |
48 | { |
42 | * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) |
49 | x &= -x; // this isolates the lowest bit |
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50 | |
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51 | int r = 0; |
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52 | |
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53 | if (x & 0xaaaaaaaa) r += 1; |
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54 | if (x & 0xcccccccc) r += 2; |
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55 | if (x & 0xf0f0f0f0) r += 4; |
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56 | if (x & 0xff00ff00) r += 8; |
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57 | if (x & 0xffff0000) r += 16; |
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58 | |
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59 | return r; |
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60 | } |
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61 | #endif |
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62 | |
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63 | /******************************************************************************/ |
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64 | |
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65 | /* Checks a player-provided string which will become the msg property of |
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66 | * an object for dangerous input. |
43 | */ |
67 | */ |
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68 | bool |
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69 | msg_is_safe (const char *msg) |
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70 | { |
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71 | bool safe = true; |
44 | |
72 | |
45 | /* |
73 | /* Trying to cheat by getting data into the object */ |
46 | * Roll a random number between min and max. Uses op to determine luck, |
74 | if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1) |
47 | * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. |
75 | || strstr (msg, "\nendmsg")) |
48 | * Generally, op should be the player/caster/hitter requesting the roll, |
76 | safe = false; |
49 | * not the recipient (ie, the poor slob getting hit). [garbled 20010916] |
77 | |
50 | */ |
78 | /* Trying to make the object talk, and potentially access arbitrary code */ |
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79 | if (object::msg_has_dialogue (msg)) |
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80 | safe = false; |
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81 | |
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82 | return safe; |
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83 | } |
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84 | |
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85 | ///////////////////////////////////////////////////////////////////////////// |
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86 | |
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87 | void |
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88 | fork_abort (const char *msg) |
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89 | { |
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90 | if (!fork ()) |
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91 | { |
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92 | signal (SIGINT , SIG_IGN); |
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93 | signal (SIGTERM, SIG_IGN); |
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94 | signal (SIGABRT, SIG_IGN); |
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95 | |
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96 | signal (SIGSEGV, SIG_DFL); |
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97 | signal (SIGBUS , SIG_DFL); |
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98 | signal (SIGILL , SIG_DFL); |
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99 | signal (SIGTRAP, SIG_DFL); |
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100 | |
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101 | // try to put corefiles into a subdirectory, if existing, to allow |
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102 | // an administrator to reduce the I/O load. |
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103 | chdir ("cores"); |
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104 | |
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105 | // try to detach us from as many external dependencies as possible |
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106 | // as coredumping can take time by closing all fd's. |
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107 | { |
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108 | struct rlimit lim; |
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109 | |
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110 | if (getrlimit (RLIMIT_NOFILE, &lim)) |
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111 | lim.rlim_cur = 1024; |
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112 | |
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113 | for (int i = 0; i < lim.rlim_cur; ++i) |
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114 | close (i); |
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115 | } |
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116 | |
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117 | { |
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118 | sigset_t empty; |
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119 | sigemptyset (&empty); |
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120 | sigprocmask (SIG_SETMASK, &empty, 0); |
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121 | } |
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122 | |
