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/cvs/deliantra/server/common/utils.C
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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.25 by root, Sun Dec 17 23:10:34 2006 UTC vs.
Revision 1.26 by root, Mon Dec 18 03:00:02 2006 UTC

214 { 214 {
215 destroy = 0; 215 destroy = 0;
216 otmp = op->above; 216 otmp = op->above;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
218 break; 218 break;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) || 219 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
220 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || 220 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
221 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || 221 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
222 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) 222 || QUERY_FLAG (op, FLAG_UNIQUE)
223 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
224 || QUERY_FLAG (op, FLAG_UNPAID)
225 || op->is_alive ())
223 continue; 226 continue;
227
224 /* otherwise, we decay and destroy */ 228 /* otherwise, we decay and destroy */
225 if (IS_WEAPON (op)) 229 if (op->is_weapon ())
226 { 230 {
227 op->stats.dam--; 231 op->stats.dam--;
228 if (op->stats.dam < 0) 232 if (op->stats.dam < 0)
229 destroy = 1; 233 destroy = 1;
230 } 234 }
231 else if (IS_ARMOR (op)) 235 else if (op->is_armor ())
232 { 236 {
233 op->stats.ac--; 237 op->stats.ac--;
234 if (op->stats.ac < 0) 238 if (op->stats.ac < 0)
235 destroy = 1; 239 destroy = 1;
236 } 240 }
295 return; 299 return;
296 300
297 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 301 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
298 return; 302 return;
299 303
300 if (!IS_ARMOR (op)) 304 if (!op->is_armor ())
301 return; 305 return;
302 306
303 mt = name_to_material (op->materialname); 307 mt = name_to_material (op->materialname);
304 if (!mt) 308 if (!mt)
305 { 309 {
351 { 355 {
352 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 356 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
353 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 358 {
355 lmt = mt; 359 lmt = mt;
356 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 360 if (!(op->is_weapon () || op->is_armor ()))
357 break; 361 break;
358 } 362 }
359 } 363 }
360#endif 364#endif
361 } 365 }
369#ifndef NEW_MATERIAL_CODE 373#ifndef NEW_MATERIAL_CODE
370 op->materialname = lmt->name; 374 op->materialname = lmt->name;
371 return; 375 return;
372#else 376#else
373 377
374 if (op->stats.dam && IS_WEAPON (op)) 378 if (op->stats.dam && op->is_weapon ())
375 { 379 {
376 op->stats.dam += lmt->damage; 380 op->stats.dam += lmt->damage;
377 if (op->stats.dam < 1) 381 if (op->stats.dam < 1)
378 op->stats.dam = 1; 382 op->stats.dam = 1;
379 } 383 }
380 if (op->stats.sp && op->type == BOW) 384 if (op->stats.sp && op->type == BOW)
381 op->stats.sp += lmt->sp; 385 op->stats.sp += lmt->sp;
382 if (op->stats.wc && IS_WEAPON (op)) 386 if (op->stats.wc && op->is_weapon ())
383 op->stats.wc += lmt->wc; 387 op->stats.wc += lmt->wc;
384 if (IS_ARMOR (op)) 388 if (op->is_armor ())
385 { 389 {
386 if (op->stats.ac) 390 if (op->stats.ac)
387 op->stats.ac += lmt->ac; 391 op->stats.ac += lmt->ac;
388 for (j = 0; j < NROFATTACKS; j++) 392 for (j = 0; j < NROFATTACKS; j++)
389 if (op->resist[j] != 0) 393 if (op->resist[j] != 0)
395 op->resist[j] = -100; 399 op->resist[j] = -100;
396 } 400 }
397 } 401 }
398 op->materialname = add_string (lmt->name); 402 op->materialname = add_string (lmt->name);
399 /* dont make it unstackable if it doesn't need to be */ 403 /* dont make it unstackable if it doesn't need to be */
400 if (IS_WEAPON (op) || IS_ARMOR (op)) 404 if (op->is_weapon () || op->is_armor ())
401 { 405 {
402 op->weight = (op->weight * lmt->weight) / 100; 406 op->weight = (op->weight * lmt->weight) / 100;
403 op->value = (op->value * lmt->value) / 100; 407 op->value = (op->value * lmt->value) / 100;
404 } 408 }
405#endif 409#endif

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