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123 | // try to coredump with SIGTRAP |
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124 | kill (getpid (), SIGTRAP); |
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125 | abort (); |
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126 | } |
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127 | |
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128 | LOG (llevError, "fork abort: %s\n", msg); |
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129 | } |
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130 | |
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131 | void *salloc_ (int n) throw (std::bad_alloc) |
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132 | { |
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133 | void *ptr = g_slice_alloc (n); |
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134 | |
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135 | if (!ptr) |
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136 | throw std::bad_alloc (); |
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137 | |
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138 | slice_alloc += n; |
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139 | return ptr; |
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140 | } |
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141 | |
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142 | void *salloc_ (int n, void *src) throw (std::bad_alloc) |
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143 | { |
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144 | void *ptr = salloc_ (n); |
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145 | |
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146 | if (src) |
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147 | memcpy (ptr, src, n); |
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148 | else |
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149 | memset (ptr, 0, n); |
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150 | |
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151 | return ptr; |
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152 | } |
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153 | |
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154 | /******************************************************************************/ |
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155 | |
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156 | #if DEBUG_SALLOC |
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157 | |
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158 | #define MAGIC 0xa1b2c35543deadLL |
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159 | |
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160 | void *g_slice_alloc (unsigned long size) |
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161 | { |
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162 | unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long)); |
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163 | *p++ = size ^ MAGIC; |
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164 | //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D |
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165 | return (void *)p; |
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166 | } |
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167 | |
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168 | void *g_slice_alloc0 (unsigned long size) |
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169 | { |
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170 | return memset (g_slice_alloc (size), 0, size); |
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171 | } |
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172 | |
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173 | void g_slice_free1 (unsigned long size, void *ptr) |
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174 | { |
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175 | //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D |
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176 | if (expect_true (ptr)) |
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177 | { |
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178 | unsigned long *p = (unsigned long *)ptr; |
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179 | unsigned long s = *--p ^ MAGIC; |
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180 | |
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181 | if (size != (unsigned long)(*p ^ MAGIC)) |
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182 | { |
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183 | LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s); |
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184 | abort (); |
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185 | } |
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186 | |
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187 | *p = MAGIC; |
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188 | |
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189 | (g_slice_free1)(s + sizeof (unsigned long), p); |
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190 | } |
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191 | } |
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192 | |
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193 | #endif |
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194 | |
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195 | /******************************************************************************/ |
51 | |
196 | |
52 | int |
197 | int |
53 | random_roll (int min, int max, const object *op, int goodbad) |
198 | assign (char *dst, const char *src, int maxsize) |
54 | { |
199 | { |
55 | int omin, diff, luck, base, ran; |
200 | if (!src) |
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201 | src = ""; |
56 | |
202 | |
57 | omin = min; |
203 | int len = strlen (src); |
58 | diff = max - min + 1; |
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59 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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60 | |
204 | |
61 | if (max < 1 || diff < 1) |
205 | if (len >= maxsize) |
62 | { |
206 | { |
63 | LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); |
207 | if (maxsize <= 4) |
64 | return (min); /* avoids a float exception */ |
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65 | } |
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66 | |
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67 | ran = RANDOM (); |
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68 | |
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69 | if (op->type != PLAYER) |
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70 | return ((ran % diff) + min); |
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71 | |
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72 | luck = op->stats.luck; |
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73 | if (RANDOM () % base < MIN (10, abs (luck))) |
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74 | { |
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75 | /* we have a winner */ |
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76 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
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77 | diff -= luck; |
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78 | if (diff < 1) |
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79 | return (omin); /*check again */ |
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80 | ((goodbad) ? (min += luck) : (diff)); |
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81 | |
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82 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
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83 | } |
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84 | return ((ran % diff) + min); |
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85 | } |
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86 | |
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87 | /* |
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88 | * This is a 64 bit version of random_roll above. This is needed |
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89 | * for exp loss calculations for players changing religions. |
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90 | */ |
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91 | |
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92 | sint64 |
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93 | random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) |
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94 | { |
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95 | sint64 omin, diff, luck, ran; |
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96 | int base; |
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97 | |
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98 | omin = min; |
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99 | diff = max - min + 1; |
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100 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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101 | |
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102 | if (max < 1 || diff < 1) |
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103 | { |
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104 | LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); |
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105 | return (min); /* avoids a float exception */ |
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106 | } |
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107 | |
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108 | /* Don't know of a portable call to get 64 bit random values. |
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109 | * So make a call to get two 32 bit random numbers, and just to |
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110 | * a little byteshifting. Do make sure the first one is only |
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111 | * 32 bit, so we don't get skewed results |
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112 | */ |
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113 | ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); |
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114 | |
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115 | if (op->type != PLAYER) |
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116 | return ((ran % diff) + min); |
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117 | |
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118 | luck = op->stats.luck; |
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119 | if (RANDOM () % base < MIN (10, abs (luck))) |
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120 | { |
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121 | /* we have a winner */ |
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122 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
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123 | diff -= luck; |
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124 | if (diff < 1) |
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125 | return (omin); /*check again */ |
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126 | ((goodbad) ? (min += luck) : (diff)); |
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127 | |
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128 | return (MAX (omin, MIN (max, (ran % diff) + min))); |
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129 | } |
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130 | return ((ran % diff) + min); |
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131 | } |
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132 | |
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133 | /* |
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134 | * Roll a number of dice (2d3, 4d6). Uses op to determine luck, |
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135 | * If goodbad is non-zero, luck increases the roll, if zero, it decreases. |
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136 | * Generally, op should be the player/caster/hitter requesting the roll, |
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137 | * not the recipient (ie, the poor slob getting hit). |
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138 | * The args are num D size (ie 4d6) [garbled 20010916] |
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139 | */ |
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140 | |
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141 | int |
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142 | die_roll (int num, int size, const object *op, int goodbad) |
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143 | { |
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144 | int min, diff, luck, total, i, gotlucky, base, ran; |
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145 | |
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146 | diff = size; |
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147 | min = 1; |
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148 | luck = total = gotlucky = 0; |
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149 | ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ |
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150 | if (size < 2 || diff < 1) |
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151 | { |
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152 | LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); |
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153 | return (num); /* avoids a float exception */ |
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154 | } |
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155 | |
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156 | if (op->type == PLAYER) |
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157 | luck = op->stats.luck; |
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158 | |
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159 | for (i = 0; i < num; i++) |
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160 | { |
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161 | if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) |
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162 | { |
208 | { |
163 | /* we have a winner */ |
209 | memset (dst, '.', maxsize - 2); |
164 | gotlucky++; |
210 | dst [maxsize - 1] = 0; |
165 | ((luck > 0) ? (luck = 1) : (luck = -1)); |
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166 | diff -= luck; |
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167 | if (diff < 1) |
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168 | return (num); /*check again */ |
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169 | ((goodbad) ? (min += luck) : (diff)); |
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170 | ran = RANDOM (); |
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171 | total += MAX (1, MIN (size, (ran % diff) + min)); |
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172 | } |
211 | } |
173 | else |
212 | else |
174 | { |
213 | { |
175 | total += RANDOM () % size + 1; |
214 | memcpy (dst, src, maxsize - 4); |
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215 | memcpy (dst + maxsize - 4, "...", 4); |
176 | } |
216 | } |
177 | } |
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178 | return (total); |
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179 | } |
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180 | |
217 | |
181 | /* |
218 | len = maxsize; |
182 | * Another convenience function. Returns a number between min and max. |
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183 | * It is suggested one use these functions rather than RANDOM()%, as it |
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184 | * would appear that a number of off-by-one-errors exist due to improper |
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185 | * use of %. This should also prevent SIGFPE. |
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186 | */ |
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187 | |
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188 | int |
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189 | rndm (int min, int max) |
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190 | { |
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191 | int diff; |
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192 | |
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193 | diff = max - min + 1; |
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194 | if (max < 1 || diff < 1) |
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195 | return (min); |
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196 | |
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197 | return (RANDOM () % diff + min); |
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198 | } |
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199 | |
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200 | /* decay and destroy persihable items in a map */ |
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201 | |
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202 | void |
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203 | decay_objects (maptile *m) |
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204 | { |
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205 | int x, y, destroy; |
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206 | object *op, *otmp; |
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207 | |
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208 | if (m->unique) |
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209 | return; |
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210 | |
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211 | for (x = 0; x < MAP_WIDTH (m); x++) |
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212 | for (y = 0; y < MAP_HEIGHT (m); y++) |
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213 | for (op = get_map_ob (m, x, y); op; op = otmp) |
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214 | { |
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215 | destroy = 0; |
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216 | otmp = op->above; |
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217 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
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218 | break; |
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219 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) || |
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220 | QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || |
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221 | QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || |
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222 | QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) |
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223 | continue; |
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224 | /* otherwise, we decay and destroy */ |
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225 | if (IS_WEAPON (op)) |
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226 | { |
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227 | op->stats.dam--; |
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228 | if (op->stats.dam < 0) |
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229 | destroy = 1; |
|
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230 | } |
|
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231 | else if (IS_ARMOR (op)) |
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232 | { |
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233 | op->stats.ac--; |
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234 | if (op->stats.ac < 0) |
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235 | destroy = 1; |
|
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236 | } |
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237 | else if (op->type == FOOD) |
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238 | { |
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239 | op->stats.food -= rndm (5, 20); |
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240 | if (op->stats.food < 0) |
|
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241 | destroy = 1; |
|
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242 | } |
|
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243 | else |
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244 | { |
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245 | if (op->material & M_PAPER || op->material & M_LEATHER || |
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246 | op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) |
|
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247 | destroy = 1; |
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248 | if (op->material & M_IRON && rndm (1, 5) == 1) |
|
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249 | destroy = 1; |
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250 | if (op->material & M_GLASS && rndm (1, 2) == 1) |
|
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251 | destroy = 1; |
|
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252 | if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1) |
|
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253 | destroy = 1; |
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254 | if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1) |
|
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255 | destroy = 1; |
|
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256 | if (op->material & M_ICE && MAP_TEMP (m) > 32) |
|
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257 | destroy = 1; |
|
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258 | } |
|
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259 | /* adjust overall chance below */ |
|
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260 | if (destroy && rndm (0, 1)) |
|
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261 | op->destroy (); |
|
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262 | } |
|
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263 | } |
|
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264 | |
|
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265 | /* convert materialname to materialtype_t */ |
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266 | |
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267 | materialtype_t * |
|
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268 | name_to_material (const char *name) |
|
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269 | { |
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270 | materialtype_t *mt, *nmt; |
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271 | |
|
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272 | mt = NULL; |
|
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273 | for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next) |
|
|
274 | { |
|
|
275 | if (strcmp (name, nmt->name) == 0) |
|
|
276 | { |
|
|
277 | mt = nmt; |
|
|
278 | break; |
|
|
279 | } |
|
|
280 | } |
|
|
281 | return mt; |
|
|
282 | } |
|
|
283 | |
|
|
284 | /* when doing transmutation of objects, we have to recheck the resistances, |
|
|
285 | * as some that did not apply previously, may apply now. |
|
|
286 | */ |
|
|
287 | |
|
|
288 | void |
|
|
289 | transmute_materialname (object *op, const object *change) |
|
|
290 | { |
|
|
291 | materialtype_t *mt; |
|
|
292 | int j; |
|
|
293 | |
|
|
294 | if (op->materialname == NULL) |
|
|
295 | return; |
|
|
296 | |
|
|
297 | if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) |
|
|
298 | return; |
|
|
299 | |
|
|
300 | if (!IS_ARMOR (op)) |
|
|
301 | return; |
|
|
302 | |
|
|
303 | mt = name_to_material (op->materialname); |
|
|
304 | if (!mt) |
|
|
305 | { |
|
|
306 | LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); |
|
|
307 | return; |
|
|
308 | } |
|
|
309 | |
|
|
310 | for (j = 0; j < NROFATTACKS; j++) |
|
|
311 | if (op->resist[j] == 0 && change->resist[j] != 0) |
|
|
312 | { |
|
|
313 | op->resist[j] += mt->mod[j]; |
|
|
314 | if (op->resist[j] > 100) |
|
|
315 | op->resist[j] = 100; |
|
|
316 | if (op->resist[j] < -100) |
|
|
317 | op->resist[j] = -100; |
|
|
318 | } |
|
|
319 | } |
|
|
320 | |
|
|
321 | /* set the materialname and type for an item */ |
|
|
322 | void |
|
|
323 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
|
|
324 | { |
|
|
325 | materialtype_t *mt, *lmt; |
|
|
326 | |
|
|
327 | #ifdef NEW_MATERIAL_CODE |
|
|
328 | int j; |
|
|
329 | #endif |
|
|
330 | |
|
|
331 | if (op->materialname != NULL) |
|
|
332 | return; |
|
|
333 | |
|
|
334 | |
|
|
335 | |
|
|
336 | if (nmt == NULL) |
|
|
337 | { |
|
|
338 | lmt = NULL; |
|
|
339 | #ifndef NEW_MATERIAL_CODE |
|
|
340 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
|
|
341 | { |
|
|
342 | if (op->material & mt->material) |
|
|
343 | { |
|
|
344 | lmt = mt; |
|
|
345 | break; |
|
|
346 | } |
|
|
347 | } |
|
|
348 | |
|
|
349 | #else |
|
|
350 | for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) |
|
|
351 | { |
|
|
352 | if (op->material & mt->material && rndm (1, 100) <= mt->chance && |
|
|
353 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
|
|
354 | { |
|
|
355 | lmt = mt; |
|
|
356 | if (!(IS_WEAPON (op) || IS_ARMOR (op))) |
|
|
357 | break; |
|
|
358 | } |
|
|
359 | } |
|
|
360 | #endif |
|
|
361 | } |
219 | } |
362 | else |
220 | else |
363 | { |
|
|
364 | lmt = nmt; |
|
|
365 | } |
|
|
366 | |
|
|
367 | if (lmt != NULL) |
|
|
368 | { |
|
|
369 | #ifndef NEW_MATERIAL_CODE |
|
|
370 | op->materialname = lmt->name; |
|
|
371 | return; |
|
|
372 | #else |
|
|
373 | |
|
|
374 | if (op->stats.dam && IS_WEAPON (op)) |
|
|
375 | { |
|
|
376 | op->stats.dam += lmt->damage; |
|
|
377 | if (op->stats.dam < 1) |
|
|
378 | op->stats.dam = 1; |
|
|
379 | } |
|
|
380 | if (op->stats.sp && op->type == BOW) |
|
|
381 | op->stats.sp += lmt->sp; |
|
|
382 | if (op->stats.wc && IS_WEAPON (op)) |
|
|
383 | op->stats.wc += lmt->wc; |
|
|
384 | if (IS_ARMOR (op)) |
|
|
385 | { |
|
|
386 | if (op->stats.ac) |
|
|
387 | op->stats.ac += lmt->ac; |
|
|
388 | for (j = 0; j < NROFATTACKS; j++) |
|
|
389 | if (op->resist[j] != 0) |
|
|
390 | { |
|
|
391 | op->resist[j] += lmt->mod[j]; |
|
|
392 | if (op->resist[j] > 100) |
|
|
393 | op->resist[j] = 100; |
|
|
394 | if (op->resist[j] < -100) |
|
|
395 | op->resist[j] = -100; |
|
|
396 | } |
|
|
397 | } |
|
|
398 | op->materialname = add_string (lmt->name); |
|
|
399 | /* dont make it unstackable if it doesn't need to be */ |
|
|
400 | if (IS_WEAPON (op) || IS_ARMOR (op)) |
|
|
401 | { |
|
|
402 | op->weight = (op->weight * lmt->weight) / 100; |
|
|
403 | op->value = (op->value * lmt->value) / 100; |
|
|
404 | } |
|
|
405 | #endif |
|
|
406 | } |
|
|
407 | } |
|
|
408 | |
|
|
409 | /* |
|
|
410 | * Strip out the media tags from a String. |
|
|
411 | * Warning the input string will contain the result string |
|
|
412 | */ |
|
|
413 | void |
|
|
414 | strip_media_tag (char *message) |
|
|
415 | { |
|
|
416 | int in_tag = 0; |
|
|
417 | char *dest; |
|
|
418 | char *src; |
|
|
419 | |
|
|
420 | src = dest = message; |
|
|
421 | while (*src != '\0') |
|
|
422 | { |
|
|
423 | if (*src == '[') |
|
|
424 | { |
|
|
425 | in_tag = 1; |
|
|
426 | } |
|
|
427 | else if (in_tag && (*src == ']')) |
|
|
428 | in_tag = 0; |
|
|
429 | else if (!in_tag) |
|
|
430 | { |
|
|
431 | *dest = *src; |
|
|
432 | dest++; |
|
|
433 | } |
|
|
434 | src++; |
|
|
435 | } |
|
|
436 | *dest = '\0'; |
|
|
437 | } |
|
|
438 | |
|
|
439 | const char * |
|
|
440 | strrstr (const char *haystack, const char *needle) |
|
|
441 | { |
|
|
442 | const char *lastneedle; |
|
|
443 | |
|
|
444 | lastneedle = NULL; |
|
|
445 | while ((haystack = strstr (haystack, needle)) != NULL) |
|
|
446 | { |
|
|
447 | lastneedle = haystack; |
|
|
448 | haystack++; |
|
|
449 | } |
|
|
450 | return lastneedle; |
|
|
451 | |
|
|
452 | } |
|
|
453 | |
|
|
454 | #define EOL_SIZE (sizeof("\n")-1) |
|
|
455 | void |
|
|
456 | strip_endline (char *buf) |
|
|
457 | { |
|
|
458 | if (strlen (buf) < sizeof ("\n")) |
|
|
459 | { |
|
|
460 | return; |
|
|
461 | } |
|
|
462 | if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n")) |
|
|
463 | buf[strlen (buf) - EOL_SIZE] = '\0'; |
|
|
464 | } |
|
|
465 | |
|
|
466 | /** |
|
|
467 | * Replace in string src all occurrences of key by replacement. The resulting |
|
|
468 | * string is put into result; at most resultsize characters (including the |
|
|
469 | * terminating null character) will be written to result. |
|
|
470 | */ |
|
|
471 | void |
|
|
472 | replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize) |
|
|
473 | { |
|
|
474 | size_t resultlen; |
|
|
475 | size_t keylen; |
|
|
476 | |
|
|
477 | /* special case to prevent infinite loop if key==replacement=="" */ |
|
|
478 | if (strcmp (key, replacement) == 0) |
|
|
479 | { |
|
|
480 | snprintf (result, resultsize, "%s", src); |
|
|
481 | return; |
|
|
482 | } |
|
|
483 | |
|
|
484 | keylen = strlen (key); |
|
|
485 | |
|
|
486 | resultlen = 0; |
|
|
487 | while (*src != '\0' && resultlen + 1 < resultsize) |
|
|
488 | { |
|
|
489 | if (strncmp (src, key, keylen) == 0) |
|
|
490 | { |
|
|
491 | snprintf (result + resultlen, resultsize - resultlen, "%s", replacement); |
|
|
492 | resultlen += strlen (result + resultlen); |
|
|
493 | src += keylen; |
|
|
494 | } |
|
|
495 | else |
|
|
496 | { |
|
|
497 | result[resultlen++] = *src++; |
|
|
498 | } |
|
|
499 | } |
|
|
500 | result[resultlen] = '\0'; |
|
|
501 | } |
|
|
502 | |
|
|
503 | /** |
|
|
504 | * Taking a string as an argument, mutate it into a string that looks like a list. |
|
|
505 | * a 'list' for the purposes here, is a string of items, seperated by commas, except |
|
|
506 | * for the last entry, which has an 'and' before it, and a full stop (period) after it. |
|
|
507 | * This function will also strip all trailing non alphanumeric characters. |
|
|
508 | * It does not insert an oxford comma. |
|
|
509 | */ |
|
|
510 | |
|
|
511 | void |
|
|
512 | make_list_like (char *input) |
|
|
513 | { |
|
|
514 | char *p, tmp[MAX_BUF]; |
|
|
515 | int i; |
|
|
516 | |
|
|
517 | if (!input || strlen (input) > MAX_BUF - 5) |
|
|
518 | return; |
|
|
519 | /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */ |
|
|
520 | |
|
|
521 | strncpy (tmp, input, MAX_BUF - 5); |
|
|
522 | /*trim all trailing commas, spaces etc. */ |
|
|
523 | for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) |
|
|
524 | tmp[i] = '\0'; |
|
|
525 | |
|
|
526 | strcat (tmp, "."); |
|
|
527 | |
|
|
528 | p = strrchr (tmp, ','); |
|
|
529 | if (p) |
|
|
530 | { |
|
|
531 | *p = '\0'; |
|
|
532 | strcpy (input, tmp); |
|
|
533 | p++; |
|
|
534 | strcat (input, " and"); |
|
|
535 | strcat (input, p); |
|
|
536 | } |
|
|
537 | else |
|
|
538 | strcpy (input, tmp); |
|
|
539 | |
|
|
540 | return; |
|
|
541 | } |
|
|
542 | |
|
|
543 | ///////////////////////////////////////////////////////////////////////////// |
|
|
544 | |
|
|
545 | #if 0 |
|
|
546 | refcounted *refcounted::rc_first; |
|
|
547 | |
|
|
548 | refcounted::refcounted () |
|
|
549 | { |
|
|
550 | refcnt = 0; |
|
|
551 | rc_next = rc_first; |
|
|
552 | rc_first = this; |
|
|
553 | } |
|
|
554 | |
|
|
555 | refcounted::~refcounted () |
|
|
556 | { |
|
|
557 | assert (!rc_next); |
|
|
558 | assert (!refcnt); |
|
|
559 | } |
|
|
560 | #endif |
|
|
561 | |
|
|
562 | void *salloc (int size) throw (std::bad_alloc) |
|
|
563 | { |
|
|
564 | void *ptr = g_slice_alloc (size); |
|
|
565 | |
|
|
566 | if (!ptr) |
|
|
567 | throw std::bad_alloc (); |
|
|
568 | |
|
|
569 | return ptr; |
|
|
570 | } |
|
|
571 | |
|
|
572 | void *salloc (int size, void *src) throw (std::bad_alloc) |
|
|
573 | { |
|
|
574 | void *ptr = salloc (size); |
|
|
575 | |
|
|
576 | memcpy (ptr, src, size); |
|
|
577 | |
|
|
578 | return ptr; |
|
|
579 | } |
|
|
580 | |
|
|
581 | void assign (char *dst, const char *src, int maxlen) |
|
|
582 | { |
|
|
583 | if (!src) |
|
|
584 | src = ""; |
|
|
585 | |
|
|
586 | int len = strlen (src); |
|
|
587 | |
|
|
588 | if (len >= maxlen - 1) |
|
|
589 | { |
|
|
590 | if (maxlen <= 4) |
|
|
591 | { |
|
|
592 | memset (dst, '.', maxlen - 1); |
|
|
593 | dst [maxlen - 1] = 0; |
|
|
594 | } |
|
|
595 | else |
|
|
596 | { |
|
|
597 | memcpy (dst, src, maxlen - 4); |
|
|
598 | memcpy (dst + maxlen - 4, "...", 4); |
|
|
599 | } |
|
|
600 | } |
|
|
601 | else |
|
|
602 | memcpy (dst, src, len + 1); |
221 | memcpy (dst, src, ++len); |
|
|
222 | |
|
|
223 | return len; |
|
|
224 | } |
|
|
225 | |
|
|
226 | char * |
|
|
227 | vformat (const char *format, va_list ap) |
|
|
228 | { |
|
|
229 | static dynbuf_text bufs[8]; |
|
|
230 | static int bufidx; |
|
|
231 | |
|
|
232 | dynbuf_text &buf = bufs [++bufidx & 7]; |
|
|
233 | |
|
|
234 | buf.clear (); |
|
|
235 | buf.vprintf (format, ap); |
|
|
236 | return buf; |
|
|
237 | } |
|
|
238 | |
|
|
239 | char * |
|
|
240 | format (const char *format, ...) |
|
|
241 | { |
|
|
242 | va_list ap; |
|
|
243 | va_start (ap, format); |
|
|
244 | char *buf = vformat (format, ap); |
|
|
245 | va_end (ap); |
|
|
246 | |
|
|
247 | return buf; |
603 | } |
248 | } |
604 | |
249 | |
605 | tstamp now () |
250 | tstamp now () |
606 | { |
251 | { |
607 | struct timeval tv; |
252 | struct timeval tv; |
608 | |
253 | |
609 | gettimeofday (&tv, 0); |
254 | gettimeofday (&tv, 0); |
610 | return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); |
255 | return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); |
611 | } |
256 | } |
612 | |
257 | |
|
|
258 | int |
|
|
259 | similar_direction (int a, int b) |
|
|
260 | { |
|
|
261 | if (!a || !b) |
|
|
262 | return 0; |
|
|
263 | |
|
|
264 | int diff = (b - a) & 7; |
|
|
265 | return diff <= 1 || diff >= 7; |
|
|
266 | } |
|
|
267 | |
|
|
268 | /* crc32 0xdebb20e3 table and supplementary functions. */ |
|
|
269 | extern const uint32_t crc_32_tab[256] = |
|
|
270 | { |
|
|
271 | 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL, |
|
|
272 | 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL, |
|
|
273 | 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL, |
|
|
274 | 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL, |
|
|
275 | 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL, |
|
|
276 | 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL, |
|
|
277 | 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL, |
|
|
278 | 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL, |
|
|
279 | 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL, |
|
|
280 | 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL, |
|
|
281 | 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL, |
|
|
282 | 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL, |
|
|
283 | 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL, |
|
|
284 | 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL, |
|
|
285 | 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL, |
|
|
286 | 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL, |
|
|
287 | 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL, |
|
|
288 | 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL, |
|
|
289 | 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL, |
|
|
290 | 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL, |
|
|
291 | 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL, |
|
|
292 | 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL, |
|
|
293 | 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL, |
|
|
294 | 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL, |
|
|
295 | 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL, |
|
|
296 | 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL, |
|
|
297 | 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL, |
|
|
298 | 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL, |
|
|
299 | 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL, |
|
|
300 | 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL, |
|
|
301 | 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL, |
|
|
302 | 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL, |
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303 | 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL, |
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304 | 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL, |
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305 | 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL, |
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306 | 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL, |
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307 | 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL, |
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308 | 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL, |
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|
309 | 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL, |
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310 | 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL, |
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311 | 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL, |
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|
312 | 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL, |
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313 | 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL, |
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314 | 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL, |
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315 | 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL, |
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|
316 | 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL, |
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317 | 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL, |
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318 | 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL, |
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319 | 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL, |
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320 | 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, |
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|
321 | 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, |
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322 | 0x2d02ef8dL |
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323 | }; |
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324 | |
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325 | void thread::start (void *(*start_routine)(void *), void *arg) |
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326 | { |
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327 | pthread_attr_t attr; |
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328 | |
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329 | pthread_attr_init (&attr); |
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330 | pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED); |
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331 | pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096 |
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332 | ? sizeof (long) * 4096 : PTHREAD_STACK_MIN); |
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333 | #ifdef PTHREAD_SCOPE_PROCESS |
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334 | pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS); |
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335 | #endif |
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336 | |
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337 | sigset_t fullsigset, oldsigset; |
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338 | sigfillset (&fullsigset); |
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339 | |
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340 | pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset); |
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341 | |
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342 | if (pthread_create (&id, &attr, start_routine, arg)) |
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343 | cleanup ("unable to create a new thread"); |
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344 | |
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345 | pthread_sigmask (SIG_SETMASK, &oldsigset, 0); |
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346 | } |
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347 | |